fix: clang-tidy checks for mirror
This commit is contained in:
parent
31880d7291
commit
2e05d871eb
8 changed files with 217 additions and 126 deletions
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@ -13,9 +13,17 @@ class EditorLayer: public Layer
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public:
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EditorLayer(const std::string &name);
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~EditorLayer();
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~EditorLayer() override;
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void on_update(float deltaTime) override;
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EditorLayer(EditorLayer &&) = delete;
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EditorLayer(const EditorLayer &) = delete;
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auto operator=(EditorLayer &&) const -> EditorLayer & = delete;
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auto operator=(const EditorLayer &) const -> EditorLayer & = delete;
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void on_update(float delta_time) override;
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void on_render() override;
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@ -24,7 +32,6 @@ public:
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private:
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std::string m_scene_dir;
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// #todo: add camera controller class to the engine
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glm::vec2 m_direction;
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float m_speed = 1000.0f;
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@ -27,9 +27,9 @@ private:
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const std::filesystem::path m_assets_path;
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uint32_t m_file_size = 128u;
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float m_file_size = 128.0f;
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uint32_t m_file_padding = 8u;
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float m_file_padding = 8.0f;
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Ref<Scene> m_active_scene;
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@ -10,18 +10,16 @@ class PropertiesPanel: public Panel
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public:
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PropertiesPanel() = default;
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~PropertiesPanel() = default;
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void on_user_interface_update();
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void set_entity_context(Entity entity);
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void set_entity_context(const Entity &entity);
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private:
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void draw_vec3_control(
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const std::string &label,
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glm::vec3 &values,
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float resetValue = 0.0f,
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float columnWidth = 100.0f
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float reset_value = 0.0f,
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float column_width = 100.0f
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);
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template<typename ComponentType, typename UIFunction>
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@ -3,7 +3,10 @@
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namespace Light {
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EditorLayer::EditorLayer(const std::string &name): Layer(name), m_scene_dir("")
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EditorLayer::EditorLayer(const std::string &name)
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: Layer(name)
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, m_scene_dir("")
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, m_direction { 0.0, 0.0 }
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{
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m_scene = create_ref<Scene>();
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@ -11,7 +14,14 @@ EditorLayer::EditorLayer(const std::string &name): Layer(name), m_scene_dir("")
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m_sceneHierarchyPanel = create_ref<SceneHierarchyPanel>(m_scene, m_properties_panel);
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m_content_browser_panel = create_ref<AssetBrowserPanel>(m_scene);
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m_framebuffer = Framebuffer::create({ 1, 1, 1 }, GraphicsContext::get_shared_context());
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m_framebuffer = Framebuffer::create(
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{
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.width = 1,
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.height = 1,
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.samples = 1,
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},
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GraphicsContext::get_shared_context()
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);
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if (m_scene_dir.empty())
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{
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@ -44,23 +54,43 @@ EditorLayer::~EditorLayer()
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}
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}
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void EditorLayer::on_update(float deltaTime)
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void EditorLayer::on_update(float delta_time)
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{
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m_scene->on_update(deltaTime);
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m_scene->on_update(delta_time);
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m_direction.x = Input::get_keyboard_key(Key::A) ? -1.0f :
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Input::get_keyboard_key(Key::D) ? 1.0f :
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0.0f;
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if (Input::get_keyboard_key(Key::A))
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{
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m_direction.x = -1.0;
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}
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else if (Input::get_keyboard_key(Key::D))
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{
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m_direction.x = 1.0f;
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}
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else
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{
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m_direction.x = 0.0;
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}
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m_direction.y = Input::get_keyboard_key(Key::S) ? -1.0f :
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Input::get_keyboard_key(Key::W) ? 1.0f :
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0.0f;
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if (Input::get_keyboard_key(Key::S))
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{
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m_direction.y = -1.0;
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}
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else if (Input::get_keyboard_key(Key::W))
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{
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m_direction.y = 1.0f;
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}
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else
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{
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m_direction.y = 0.0;
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}
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auto &cameraTranslation = m_camera_entity.get_component<TransformComponent>().translation;
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cameraTranslation += glm::vec3(m_direction * m_speed * deltaTime, 0.0f);
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auto &translation = m_camera_entity.get_component<TransformComponent>().translation;
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translation += glm::vec3 { m_direction * m_speed * delta_time, 0.0f };
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if (Input::get_keyboard_key(Key::Escape))
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{
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Application::quit();
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}
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}
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void EditorLayer::on_render()
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@ -76,26 +106,33 @@ void EditorLayer::on_user_interface_update()
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if (ImGui::Begin("Game"))
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{
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Input::receive_game_events(ImGui::IsWindowFocused());
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auto regionAvail = ImGui::GetContentRegionAvail();
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auto available_region = ImGui::GetContentRegionAvail();
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if (m_available_content_region_prev != regionAvail)
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if (m_available_content_region_prev != available_region)
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{
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m_framebuffer->resize({ regionAvail.x, regionAvail.y });
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m_framebuffer->resize({ available_region.x, available_region.y });
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auto &camera = m_camera_entity.get_component<CameraComponent>().camera;
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camera.set_viewport_size(regionAvail.x, regionAvail.y);
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camera.set_viewport_size(
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static_cast<uint32_t>(available_region.x),
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static_cast<uint32_t>(available_region.y)
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);
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m_available_content_region_prev = regionAvail;
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m_available_content_region_prev = available_region;
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}
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if (GraphicsContext::get_graphics_api() == GraphicsAPI::DirectX)
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ImGui::Image(m_framebuffer->get_color_attachment(), regionAvail);
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{
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ImGui::Image(m_framebuffer->get_color_attachment(), available_region);
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}
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else
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{
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ImGui::Image(
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m_framebuffer->get_color_attachment(),
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regionAvail,
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available_region,
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ImVec2(0, 1),
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ImVec2(1, 0)
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);
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}
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}
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ImGui::End();
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@ -27,9 +27,9 @@ public:
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}
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};
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auto create_application() -> Application *
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auto create_application() -> Light::Scope<Application>
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{
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return new Mirror();
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return Light::create_scope<Mirror>();
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}
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} // namespace Light
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@ -34,37 +34,47 @@ void AssetBrowserPanel::on_user_interface_update()
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}
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}
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auto regionAvail = ImGui::GetContentRegionAvail();
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auto cellSize = m_file_size + m_file_padding;
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auto columnCount = std::clamp(
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static_cast<uint32_t>(std::floor(regionAvail.x / cellSize)),
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const auto available_region = ImGui::GetContentRegionAvail();
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const auto cell_size = m_file_size + m_file_padding;
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const auto column_count = std::clamp(
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static_cast<uint32_t>(std::floor(available_region.x / cell_size)),
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1u,
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64u
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);
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if (ImGui::BeginTable("ContentBrowser", columnCount))
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if (ImGui::BeginTable("ContentBrowser", static_cast<int>(column_count)))
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{
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m_directory_texture->bind(0u);
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for (const auto &dirEntry : std::filesystem::directory_iterator(m_current_directory))
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for (const auto &directory_entry : std::filesystem::directory_iterator(m_current_directory))
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{
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const auto &path = dirEntry.path();
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auto extension = dirEntry.path().extension().string();
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const auto &path = directory_entry.path();
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auto extension = directory_entry.path().extension().string();
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// TODO: Tidy up
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auto assetType = AssetType {};
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assetType = extension.empty() ? AssetType::directory :
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auto asset_type = AssetType {};
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extension == ".txt" ? AssetType::text :
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extension == ".glsl" ? AssetType::text :
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extension == ".png" ? AssetType::image :
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extension == ".scene" ? AssetType::scene :
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AssetType::none;
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if (extension.empty())
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{
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asset_type = AssetType::directory;
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}
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else if (extension == ".txt" || extension == ".glsl")
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{
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asset_type = AssetType::text;
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}
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else if (extension == ".png")
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{
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asset_type = AssetType::image;
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}
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else if (extension == ".scene")
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{
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asset_type = AssetType::scene;
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}
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else
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{
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asset_type = AssetType::none;
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}
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// Extension not supported
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if (assetType == AssetType::none)
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if (asset_type == AssetType::none)
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{
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continue;
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}
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@ -72,7 +82,7 @@ void AssetBrowserPanel::on_user_interface_update()
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// Button
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ImGui::TableNextColumn();
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ImGui::PushID(path.c_str());
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switch (assetType)
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switch (asset_type)
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{
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// Directory
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case AssetType::directory:
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@ -142,7 +152,7 @@ void AssetBrowserPanel::on_user_interface_update()
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default: break;
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}
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// Label
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ImGui::Text("%s", path.filename().c_str());
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ImGui::TextUnformatted(fmt::format("{}", path.filename().string()).c_str());
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ImGui::PopID();
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}
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@ -32,7 +32,9 @@ void PropertiesPanel::on_user_interface_update()
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ImGui::PushItemWidth(-1);
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if (ImGui::Button("Add component"))
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{
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ImGui::OpenPopup("Components");
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}
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if (ImGui::BeginPopup("Components"))
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{
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@ -41,20 +43,24 @@ void PropertiesPanel::on_user_interface_update()
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false,
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m_entity_context.has_component<SpriteRendererComponent>() ?
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ImGuiSelectableFlags_Disabled :
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NULL
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ImGuiSelectableFlags {}
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))
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{
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m_entity_context.add_component<SpriteRendererComponent>(
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Light::ResourceManager::get_texture("awesomeface")
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);
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}
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if (ImGui::Selectable(
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"Camera",
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false,
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m_entity_context.has_component<CameraComponent>() ?
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ImGuiSelectableFlags_Disabled :
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NULL
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ImGuiSelectableFlags {}
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))
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{
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m_entity_context.add_component<CameraComponent>();
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}
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ImGui::EndPopup();
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}
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@ -82,68 +88,82 @@ void PropertiesPanel::on_user_interface_update()
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[&](auto &cameraComponent) {
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auto &camera = cameraComponent.camera;
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auto projectionType = camera.get_projection_type();
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auto projectionTypesString = std::array<const char *, 2> {
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auto projection_type = camera.get_projection_type();
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auto projection_types_str = std::array<const char *, 2> {
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"Orthographic",
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"Perspective",
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};
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if (ImGui::BeginCombo("ProjectionType", projectionTypesString[(int)projectionType]))
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if (ImGui::BeginCombo("ProjectionType", projection_types_str[(int)projection_type]))
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{
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for (int i = 0; i < 2; i++)
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for (auto idx = 0; idx < 2; idx++)
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{
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const auto isSelected = (int)projectionType == i;
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if (ImGui::Selectable(projectionTypesString[i], isSelected))
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const auto is_selected = static_cast<int>(projection_type) == idx;
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if (ImGui::Selectable(projection_types_str[idx], is_selected))
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{
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projectionType = (SceneCamera::ProjectionType)i;
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camera.set_projection_type(projectionType);
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projection_type = static_cast<SceneCamera::ProjectionType>(idx);
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camera.set_projection_type(projection_type);
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}
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if (isSelected)
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if (is_selected)
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{
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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if (projectionType == SceneCamera::ProjectionType::Orthographic)
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if (projection_type == SceneCamera::ProjectionType::Orthographic)
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{
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auto orthoSize = float {};
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auto nearPlane = float {};
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auto farPlane = float {};
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auto ortho_size = float {};
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auto near_plane = float {};
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auto far_plane = float {};
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orthoSize = camera.get_orthographic_size();
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nearPlane = camera.get_orthographic_near_plane();
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farPlane = camera.get_orthographic_far_plane();
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ortho_size = camera.get_orthographic_size();
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near_plane = camera.get_orthographic_near_plane();
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far_plane = camera.get_orthographic_far_plane();
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if (ImGui::DragFloat("Orthographic Size", &orthoSize))
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camera.set_orthographic_size(orthoSize);
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if (ImGui::DragFloat("Orthographic Size", &ortho_size))
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{
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camera.set_orthographic_size(ortho_size);
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}
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if (ImGui::DragFloat("Near Plane", &nearPlane))
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camera.set_orthographic_near_plane(nearPlane);
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if (ImGui::DragFloat("Near Plane", &near_plane))
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{
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camera.set_orthographic_near_plane(near_plane);
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}
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if (ImGui::DragFloat("Far Plane", &farPlane))
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camera.set_orthographic_far_plane(farPlane);
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if (ImGui::DragFloat("Far Plane", &far_plane))
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{
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camera.set_orthographic_far_plane(far_plane);
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}
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}
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else // perspective
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{
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auto verticalFOV = float {};
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auto nearPlane = float {};
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auto farPlane = float {};
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auto vertical_fov = float {};
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auto near_plane = float {};
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auto far_plane = float {};
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verticalFOV = glm::degrees(camera.get_perspective_vertical_fov());
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nearPlane = camera.get_perspective_near_plane();
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farPlane = camera.get_perspective_far_plane();
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vertical_fov = glm::degrees(camera.get_perspective_vertical_fov());
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near_plane = camera.get_perspective_near_plane();
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far_plane = camera.get_perspective_far_plane();
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if (ImGui::DragFloat("Vertical FOV", &verticalFOV))
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camera.set_perspective_vertical_fov(glm::radians(verticalFOV));
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if (ImGui::DragFloat("Vertical FOV", &vertical_fov))
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{
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camera.set_perspective_vertical_fov(glm::radians(vertical_fov));
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}
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if (ImGui::DragFloat("Near Plane", &nearPlane))
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camera.set_perspective_near_plane(nearPlane);
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if (ImGui::DragFloat("Near Plane", &near_plane))
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{
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camera.set_perspective_near_plane(near_plane);
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}
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if (ImGui::DragFloat("Far Plane", &farPlane))
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camera.set_perspective_far_plane(farPlane);
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if (ImGui::DragFloat("Far Plane", &far_plane))
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{
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camera.set_perspective_far_plane(far_plane);
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}
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}
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ImGui::Separator();
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@ -154,7 +174,7 @@ void PropertiesPanel::on_user_interface_update()
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ImGui::End();
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}
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void PropertiesPanel::set_entity_context(Entity entity)
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void PropertiesPanel::set_entity_context(const Entity &entity)
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{
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m_entity_context = entity;
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}
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@ -162,31 +182,33 @@ void PropertiesPanel::set_entity_context(Entity entity)
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void PropertiesPanel::draw_vec3_control(
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const std::string &label,
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glm::vec3 &values,
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float resetValue /*= 0.0f*/,
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float columnWidth /*= 100.0f*/
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float reset_value,
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float column_width
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)
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{
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auto &io = ImGui::GetIO();
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auto boldFont = io.Fonts->Fonts[0];
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auto *bold_font = io.Fonts->Fonts[0];
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ImGui::Columns(2);
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ImGui::SetColumnWidth(0, columnWidth);
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ImGui::Text(label.c_str());
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ImGui::SetColumnWidth(0, column_width);
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ImGui::TextUnformatted(label.c_str());
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ImGui::NextColumn();
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ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2 { 0, 0 });
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auto lineHeight = GImGui->Font->FontSize + GImGui->Style.FramePadding.y * 2.0f;
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auto buttonSize = ImVec2 { lineHeight + 3.0f, lineHeight };
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auto line_height = GImGui->Font->FontSize + GImGui->Style.FramePadding.y * 2.0f;
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auto button_size = ImVec2 { line_height + 3.0f, line_height };
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.1f, 0.15f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.9f, 0.2f, 0.2f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.8f, 0.1f, 0.15f, 1.0f));
|
||||
ImGui::PushFont(boldFont);
|
||||
if (ImGui::Button("X", buttonSize))
|
||||
values.x = resetValue;
|
||||
ImGui::PushFont(bold_font);
|
||||
if (ImGui::Button("X", button_size))
|
||||
{
|
||||
values.x = reset_value;
|
||||
}
|
||||
ImGui::PopFont();
|
||||
ImGui::PopStyleColor(3);
|
||||
|
||||
|
@ -198,9 +220,11 @@ void PropertiesPanel::draw_vec3_control(
|
|||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.7f, 0.2f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.3f, 0.8f, 0.3f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.2f, 0.7f, 0.2f, 1.0f));
|
||||
ImGui::PushFont(boldFont);
|
||||
if (ImGui::Button("Y", buttonSize))
|
||||
values.y = resetValue;
|
||||
ImGui::PushFont(bold_font);
|
||||
if (ImGui::Button("Y", button_size))
|
||||
{
|
||||
values.y = reset_value;
|
||||
}
|
||||
ImGui::PopFont();
|
||||
ImGui::PopStyleColor(3);
|
||||
|
||||
|
@ -213,9 +237,11 @@ void PropertiesPanel::draw_vec3_control(
|
|||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.1f, 0.25f, 0.8f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.2f, 0.35f, 0.9f, 1.0f));
|
||||
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.1f, 0.25f, 0.8f, 1.0f));
|
||||
ImGui::PushFont(boldFont);
|
||||
if (ImGui::Button("Z", buttonSize))
|
||||
values.z = resetValue;
|
||||
ImGui::PushFont(bold_font);
|
||||
if (ImGui::Button("Z", button_size))
|
||||
{
|
||||
values.z = reset_value;
|
||||
}
|
||||
ImGui::PopFont();
|
||||
ImGui::PopStyleColor(3);
|
||||
|
||||
|
@ -232,16 +258,19 @@ template<typename ComponentType, typename UIFunction>
|
|||
void PropertiesPanel::draw_component(
|
||||
const std::string &name,
|
||||
Entity entity,
|
||||
UIFunction userInterfaceFunction
|
||||
UIFunction user_interface_function
|
||||
)
|
||||
{
|
||||
if (!entity.has_component<ComponentType>())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
auto &component = entity.get_component<ComponentType>();
|
||||
|
||||
auto regionAvail = ImGui::GetContentRegionAvail();
|
||||
auto available_region = ImGui::GetContentRegionAvail();
|
||||
|
||||
// NOLINTNEXTLINE
|
||||
auto flags = ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_SpanAvailWidth
|
||||
| ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_AllowItemOverlap
|
||||
| ImGuiTreeNodeFlags_FramePadding;
|
||||
|
@ -250,27 +279,34 @@ void PropertiesPanel::draw_component(
|
|||
auto lineHeight = GImGui->Font->FontSize + GImGui->Style.FramePadding.y * 2.0f;
|
||||
ImGui::Separator();
|
||||
|
||||
// NOLINTNEXTLINE
|
||||
if (ImGui::TreeNodeEx((void *)typeid(ComponentType).hash_code(), flags, name.c_str()))
|
||||
{
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
ImGui::SameLine(regionAvail.x - lineHeight * .5f);
|
||||
ImGui::SameLine(available_region.x - lineHeight * .5f);
|
||||
if (ImGui::Button("+", { lineHeight, lineHeight }))
|
||||
{
|
||||
ImGui::OpenPopup("ComponentSettings");
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup("ComponentSettings"))
|
||||
{
|
||||
if (ImGui::Selectable("Remove component"))
|
||||
{
|
||||
entity.remove_component<ComponentType>();
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
userInterfaceFunction(component);
|
||||
user_interface_function(component);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Light
|
||||
|
|
|
@ -6,17 +6,13 @@
|
|||
|
||||
namespace Light {
|
||||
|
||||
SceneHierarchyPanel::SceneHierarchyPanel()
|
||||
: m_context(nullptr)
|
||||
, m_properties_panel_context(nullptr)
|
||||
, m_selection_context()
|
||||
SceneHierarchyPanel::SceneHierarchyPanel(): m_context(nullptr), m_properties_panel_context(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
SceneHierarchyPanel::
|
||||
SceneHierarchyPanel(Ref<Scene> context, Ref<PropertiesPanel> propertiesPanel /* = nullptr */)
|
||||
: m_context(context)
|
||||
, m_properties_panel_context(propertiesPanel)
|
||||
SceneHierarchyPanel::SceneHierarchyPanel(Ref<Scene> context, Ref<PropertiesPanel> properties_panel)
|
||||
: m_context(std::move(context))
|
||||
, m_properties_panel_context(std::move(properties_panel))
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -41,22 +37,29 @@ void SceneHierarchyPanel::on_user_interface_update()
|
|||
ImGui::End();
|
||||
}
|
||||
|
||||
void SceneHierarchyPanel::set_context(Ref<Scene> context, Ref<PropertiesPanel> propertiesPanel)
|
||||
void SceneHierarchyPanel::set_context(Ref<Scene> context, Ref<PropertiesPanel> properties_panel)
|
||||
{
|
||||
if (propertiesPanel)
|
||||
m_properties_panel_context = propertiesPanel;
|
||||
if (properties_panel)
|
||||
{
|
||||
m_properties_panel_context = std::move(properties_panel);
|
||||
}
|
||||
|
||||
m_context = context;
|
||||
m_context = std::move(context);
|
||||
}
|
||||
|
||||
void SceneHierarchyPanel::draw_node(Entity entity, const std::string &label)
|
||||
{
|
||||
auto flags = (m_selection_context == entity ? ImGuiTreeNodeFlags_Selected : NULL)
|
||||
| ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_SpanFullWidth;
|
||||
auto flags = ImGuiTreeNodeFlags {
|
||||
// NOLINTNEXTLINE
|
||||
(m_selection_context == entity ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags {})
|
||||
| ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_SpanFullWidth
|
||||
};
|
||||
|
||||
// NOLINTNEXTLINE
|
||||
const auto expanded = ImGui::TreeNodeEx(
|
||||
(void *)(uint64_t)(uint32_t)(entity),
|
||||
std::bit_cast<void *>(static_cast<uint64_t>(entity)),
|
||||
flags,
|
||||
"%s",
|
||||
label.c_str()
|
||||
);
|
||||
|
||||
|
@ -68,7 +71,7 @@ void SceneHierarchyPanel::draw_node(Entity entity, const std::string &label)
|
|||
|
||||
if (expanded)
|
||||
{
|
||||
ImGui::Text("TEST_OPENED_TREE!");
|
||||
ImGui::TextUnformatted("TEST_OPENED_TREE!");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue