diff --git a/src/routes/articles/the-graphics-pipeline/+page.svx b/src/routes/articles/the-graphics-pipeline/+page.svx index 20eab7a..72ec776 100644 --- a/src/routes/articles/the-graphics-pipeline/+page.svx +++ b/src/routes/articles/the-graphics-pipeline/+page.svx @@ -554,13 +554,15 @@ Let's recap! -Vertex Data -> +Prepared Vertex Data -> -Input Assembly -> +Input Assembly turns Vertex Data into digestable structures for the Vertex Shader -> -Vertex Shader -> +Vertex Shader is invoked per vertex for applying transformations via some clever linear algebra -> -Geometry & Tessellation Shaders -> +Geometry & Tessellation Shaders expand the geometry on-the-fly and may apply more transformations -> + +... Rasterizer