From 01db551fa9f9bc28a2a9f94c7381375b12894131 Mon Sep 17 00:00:00 2001 From: light7734 Date: Wed, 1 Oct 2025 17:30:50 +0330 Subject: [PATCH] chore(data): remove unused shaders --- data/assets/shaders/quads/ps.asset | Bin 188 -> 0 bytes data/assets/shaders/quads/ps.glsl | 10 ---------- data/assets/shaders/quads/vs.asset | Bin 377 -> 0 bytes data/assets/shaders/quads/vs.glsl | 17 ---------------- data/assets/shaders/texture/ps.asset | Bin 228 -> 0 bytes data/assets/shaders/texture/ps.glsl | 12 ----------- data/assets/shaders/texture/vs.asset | Bin 379 -> 0 bytes data/assets/shaders/texture/vs.glsl | 19 ------------------ data/assets/shaders/tinted_texture/ps.asset | Bin 258 -> 0 bytes data/assets/shaders/tinted_texture/ps.glsl | 14 ------------- data/assets/shaders/tinted_texture/vs.asset | Bin 434 -> 0 bytes data/assets/shaders/tinted_texture/vs.glsl | 21 -------------------- 12 files changed, 93 deletions(-) delete mode 100644 data/assets/shaders/quads/ps.asset delete mode 100644 data/assets/shaders/quads/ps.glsl delete mode 100644 data/assets/shaders/quads/vs.asset delete mode 100644 data/assets/shaders/quads/vs.glsl delete mode 100644 data/assets/shaders/texture/ps.asset delete mode 100644 data/assets/shaders/texture/ps.glsl delete mode 100644 data/assets/shaders/texture/vs.asset delete mode 100644 data/assets/shaders/texture/vs.glsl delete mode 100644 data/assets/shaders/tinted_texture/ps.asset delete mode 100644 data/assets/shaders/tinted_texture/ps.glsl delete mode 100644 data/assets/shaders/tinted_texture/vs.asset delete mode 100644 data/assets/shaders/tinted_texture/vs.glsl diff --git a/data/assets/shaders/quads/ps.asset b/data/assets/shaders/quads/ps.asset deleted file mode 100644 index 2fb6df5f9670e4d1d950f618768a50d7439ac761..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 188 zcmZQ%U|?VZVh~^i5e~K$f9e?+EI@210P$O(Y#6OvmReMtnV+X%Vq&0>oL`j6#g&<- zP?nl(qEJ?xAMaL_n4X)OSK^$XlV4=b#g$)L0+CF^B3YK7nWB)Jn3<=c$yLq8iJ?Tn J7Mq#1TmaFxGEe{j diff --git a/data/assets/shaders/quads/ps.glsl b/data/assets/shaders/quads/ps.glsl deleted file mode 100644 index 87d5b78..0000000 --- a/data/assets/shaders/quads/ps.glsl +++ /dev/null @@ -1,10 +0,0 @@ -#version 440 core - -in vec4 vso_FragmentColor; - -out vec4 fso_FragmentColor; - -void main() -{ - fso_FragmentColor = vso_FragmentColor; -} diff --git a/data/assets/shaders/quads/vs.asset b/data/assets/shaders/quads/vs.asset deleted file mode 100644 index ece5ee0b7a4bbbfbd1463fc3768a762ef70acd6f..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 377 zcmZvXJqyAx5Qd|h`4tB)tvFQ3AQV9noIAOe*v4|w<{(X@BH|x+u<^U-L2{S-c=BG4 zG1hO7x1PV|v%~em*wn{Q^Y6vI`0+!hOpT;LhzK$=it|z)sj)#xnY6w#gD3>l;8Z3+ zrU}*P^YNd?$#>(DN;2`ASKE9dqA_ex=ctPZw$ZpHQ$e#y*QoZ1p`FS+ouBxil2(B0 zq+@>m5W5On%@2vLrgUXwQ7LU-8XRE`l|&tco?MjgHCi3rFJRPJa`1y|CuI5rpZN_Z CMR7_1 diff --git a/data/assets/shaders/quads/vs.glsl b/data/assets/shaders/quads/vs.glsl deleted file mode 100644 index acef272..0000000 --- a/data/assets/shaders/quads/vs.glsl +++ /dev/null @@ -1,17 +0,0 @@ -#version 440 core - -layout(location = 0) in vec4 a_Position; -layout(location = 1) in vec4 a_Color; - -layout(std140, binding = 0) uniform ub_ViewProjection -{ - mat4 viewProjection; -}; - -layout(location = 0) out vec4 vso_FragmentColor; - -void main() -{ - gl_Position = viewProjection * a_Position; - vso_FragmentColor = a_Color; -} diff --git a/data/assets/shaders/texture/ps.asset b/data/assets/shaders/texture/ps.asset deleted file mode 100644 index 77519b3fe9a3b56c4536faee9c5fe85689d9781a..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 228 zcmZQ%U|?VZVh~^i5e~K$f9e?+EI@210P)vA*)UqUEVZaOGe1wk#MD3`Ilm~Ciz_ov zp)57oNTIAaKRzV2!Z|;`D8-tKt28e&Ex#yNp*S(OASboR$VH(PBwbQklnRv1FD(J- zGEqna>T)YeOwUctD{;=x$u9y*mgQ%rDC8z)=4ohhRdaD-C{eIgD1n%y0XI_z#ePj| Hu39bt6S+XT diff --git a/data/assets/shaders/texture/ps.glsl b/data/assets/shaders/texture/ps.glsl deleted file mode 100644 index 02dbfaf..0000000 --- a/data/assets/shaders/texture/ps.glsl +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 core - -in vec2 vso_TexCoord; - -uniform sampler2D u_Texture; - -out vec4 fso_FragmentColor; - -void main() -{ - fso_FragmentColor = texture(u_Texture, vso_TexCoord); -} diff --git a/data/assets/shaders/texture/vs.asset b/data/assets/shaders/texture/vs.asset deleted file mode 100644 index ff2c5a6129b61b08644c65d2b31be0fe912bad4c..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 379 zcmZvX%L>9U5JgjW<|_u=sJN(7K`4UY4|E}JCALvU+6<%*D^mP%7iN4`aUhu__i}Q_ z6GC*{;_`S~%ZH{ChnEDWt)l#PFL}k%WDOLq5bMOa%1}Yr~ zpf(ZZ$nW7F%m7EOX?{~(tJcVsgtx0^NUV`S-|WBx#% zWj9kr0OgMm%I3rTj_HDP&IwdGwF6Xy31kXQf56y%`X0lD_~pa!YfRZ~!<@f8S|jBR D{=snr diff --git a/data/assets/shaders/texture/vs.glsl b/data/assets/shaders/texture/vs.glsl deleted file mode 100644 index 386d36b..0000000 --- a/data/assets/shaders/texture/vs.glsl +++ /dev/null @@ -1,19 +0,0 @@ -#version 450 core - -layout(location = 0) in vec4 a_Position; -layout(location = 1) in vec2 a_TexCoord; - -layout(std140, binding = 0) uniform ub_ViewProjection -{ - mat4 u_ViewProjection; -}; - -layout(location = 0) out vec2 vso_TexCoord; - -void main() -{ - gl_Position = u_ViewProjection * a_Position; - - vso_TexCoord = a_TexCoord; -} - diff --git a/data/assets/shaders/tinted_texture/ps.asset b/data/assets/shaders/tinted_texture/ps.asset deleted file mode 100644 index 17d2d2ed12631e1bfda83631028b0b760ddc1800..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 258 zcmZWj!3x4K4DGzxuLyYA#Dk0p!Wak>zhL(@r zV2mw%j0nbb$cE>gvHi$rjQwNg@49lRdqE14-4<%n$hlD9uuj1BR2D*+be_c11c#hR zH!0^m&x8(8c4srRHxFc=vk&=m&IJKQRZkbJ$U42_yEz|fJ_oOS*hhX1ndSlaI zw=Z5vedLDURq0c}C(IjZQ|xXU8C;yE8zkiJTP{MN5lV1?CVK?vnJR1~=|$vK5A}6a dm*G|(pZ