diff --git a/data/assets/shaders/quads/ps.asset b/data/assets/shaders/quads/ps.asset deleted file mode 100644 index 2fb6df5..0000000 Binary files a/data/assets/shaders/quads/ps.asset and /dev/null differ diff --git a/data/assets/shaders/quads/ps.glsl b/data/assets/shaders/quads/ps.glsl deleted file mode 100644 index 87d5b78..0000000 --- a/data/assets/shaders/quads/ps.glsl +++ /dev/null @@ -1,10 +0,0 @@ -#version 440 core - -in vec4 vso_FragmentColor; - -out vec4 fso_FragmentColor; - -void main() -{ - fso_FragmentColor = vso_FragmentColor; -} diff --git a/data/assets/shaders/quads/vs.asset b/data/assets/shaders/quads/vs.asset deleted file mode 100644 index ece5ee0..0000000 Binary files a/data/assets/shaders/quads/vs.asset and /dev/null differ diff --git a/data/assets/shaders/quads/vs.glsl b/data/assets/shaders/quads/vs.glsl deleted file mode 100644 index acef272..0000000 --- a/data/assets/shaders/quads/vs.glsl +++ /dev/null @@ -1,17 +0,0 @@ -#version 440 core - -layout(location = 0) in vec4 a_Position; -layout(location = 1) in vec4 a_Color; - -layout(std140, binding = 0) uniform ub_ViewProjection -{ - mat4 viewProjection; -}; - -layout(location = 0) out vec4 vso_FragmentColor; - -void main() -{ - gl_Position = viewProjection * a_Position; - vso_FragmentColor = a_Color; -} diff --git a/data/assets/shaders/texture/ps.asset b/data/assets/shaders/texture/ps.asset deleted file mode 100644 index 77519b3..0000000 Binary files a/data/assets/shaders/texture/ps.asset and /dev/null differ diff --git a/data/assets/shaders/texture/ps.glsl b/data/assets/shaders/texture/ps.glsl deleted file mode 100644 index 02dbfaf..0000000 --- a/data/assets/shaders/texture/ps.glsl +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 core - -in vec2 vso_TexCoord; - -uniform sampler2D u_Texture; - -out vec4 fso_FragmentColor; - -void main() -{ - fso_FragmentColor = texture(u_Texture, vso_TexCoord); -} diff --git a/data/assets/shaders/texture/vs.asset b/data/assets/shaders/texture/vs.asset deleted file mode 100644 index ff2c5a6..0000000 Binary files a/data/assets/shaders/texture/vs.asset and /dev/null differ diff --git a/data/assets/shaders/texture/vs.glsl b/data/assets/shaders/texture/vs.glsl deleted file mode 100644 index 386d36b..0000000 --- a/data/assets/shaders/texture/vs.glsl +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 core - -layout(location = 0) in vec4 a_Position; -layout(location = 1) in vec2 a_TexCoord; - -layout(std140, binding = 0) uniform ub_ViewProjection -{ - mat4 u_ViewProjection; -}; - -layout(location = 0) out vec2 vso_TexCoord; - -void main() -{ - gl_Position = u_ViewProjection * a_Position; - - vso_TexCoord = a_TexCoord; -} - diff --git a/data/assets/shaders/tinted_texture/ps.asset b/data/assets/shaders/tinted_texture/ps.asset deleted file mode 100644 index 17d2d2e..0000000 Binary files a/data/assets/shaders/tinted_texture/ps.asset and /dev/null differ diff --git a/data/assets/shaders/tinted_texture/ps.glsl b/data/assets/shaders/tinted_texture/ps.glsl deleted file mode 100644 index 3bd53c6..0000000 --- a/data/assets/shaders/tinted_texture/ps.glsl +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 core - -in vec4 vso_Tint; -in vec2 vso_TexCoord; - -uniform sampler2D u_Texture; - -out vec4 fso_FragmentColor; - -void main() -{ - fso_FragmentColor = texture(u_Texture, vso_TexCoord) * vso_Tint; -} - diff --git a/data/assets/shaders/tinted_texture/vs.asset b/data/assets/shaders/tinted_texture/vs.asset deleted file mode 100644 index 58bb747..0000000 Binary files a/data/assets/shaders/tinted_texture/vs.asset and /dev/null differ diff --git a/data/assets/shaders/tinted_texture/vs.glsl b/data/assets/shaders/tinted_texture/vs.glsl deleted file mode 100644 index eb65020..0000000 --- a/data/assets/shaders/tinted_texture/vs.glsl +++ /dev/null @@ -1,21 +0,0 @@ -#version 450 core - -layout(location = 0) in vec4 a_Position; -layout(location = 1) in vec4 a_Tint; -layout(location = 2) in vec2 a_TexCoord; - -layout(std140, binding = 0) uniform ub_ViewProjection -{ - mat4 u_ViewProjection; -}; - -out vec4 vso_Tint; -out vec2 vso_TexCoord; - -void main() -{ - gl_Position = u_ViewProjection * a_Position; - - vso_Tint = a_Tint; - vso_TexCoord = a_TexCoord; -}