lWindow class
- Added window class for linux
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24a06fadfe
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3 changed files with 235 additions and 1 deletions
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@ -58,7 +58,14 @@ project "Engine"
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defines "LIGHT_PLATFORM_WINDOWS"
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systemversion "latest"
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staticruntime "on"
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excludes
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{
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"%{prj.location}/src/Platform/OS/Linux/**",
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"%{prj.location}/src/Platform/OS/Mac/**",
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}
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links
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{
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"d3d11.lib" ,
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@ -69,7 +76,6 @@ project "Engine"
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-- linux
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filter "system:linux"
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defines "LIGHT_PLATFORM_LINUX"
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links
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{
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"dl",
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@ -80,10 +86,14 @@ project "Engine"
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"-lgtest",
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"-lpthread",
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}
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-- why this no work? :c
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excludes
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{
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"%{prj.location}/src/Platform/GraphicsAPI/DirectX/**",
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"%{prj.location}/src/Platform/OS/Windows/**",
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"%{prj.location}/src/Platform/OS/Mac/**",
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}
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-- debug
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185
Engine/src/Platform/OS/Linux/lWindow.cpp
Normal file
185
Engine/src/Platform/OS/Linux/lWindow.cpp
Normal file
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@ -0,0 +1,185 @@
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#include "ltpch.h"
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#include "lWindow.h"
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#include "Events/Event.h"
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#include "Events/MouseEvents.h"
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#include "Events/KeyboardEvents.h"
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#include "Events/WindowEvents.h"
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#include "Graphics/GraphicsContext.h"
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#include <GLFW/glfw3.h>
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namespace Light {
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Window* Window::Create(std::function<void(Event&)> callback)
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{
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return new lWindow(callback);
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}
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lWindow::lWindow(std::function<void(Event&)> callback)
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: m_EventCallback(callback)
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{
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// init glfw
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LT_ENGINE_ASSERT(glfwInit(), "lWindow::lWindow: failed to initialize glfw");
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// create window
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glfwWindowHint(GLFW_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_VERSION_MINOR, 5);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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m_Handle = glfwCreateWindow(1u, 1u, "", nullptr, nullptr);
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LT_ENGINE_ASSERT(m_Handle, "lWindow::lWindow: failed to create glfw window");
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// manage events
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glfwSetWindowUserPointer(m_Handle, &m_EventCallback);
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BindGlfwEvents();
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// create graphics context
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m_GraphicsContext = std::unique_ptr<GraphicsContext>(GraphicsContext::Create(GraphicsAPI::OpenGL, m_Handle));
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LT_ENGINE_ASSERT(m_GraphicsContext, "lWindow::lWindow: failed to create graphics context");
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}
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lWindow::~lWindow()
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{
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glfwDestroyWindow(m_Handle);
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}
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void lWindow::SetProperties(const WindowProperties& properties)
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{
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m_Properties = properties;
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glfwSetWindowSize(m_Handle, properties.size.x, properties.size.y);
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glfwSetWindowTitle(m_Handle, properties.title.c_str());
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glfwSwapInterval(static_cast<int>(properties.vsync));
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}
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void lWindow::SetTitle(const std::string& title)
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{
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m_Properties.title = title;
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glfwSetWindowTitle(m_Handle, title.c_str());
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}
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void lWindow::SetSize(const glm::uvec2& size, bool add/*= false*/)
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{
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m_Properties.size.x = size.x == 0u ? m_Properties.size.x : add ? m_Properties.size.x + size.x : size.x;
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m_Properties.size.y = size.y == 0u ? m_Properties.size.y : add ? m_Properties.size.y + size.y : size.y;
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glfwSetWindowSize(m_Handle, size.x, size.y);
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}
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void lWindow::SetVSync(bool vsync, bool toggle/*= false*/)
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{
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m_Properties.vsync = toggle ? !m_Properties.vsync : vsync;
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glfwSwapInterval(m_Properties.vsync);
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}
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void lWindow::SetVisibility(bool visible, bool toggle)
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{
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m_Properties.visible = toggle ? !m_Properties.visible : visible;
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if(m_Properties.visible)
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glfwShowWindow(m_Handle);
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else
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glfwHideWindow(m_Handle);
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}
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void lWindow::BindGlfwEvents()
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{
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//** mouse events **//
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glfwSetCursorPosCallback(m_Handle, [](GLFWwindow* window, double xpos, double ypos)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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MouseMovedEvent event(xpos, ypos);
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callback(event);
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});
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glfwSetMouseButtonCallback(m_Handle, [](GLFWwindow* window, int button, int action, int mods)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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if(action == GLFW_PRESS)
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{
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ButtonPressedEvent event(button);
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callback(event);
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}
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else
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{
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ButtonReleasedEvent event(button);
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callback(event);
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}
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});
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glfwSetScrollCallback(m_Handle, [](GLFWwindow* window, double xoffset, double yoffset)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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WheelScrolledEvent event(yoffset);
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callback(event);
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});
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//** keyboard events **//
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glfwSetKeyCallback(m_Handle, [](GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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if(action == GLFW_PRESS)
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{
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KeyPressedEvent event(key);
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callback(event);
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}
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else
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{
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KeyReleasedEvent event(key);
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callback(event);
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}
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});
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//** window events **//
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glfwSetWindowPosCallback(m_Handle, [](GLFWwindow* window, int xpos, int ypos)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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WindowMovedEvent event(xpos, ypos);
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callback(event);
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});
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glfwSetWindowSizeCallback(m_Handle, [](GLFWwindow* window, int width, int height)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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WindowResizedEvent event(width, height);
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callback(event);
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});
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glfwSetWindowCloseCallback(m_Handle, [](GLFWwindow* window)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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WindowClosedEvent event;
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callback(event);
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});
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glfwSetWindowFocusCallback(m_Handle, [](GLFWwindow* window, int focus)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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if(focus == GLFW_TRUE)
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{
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WindowGainFocusEvent event;
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callback(event);
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}
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else
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{
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WindowLostFocusEvent event;
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callback(event);
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}
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});
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}
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}
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39
Engine/src/Platform/OS/Linux/lWindow.h
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39
Engine/src/Platform/OS/Linux/lWindow.h
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#pragma once
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#include "Base.h"
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#include "Core/Window.h"
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struct GLFWwindow;
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namespace Light {
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class Event;
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class lWindow : public Window
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{
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private:
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GLFWwindow* m_Handle = nullptr;
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std::function<void(Event&)> m_EventCallback;
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public:
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lWindow(std::function<void(Event&)> callback);
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~lWindow();
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void PollEvents() override;
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void OnEvent(const Event& event) override;
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void SetProperties(const WindowProperties& properties) override;
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void SetTitle(const std::string& title) override;
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void SetSize(const glm::uvec2& size, bool add = false) override;
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void SetVSync(bool vsync, bool toggle = false) override;
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void SetVisibility(bool visible, bool toggle = false);
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private:
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void BindGlfwEvents();
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};
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}
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