refactor(renderer): fix clang-tidy checks in system tests
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6e838afbab
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1 changed files with 4 additions and 7 deletions
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@ -6,9 +6,6 @@
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using namespace lt;
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using namespace lt;
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using std::ignore;
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using std::ignore;
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using test::Case;
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using test::Case;
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using test::expect_eq;
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using test::expect_ne;
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using test::expect_not_nullptr;
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using test::expect_throw;
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using test::expect_throw;
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using test::expect_true;
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using test::expect_true;
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using test::Suite;
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using test::Suite;
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@ -75,7 +72,7 @@ struct RendererContext
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Suite raii = [] {
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Suite raii = [] {
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Case { "happy path won't throw" } = [&] {
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Case { "happy path won't throw" } = [&] {
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std::ignore = create_system();
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ignore = create_system();
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};
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};
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Case { "happy path has no validation errors" } = [&] {
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Case { "happy path has no validation errors" } = [&] {
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@ -91,7 +88,7 @@ Suite raii = [] {
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auto stats = create_ref<app::SystemStats>();
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auto stats = create_ref<app::SystemStats>();
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expect_throw([&] {
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expect_throw([&] {
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std::ignore = System(
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ignore = System(
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{
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{
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.registry = {},
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.registry = {},
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.surface_entity = surface_entity,
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.surface_entity = surface_entity,
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@ -101,7 +98,7 @@ Suite raii = [] {
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});
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});
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expect_throw([&] {
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expect_throw([&] {
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std::ignore = System(
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ignore = System(
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System::CreateInfo {
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System::CreateInfo {
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.registry = surface_entity.get_registry(),
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.registry = surface_entity.get_registry(),
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.surface_entity = empty_entity,
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.surface_entity = empty_entity,
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@ -111,7 +108,7 @@ Suite raii = [] {
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});
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});
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expect_throw([&] {
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expect_throw([&] {
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std::ignore = System(
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ignore = System(
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System::CreateInfo {
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System::CreateInfo {
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.registry = surface_entity.get_registry(),
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.registry = surface_entity.get_registry(),
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.surface_entity = surface_entity,
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.surface_entity = surface_entity,
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