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# Light
A Cross-Platform, Cross-GraphicsAPI Game Engine
~~A Cross-Platform, Cross-GraphicsAPI Game Engine~~
READ -> The engine is in a pretty broken condition right now, I haven't abandoned this project(yet), will resurrect this as soon as I am able to, thanks for your time
A game engine with Vulkan backend and emphasis on pixel art.
## Supported Graphics APIs
* OpenGL
* DirectX
## New plan
I'm going to remove the support for DirectX & OpenGL, this engine will only implement Vulkan for performance and simplicity(not Vulkan's simplicity but simplicity of not having 3 GraphicsAPIs exposed using the same functions...)
Will support:
* Vulkan (under development)
But for the time being, I need to learn vulkan, so the engine will be in an unusable state
Many things need to be changed as well, and I do have a busy schedule, so it'll take a while.
## Supported Operating Systems
* Windows (Fails to build ATM)
* Linux
* Windows (Fails to build ATM)
Will support:
* Mac (Get a real OS lol)
* Mac
## Getting Started
### Prerequisites
* CMake (duh)
* C++ 20
* OpenGL 4.5 or higher
* Vulkan 1.3 support
### Getting the project
```bash
git clone --recurse-submodules https://github.com/Light3039/Light
git clone --recurse-submodules https://github.com/Light7734/light
# if you cloned non-recursively then run "git submodule update --init"
mkdir Light/build
cd Light/build
cmake ..
mkdir light/build
cd light/build
cmake -DEXPORT_COMPILE_COMMANDS=1 .. && ln -fs ./compile_commands.json ../compile_commands.json
cmake --build . -j20
```
hmu if you wanna chat Light7734#4652
## Acknowledgments
Huge thanks to these people:
* [TheCherno](https://www.youtube.com/channel/UCQ-W1KE9EYfdxhL6S4twUNw) for teaching C++, OpenGL and GameEngine development
* [Chili](https://www.youtube.com/channel/UCsyHonfwHi4fLb2lkq0DEAA) for teaching DirectX
* [JoeyDeVriez](https://learnopengl.com/) for creating learnopengl.com