style: fix clang-format issues
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8b3990959b
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5d1862f493
6 changed files with 9 additions and 8 deletions
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@ -131,7 +131,8 @@ public:
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return "TextLoader";
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}
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[[nodiscard]] auto load(const std::filesystem::path& file_path) const -> Assets::TextAsset::PackageData
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[[nodiscard]] auto load(const std::filesystem::path &file_path) const
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-> Assets::TextAsset::PackageData
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{
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auto stream = std::ifstream { file_path, std::ios::binary };
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if (!stream.good())
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@ -25,8 +25,8 @@ public:
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};
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static auto create(
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const Ref<Assets::TextAsset>& vertex_asset,
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const Ref<Assets::TextAsset>& pixel_asset,
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const Ref<Assets::TextAsset> &vertex_asset,
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const Ref<Assets::TextAsset> &pixel_asset,
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const Ref<SharedContext> &shared_context
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) -> Ref<Shader>;
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@ -14,7 +14,7 @@ class Texture
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{
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public:
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static Ref<Texture> create(
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const Ref<Assets::TextureAsset>& asset,
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const Ref<Assets::TextureAsset> &asset,
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const Ref<SharedContext> &shared_context
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);
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@ -20,7 +20,7 @@ Renderer *Renderer::s_context = nullptr;
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Renderer::Renderer(
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GLFWwindow *window_handle,
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const Ref<SharedContext>& shared_context,
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const Ref<SharedContext> &shared_context,
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CreateInfo create_info
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)
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: m_quad_renderer(
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@ -12,8 +12,8 @@
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namespace lt {
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/* static */ auto Shader::create(
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const Ref<Assets::TextAsset>& vertex_asset,
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const Ref<Assets::TextAsset>& pixel_asset,
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const Ref<Assets::TextAsset> &vertex_asset,
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const Ref<Assets::TextAsset> &pixel_asset,
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const Ref<SharedContext> &shared_context
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) -> Ref<Shader>
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{
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@ -12,7 +12,7 @@
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namespace lt {
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/* static */ auto Texture::create(
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const Ref<Assets::TextureAsset>& asset,
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const Ref<Assets::TextureAsset> &asset,
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const Ref<SharedContext> & /*shared_context*/
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) -> Ref<Texture>
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{
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