refactor(renderer): fix clang-tidy checks in system tests

This commit is contained in:
light7734 2025-09-24 10:08:48 +03:30
parent 6e838afbab
commit 55d68e3b71
Signed by: light7734
GPG key ID: 8C30176798F1A6BA

View file

@ -6,9 +6,6 @@
using namespace lt;
using std::ignore;
using test::Case;
using test::expect_eq;
using test::expect_ne;
using test::expect_not_nullptr;
using test::expect_throw;
using test::expect_true;
using test::Suite;
@ -75,7 +72,7 @@ struct RendererContext
Suite raii = [] {
Case { "happy path won't throw" } = [&] {
std::ignore = create_system();
ignore = create_system();
};
Case { "happy path has no validation errors" } = [&] {
@ -91,7 +88,7 @@ Suite raii = [] {
auto stats = create_ref<app::SystemStats>();
expect_throw([&] {
std::ignore = System(
ignore = System(
{
.registry = {},
.surface_entity = surface_entity,
@ -101,7 +98,7 @@ Suite raii = [] {
});
expect_throw([&] {
std::ignore = System(
ignore = System(
System::CreateInfo {
.registry = surface_entity.get_registry(),
.surface_entity = empty_entity,
@ -111,7 +108,7 @@ Suite raii = [] {
});
expect_throw([&] {
std::ignore = System(
ignore = System(
System::CreateInfo {
.registry = surface_entity.get_registry(),
.surface_entity = surface_entity,