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| # Light | ||||
| ~~A Cross-Platform, Cross-GraphicsAPI Game Engine~~ | ||||
| 
 | ||||
| A game engine with Vulkan backend and emphasis on pixel art. | ||||
| 
 | ||||
| ## New plan | ||||
| I'm going to remove the support for DirectX & OpenGL, this engine will only implement Vulkan for performance and simplicity(not Vulkan's simplicity but simplicity of not having 3 GraphicsAPIs exposed using the same functions...) | ||||
| 
 | ||||
| But for the time being, I need to learn vulkan, so the engine will be in an unusable state | ||||
| 
 | ||||
| Many things need to be changed as well, and I do have a busy schedule, so it'll take a while. | ||||
| 
 | ||||
| ## Supported Operating Systems | ||||
| * Linux | ||||
| * Windows (Fails to build ATM) | ||||
|   | ||||
| Will support: | ||||
| * Mac | ||||
| 
 | ||||
| ## Getting Started | ||||
| 
 | ||||
| ### Prerequisites | ||||
| * CMake (duh) | ||||
| * C++ 20 | ||||
| * Vulkan 1.3 support | ||||
| 
 | ||||
| ### Getting the project | ||||
| ```bash | ||||
|     git clone --recurse-submodules https://github.com/Light7734/light | ||||
|         # if you cloned non-recursively then run "git submodule update --init" | ||||
|     mkdir light/build | ||||
|     cd light/build | ||||
|     cmake -DEXPORT_COMPILE_COMMANDS=1 .. && ln -fs ./compile_commands.json ../compile_commands.json | ||||
|     cmake --build . -j20 | ||||
| ``` | ||||
| 
 | ||||
| hmu if you wanna chat Light7734#4652 | ||||
| See docs.light7734.com for a comprehensive project documentation | ||||
|  |  | |||
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