#pragma once
#ifndef LIGHT_CONFIG_H
#define LIGHT_CONFIG_H

//
// you can uncomment any of these definitions to config the project to your
// liking
//

// suppress undefined debug trap
#define LIGHT_IGNORE_UNDEFINED_DEBUG_TRAP

// log opengl shader compile info
// #define LIGHT_OPENGL_ENABLE_SHADER_INFO_LOG

#endif
