Major changes
- Major maintenance
This commit is contained in:
parent
ec8669d3fe
commit
9033ceffa1
104 changed files with 1084 additions and 867 deletions
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@ -1,160 +0,0 @@
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#pragma once
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#include <memory>
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namespace Light {
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// Ref (Ref)
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template<typename T>
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using Ref = std::shared_ptr<T>;
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template<typename T, typename... Args>
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constexpr Ref<T> CreateRef(Args&&... args)
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{
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return std::make_shared<T>(std::forward<Args>(args)...);
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}
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template<typename T>
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constexpr Ref<T> MakeRef(T* rawPointer)
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{
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return std::shared_ptr<T>(rawPointer);
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}
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// Scope (std::unique_ptr)
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template<typename T>
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using Scope = std::unique_ptr<T>;
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template<typename T, typename... Args>
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constexpr std::unique_ptr<T> CreateScope(Args&&... args)
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{
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return std::make_unique<T>(std::forward<Args>(args)...);
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}
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template<typename T>
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constexpr std::unique_ptr<T> MakeScope(T* rawPointer)
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{
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return std::unique_ptr<T>(rawPointer);
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}
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}
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// platform
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#define LT_WIN(x) // windows
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#define LT_LIN(x) // linux
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#define LT_MAC(x) // mac
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#if defined(LIGHT_PLATFORM_WINDOWS)
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#define LT_BUILD_PLATFORM "Windows"
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#define LT_WIN(x) x
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#elif defined(LIGHT_PLATFORM_LINUX)
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#define LT_BUILD_PLATFORM "Linux"
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#define LT_LIN(x) x
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#elif defined(LIGHT_PLATFORM_MAC)
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#error "Unsupported platform: MAC"
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#define LT_MAC(x) x
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#else
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#error "Unsupported platform: Unknown"
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#endif
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// operations
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#define BIT(x) 1 << x
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// assertions
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#if defined(LIGHT_DIST)
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#define LT_ENGINE_ASSERT(x, ...) { if(!(x)) { LT_FILE_CRITICAL(__VA_ARGS__); throw ::Light::FailedEngineAssertion(__FILE__, __LINE__); } }
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#define LT_CLIENT_ASSERT(x, ...) { if(!(x)) { LT_FILE_CRITICAL(__VA_ARGS__); throw ::Light::FailedClientAssertion(__FILE__, __LINE__); } }
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#else
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#define LT_ENGINE_ASSERT(x, ...) { if(!(x)) { LT_ENGINE_CRITICAL(__VA_ARGS__); LT_BREAK(); throw ::Light::FailedEngineAssertion(__FILE__, __LINE__); } }
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#define LT_CLIENT_ASSERT(x, ...) { if(!(x)) { LT_CLIENT_CRITICAL(__VA_ARGS__); LT_BREAK(); throw ::Light::FailedClientAssertion(__FILE__, __LINE__); } }
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#endif
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///*** [ PORTABLES ] ***///
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//** PORTABLE_DEBUG_BREAK **//
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// copied from: https://github.com/nemequ/portable-snippets/tree/master/debug-trap
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#if defined(__has_builtin) && !defined(__ibmxl__)
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#if __has_builtin(__builtin_debugtrap)
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#define LT_BREAK() __builtin_debugtrap()
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#elif __has_builtin(__debugbreak)
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#define LT_BREAK() __debugbreak()
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#endif
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#endif
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#if !defined(LT_BREAK)
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#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
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#define LT_BREAK() __debugbreak()
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#elif defined(__ARMCC_VERSION)
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#define LT_BREAK() __breakpoint(42)
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#elif defined(__ibmxl__) || defined(__xlC__)
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#include <builtins.h>
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#define LT_BREAK() __trap(42)
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#elif defined(__DMC__) && defined(_M_IX86)
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static inline void LT_BREAK(void) { __asm int 3h; }
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#elif defined(__i386__) || defined(__x86_64__)
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static inline void LT_BREAK(void) { __asm__ __volatile__("int3"); }
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#elif defined(__thumb__)
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static inline void LT_BREAK(void) { __asm__ __volatile__(".inst 0xde01"); }
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#elif defined(__aarch64__)
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static inline void LT_BREAK(void) { __asm__ __volatile__(".inst 0xd4200000"); }
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#elif defined(__arm__)
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static inline void LT_BREAK(void) { __asm__ __volatile__(".inst 0xe7f001f0"); }
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#elif defined (__alpha__) && !defined(__osf__)
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static inline void LT_BREAK(void) { __asm__ __volatile__("bpt"); }
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#elif defined(_54_)
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static inline void LT_BREAK(void) { __asm__ __volatile__("ESTOP"); }
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#elif defined(_55_)
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static inline void LT_BREAK(void) { __asm__ __volatile__(";\n .if (.MNEMONIC)\n ESTOP_1\n .else\n ESTOP_1()\n .endif\n NOP"); }
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#elif defined(_64P_)
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static inline void LT_BREAK(void) { __asm__ __volatile__("SWBP 0"); }
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#elif defined(_6x_)
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static inline void LT_BREAK(void) { __asm__ __volatile__("NOP\n .word 0x10000000"); }
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#elif defined(__STDC_HOSTED__) && (__STDC_HOSTED__ == 0) && defined(__GNUC__)
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#define LT_BREAK() __builtin_trap()
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#else
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#include <signal.h>
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#if defined(SIGTRAP)
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#define LT_BREAK() raise(SIGTRAP)
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#else
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#define LT_BREAK() raise(SIGABRT)
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#endif
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#endif
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#endif
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#if !defined(LT_BREAK)
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#define LT_BERAK LT_ENGINE_WARN("Unable to break!, LT_BREAK macro is undefined")
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#endif
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//** PORTABLE_DEBUG_BREAK **//
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///*** [ PORTABLES ] ***///
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#ifndef LT_LOGGER_H
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#include "Debug/Logger.h"
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#define LT_LOGGER_H
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#endif
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#include "Debug/Exceptions.h"
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#include "Utility/Stringifier.h"
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91
Engine/src/Engine/Base/Base.h
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91
Engine/src/Engine/Base/Base.h
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@ -0,0 +1,91 @@
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#pragma once
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#include <memory>
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namespace Light {
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// Ref (Ref)
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template<typename T>
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using Ref = std::shared_ptr<T>;
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template<typename T, typename... Args>
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constexpr Ref<T> CreateRef(Args&&... args)
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{
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return std::make_shared<T>(std::forward<Args>(args)...);
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}
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template<typename T>
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constexpr Ref<T> MakeRef(T* rawPointer)
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{
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return std::shared_ptr<T>(rawPointer);
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}
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// Scope (std::unique_ptr)
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template<typename T>
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using Scope = std::unique_ptr<T>;
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template<typename T, typename... Args>
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constexpr std::unique_ptr<T> CreateScope(Args&&... args)
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{
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return std::make_unique<T>(std::forward<Args>(args)...);
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}
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template<typename T>
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constexpr std::unique_ptr<T> MakeScope(T* rawPointer)
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{
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return std::unique_ptr<T>(rawPointer);
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}
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}
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//========== PLATFORM ==========//
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#define LT_WIN(x) // windows
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#define LT_LIN(x) // linux
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#define LT_MAC(x) // mac
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#if defined(LIGHT_PLATFORM_WINDOWS)
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#define LT_BUILD_PLATFORM "Windows"
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#define LT_WIN(x) x
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#elif defined(LIGHT_PLATFORM_LINUX)
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#define LT_BUILD_PLATFORM "Linux"
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#define LT_LIN(x) x
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#elif defined(LIGHT_PLATFORM_MAC)
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#error "Unsupported platform: MAC"
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#define LT_MAC(x) x
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#else
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#error "Unsupported platform: Unknown"
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#endif
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//========== PLATFORM ==========//
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//====================================================================== OPERATIONS ======================================================================//
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/* assertions */
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#define LT_ENGINE_ASSERT(x, ...) { if(!(x)) { LT_ENGINE_CRITICAL(__VA_ARGS__); LT_DEBUG_TRAP(); throw ::Light::FailedEngineAssertion(__FILE__, __LINE__); } }
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#define LT_CLIENT_ASSERT(x, ...) { if(!(x)) { LT_CLIENT_CRITICAL(__VA_ARGS__); LT_DEBUG_TRAP(); throw ::Light::FailedClientAssertion(__FILE__, __LINE__); } }
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/* bit-wise */
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#define BIT(x) 1 << x
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/* token */
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#define LT_PAIR_TOKEN_VALUE_TO_NAME(token) { token, #token }
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#define LT_PAIR_TOKEN_NAME_TO_VALUE(token) { #token, token }
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#define LT_TOKEN_NAME(token) #token
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//====================================================================== OPERATIONS ======================================================================//
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//========== ESSENTIAL_HEADERS ==========//
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/* debug */
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#ifndef LT_LOGGER_H
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#include "Debug/Logger.h"
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#define LT_LOGGER_H
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#endif
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#include "Debug/Exceptions.h"
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/* portables */
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#include "Base/Portables/DebugTrap.h"
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/* utility */
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#include "Utility/Stringifier.h"
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//========== ESSENTIAL_HEADERS ==========//
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application->GameLoop();
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}
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// failed engine assertion
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catch (Light::FailedEngineAssertion)
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{
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LT_ENGINE_CRITICAL("main: exitting due to unhandled 'FailedEngineAssertion'");
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exitCode = -1;
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}
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// failed client assertion
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catch (Light::FailedClientAssertion)
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{
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LT_ENGINE_CRITICAL("main: exitting due to unhandled 'FailedClientAssertion'");
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exitCode = -2;
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}
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// gl exception
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catch(Light::glException)
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{
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LT_ENGINE_CRITICAL("main: exitting due to unhandled 'glException'");
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exitCode = -3;
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}
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// dx exception
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catch (Light::dxException)
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{
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LT_ENGINE_CRITICAL("main: exitting due to unhandled 'dxException'");
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application->GameLoop();
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}
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// failed engine assertion
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catch (Light::FailedEngineAssertion)
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{
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LT_ENGINE_CRITICAL("main: exitting due to unhandled 'FailedEngineAssertion'");
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exitCode = -1;
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}
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// failed client assertion
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catch (Light::FailedClientAssertion)
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{
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LT_ENGINE_CRITICAL("main: exitting due to unhandled 'FailedClientAssertion'");
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exitCode = -2;
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}
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catch(Light::glException)
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// gl exception
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catch (Light::glException)
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{
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LT_ENGINE_CRITICAL("main: exitting due to unhandled 'glException'");
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exitCode = -3;
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103
Engine/src/Engine/Base/Portables/DebugTrap.h
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103
Engine/src/Engine/Base/Portables/DebugTrap.h
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#pragma once
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// https://github.com/nemequ/portable-snippets/tree/master/debug-trap
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#ifdef LIGHT_DIST
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#ifdef _MSC_VER
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#define LT_DEBUG_TRAP() LT_FILE_CRITICAL("DEBUG_TRAP REQUESTED AT: {}, FILE: {}, LINE: {}", __FUNCSIG__, __FILE__, __LINE__) // or __FUNCSIG__
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#else
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#define LT_DEBUG_TRAP() LT_FILE_CRITICAL("DEBUG_TRAP REQUESTED AT: {}", __PRETTY_FUNCTION__ )
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#endif
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#endif
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#if !defined(LT_DEBUG_TRAP) && defined(__has_builtin) && !defined(__ibmxl__)
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#if __has_builtin(__builtin_debugtrap)
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#define LT_DEBUG_TRAP() __builtin_debugtrap()
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#elif __has_builtin(__debugbreak)
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#define LT_DEBUG_TRAP() __debugbreak()
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#endif
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#endif
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#if !defined(LT_DEBUG_TRAP)
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#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
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#define LT_DEBUG_TRAP() __debugbreak()
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#elif defined(__ARMCC_VERSION)
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#define LT_DEBUG_TRAP() __breakpoint(42)
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#elif defined(__ibmxl__) || defined(__xlC__)
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#include <builtins.h>
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#define LT_DEBUG_TRAP() __trap(42)
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#elif defined(__DMC__) && defined(_M_IX86)
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static inline void LT_DEBUG_TRAP(void) { __asm int 3h; }
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#elif defined(__i386__) || defined(__x86_64__)
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static inline void LT_DEBUG_TRAP(void) { __asm__ __volatile__("int3"); }
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#elif defined(__thumb__)
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static inline void LT_DEBUG_TRAP(void) { __asm__ __volatile__(".inst 0xde01"); }
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#elif defined(__aarch64__)
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static inline void LT_DEBUG_TRAP(void) { __asm__ __volatile__(".inst 0xd4200000"); }
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#elif defined(__arm__)
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static inline void LT_DEBUG_TRAP(void) { __asm__ __volatile__(".inst 0xe7f001f0"); }
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#elif defined (__alpha__) && !defined(__osf__)
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static inline void LT_DEBUG_TRAP(void) { __asm__ __volatile__("bpt"); }
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#elif defined(_54_)
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static inline void LT_DEBUG_TRAP(void) { __asm__ __volatile__("ESTOP"); }
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#elif defined(_55_)
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static inline void LT_DEBUG_TRAP(void) { __asm__ __volatile__(";\n .if (.MNEMONIC)\n ESTOP_1\n .else\n ESTOP_1()\n .endif\n NOP"); }
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#elif defined(_64P_)
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static inline void LT_DEBUG_TRAP(void) { __asm__ __volatile__("SWBP 0"); }
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#elif defined(_6x_)
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static inline void LT_DEBUG_TRAP(void) { __asm__ __volatile__("NOP\n .word 0x10000000"); }
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#elif defined(__STDC_HOSTED__) && (__STDC_HOSTED__ == 0) && defined(__GNUC__)
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#define LT_DEBUG_TRAP() __builtin_trap()
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#else
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#include <signal.h>
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#if defined(SIGTRAP)
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#define LT_DEBUG_TRAP() raise(SIGTRAP)
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#else
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#define LT_DEBUG_TRAP() raise(SIGABRT)
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#endif
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#endif
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#endif
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#if !defined(LT_DEBUG_TRAP)
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#define LT_BERAK LT_ENGINE_ERROR("Unable to break!, LT_BREAK macro is undefined")
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#if !defined(LIGHT_IGNORE_UNDEFINED_DEBUG_BREAK)
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#error "failed to define LT_BREAK, define LIGHT_IGNORE_UNDEFINED_DEBUG_BREAK to disable this error"
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#elif !defined(LIGHT_DIST)
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#ifdef _MSC_VER
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#define LT_DEBUG_TRAP() LT_FILE_CRITICAL("DEBUG_TRAP REQUESTED AT: {}, FILE: {}, LINE: {}", __FUNCSIG__, __FILE__, __LINE__) // or __FUNCSIG__
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#else
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#define LT_DEBUG_TRAP() LT_FILE_CRITICAL("DEBUG_TRAP REQUESTED AT: {}", __PRETTY_FUNCTION__ )
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#endif
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#else
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#ifdef _MSC_VER
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#define LT_DEBUG_TRAP() LT_ENGINE_CRITICAL("DEBUG_TRAP REQUESTED AT: {}, FILE: {}, LINE: {}", __FUNCSIG__, __FILE__, __LINE__) // or __FUNCSIG__
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#else
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#define LT_DEBUG_TRAP() LT_ENGINE_CRITICAL("DEBUG_TRAP REQUESTED AT: {}", __PRETTY_FUNCTION__ )
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#endif
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#endif
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#endif
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@ -7,7 +7,11 @@
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namespace Light {
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Camera::Camera(const glm::vec2& position, float aspectRatio, float zoomLevel, const glm::vec4& clearColor /* = glm::vec4(0.1f, 0.3f, 0.7f, 1.0f) */)
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: m_Up(0.0f, 1.0f, 0.0f), m_Position(position), m_AspectRatio(aspectRatio), m_ZoomLevel(zoomLevel), m_ClearColor(clearColor)
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: m_Up(0.0f, 1.0f, 0.0f),
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m_Position(position),
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m_AspectRatio(aspectRatio),
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m_ZoomLevel(zoomLevel),
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m_ClearColor(clearColor)
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{
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}
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|
|
@ -1,6 +1,6 @@
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#pragma once
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#include "Base.h"
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#include "Base/Base.h"
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#include <glm/glm.hpp>
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|
@ -20,13 +20,19 @@
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namespace Light {
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Application::Application()
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: m_Instrumentor(nullptr),
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m_LayerStack(nullptr),
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m_Input(nullptr),
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m_Window(nullptr)
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{
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Logger::Initialize();
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m_Logger = Logger::Create();
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|
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m_Instrumentor = Instrumentor::Create();
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m_Instrumentor->BeginSession("Logs/ProfileResults_Startup.json");
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m_LayerStack = LayerStack::Create();
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m_Input = Input::Create();
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m_Instrumentor->BeginSession("Logs/ProfileResults_Startup.json");
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m_Window = Window::Create(std::bind(&Application::OnEvent, this, std::placeholders::_1));
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}
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|
@ -43,7 +49,7 @@ namespace Light {
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// log debug data
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LogDebugData();
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Logger::LogDebugData();
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m_Logger->LogDebugData();
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m_Window->GetGfxContext()->LogDebugData();
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m_Window->GetGfxContext()->GetUserInterface()->LogDebugData();
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|
@ -53,7 +59,7 @@ namespace Light {
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m_Instrumentor->EndSession(); // ProfileResults_GameLoop //
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m_Instrumentor->BeginSession("Logs/ProfileResults_GameLoop.json");
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//** GAMELOOP **//
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/* game loop */
|
||||
DeltaTimer deltaTimer;
|
||||
while (!m_Window->IsClosed())
|
||||
{
|
||||
|
@ -116,9 +122,9 @@ namespace Light {
|
|||
if (event.HasCategory(InputEventCategory))
|
||||
m_Input->OnEvent(event);
|
||||
|
||||
// layers
|
||||
/* layers */
|
||||
// return if the event is an input event and 'Input' has disabled the game events
|
||||
if (event.HasCategory(InputEventCategory) && !m_Input->IsReceivingGameEvents())
|
||||
if (event.HasCategory(InputEventCategory) && !m_Input->IsReceivingGameEvents())
|
||||
return;
|
||||
|
||||
for (auto it = m_LayerStack->rbegin(); it != m_LayerStack->rend(); it++)
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include "Debug/Instrumentor.h"
|
||||
|
||||
#include "Layer/LayerStack.h"
|
||||
|
||||
#include "Input/Input.h"
|
||||
|
||||
#include "Layer/LayerStack.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
class Window;
|
||||
|
@ -18,12 +18,13 @@ namespace Light {
|
|||
class Application
|
||||
{
|
||||
private:
|
||||
Scope<Instrumentor> m_Instrumentor = nullptr;
|
||||
Scope<Logger> m_Logger;
|
||||
Scope<Instrumentor> m_Instrumentor;
|
||||
Scope<LayerStack> m_LayerStack;
|
||||
Scope<Input> m_Input;
|
||||
|
||||
protected:
|
||||
Scope<Window> m_Window = nullptr;
|
||||
Scope<Window> m_Window;
|
||||
|
||||
public:
|
||||
Application(const Application&) = delete;
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace Light {
|
||||
|
||||
class Event;
|
||||
|
||||
class GraphicsContext;
|
||||
|
||||
struct WindowProperties
|
||||
|
@ -20,21 +21,29 @@ namespace Light {
|
|||
{
|
||||
protected:
|
||||
Scope<GraphicsContext> m_GraphicsContext;
|
||||
WindowProperties m_Properties = {};
|
||||
bool b_Closed = false;
|
||||
WindowProperties m_Properties;
|
||||
bool b_Closed;
|
||||
|
||||
public:
|
||||
static Scope<Window> Create(std::function<void(Event&)> callback);
|
||||
|
||||
Window()
|
||||
: m_GraphicsContext(nullptr),
|
||||
m_Properties{},
|
||||
b_Closed(false)
|
||||
{
|
||||
}
|
||||
|
||||
Window(const Window&) = delete;
|
||||
Window& operator=(const Window&) = delete;
|
||||
|
||||
virtual ~Window() = default;
|
||||
|
||||
/* events */
|
||||
virtual void PollEvents() = 0;
|
||||
virtual void OnEvent(const Event& event) = 0;
|
||||
|
||||
//* SETTERS *//
|
||||
//======================================== SETTERS ========================================//
|
||||
virtual void SetProperties(const WindowProperties& properties, bool affectVisibility = false) = 0;
|
||||
|
||||
virtual void SetTitle(const std::string& title) = 0;
|
||||
|
@ -44,8 +53,9 @@ namespace Light {
|
|||
inline void Close() { b_Closed = true; }
|
||||
virtual void SetVSync(bool vsync, bool toggle = false) = 0;
|
||||
virtual void SetVisibility(bool visible, bool toggle = false) = 0;
|
||||
//======================================== SETTERS ========================================//
|
||||
|
||||
//* GETTERS *//
|
||||
//============================== GETTERS ==============================//
|
||||
inline GraphicsContext* GetGfxContext() const { return m_GraphicsContext.get(); }
|
||||
|
||||
inline const WindowProperties& GetProperties() const { return m_Properties; }
|
||||
|
@ -57,9 +67,9 @@ namespace Light {
|
|||
inline bool IsClosed() const { return b_Closed; }
|
||||
inline bool IsVSync() const { return m_Properties.vsync; }
|
||||
inline bool IsVisible() const { return m_Properties.visible; }
|
||||
//============================== GETTERS ==============================//
|
||||
|
||||
protected:
|
||||
Window() = default;
|
||||
};
|
||||
|
||||
}
|
|
@ -1,10 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <ostream>
|
||||
#include <fstream>
|
||||
|
||||
#include <ostream>
|
||||
#include <chrono>
|
||||
|
||||
namespace Light {
|
||||
|
|
|
@ -6,14 +6,22 @@
|
|||
|
||||
namespace Light {
|
||||
|
||||
Ref<spdlog::logger> Logger::s_EngineLogger = nullptr;
|
||||
Ref<spdlog::logger> Logger::s_ClientLogger = nullptr;
|
||||
Ref<spdlog::logger> Logger::s_FileLogger = nullptr;
|
||||
Logger* Logger::s_Context = nullptr;
|
||||
|
||||
std::string Logger::s_LogFilePath = LT_LOG_FILE_LOCATION;
|
||||
|
||||
void Light::Logger::Initialize()
|
||||
Scope<Logger> Logger::Create()
|
||||
{
|
||||
return MakeScope<Logger>(new Logger());
|
||||
}
|
||||
|
||||
Logger::Logger()
|
||||
: m_EngineLogger(nullptr),
|
||||
m_ClientLogger(nullptr),
|
||||
m_FileLogger(nullptr),
|
||||
m_LogFilePath(LT_LOG_FILE_LOCATION)
|
||||
{
|
||||
LT_ENGINE_ASSERT(!s_Context, "Logger::Logger: an instance of 'Logger' already exists, do not construct this class!");
|
||||
s_Context = this;
|
||||
|
||||
// set spdlog pattern
|
||||
#if defined(LIGHT_PLATFORM_WINDOWS)
|
||||
spdlog::set_pattern("%^[%M:%S:%e] <%n>: %v%$");
|
||||
|
@ -22,16 +30,16 @@ namespace Light {
|
|||
#endif
|
||||
// create loggers
|
||||
#ifndef LIGHT_DIST
|
||||
s_EngineLogger = spdlog::stdout_color_mt("Engine");
|
||||
s_ClientLogger = spdlog::stdout_color_mt("Client");
|
||||
m_EngineLogger = spdlog::stdout_color_mt("Engine");
|
||||
m_ClientLogger = spdlog::stdout_color_mt("Client");
|
||||
#endif
|
||||
s_FileLogger = spdlog::basic_logger_mt("File", s_LogFilePath);
|
||||
s_FileLogger->set_pattern("%^[%M:%S:%e] <%l>: %v%$");
|
||||
m_FileLogger = spdlog::basic_logger_mt("File", m_LogFilePath);
|
||||
m_FileLogger->set_pattern("%^[%M:%S:%e] <%l>: %v%$");
|
||||
|
||||
// set level
|
||||
#if defined(LIGHT_DEBUG)
|
||||
s_EngineLogger->set_level(spdlog::level::trace);
|
||||
s_ClientLogger->set_level(spdlog::level::trace);
|
||||
m_EngineLogger->set_level(spdlog::level::trace);
|
||||
m_ClientLogger->set_level(spdlog::level::trace);
|
||||
#elif defined (LIGHT_RELEASE)
|
||||
s_EngineLogger->set_level(spdlog::level::info);
|
||||
s_ClientLogger->set_level(spdlog::level::info);
|
||||
|
@ -43,9 +51,9 @@ namespace Light {
|
|||
// #todo: improve
|
||||
LT_ENGINE_INFO("________________________________________");
|
||||
LT_ENGINE_INFO("Logger::");
|
||||
LT_ENGINE_INFO(" ClientLevel : {}", Stringifier::spdlogLevel(s_ClientLogger->level()));
|
||||
LT_ENGINE_INFO(" EngineLevel : {}", Stringifier::spdlogLevel(s_EngineLogger->level()));
|
||||
LT_ENGINE_INFO(" FileLevel : {}", Stringifier::spdlogLevel(s_FileLogger->level()));
|
||||
LT_ENGINE_INFO(" ClientLevel : {}", Stringifier::spdlogLevel(m_ClientLogger->level()));
|
||||
LT_ENGINE_INFO(" EngineLevel : {}", Stringifier::spdlogLevel(m_EngineLogger->level()));
|
||||
LT_ENGINE_INFO(" FileLevel : {}", Stringifier::spdlogLevel(m_FileLogger->level()));
|
||||
LT_ENGINE_INFO(" DefaultLevel: {}", Stringifier::spdlogLevel(spdlog::get_level()));
|
||||
LT_ENGINE_INFO("________________________________________");
|
||||
}
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#define LT_LOGGER_H
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
// LOGGER MACROS //
|
||||
|
||||
#define LT_LOG_FILE_LOCATION "Logs/Logger.txt";
|
||||
#define LT_LOG_FILE_LOCATION "Logs/Logger.txt"
|
||||
|
||||
// File
|
||||
#define LT_FILE_INFO(...) ::Light::Logger::GetFileLogger()->log(spdlog::level::info , __VA_ARGS__)
|
||||
|
@ -48,19 +48,22 @@ namespace Light {
|
|||
class Logger
|
||||
{
|
||||
private:
|
||||
static Ref<spdlog::logger> s_EngineLogger, s_ClientLogger, s_FileLogger;
|
||||
static std::string s_LogFilePath;
|
||||
static Logger* s_Context;
|
||||
|
||||
Ref<spdlog::logger> m_EngineLogger, m_ClientLogger, m_FileLogger;
|
||||
std::string m_LogFilePath;
|
||||
|
||||
public:
|
||||
Logger() = delete;
|
||||
static Scope<Logger> Create();
|
||||
|
||||
static void Initialize();
|
||||
static inline Ref<spdlog::logger> GetEngineLogger() { return s_Context->m_EngineLogger; }
|
||||
static inline Ref<spdlog::logger> GetClientLogger() { return s_Context->m_ClientLogger; }
|
||||
static inline Ref<spdlog::logger> GetFileLogger() { return s_Context->m_FileLogger; }
|
||||
|
||||
static inline Ref<spdlog::logger> GetEngineLogger() { return s_EngineLogger; }
|
||||
static inline Ref<spdlog::logger> GetClientLogger() { return s_ClientLogger; }
|
||||
static inline Ref<spdlog::logger> GetFileLogger() { return s_FileLogger; }
|
||||
void LogDebugData();
|
||||
|
||||
static void LogDebugData();
|
||||
private:
|
||||
Logger();
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Event.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace Light {
|
||||
|
@ -13,7 +14,10 @@ namespace Light {
|
|||
const int m_Key;
|
||||
|
||||
public:
|
||||
KeyPressedEvent(int key): m_Key(key) { }
|
||||
KeyPressedEvent(int key)
|
||||
: m_Key(key)
|
||||
{
|
||||
}
|
||||
|
||||
inline int GetKey() const { return m_Key; }
|
||||
|
||||
|
@ -33,7 +37,10 @@ namespace Light {
|
|||
const int m_Key;
|
||||
|
||||
public:
|
||||
KeyReleasedEvent(int key): m_Key(key) { }
|
||||
KeyReleasedEvent(int key)
|
||||
: m_Key(key)
|
||||
{
|
||||
}
|
||||
|
||||
inline int GetKey() const { return m_Key; }
|
||||
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Event.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <sstream>
|
||||
|
@ -15,7 +16,10 @@ namespace Light {
|
|||
const glm::vec2 m_Position;
|
||||
|
||||
public:
|
||||
MouseMovedEvent(float x, float y) : m_Position(x, y) { }
|
||||
MouseMovedEvent(float x, float y)
|
||||
: m_Position(x, y)
|
||||
{
|
||||
}
|
||||
|
||||
inline const glm::vec2& GetPosition() const { return m_Position; }
|
||||
|
||||
|
@ -38,7 +42,10 @@ namespace Light {
|
|||
const float m_Offset;
|
||||
|
||||
public:
|
||||
WheelScrolledEvent(float offset) : m_Offset(offset) { }
|
||||
WheelScrolledEvent(float offset)
|
||||
: m_Offset(offset)
|
||||
{
|
||||
}
|
||||
|
||||
inline float GetOffset() const { return m_Offset; }
|
||||
|
||||
|
@ -58,7 +65,10 @@ namespace Light {
|
|||
const int m_Button;
|
||||
|
||||
public:
|
||||
ButtonPressedEvent(int button): m_Button(button) { }
|
||||
ButtonPressedEvent(int button)
|
||||
: m_Button(button)
|
||||
{
|
||||
}
|
||||
|
||||
inline int GetButton() const { return m_Button; }
|
||||
|
||||
|
@ -78,7 +88,10 @@ namespace Light {
|
|||
const int m_Button;
|
||||
|
||||
public:
|
||||
ButtonReleasedEvent(int button) : m_Button(button) { }
|
||||
ButtonReleasedEvent(int button)
|
||||
: m_Button(button)
|
||||
{
|
||||
}
|
||||
|
||||
inline int GetButton() const { return m_Button; }
|
||||
|
||||
|
@ -88,7 +101,6 @@ namespace Light {
|
|||
ss << "ButtonReleased: " << m_Button;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
EVENT_TYPE(ButtonReleased)
|
||||
EVENT_CATEGORY(InputEventCategory | MouseEventCategory)
|
||||
};
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Event.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <sstream>
|
||||
|
@ -26,7 +27,10 @@ namespace Light {
|
|||
const glm::ivec2 m_Position;
|
||||
|
||||
public:
|
||||
WindowMovedEvent(int x, int y): m_Position(x, y) { }
|
||||
WindowMovedEvent(int x, int y)
|
||||
: m_Position(x, y)
|
||||
{
|
||||
}
|
||||
|
||||
const glm::ivec2& GetPosition() const{ return m_Position; }
|
||||
|
||||
|
@ -46,7 +50,10 @@ namespace Light {
|
|||
const glm::uvec2 m_Size;
|
||||
|
||||
public:
|
||||
WindowResizedEvent(unsigned int width, unsigned int height): m_Size(width, height) { }
|
||||
WindowResizedEvent(unsigned int width, unsigned int height)
|
||||
: m_Size(width, height)
|
||||
{
|
||||
}
|
||||
|
||||
const glm::uvec2& GetSize() const { return m_Size; }
|
||||
|
||||
|
|
|
@ -9,7 +9,6 @@
|
|||
|
||||
#include "GraphicsContext.h"
|
||||
|
||||
|
||||
namespace Light {
|
||||
|
||||
Scope<Blender> Blender::Create(Ref<SharedContext> sharedContext)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
@ -35,8 +35,6 @@ namespace Light {
|
|||
|
||||
class Blender
|
||||
{
|
||||
private:
|
||||
|
||||
public:
|
||||
static Scope<Blender> Create(Ref<SharedContext> sharedContext);
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
namespace Light {
|
||||
|
||||
//* CONSTANT_BUFFER *//
|
||||
//================================================== CONSTANT_BUFFER ==================================================//
|
||||
Scope<ConstantBuffer> ConstantBuffer::Create(ConstantBufferIndex index, unsigned int size, Ref<SharedContext> sharedContext)
|
||||
{
|
||||
switch (GraphicsContext::GetGraphicsAPI())
|
||||
|
@ -29,8 +29,9 @@ namespace Light {
|
|||
return nullptr;
|
||||
}
|
||||
}
|
||||
//================================================== CONSTANT_BUFFER ==================================================//
|
||||
|
||||
//* VERTEX_BUFFER *//
|
||||
//================================================== VERTEX_BUFFER ==================================================//
|
||||
Ref<VertexBuffer> VertexBuffer::Create(float* vertices, unsigned int stride, unsigned int count, Ref<SharedContext> sharedContext)
|
||||
{
|
||||
switch (GraphicsContext::GetGraphicsAPI())
|
||||
|
@ -46,8 +47,9 @@ namespace Light {
|
|||
return nullptr;
|
||||
}
|
||||
}
|
||||
//================================================== VERTEX_BUFFER ==================================================//
|
||||
|
||||
//* INDEX_BUFFER *//
|
||||
//======================================== INDEX_BUFFER ========================================//
|
||||
Ref<IndexBuffer> IndexBuffer::Create(unsigned int* indices, unsigned int count, Ref<SharedContext> sharedContext)
|
||||
{
|
||||
switch (GraphicsContext::GetGraphicsAPI())
|
||||
|
@ -63,5 +65,6 @@ namespace Light {
|
|||
return nullptr;
|
||||
}
|
||||
}
|
||||
//======================================== INDEX_BUFFER ========================================//
|
||||
|
||||
}
|
|
@ -1,32 +1,32 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
class SharedContext;
|
||||
|
||||
enum ConstantBufferIndex
|
||||
enum class ConstantBufferIndex
|
||||
{
|
||||
ViewProjection = 0u
|
||||
};
|
||||
|
||||
//* CONSTANT_BUFFER *//
|
||||
//========== CONSTANT_BUFFER ==========//
|
||||
class ConstantBuffer
|
||||
{
|
||||
public:
|
||||
static Scope<ConstantBuffer> Create(ConstantBufferIndex index, unsigned int size, Ref<SharedContext> sharedContext);
|
||||
|
||||
virtual void Bind() = 0;
|
||||
|
||||
virtual void* Map() = 0;
|
||||
virtual void UnMap() = 0;
|
||||
|
||||
virtual void Bind() = 0;
|
||||
|
||||
protected:
|
||||
ConstantBuffer() = default;
|
||||
};
|
||||
|
||||
//* VERTEX_BUFFER *//
|
||||
//========== VERTEX_BUFFER ==========//
|
||||
class VertexBuffer
|
||||
{
|
||||
public:
|
||||
|
@ -44,7 +44,7 @@ namespace Light {
|
|||
VertexBuffer() = default;
|
||||
};
|
||||
|
||||
//* INDEX_BUFFER *//
|
||||
//========== INDEX_BUFFER ==========//
|
||||
class IndexBuffer
|
||||
{
|
||||
public:
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
|
@ -14,8 +14,6 @@ namespace Light {
|
|||
unsigned int samples = 1;
|
||||
|
||||
glm::uvec4 defaultColor = glm::uvec4(0u);
|
||||
|
||||
bool swapChainTarget = false; // render to the screen
|
||||
};
|
||||
|
||||
class Framebuffer
|
||||
|
@ -23,12 +21,12 @@ namespace Light {
|
|||
public:
|
||||
static Ref<Framebuffer> Create(const FramebufferSpecification& specification, Ref<SharedContext> sharedContext);
|
||||
|
||||
virtual void* GetColorAttachment() = 0;
|
||||
|
||||
virtual void BindAsTarget() = 0;
|
||||
virtual void BindAsResource() = 0;
|
||||
|
||||
virtual void Resize(const glm::vec2& size) = 0;
|
||||
virtual void Resize(const glm::uvec2& size) = 0;
|
||||
|
||||
virtual void* GetColorAttachment() = 0;
|
||||
|
||||
protected:
|
||||
Framebuffer() = default;
|
||||
|
|
|
@ -7,17 +7,22 @@
|
|||
#include "DirectX/dxSharedContext.h"
|
||||
#endif
|
||||
|
||||
// forward declaration
|
||||
#include "Graphics/Renderer.h"
|
||||
#include "Graphics/RenderCommand.h"
|
||||
#include "UserInterface/UserInterface.h"
|
||||
#include "Utility/ResourceManager.h"
|
||||
#include "Blender.h" // required for forward declaration
|
||||
#include "Buffers.h" // required for forward declaration
|
||||
#include "Renderer.h" // required for forward declaration
|
||||
#include "RenderCommand.h" // required for forward declaration
|
||||
|
||||
#include "UserInterface/UserInterface.h" // required for forward declaration
|
||||
|
||||
#include "Utility/ResourceManager.h" // required for forward declaration
|
||||
|
||||
namespace Light {
|
||||
|
||||
GraphicsContext* GraphicsContext::s_Context = nullptr;
|
||||
|
||||
GraphicsContext::~GraphicsContext() {}
|
||||
GraphicsContext::~GraphicsContext()
|
||||
{
|
||||
}
|
||||
|
||||
Scope<GraphicsContext> GraphicsContext::Create(GraphicsAPI api, GLFWwindow* windowHandle)
|
||||
{
|
||||
|
@ -46,11 +51,12 @@ namespace Light {
|
|||
Scope<GraphicsContext> scopeGfx;
|
||||
switch (api)
|
||||
{
|
||||
// opengl
|
||||
case GraphicsAPI::OpenGL:
|
||||
scopeGfx = CreateScope<glGraphicsContext>(windowHandle);
|
||||
s_Context = scopeGfx.get();
|
||||
break;
|
||||
|
||||
// directx
|
||||
case GraphicsAPI::DirectX: LT_WIN(
|
||||
scopeGfx = CreateScope<dxGraphicsContext>(windowHandle);
|
||||
s_Context = scopeGfx.get();
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace Light {
|
||||
|
||||
class ResourceManager;
|
||||
class UserInterface;
|
||||
class Renderer;
|
||||
|
||||
class ResourceManager;
|
||||
class SharedContext;
|
||||
|
||||
class UserInterface;
|
||||
|
||||
|
||||
class WindowResizedEvent;
|
||||
|
||||
enum class GraphicsAPI
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
|
|
|
@ -3,14 +3,14 @@
|
|||
|
||||
#include "Blender.h"
|
||||
#include "Buffers.h"
|
||||
#include "Texture.h"
|
||||
#include "RenderCommand.h"
|
||||
#include "Framebuffer.h"
|
||||
|
||||
#include "Events/WindowEvents.h"
|
||||
#include "RenderCommand.h"
|
||||
#include "Texture.h"
|
||||
|
||||
#include "Camera/Camera.h"
|
||||
|
||||
#include "Events/WindowEvents.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/matrix.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
@ -21,17 +21,20 @@ namespace Light {
|
|||
|
||||
Renderer::Renderer(GLFWwindow* windowHandle, Ref<SharedContext> sharedContext)
|
||||
: m_QuadRenderer(LT_MAX_QUAD_RENDERER_VERTICES, sharedContext),
|
||||
m_TextureRenderer(LT_MAX_TEXTURE_RENDERER_VERTICES, sharedContext)
|
||||
m_TextureRenderer(LT_MAX_TEXTURE_RENDERER_VERTICES, sharedContext),
|
||||
m_ViewProjectionBuffer(nullptr),
|
||||
m_RenderCommand(nullptr),
|
||||
m_Blender(nullptr),
|
||||
m_Camera(nullptr),
|
||||
m_TargetFramebuffer(nullptr)
|
||||
{
|
||||
LT_ENGINE_ASSERT(!s_Context, "Renderer::Renderer: an instance of 'Renderer' already exists, do not construct this class!");
|
||||
s_Context = this;
|
||||
|
||||
m_RenderCommand = RenderCommand::Create(windowHandle, sharedContext);
|
||||
|
||||
m_ViewProjectionBuffer = ConstantBuffer::Create(ConstantBufferIndex::ViewProjection, sizeof(glm::mat4), sharedContext);
|
||||
|
||||
m_RenderCommand = RenderCommand::Create(windowHandle, sharedContext);
|
||||
m_Blender = Blender::Create(sharedContext);
|
||||
m_Blender->Enable(BlendFactor::SRC_ALPHA, BlendFactor::INVERSE_SRC_ALPHA);
|
||||
}
|
||||
|
||||
Scope<Renderer> Renderer::Create(GLFWwindow* windowHandle, Ref<SharedContext> sharedContext)
|
||||
|
@ -44,6 +47,7 @@ namespace Light {
|
|||
m_RenderCommand->SetViewport(0u, 0u, event.GetSize().x, event.GetSize().y);
|
||||
}
|
||||
|
||||
//======================================== DRAW_QUAD_TINT ========================================//
|
||||
void Renderer::DrawQuadImpl(const glm::vec3& position, const glm::vec2& size, const glm::vec4& tint)
|
||||
{
|
||||
// locals
|
||||
|
@ -54,19 +58,19 @@ namespace Light {
|
|||
const float xMax = position.x + size.x;
|
||||
const float yMax = position.y + size.y;
|
||||
|
||||
//** TOP_LEFT **//
|
||||
// top left
|
||||
bufferMap[0].position = { xMin, yMin, position.z };
|
||||
bufferMap[0].tint = tint;
|
||||
|
||||
//** TOP_RIGHT **//
|
||||
// top right
|
||||
bufferMap[1].position = { xMax, yMin, position.z };
|
||||
bufferMap[1].tint = tint;
|
||||
|
||||
//** BOTTOM_RIGHT **//
|
||||
// bottom right
|
||||
bufferMap[2].position = { xMax, yMax, position.z };
|
||||
bufferMap[2].tint = tint;
|
||||
|
||||
//** BOTTOM_LEFT **//
|
||||
// bottom left
|
||||
bufferMap[3].position = { xMin, yMax, position.z };
|
||||
bufferMap[3].tint = tint;
|
||||
|
||||
|
@ -77,7 +81,9 @@ namespace Light {
|
|||
FlushScene();
|
||||
}
|
||||
}
|
||||
//======================================== DRAW_QUAD_TINT ========================================//
|
||||
|
||||
//============================== DRAW_QUAD_TEXTURE ==============================//
|
||||
void Renderer::DrawQuadImpl(const glm::vec3& position, const glm::vec2& size, Ref<Texture> texture)
|
||||
{
|
||||
// #todo: implement a proper binding
|
||||
|
@ -91,19 +97,19 @@ namespace Light {
|
|||
const float xMax = position.x + size.x;
|
||||
const float yMax = position.y + size.y;
|
||||
|
||||
//** TOP_LEFT **//
|
||||
// top left
|
||||
bufferMap[0].position = { xMin, yMin, position.z };
|
||||
bufferMap[0].texcoord = { 0.0f, 0.0f };
|
||||
|
||||
//** TOP_RIGHT **//
|
||||
// top right
|
||||
bufferMap[1].position = { xMax, yMin, position.z };
|
||||
bufferMap[1].texcoord = { 1.0f, 0.0f };
|
||||
|
||||
//** BOTTOM_RIGHT **//
|
||||
// bottom right
|
||||
bufferMap[2].position = { xMax, yMax, position.z };
|
||||
bufferMap[2].texcoord = { 1.0f, 1.0f };
|
||||
|
||||
//** BOTTOM_LEFT **//
|
||||
// bottom left
|
||||
bufferMap[3].position = { xMin, yMax, position.z };
|
||||
bufferMap[3].texcoord = { 0.0f, 1.0f };
|
||||
|
||||
|
@ -114,6 +120,7 @@ namespace Light {
|
|||
FlushScene();
|
||||
}
|
||||
}
|
||||
//============================== DRAW_QUAD_TEXTURE ==============================//
|
||||
|
||||
void Renderer::BeginFrame()
|
||||
{
|
||||
|
@ -127,6 +134,7 @@ namespace Light {
|
|||
|
||||
void Renderer::BeginSceneImpl(const Ref<Camera>& camera, const Ref<Framebuffer>& targetFrameBuffer /* = nullptr */)
|
||||
{
|
||||
// determine the target frame buffer
|
||||
m_TargetFramebuffer = targetFrameBuffer;
|
||||
|
||||
if (targetFrameBuffer)
|
||||
|
@ -134,12 +142,13 @@ namespace Light {
|
|||
else
|
||||
m_RenderCommand->DefaultTargetFramebuffer();
|
||||
|
||||
|
||||
// update view projection buffer
|
||||
m_Camera = camera;
|
||||
glm::mat4* map = (glm::mat4*)m_ViewProjectionBuffer->Map();
|
||||
map[0] = m_Camera->GetProjection() * m_Camera->GetView();
|
||||
m_ViewProjectionBuffer->UnMap();
|
||||
|
||||
// map renderers
|
||||
m_QuadRenderer.Map();
|
||||
m_TextureRenderer.Map();
|
||||
}
|
||||
|
@ -154,25 +163,26 @@ namespace Light {
|
|||
|
||||
void Renderer::EndSceneImpl()
|
||||
{
|
||||
// m_Blender->Disable();
|
||||
// enable blending
|
||||
m_Blender->Enable(BlendFactor::SRC_ALPHA, BlendFactor::INVERSE_SRC_ALPHA);
|
||||
m_QuadRenderer.UnMap();
|
||||
m_TextureRenderer.UnMap();
|
||||
|
||||
//** QUAD_RENDERER **//
|
||||
/* quad renderer */
|
||||
m_QuadRenderer.UnMap();
|
||||
if (m_QuadRenderer.GetQuadCount())
|
||||
{
|
||||
m_QuadRenderer.Bind();
|
||||
m_RenderCommand->DrawIndexed(m_QuadRenderer.GetQuadCount() * 6u);
|
||||
}
|
||||
|
||||
//** TEXT_RENDERER **//
|
||||
/* text renderer */
|
||||
m_TextureRenderer.UnMap();
|
||||
if (m_TextureRenderer.GetQuadCount())
|
||||
{
|
||||
m_TextureRenderer.Bind();
|
||||
m_RenderCommand->DrawIndexed(m_TextureRenderer.GetQuadCount() * 6u);
|
||||
}
|
||||
|
||||
// reset frame buffer
|
||||
if(m_TargetFramebuffer)
|
||||
{
|
||||
m_TargetFramebuffer = nullptr;
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
|
||||
#include "Buffers.h"
|
||||
#include "Blender.h"
|
||||
#include "Framebuffer.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include "RendererPrograms/QuadRendererProgram.h"
|
||||
#include "RendererPrograms/TextureRendererProgram.h"
|
||||
|
@ -16,19 +12,18 @@ struct GLFWwindow;
|
|||
|
||||
namespace Light {
|
||||
|
||||
class RenderCommand;
|
||||
class Blender;
|
||||
|
||||
class ConstantBuffer;
|
||||
class Framebuffer;
|
||||
class RenderCommand;
|
||||
class Texture;
|
||||
|
||||
class SharedContext;
|
||||
|
||||
class Camera;
|
||||
|
||||
class Texture;
|
||||
|
||||
class WindowResizedEvent;
|
||||
|
||||
class SharedContext;
|
||||
|
||||
class Renderer
|
||||
{
|
||||
private:
|
||||
|
@ -44,15 +39,12 @@ namespace Light {
|
|||
Scope<RenderCommand> m_RenderCommand;
|
||||
Scope<Blender> m_Blender;
|
||||
|
||||
Ref<Framebuffer> m_TargetFramebuffer;
|
||||
|
||||
Ref<Camera> m_Camera;
|
||||
Ref<Framebuffer> m_TargetFramebuffer;
|
||||
|
||||
public:
|
||||
static Scope<Renderer> Create(GLFWwindow* windowHandle, Ref<SharedContext> sharedContext);
|
||||
|
||||
static inline void SetTargetFramebuffer(Ref<Framebuffer> framebuffer) { s_Context->SetTargetFramebufferImpl(framebuffer); }
|
||||
|
||||
static inline void DrawQuad(const glm::vec3& position, const glm::vec2& size, const glm::vec4& tint) { s_Context->DrawQuadImpl(position, size, tint); }
|
||||
static inline void DrawQuad(const glm::vec3& position, const glm::vec2& size, Ref<Texture> texture) { s_Context->DrawQuadImpl(position, size, texture); }
|
||||
|
||||
|
@ -67,8 +59,6 @@ namespace Light {
|
|||
private:
|
||||
Renderer(GLFWwindow* windowHandle, Ref<SharedContext> sharedContext);
|
||||
|
||||
void SetTargetFramebufferImpl(Ref<Framebuffer> framebuffer);
|
||||
|
||||
void DrawQuadImpl(const glm::vec3& position, const glm::vec2& size, const glm::vec4& tint);
|
||||
void DrawQuadImpl(const glm::vec3& position, const glm::vec2& size, Ref<Texture> texture);
|
||||
|
||||
|
|
|
@ -12,8 +12,15 @@
|
|||
namespace Light {
|
||||
|
||||
QuadRendererProgram::QuadRendererProgram(unsigned int maxVertices, Ref<SharedContext> sharedContext)
|
||||
: m_MaxVertices(maxVertices)
|
||||
: m_Shader(nullptr),
|
||||
m_IndexBuffer(nullptr),
|
||||
m_VertexLayout(nullptr),
|
||||
m_MapCurrent(nullptr),
|
||||
m_MapEnd(nullptr),
|
||||
m_QuadCount(0u),
|
||||
m_MaxVertices(maxVertices)
|
||||
{
|
||||
// #todo: don't use relative path
|
||||
ResourceManager::LoadShader("LT_ENGINE_RESOURCES_QUAD_SHADER", "../Engine/res/Shaders/Quad/Quad_VS", "../Engine//res/Shaders/Quad/Quad_PS");
|
||||
|
||||
m_Shader = ResourceManager::GetShader("LT_ENGINE_RESOURCES_QUAD_SHADER");
|
||||
|
@ -36,12 +43,6 @@ namespace Light {
|
|||
return true;
|
||||
}
|
||||
|
||||
void QuadRendererProgram::SetCamera(const Camera& camera)
|
||||
{
|
||||
m_Shader->Bind();
|
||||
m_Shader->SetUniformMat4("u_ViewProjection", camera.GetProjection() * camera.GetView());
|
||||
}
|
||||
|
||||
void QuadRendererProgram::Map()
|
||||
{
|
||||
m_QuadCount = 0u;
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "RendererProgram.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace Light {
|
||||
|
@ -41,8 +42,6 @@ namespace Light {
|
|||
QuadRendererProgram(unsigned int maxVertices, Ref<SharedContext> sharedContext);
|
||||
|
||||
bool Advance();
|
||||
|
||||
void SetCamera(const Camera& camera) override;
|
||||
|
||||
void Map() override;
|
||||
void UnMap() override;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
@ -8,9 +8,6 @@ namespace Light {
|
|||
|
||||
class RendererProgram
|
||||
{
|
||||
virtual void SetCamera(const Camera& camera) = 0;
|
||||
|
||||
|
||||
virtual void Map() = 0;
|
||||
virtual void UnMap() = 0;
|
||||
|
||||
|
|
|
@ -12,8 +12,15 @@
|
|||
namespace Light {
|
||||
|
||||
TextureRendererProgram::TextureRendererProgram(unsigned int maxVertices, Ref<SharedContext> sharedContext)
|
||||
: m_MaxVertices(maxVertices)
|
||||
: m_Shader(nullptr),
|
||||
m_IndexBuffer(nullptr),
|
||||
m_VertexLayout(nullptr),
|
||||
m_MapCurrent(nullptr),
|
||||
m_MapEnd(nullptr),
|
||||
m_QuadCount(0u),
|
||||
m_MaxVertices(maxVertices)
|
||||
{
|
||||
// #todo: don't use relative path
|
||||
ResourceManager::LoadShader("LT_ENGINE_RESOURCES_TEXTURE_SHADER", "../Engine/res/Shaders/Texture/Texture_VS", "../Engine/res/Shaders/Texture/Texture_PS");
|
||||
|
||||
m_Shader = ResourceManager::GetShader("LT_ENGINE_RESOURCES_TEXTURE_SHADER");
|
||||
|
@ -36,12 +43,6 @@ namespace Light {
|
|||
return true;
|
||||
}
|
||||
|
||||
void TextureRendererProgram::SetCamera(const Camera& camera)
|
||||
{
|
||||
m_Shader->Bind();
|
||||
m_Shader->SetUniformMat4("u_ViewProjection", camera.GetProjection() * camera.GetView());
|
||||
}
|
||||
|
||||
void TextureRendererProgram::Map()
|
||||
{
|
||||
m_QuadCount = 0u;
|
||||
|
@ -62,4 +63,5 @@ namespace Light {
|
|||
m_VertexBuffer->Bind();
|
||||
m_IndexBuffer->Bind();
|
||||
}
|
||||
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "RendererProgram.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace Light {
|
||||
|
@ -34,23 +35,23 @@ namespace Light {
|
|||
TextureVertexData* m_MapCurrent = nullptr;
|
||||
TextureVertexData* m_MapEnd = nullptr;
|
||||
|
||||
unsigned int m_QuadCount = 0u;
|
||||
unsigned int m_MaxVertices = 0u;
|
||||
unsigned int m_QuadCount;
|
||||
unsigned int m_MaxVertices;
|
||||
|
||||
public:
|
||||
TextureRendererProgram(unsigned int maxVertices, Ref<SharedContext> sharedContext);
|
||||
|
||||
bool Advance();
|
||||
|
||||
void SetCamera(const Camera& camera) override;
|
||||
|
||||
void Map() override;
|
||||
void UnMap() override;
|
||||
|
||||
void Bind() override;
|
||||
|
||||
inline TextureVertexData* GetMapCurrent() { return m_MapCurrent; }
|
||||
|
||||
inline unsigned int GetQuadCount() const { return m_QuadCount; }
|
||||
|
||||
inline constexpr unsigned int GetVertexSize() const { return sizeof(TextureVertexData); }
|
||||
};
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
|
@ -18,14 +18,8 @@ namespace Light {
|
|||
virtual void Bind() = 0;
|
||||
virtual void UnBind() = 0;
|
||||
|
||||
//** #TEMP_SHADER_UNIFORMS_TEMP# **//
|
||||
virtual void SetUniformMat4(const std::string& name, const glm::mat4& value) = 0;
|
||||
|
||||
protected:
|
||||
Shader() = default;
|
||||
|
||||
private:
|
||||
static void ExtractShaderSource(std::string& src, const std::string& delim);
|
||||
};
|
||||
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
|
|
@ -17,6 +17,13 @@ namespace Light {
|
|||
}
|
||||
|
||||
Input::Input()
|
||||
: m_KeyboadKeys{},
|
||||
m_MouseButtons{},
|
||||
m_MousePosition{},
|
||||
m_MouseDelta{},
|
||||
m_MouseWheelDelta{},
|
||||
m_UserInterfaceEvents(true),
|
||||
m_GameEvents(true)
|
||||
{
|
||||
LT_ENGINE_ASSERT(!s_Context, "Input::Input: an instance of 'Input' already exists, do not construct this class!");
|
||||
s_Context = this;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
|
@ -20,8 +20,9 @@ namespace Light {
|
|||
glm::vec2 m_MouseDelta;
|
||||
float m_MouseWheelDelta;
|
||||
|
||||
bool m_UserInterfaceEvents = true;
|
||||
bool m_GameEvents = true;
|
||||
bool m_UserInterfaceEvents;
|
||||
bool m_GameEvents;
|
||||
|
||||
public:
|
||||
static Scope<Input> Create();
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace Light {
|
|||
{
|
||||
enum : uint16_t
|
||||
{
|
||||
/* DIGITS */
|
||||
/* digits */
|
||||
D0 = 48,
|
||||
D1 = 49,
|
||||
D2 = 50,
|
||||
|
@ -24,7 +24,7 @@ namespace Light {
|
|||
Semicolon = 59, // ;
|
||||
Equal = 61, // =
|
||||
|
||||
/* LETTERS */
|
||||
/* letters */
|
||||
A = 65,
|
||||
B = 66,
|
||||
C = 67,
|
||||
|
@ -52,13 +52,13 @@ namespace Light {
|
|||
Y = 89,
|
||||
Z = 90,
|
||||
|
||||
/* BRACKETS */
|
||||
/* brackets */
|
||||
LeftBracket = 91, // [
|
||||
LBracket = LeftBracket, // [
|
||||
RightBracket = 93, // ]
|
||||
RBracket = RightBracket, // ]
|
||||
|
||||
/* ARROW */
|
||||
/* arrow */
|
||||
Right = 262,
|
||||
RightArrow = Right,
|
||||
RArrow = Right,
|
||||
|
@ -72,25 +72,21 @@ namespace Light {
|
|||
UpArrow = Up,
|
||||
UArrow = Up,
|
||||
|
||||
/* PAGE */
|
||||
/* page */
|
||||
PageUp = 266,
|
||||
PageDown = 267,
|
||||
|
||||
/* HOME/END */
|
||||
/* home/end */
|
||||
Home = 268,
|
||||
End = 269,
|
||||
|
||||
/* LOCKS */
|
||||
/* toggles */
|
||||
CapsLock = 280,
|
||||
ScrollLock = 281,
|
||||
NumLock = 282,
|
||||
NumberLock = NumLock,
|
||||
|
||||
|
||||
PrintScreen = 283,
|
||||
Pause = 284,
|
||||
|
||||
/* FUNCTION */
|
||||
/* function */
|
||||
F1 = 290,
|
||||
F2 = 291,
|
||||
F3 = 292,
|
||||
|
@ -117,7 +113,7 @@ namespace Light {
|
|||
F24 = 313,
|
||||
F25 = 314,
|
||||
|
||||
/* KEYPAD */
|
||||
/* keypad */
|
||||
Kp0 = 320,
|
||||
Kp1 = 321,
|
||||
Kp2 = 322,
|
||||
|
@ -136,7 +132,7 @@ namespace Light {
|
|||
KpEnter = 335,
|
||||
KpEqual = 336,
|
||||
|
||||
/* Modifiers */
|
||||
/* modifiers */
|
||||
LeftShift = 340,
|
||||
LShift = LeftShift,
|
||||
LeftControl = 341,
|
||||
|
@ -154,10 +150,17 @@ namespace Light {
|
|||
RightSuper = 347,
|
||||
RSuper = 347,
|
||||
|
||||
/* MISC */
|
||||
/* misc */
|
||||
Space = 32,
|
||||
Apostrophe = 39, // '
|
||||
Quote = Apostrophe,
|
||||
|
||||
Comma = 44, // ,
|
||||
Minus = 45, // -
|
||||
Period = 46, // .
|
||||
Slash = 47, // /
|
||||
ForwardSlash = Slash, // /
|
||||
BackSlash = 92, // \
|
||||
|
||||
GraveAccent = 96, // `
|
||||
Console = GraveAccent,
|
||||
|
@ -171,14 +174,11 @@ namespace Light {
|
|||
Insert = 260,
|
||||
Delete = 261,
|
||||
|
||||
Comma = 44, // ,
|
||||
Minus = 45, // -
|
||||
Period = 46, // .
|
||||
Slash = 47, // /
|
||||
ForwardSlash = Slash, // /
|
||||
BackSlash = 92, // \
|
||||
PrintScreen = 283,
|
||||
Pause = 284,
|
||||
|
||||
Menu = 348,
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -10,18 +10,18 @@ namespace Light {
|
|||
{
|
||||
enum : uint8_t
|
||||
{
|
||||
Button1 = 0,
|
||||
Button2 = 1,
|
||||
Button3 = 2,
|
||||
Button4 = 3,
|
||||
Button5 = 4,
|
||||
Button6 = 5,
|
||||
Button7 = 6,
|
||||
Button8 = 7,
|
||||
|
||||
LButton = Button1,
|
||||
RButton = Button2,
|
||||
MButton = Button3,
|
||||
Button1 = 0,
|
||||
Button2 = 1,
|
||||
Button3 = 2,
|
||||
Button4 = 3,
|
||||
Button5 = 4,
|
||||
Button6 = 5,
|
||||
Button7 = 6,
|
||||
Button8 = 7,
|
||||
|
||||
LButton = Button1,
|
||||
RButton = Button2,
|
||||
MButton = Button3,
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -2,17 +2,22 @@
|
|||
#include "Layer.h"
|
||||
|
||||
#include "Events/Event.h"
|
||||
#include "Events/MouseEvents.h"
|
||||
#include "Events/KeyboardEvents.h"
|
||||
#include "Events/MouseEvents.h"
|
||||
#include "Events/WindowEvents.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
Layer::Layer(const std::string& name)
|
||||
: m_LayerName(name)
|
||||
{
|
||||
}
|
||||
|
||||
bool Layer::OnEvent(const Event& event)
|
||||
{
|
||||
switch (event.GetEventType())
|
||||
{
|
||||
//** MOUSE_EVENTS **//
|
||||
/* mouse */
|
||||
case EventType::MouseMoved:
|
||||
return OnMouseMoved((MouseMovedEvent&)event);
|
||||
case EventType::ButtonPressed:
|
||||
|
@ -22,13 +27,13 @@ namespace Light {
|
|||
case EventType::WheelScrolled:
|
||||
return OnWheelScrolled((WheelScrolledEvent&)event);
|
||||
|
||||
//** KEYBOARD_EVENTS **//
|
||||
/* keyboard */
|
||||
case EventType::KeyPressed:
|
||||
return OnKeyPressed((KeyPressedEvent&)event);
|
||||
case EventType::KeyReleased:
|
||||
return OnKeyReleased((KeyReleasedEvent&)event);
|
||||
|
||||
//** WINDOW_EVENTS **//
|
||||
/* window */
|
||||
case EventType::WindowClosed:
|
||||
return OnWindowClosed((WindowClosedEvent&)event);
|
||||
case EventType::WindowResized:
|
||||
|
|
|
@ -1,19 +1,22 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
class Event;
|
||||
|
||||
// mouse
|
||||
class MouseMovedEvent;
|
||||
class ButtonPressedEvent;
|
||||
class ButtonReleasedEvent;
|
||||
class WheelScrolledEvent;
|
||||
|
||||
// keyboard
|
||||
class KeyPressedEvent;
|
||||
class KeyReleasedEvent;
|
||||
|
||||
// window
|
||||
class WindowClosedEvent;
|
||||
class WindowResizedEvent;
|
||||
class WindowMovedEvent;
|
||||
|
@ -26,12 +29,12 @@ namespace Light {
|
|||
std::string m_LayerName;
|
||||
|
||||
public:
|
||||
Layer(const std::string& name): m_LayerName(name) {}
|
||||
Layer(const std::string& name);
|
||||
virtual ~Layer() = default;
|
||||
|
||||
inline const std::string& GetName() const { return m_LayerName; }
|
||||
|
||||
//** UPDATES //
|
||||
/* update */
|
||||
virtual void OnUpdate(float deltaTime) {}
|
||||
virtual void OnUserInterfaceUpdate() {}
|
||||
|
||||
|
@ -40,17 +43,17 @@ namespace Light {
|
|||
bool OnEvent(const Event& event);
|
||||
|
||||
protected:
|
||||
//** MOUSE_EVENTS //
|
||||
/* mouse */
|
||||
virtual bool OnMouseMoved(const MouseMovedEvent& event) { return false; }
|
||||
virtual bool OnButtonPressed(const ButtonPressedEvent& event) { return false; }
|
||||
virtual bool OnButtonReleased(const ButtonReleasedEvent& event) { return false; }
|
||||
virtual bool OnWheelScrolled(const WheelScrolledEvent& event) { return false; }
|
||||
|
||||
//** KEYBOARD_EVENTS **//
|
||||
/* keyboard */
|
||||
virtual bool OnKeyPressed(const KeyPressedEvent& event) { return false; }
|
||||
virtual bool OnKeyReleased(const KeyReleasedEvent& event) { return false; }
|
||||
|
||||
//** WINDOW_EVENTS **/
|
||||
/* window */
|
||||
virtual bool OnWindowClosed(const WindowClosedEvent& event) { return false; }
|
||||
virtual bool OnWindowResized(const WindowResizedEvent& event) { return false; }
|
||||
virtual bool OnWindowMoved(const WindowMovedEvent& event) { return false; }
|
||||
|
|
|
@ -18,6 +18,9 @@ namespace Light {
|
|||
}
|
||||
|
||||
LayerStack::LayerStack()
|
||||
: m_Layers{},
|
||||
m_Begin(),
|
||||
m_End()
|
||||
{
|
||||
LT_ENGINE_ASSERT(!s_Context, "LayerStack::LayerStack: an instance of 'LayerStack' already exists, do not construct this class!")
|
||||
s_Context = this;
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
class Layer;
|
||||
|
||||
class Event;
|
||||
|
||||
class LayerStack
|
||||
|
@ -22,7 +23,7 @@ namespace Light {
|
|||
|
||||
~LayerStack();
|
||||
|
||||
// #todo: should we keep this?
|
||||
// #todo: is this needed?
|
||||
template<typename T, typename... Args>
|
||||
static inline void EmplaceLayer(Args&&... args) { s_Context->AttachLayerImpl(new T((args)...)); }
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include "Scene.h"
|
||||
|
||||
|
@ -15,8 +15,7 @@ namespace Light {
|
|||
Scene* m_Scene;
|
||||
|
||||
public:
|
||||
Entity(){}
|
||||
Entity(entt::entity handle, Scene* registry);
|
||||
Entity(entt::entity handle = entt::entity(), Scene* registry = nullptr);
|
||||
~Entity();
|
||||
|
||||
template<typename T, typename... Args>
|
||||
|
@ -24,7 +23,6 @@ namespace Light {
|
|||
{
|
||||
return m_Scene->m_Registry.emplace<T>(m_Handle, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
}
|
|
@ -1,8 +1,8 @@
|
|||
#include "ltpch.h"
|
||||
#include "Scene.h"
|
||||
|
||||
#include "Entity.h"
|
||||
#include "Components.h"
|
||||
#include "Entity.h"
|
||||
|
||||
#include "Graphics/Renderer.h"
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
|||
namespace Light {
|
||||
|
||||
Scene::Scene()
|
||||
: m_Registry()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -22,10 +23,9 @@ namespace Light {
|
|||
{
|
||||
auto group = m_Registry.group(entt::get<TransformComponent, SpriteRendererComponent>);
|
||||
|
||||
group.each([](TransformComponent& transform, SpriteRendererComponent& sprite) {
|
||||
group.each([](auto& transform, auto& sprite) {
|
||||
Renderer::DrawQuad(glm::vec3(transform.position, 0.0f), transform.size, sprite.texture);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
Entity Scene::CreateEntity(const std::string& name, const glm::vec2& position, const glm::vec2& size)
|
||||
|
@ -34,7 +34,6 @@ namespace Light {
|
|||
entity.AddComponent<TransformComponent>(position, size);
|
||||
|
||||
return entity;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <entt.hpp>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace Light {
|
||||
|
||||
class Entity;
|
||||
|
|
|
@ -3,6 +3,17 @@
|
|||
|
||||
namespace Light {
|
||||
|
||||
Timer::Timer()
|
||||
: m_Start(std::chrono::steady_clock::now())
|
||||
{
|
||||
}
|
||||
|
||||
DeltaTimer::DeltaTimer()
|
||||
: m_PreviousFrame(NULL),
|
||||
m_DeltaTime(60.0f / 1000.0f)
|
||||
{
|
||||
}
|
||||
|
||||
void DeltaTimer::Update()
|
||||
{
|
||||
float currentFrame = timer.GetElapsedTime();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace Light {
|
|||
std::chrono::time_point<std::chrono::steady_clock> m_Start;
|
||||
|
||||
public:
|
||||
Timer() : m_Start(std::chrono::steady_clock::now()) { }
|
||||
Timer();
|
||||
|
||||
inline float GetElapsedTime() const { return (std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - m_Start).count()) / 1000.; }
|
||||
|
||||
|
@ -24,10 +24,12 @@ namespace Light {
|
|||
private:
|
||||
Timer timer;
|
||||
|
||||
float m_PreviousFrame = 0.0f;
|
||||
float m_DeltaTime = 60.0f / 1000.0f;
|
||||
float m_PreviousFrame;
|
||||
float m_DeltaTime;
|
||||
|
||||
public:
|
||||
DeltaTimer();
|
||||
|
||||
void Update();
|
||||
|
||||
inline float GetDeltaTime() const { return m_DeltaTime; }
|
||||
|
|
|
@ -7,12 +7,12 @@
|
|||
#include "DirectX/dxSharedContext.h"
|
||||
#endif
|
||||
|
||||
#include "Graphics/GraphicsContext.h"
|
||||
|
||||
#include "Events/Event.h"
|
||||
#include "Events/MouseEvents.h"
|
||||
#include "Events/KeyboardEvents.h"
|
||||
|
||||
#include "Graphics/GraphicsContext.h"
|
||||
|
||||
#include <imgui.h>
|
||||
|
||||
namespace Light {
|
||||
|
@ -38,7 +38,7 @@ namespace Light {
|
|||
ImGuiIO& io = ImGui::GetIO();
|
||||
switch (inputEvent.GetEventType())
|
||||
{
|
||||
//** MOUSE_EVENTS **//
|
||||
/* mouse events */
|
||||
case EventType::MouseMoved:
|
||||
{
|
||||
const MouseMovedEvent& event = (const MouseMovedEvent&)inputEvent;
|
||||
|
@ -63,7 +63,7 @@ namespace Light {
|
|||
ImGui::GetIO().MouseWheel = event.GetOffset();
|
||||
return;
|
||||
}
|
||||
//** MOUSE_EVENTS **//
|
||||
/* keyboard events */
|
||||
case EventType::KeyPressed:
|
||||
{
|
||||
const KeyPressedEvent& event = (const KeyPressedEvent&)inputEvent;
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace Light {
|
||||
|
||||
class Event;
|
||||
|
||||
class SharedContext;
|
||||
|
||||
class UserInterface
|
||||
|
|
|
@ -17,7 +17,9 @@ namespace Light {
|
|||
}
|
||||
|
||||
ResourceManager::ResourceManager(Ref<SharedContext> sharedContext)
|
||||
: m_SharedContext(sharedContext)
|
||||
: m_SharedGraphicsContext(sharedContext),
|
||||
m_Shaders{},
|
||||
m_Textures{}
|
||||
{
|
||||
LT_ENGINE_ASSERT(!s_Context, "ResourceManager::ResourceManager: an instance of 'ResourceManager' already exists, do not construct this class!");
|
||||
s_Context = this;
|
||||
|
@ -45,7 +47,7 @@ namespace Light {
|
|||
ResourceManager::ExtractShaderSource(psSource, delim);
|
||||
|
||||
// create shader
|
||||
m_Shaders[name] = Ref<Shader>(Shader::Create(vsSource, psSource, m_SharedContext));
|
||||
m_Shaders[name] = Ref<Shader>(Shader::Create(vsSource, psSource, m_SharedGraphicsContext));
|
||||
}
|
||||
|
||||
void ResourceManager::LoadShaderImpl(const std::string& name, const std::string& vertexPath, const std::string& pixelPath)
|
||||
|
@ -70,7 +72,7 @@ namespace Light {
|
|||
psSS << line << '\n';
|
||||
|
||||
// create shader
|
||||
m_Shaders[name] = Ref<Shader>(Shader::Create(vsSS.str(), psSS.str(), m_SharedContext));
|
||||
m_Shaders[name] = Ref<Shader>(Shader::Create(vsSS.str(), psSS.str(), m_SharedGraphicsContext));
|
||||
}
|
||||
|
||||
void ResourceManager::LoadTextureImpl(const std::string& name, const std::string& path, unsigned int desiredComponents /* = 4u */)
|
||||
|
@ -88,7 +90,7 @@ namespace Light {
|
|||
}
|
||||
|
||||
// create texture
|
||||
m_Textures[name] = Ref<Texture>(Texture::Create(width, height, components, pixels, m_SharedContext));
|
||||
m_Textures[name] = Ref<Texture>(Texture::Create(width, height, components, pixels, m_SharedGraphicsContext));
|
||||
}
|
||||
|
||||
void ResourceManager::ExtractShaderSource(std::string& src, const std::string& delim)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
@ -15,11 +15,11 @@ namespace Light {
|
|||
private:
|
||||
static ResourceManager* s_Context;
|
||||
|
||||
Ref<SharedContext> m_SharedGraphicsContext;
|
||||
|
||||
std::unordered_map<std::string, Ref<Shader>> m_Shaders;
|
||||
std::unordered_map<std::string, Ref<Texture>> m_Textures;
|
||||
|
||||
Ref<SharedContext> m_SharedContext;
|
||||
|
||||
public:
|
||||
static Scope<ResourceManager> Create(Ref<SharedContext> sharedContext);
|
||||
|
||||
|
@ -39,6 +39,7 @@ namespace Light {
|
|||
void LoadShaderImpl(const std::string& name, const std::string& vertexPath, const std::string& pixelPath);
|
||||
|
||||
void LoadTextureImpl(const std::string& name, const std::string& path, unsigned int desiredComponents = 4u);
|
||||
|
||||
private:
|
||||
void ExtractShaderSource(std::string& src, const std::string& delim);
|
||||
};
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
namespace Light {
|
||||
|
||||
//============================== OPENGL ==============================//
|
||||
std::string Stringifier::glDebugMsgSeverity(unsigned int severity)
|
||||
{
|
||||
switch (severity)
|
||||
|
@ -51,7 +52,9 @@ namespace Light {
|
|||
default: return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
//============================== OPENGL ==============================//
|
||||
|
||||
//==================== SPDLOG ====================//
|
||||
std::string Stringifier::spdlogLevel(unsigned int level)
|
||||
{
|
||||
switch (level)
|
||||
|
@ -66,7 +69,9 @@ namespace Light {
|
|||
default: return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
//==================== SPDLOG ====================//
|
||||
|
||||
//==================== GRAPHICS_API ====================//
|
||||
std::string Stringifier::GraphicsAPIToString(GraphicsAPI api)
|
||||
{
|
||||
switch (api)
|
||||
|
@ -79,5 +84,6 @@ namespace Light {
|
|||
default: return "UNKNOWN";
|
||||
}
|
||||
}
|
||||
//==================== GRAPHICS_API ====================//
|
||||
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
|
|
@ -1,17 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
//** ENGINE **//
|
||||
#include "Base.h"
|
||||
/* engine */
|
||||
#include "Base/Base.h"
|
||||
|
||||
//** PLATFORM SPECIFIC **//
|
||||
// windows
|
||||
/* windows */
|
||||
#ifdef _WIN32
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#undef NOMINMAX
|
||||
#endif
|
||||
|
||||
//** CONTAINERS **//
|
||||
/* containers */
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include <list>
|
||||
|
@ -21,29 +20,29 @@
|
|||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
|
||||
//** MISCELLANEOUS **//
|
||||
/* misc */
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
|
||||
//** INPUT_OUTPUT **//
|
||||
/* input/output */
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
//** MULTI_THREADING **//
|
||||
/* multi threading */
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
|
||||
//** STRING **//
|
||||
/* string */
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
//** FILESYSTEM **//
|
||||
/* filesystem */
|
||||
#include <filesystem>
|
||||
|
||||
//** C_LIBRARIES **//
|
||||
/* c libraries */
|
||||
#include <time.h>
|
||||
#include <math.h>
|
|
@ -1,56 +1,56 @@
|
|||
#pragma once
|
||||
|
||||
//** CORE **//
|
||||
// core
|
||||
#include "Core/Application.h"
|
||||
#include "Core/Window.h"
|
||||
|
||||
//** CAMERA **//
|
||||
// camera
|
||||
#include "Camera/Camera.h"
|
||||
|
||||
//** DEBUG **//
|
||||
// debug
|
||||
#include "Debug/Logger.h"
|
||||
|
||||
//** EVENTS **//
|
||||
// events
|
||||
#include "Events/Event.h"
|
||||
#include "Events/KeyboardEvents.h"
|
||||
#include "Events/MouseEvents.h"
|
||||
#include "Events/WindowEvents.h"
|
||||
|
||||
//** GRAPHICS **//
|
||||
// graphics
|
||||
#include "Graphics/GraphicsContext.h"
|
||||
#include "Graphics/Renderer.h"
|
||||
#include "Graphics/Framebuffer.h"
|
||||
|
||||
//** INPUT **//
|
||||
// input
|
||||
#include "Input/Input.h"
|
||||
#include "Input/KeyCodes.h"
|
||||
#include "Input/MouseCodes.h"
|
||||
|
||||
//** LAYER **//
|
||||
// layer
|
||||
#include "Layer/Layer.h"
|
||||
#include "Layer/LayerStack.h"
|
||||
|
||||
//** USER_INTERFACE **//
|
||||
// user interface
|
||||
#include "UserInterface/UserInterface.h"
|
||||
|
||||
//** UTILITY **//
|
||||
// utility
|
||||
#include "Utility/ResourceManager.h"
|
||||
|
||||
//** TIME **//
|
||||
// time
|
||||
#include "Time/Timer.h"
|
||||
|
||||
//** BASE **//
|
||||
#include "Base.h"
|
||||
// base
|
||||
#include "Base/Base.h"
|
||||
|
||||
//** THIRD_PARTY **//
|
||||
// third party
|
||||
#include <imgui.h>
|
||||
|
||||
//** SCENE **//
|
||||
// scene
|
||||
#include "Scene/Scene.h"
|
||||
#include "Scene/Entity.h"
|
||||
#include "Scene/Components.h"
|
||||
|
||||
// entry point
|
||||
#ifdef LIGHT_ENTRY_POINT
|
||||
#include "EntryPoint.h"
|
||||
#include "Base/EntryPoint.h"
|
||||
#endif
|
||||
|
|
|
@ -1,41 +1,39 @@
|
|||
#include "ltpch.h"
|
||||
#include "dxBlender.h"
|
||||
|
||||
#include "dxSharedContext.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
dxBlender::dxBlender(Ref<dxSharedContext> sharedContext)
|
||||
: m_Context(sharedContext)
|
||||
: m_Context(sharedContext),
|
||||
m_FactorMap{ // constants
|
||||
{ BlendFactor::ZERO, D3D11_BLEND_ZERO },
|
||||
{ BlendFactor::ONE, D3D11_BLEND_ONE },
|
||||
|
||||
// source
|
||||
{ BlendFactor::SRC_COLOR, D3D11_BLEND_SRC_COLOR },
|
||||
{ BlendFactor::INVERSE_SRC_COLOR, D3D11_BLEND_INV_SRC_COLOR },
|
||||
|
||||
{ BlendFactor::SRC_ALPHA, D3D11_BLEND_SRC_ALPHA },
|
||||
{ BlendFactor::INVERSE_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA },
|
||||
|
||||
// destination
|
||||
{ BlendFactor::DST_COLOR, D3D11_BLEND_DEST_COLOR },
|
||||
{ BlendFactor::INVERSE_DST_COLOR, D3D11_BLEND_INV_DEST_COLOR },
|
||||
|
||||
{ BlendFactor::DST_ALPHA, D3D11_BLEND_DEST_ALPHA },
|
||||
{ BlendFactor::INVERSE_DST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA },
|
||||
|
||||
// source1
|
||||
{ BlendFactor::SRC1_COLOR, D3D11_BLEND_SRC1_COLOR },
|
||||
{ BlendFactor::INVERSE_SRC1_COLOR, D3D11_BLEND_INV_SRC1_COLOR },
|
||||
|
||||
{ BlendFactor::SRC1_ALPHA, D3D11_BLEND_SRC1_ALPHA },
|
||||
{ BlendFactor::INVERSE_SRC1_ALPHA, D3D11_BLEND_INV_SRC1_ALPHA } },
|
||||
m_BlendState(nullptr),
|
||||
m_Desc{}
|
||||
{
|
||||
// factor map
|
||||
m_FactorMap = {
|
||||
// constants
|
||||
{ BlendFactor::ZERO, D3D11_BLEND_ZERO },
|
||||
{ BlendFactor::ONE, D3D11_BLEND_ONE },
|
||||
|
||||
// source
|
||||
{ BlendFactor::SRC_COLOR, D3D11_BLEND_SRC_COLOR },
|
||||
{ BlendFactor::INVERSE_SRC_COLOR, D3D11_BLEND_INV_SRC_COLOR },
|
||||
|
||||
{ BlendFactor::SRC_ALPHA, D3D11_BLEND_SRC_ALPHA },
|
||||
{ BlendFactor::INVERSE_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA },
|
||||
|
||||
// destination
|
||||
{ BlendFactor::DST_COLOR, D3D11_BLEND_DEST_COLOR },
|
||||
{ BlendFactor::INVERSE_DST_COLOR, D3D11_BLEND_INV_DEST_COLOR },
|
||||
|
||||
{ BlendFactor::DST_ALPHA, D3D11_BLEND_DEST_ALPHA },
|
||||
{ BlendFactor::INVERSE_DST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA },
|
||||
|
||||
// source1
|
||||
{ BlendFactor::SRC1_COLOR, D3D11_BLEND_SRC1_COLOR },
|
||||
{ BlendFactor::INVERSE_SRC1_COLOR, D3D11_BLEND_INV_SRC1_COLOR },
|
||||
|
||||
{ BlendFactor::SRC1_ALPHA, D3D11_BLEND_SRC1_ALPHA },
|
||||
{ BlendFactor::INVERSE_SRC1_ALPHA, D3D11_BLEND_INV_SRC1_ALPHA }
|
||||
};
|
||||
|
||||
// blender desc
|
||||
m_Desc = { };
|
||||
|
||||
|
@ -57,8 +55,8 @@ namespace Light {
|
|||
{
|
||||
// update desc
|
||||
m_Desc.RenderTarget[0].BlendEnable = true;
|
||||
m_Desc.RenderTarget[0].SrcBlend = m_FactorMap[srcFactor];
|
||||
m_Desc.RenderTarget[0].DestBlend = m_FactorMap[dstFactor];
|
||||
m_Desc.RenderTarget[0].SrcBlend = m_FactorMap.at(srcFactor);
|
||||
m_Desc.RenderTarget[0].DestBlend = m_FactorMap.at(dstFactor);
|
||||
|
||||
// re-create blind state
|
||||
HRESULT hr;
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Blender.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
||||
|
@ -14,7 +15,8 @@ namespace Light {
|
|||
{
|
||||
private:
|
||||
Ref<dxSharedContext> m_Context;
|
||||
std::unordered_map<BlendFactor, D3D11_BLEND> m_FactorMap;
|
||||
|
||||
const std::unordered_map<BlendFactor, D3D11_BLEND> m_FactorMap;
|
||||
|
||||
Microsoft::WRL::ComPtr<ID3D11BlendState> m_BlendState;
|
||||
|
||||
|
|
|
@ -1,22 +1,25 @@
|
|||
#include "ltpch.h"
|
||||
#include "dxBuffers.h"
|
||||
|
||||
#include "dxSharedContext.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
//======================================== CONSTANT_BUFFER ========================================//
|
||||
dxConstantBuffer::dxConstantBuffer(ConstantBufferIndex index, unsigned int size, Ref<dxSharedContext> sharedContext)
|
||||
: m_Context(sharedContext), m_Index((int)index)
|
||||
: m_Context(sharedContext),
|
||||
m_Buffer(nullptr),
|
||||
m_Map{},
|
||||
m_Index(static_cast<int>(index))
|
||||
{
|
||||
D3D11_BUFFER_DESC bufferDesc = { };
|
||||
D3D11_BUFFER_DESC bDesc = {};
|
||||
|
||||
bufferDesc.ByteWidth = size;
|
||||
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
bDesc.ByteWidth = size;
|
||||
bDesc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
bDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
||||
bDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
|
||||
HRESULT hr;
|
||||
DXC(m_Context->GetDevice()->CreateBuffer(&bufferDesc, nullptr, &m_Buffer));
|
||||
DXC(m_Context->GetDevice()->CreateBuffer(&bDesc, nullptr, &m_Buffer));
|
||||
m_Context->GetDeviceContext()->VSSetConstantBuffers(m_Index, 1u, m_Buffer.GetAddressOf());
|
||||
}
|
||||
|
||||
|
@ -36,24 +39,28 @@ namespace Light {
|
|||
{
|
||||
m_Context->GetDeviceContext()->Unmap(m_Buffer.Get(), NULL);
|
||||
}
|
||||
//======================================== CONSTANT_BUFFER ========================================//
|
||||
|
||||
//* VERTEX_BUFFER *//
|
||||
//================================================== VERTEX_BUFFER ==================================================//
|
||||
dxVertexBuffer::dxVertexBuffer(float* vertices, unsigned int stride, unsigned int count, Ref<dxSharedContext> sharedContext)
|
||||
: m_Stride(stride), m_Context(sharedContext)
|
||||
: m_Context(sharedContext),
|
||||
m_Buffer(nullptr),
|
||||
m_Map{},
|
||||
m_Stride(stride)
|
||||
{
|
||||
// buffer desc
|
||||
D3D11_BUFFER_DESC bd = { 0 };
|
||||
D3D11_BUFFER_DESC bDesc = {};
|
||||
|
||||
bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
bd.Usage = D3D11_USAGE_DYNAMIC;
|
||||
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
bDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
bDesc.Usage = D3D11_USAGE_DYNAMIC;
|
||||
bDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
|
||||
bd.ByteWidth = count * stride;
|
||||
bd.StructureByteStride = stride;
|
||||
bDesc.ByteWidth = count * stride;
|
||||
bDesc.StructureByteStride = stride;
|
||||
|
||||
// create buffer
|
||||
HRESULT hr;
|
||||
DXC(m_Context->GetDevice()->CreateBuffer(&bd, nullptr, &m_Buffer));
|
||||
DXC(m_Context->GetDevice()->CreateBuffer(&bDesc, nullptr, &m_Buffer));
|
||||
}
|
||||
|
||||
dxVertexBuffer::~dxVertexBuffer()
|
||||
|
@ -85,10 +92,12 @@ namespace Light {
|
|||
|
||||
m_Context->GetDeviceContext()->IASetVertexBuffers(0u, 1u, &buffer, &m_Stride, &offset);
|
||||
}
|
||||
//================================================== VERTEX_BUFFER ==================================================//
|
||||
|
||||
//* INDEX_BUFFER *//
|
||||
//======================================== INDEX_BUFFER ========================================//
|
||||
dxIndexBuffer::dxIndexBuffer(unsigned int* indices, unsigned int count, Ref<dxSharedContext> sharedContext)
|
||||
: m_Context(sharedContext)
|
||||
: m_Context(sharedContext),
|
||||
m_Buffer(nullptr)
|
||||
{
|
||||
// generate indices if not provided
|
||||
bool hasIndices = !!indices;
|
||||
|
@ -107,33 +116,33 @@ namespace Light {
|
|||
unsigned int offset = 0;
|
||||
for (unsigned int i = 0; i < count; i += 6)
|
||||
{
|
||||
indices[i + 0] = offset + 0;
|
||||
indices[i + 1] = offset + 3;
|
||||
indices[i + 2] = offset + 2;
|
||||
indices[i + 0] = offset + 0u;
|
||||
indices[i + 1] = offset + 3u;
|
||||
indices[i + 2] = offset + 2u;
|
||||
|
||||
indices[i + 3] = offset + 2;
|
||||
indices[i + 4] = offset + 1;
|
||||
indices[i + 5] = offset + 0;
|
||||
indices[i + 3] = offset + 2u;
|
||||
indices[i + 4] = offset + 1u;
|
||||
indices[i + 5] = offset + 0u;
|
||||
|
||||
offset += 4;
|
||||
offset += 4u;
|
||||
}
|
||||
}
|
||||
|
||||
// buffer desc
|
||||
D3D11_BUFFER_DESC bd = { 0 };
|
||||
bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
bd.Usage = D3D11_USAGE_DEFAULT;
|
||||
D3D11_BUFFER_DESC bDesc = {};
|
||||
bDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
bDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
|
||||
bd.ByteWidth = count * sizeof(unsigned int);
|
||||
bd.StructureByteStride = sizeof(unsigned int);
|
||||
bDesc.ByteWidth = count * sizeof(unsigned int);
|
||||
bDesc.StructureByteStride = sizeof(unsigned int);
|
||||
|
||||
// subresource data
|
||||
D3D11_SUBRESOURCE_DATA sd = { 0 };
|
||||
sd.pSysMem = indices;
|
||||
D3D11_SUBRESOURCE_DATA sDesc = {};
|
||||
sDesc.pSysMem = indices;
|
||||
|
||||
// create buffer
|
||||
HRESULT hr;
|
||||
DXC(m_Context->GetDevice()->CreateBuffer(&bd, &sd, &m_Buffer));
|
||||
DXC(m_Context->GetDevice()->CreateBuffer(&bDesc, &sDesc, &m_Buffer));
|
||||
|
||||
// delete indices
|
||||
if (!hasIndices)
|
||||
|
@ -157,5 +166,6 @@ namespace Light {
|
|||
|
||||
m_Context->GetDeviceContext()->IASetIndexBuffer(buffer, DXGI_FORMAT_R32_UINT, offset);
|
||||
}
|
||||
//======================================== INDEX_BUFFER ========================================//
|
||||
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Buffers.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
||||
|
@ -10,7 +11,7 @@ namespace Light {
|
|||
|
||||
class dxSharedContext;
|
||||
|
||||
//* INDEX_BUFFER *//
|
||||
//========== CONSTANT_BUFFER ==========//
|
||||
class dxConstantBuffer : public ConstantBuffer
|
||||
{
|
||||
private:
|
||||
|
@ -30,7 +31,7 @@ namespace Light {
|
|||
void UnMap() override;
|
||||
};
|
||||
|
||||
//* VERTEX_BUFFER *//
|
||||
//========== VERTEX_BUFFER ==========//
|
||||
class dxVertexBuffer : public VertexBuffer
|
||||
{
|
||||
private:
|
||||
|
@ -45,14 +46,14 @@ namespace Light {
|
|||
dxVertexBuffer(float* vertices, unsigned int stride, unsigned int count, Ref<dxSharedContext> sharedContext);
|
||||
~dxVertexBuffer();
|
||||
|
||||
void* Map() override;
|
||||
void UnMap() override;
|
||||
|
||||
void Bind() override;
|
||||
void UnBind() override;
|
||||
|
||||
void* Map() override;
|
||||
void UnMap() override;
|
||||
};
|
||||
|
||||
//* INDEX_BUFFER *//
|
||||
//========== INDEX_BUFFER ==========//
|
||||
class dxIndexBuffer : public IndexBuffer
|
||||
{
|
||||
private:
|
||||
|
|
|
@ -5,32 +5,39 @@
|
|||
namespace Light {
|
||||
|
||||
dxFramebuffer::dxFramebuffer(const FramebufferSpecification& specification, Ref<dxSharedContext> sharedContext)
|
||||
: m_Specification(specification), m_Context(sharedContext)
|
||||
: m_Context(sharedContext),
|
||||
m_Specification(specification),
|
||||
m_RenderTargetView(nullptr),
|
||||
m_ColorAttachment(nullptr),
|
||||
m_DepthStencilAttachment(nullptr),
|
||||
m_ShaderResourceView(nullptr),
|
||||
m_DepthStencilView(nullptr)
|
||||
{
|
||||
HRESULT hr;
|
||||
D3D11_TEXTURE2D_DESC textureDesc = { };
|
||||
textureDesc.Width = specification.width;
|
||||
textureDesc.Height = specification.height;
|
||||
textureDesc.MipLevels = 1;
|
||||
textureDesc.ArraySize = 1;
|
||||
textureDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
textureDesc.SampleDesc.Count = 1u;
|
||||
textureDesc.SampleDesc.Quality = 0u;
|
||||
textureDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
||||
textureDesc.CPUAccessFlags = NULL;
|
||||
textureDesc.MiscFlags = NULL;
|
||||
DXC(m_Context->GetDevice()->CreateTexture2D(&textureDesc, nullptr, &m_ColorAttachment));
|
||||
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC shaderResourceViewDesc = { };
|
||||
shaderResourceViewDesc.Format = textureDesc.Format;
|
||||
shaderResourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
shaderResourceViewDesc.Texture2D.MipLevels = 1;
|
||||
shaderResourceViewDesc.Texture2D.MostDetailedMip = 0;
|
||||
DXC(m_Context->GetDevice()->CreateShaderResourceView(m_ColorAttachment.Get(), &shaderResourceViewDesc, &m_ResourceView));
|
||||
D3D11_TEXTURE2D_DESC t2dDesc = {};
|
||||
t2dDesc.Width = specification.width;
|
||||
t2dDesc.Height = specification.height;
|
||||
t2dDesc.MipLevels = 1;
|
||||
t2dDesc.ArraySize = 1;
|
||||
t2dDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
t2dDesc.SampleDesc.Count = 1u;
|
||||
t2dDesc.SampleDesc.Quality = 0u;
|
||||
t2dDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
t2dDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
||||
t2dDesc.CPUAccessFlags = NULL;
|
||||
t2dDesc.MiscFlags = NULL;
|
||||
DXC(m_Context->GetDevice()->CreateTexture2D(&t2dDesc, nullptr, &m_ColorAttachment));
|
||||
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
||||
srvDesc.Format = t2dDesc.Format;
|
||||
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
srvDesc.Texture2D.MipLevels = 1;
|
||||
srvDesc.Texture2D.MostDetailedMip = 0;
|
||||
DXC(m_Context->GetDevice()->CreateShaderResourceView(m_ColorAttachment.Get(), &srvDesc, &m_ShaderResourceView));
|
||||
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc = {};
|
||||
rtvDesc.Format = textureDesc.Format;
|
||||
rtvDesc.Format = t2dDesc.Format;
|
||||
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
||||
rtvDesc.Texture2D.MipSlice = 0u;
|
||||
DXC(m_Context->GetDevice()->CreateRenderTargetView(m_ColorAttachment.Get(), &rtvDesc, &m_RenderTargetView));
|
||||
|
@ -68,10 +75,10 @@ namespace Light {
|
|||
LT_ENGINE_ERROR("dxFramebuffer::BindAsResource: NO_IMPLEMENT");
|
||||
}
|
||||
|
||||
void dxFramebuffer::Resize(const glm::vec2& size)
|
||||
void dxFramebuffer::Resize(const glm::uvec2& size)
|
||||
{
|
||||
m_Specification.width = std::clamp(size.x, 1.0f, 16384.0f);
|
||||
m_Specification.height= std::clamp(size.y, 1.0f, 16384.0f);
|
||||
m_Specification.width = std::clamp(size.x, 1u, 16384u);
|
||||
m_Specification.height= std::clamp(size.y, 1u, 16384u);
|
||||
|
||||
D3D11_TEXTURE2D_DESC textureDesc;
|
||||
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
|
||||
|
@ -79,7 +86,7 @@ namespace Light {
|
|||
|
||||
m_ColorAttachment->GetDesc(&textureDesc);
|
||||
m_RenderTargetView->GetDesc(&rtvDesc);
|
||||
m_ResourceView->GetDesc(&srvDesc);
|
||||
m_ShaderResourceView->GetDesc(&srvDesc);
|
||||
|
||||
textureDesc.Width = m_Specification.width;
|
||||
textureDesc.Height = m_Specification.height;
|
||||
|
@ -87,7 +94,7 @@ namespace Light {
|
|||
HRESULT hr;
|
||||
DXC(m_Context->GetDevice()->CreateTexture2D(&textureDesc, nullptr, &m_ColorAttachment));
|
||||
DXC(m_Context->GetDevice()->CreateRenderTargetView(m_ColorAttachment.Get(), &rtvDesc, &m_RenderTargetView));
|
||||
DXC(m_Context->GetDevice()->CreateShaderResourceView(m_ColorAttachment.Get(), &srvDesc, &m_ResourceView));
|
||||
DXC(m_Context->GetDevice()->CreateShaderResourceView(m_ColorAttachment.Get(), &srvDesc, &m_ShaderResourceView));
|
||||
}
|
||||
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Framebuffer.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
||||
|
@ -20,18 +21,18 @@ namespace Light {
|
|||
Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_RenderTargetView;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_ColorAttachment;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_DepthStencilAttachment;
|
||||
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_ResourceView;
|
||||
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_ShaderResourceView;
|
||||
Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_DepthStencilView;
|
||||
|
||||
public:
|
||||
dxFramebuffer(const FramebufferSpecification& specification, Ref<dxSharedContext> sharedContext);
|
||||
|
||||
inline void* GetColorAttachment() override { return (void*)m_ResourceView.Get(); }
|
||||
inline void* GetColorAttachment() override { return (void*)m_ShaderResourceView.Get(); }
|
||||
|
||||
void BindAsTarget() override;
|
||||
void BindAsResource() override;
|
||||
|
||||
void Resize(const glm::vec2& size) override;
|
||||
void Resize(const glm::uvec2& size) override;
|
||||
};
|
||||
|
||||
}
|
|
@ -4,11 +4,14 @@
|
|||
|
||||
#include "Events/WindowEvents.h"
|
||||
|
||||
// forward declaration
|
||||
#include "Graphics/Renderer.h"
|
||||
#include "Graphics/RenderCommand.h"
|
||||
#include "UserInterface/UserInterface.h"
|
||||
#include "Utility/ResourceManager.h"
|
||||
#include "Graphics/Blender.h" // required for forward declaration
|
||||
#include "Graphics/Buffers.h" // required for forward declaration
|
||||
#include "Graphics/Renderer.h" // required for forward declaration
|
||||
#include "Graphics/RenderCommand.h" // required for forward declaration
|
||||
|
||||
#include "UserInterface/UserInterface.h" // required for forward declaration
|
||||
|
||||
#include "Utility/ResourceManager.h" // required for forward declaration
|
||||
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <glfw/glfw3.h>
|
||||
|
@ -17,7 +20,8 @@
|
|||
namespace Light {
|
||||
|
||||
dxGraphicsContext::dxGraphicsContext(GLFWwindow* windowHandle)
|
||||
: m_WindowHandle(windowHandle)
|
||||
: m_WindowHandle(windowHandle),
|
||||
m_DebugInterface(nullptr)
|
||||
{
|
||||
// set 'GraphicsAPI';
|
||||
m_GraphicsAPI = GraphicsAPI::DirectX;
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/GraphicsContext.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
||||
|
@ -14,6 +15,7 @@ namespace Light {
|
|||
{
|
||||
private:
|
||||
GLFWwindow* m_WindowHandle;
|
||||
|
||||
Microsoft::WRL::ComPtr<ID3D11Debug> m_DebugInterface;
|
||||
|
||||
public:
|
||||
|
|
|
@ -6,13 +6,14 @@ namespace Light {
|
|||
|
||||
dxRenderCommand::dxRenderCommand(Ref<dxSharedContext> sharedContext)
|
||||
: m_Context(sharedContext)
|
||||
{ }
|
||||
{
|
||||
}
|
||||
|
||||
void dxRenderCommand::SwapBuffers()
|
||||
{
|
||||
#ifdef LIGHT_DEBUG
|
||||
HRESULT hr;
|
||||
if (FAILED(hr = m_Context->GetSwapChain()->Present(0u, 0u)))
|
||||
if (FAILED(hr = m_Context->GetSwapChain()->Present(1u, 0u)))
|
||||
{
|
||||
if (hr == DXGI_ERROR_DEVICE_REMOVED)
|
||||
{
|
||||
|
@ -83,8 +84,9 @@ namespace Light {
|
|||
Microsoft::WRL::ComPtr<ID3D11Resource> backBuffer = nullptr;
|
||||
DXC(m_Context->GetSwapChain()->GetBuffer(0u, __uuidof(ID3D11Resource), &backBuffer));
|
||||
DXC(m_Context->GetDevice()->CreateRenderTargetView(backBuffer.Get(), nullptr, &m_Context->GetRenderTargetViewRef()));
|
||||
|
||||
// set render target
|
||||
m_Context->GetDeviceContext()->OMSetRenderTargets(1, m_Context->GetRenderTargetView().GetAddressOf(), nullptr);
|
||||
m_Context->GetDeviceContext()->OMSetRenderTargets(1u, m_Context->GetRenderTargetView().GetAddressOf(), nullptr);
|
||||
}
|
||||
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/RenderCommand.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
||||
|
|
|
@ -7,12 +7,14 @@
|
|||
namespace Light {
|
||||
|
||||
dxShader::dxShader(const std::string& vertexSource, const std::string& pixelSource, Ref<dxSharedContext> sharedContext)
|
||||
: m_Context(sharedContext)
|
||||
: m_Context(sharedContext),
|
||||
m_VertexShader(nullptr),
|
||||
m_PixelShader(nullptr),
|
||||
m_VertexBlob(nullptr)
|
||||
{
|
||||
Microsoft::WRL::ComPtr<ID3DBlob> ps = nullptr, vsErr = nullptr, psErr = nullptr;
|
||||
|
||||
// compile shaders
|
||||
HRESULT hr;
|
||||
// compile shaders (we don't use DXC here because if D3DCompile fails it throws a dxException without logging the vsErr/psErr)
|
||||
D3DCompile(vertexSource.c_str(), vertexSource.length(), NULL, nullptr, nullptr, "main", "vs_4_0", NULL, NULL, &m_VertexBlob, &vsErr);
|
||||
D3DCompile(pixelSource.c_str(), pixelSource.length(), NULL, nullptr, nullptr, "main", "ps_4_0", NULL, NULL, &ps, &psErr);
|
||||
|
||||
|
@ -21,6 +23,7 @@ namespace Light {
|
|||
LT_ENGINE_ASSERT(!psErr.Get(), "dxShader::dxShader: pixels shader compile error: {}", (char*)psErr->GetBufferPointer());
|
||||
|
||||
// create shaders
|
||||
HRESULT hr;
|
||||
DXC(m_Context->GetDevice()->CreateVertexShader(m_VertexBlob->GetBufferPointer(), m_VertexBlob->GetBufferSize(), NULL, &m_VertexShader));
|
||||
DXC(m_Context->GetDevice()->CreatePixelShader(ps->GetBufferPointer(), ps->GetBufferSize(), NULL, &m_PixelShader));
|
||||
}
|
||||
|
@ -42,9 +45,4 @@ namespace Light {
|
|||
m_Context->GetDeviceContext()->PSSetShader(nullptr, nullptr, 0u);
|
||||
}
|
||||
|
||||
void dxShader::SetUniformMat4(const std::string& name, const glm::mat4& value)
|
||||
{
|
||||
LT_ENGINE_ERROR("dxShader::SetUniformMat4: NOT_IMPLEMENTED");
|
||||
}
|
||||
|
||||
}
|
|
@ -1,9 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Shader.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
@ -29,9 +28,7 @@ namespace Light {
|
|||
void Bind() override;
|
||||
void UnBind() override;
|
||||
|
||||
void SetUniformMat4(const std::string& name, const glm::mat4& value) override;
|
||||
|
||||
Microsoft::WRL::ComPtr<ID3DBlob> GetVertexBlob() { return m_VertexBlob; }
|
||||
inline Microsoft::WRL::ComPtr<ID3DBlob> GetVertexBlob() { return m_VertexBlob; }
|
||||
};
|
||||
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Base/Base.h"
|
||||
#include "Graphics/SharedContext.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
|
@ -8,7 +8,6 @@
|
|||
|
||||
namespace Light {
|
||||
|
||||
// #todo:
|
||||
class dxSharedContext : public SharedContext
|
||||
{
|
||||
private:
|
||||
|
|
|
@ -5,61 +5,64 @@
|
|||
namespace Light {
|
||||
|
||||
dxTexture::dxTexture(unsigned int width, unsigned int height, unsigned int components, unsigned char* pixels, Ref<dxSharedContext> sharedContext)
|
||||
: m_Context(sharedContext)
|
||||
: m_Context(sharedContext),
|
||||
m_Texture2D(nullptr),
|
||||
m_ShaderResourceView(nullptr),
|
||||
m_SamplerState(nullptr)
|
||||
{
|
||||
// texture desc
|
||||
D3D11_TEXTURE2D_DESC textureDesc = { };
|
||||
textureDesc.Width = width;
|
||||
textureDesc.Height = height;
|
||||
textureDesc.MipLevels = 0u;
|
||||
textureDesc.ArraySize = 1u;
|
||||
textureDesc.Format = components == 4u ? DXGI_FORMAT_R8G8B8A8_UNORM :
|
||||
components == 3u ? DXGI_FORMAT_R8G8B8A8_UNORM :
|
||||
components == 2u ? DXGI_FORMAT_R8G8B8A8_UNORM :
|
||||
components == 1u ? DXGI_FORMAT_R8G8B8A8_UNORM : DXGI_FORMAT_UNKNOWN;
|
||||
textureDesc.SampleDesc.Count = 1u;
|
||||
textureDesc.SampleDesc.Quality = 0u;
|
||||
textureDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
|
||||
textureDesc.CPUAccessFlags = NULL;
|
||||
textureDesc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS;
|
||||
// texture2d desc
|
||||
D3D11_TEXTURE2D_DESC t2dDesc = {};
|
||||
t2dDesc.Width = width;
|
||||
t2dDesc.Height = height;
|
||||
t2dDesc.MipLevels = 0u;
|
||||
t2dDesc.ArraySize = 1u;
|
||||
t2dDesc.Format = components == 4u ? DXGI_FORMAT_R8G8B8A8_UNORM :
|
||||
components == 3u ? DXGI_FORMAT_R8G8B8A8_UNORM : // #todo: figure out what to do with this bitch ._.
|
||||
components == 2u ? DXGI_FORMAT_R8G8_UNORM :
|
||||
components == 1u ? DXGI_FORMAT_R8_UNORM : DXGI_FORMAT_UNKNOWN;
|
||||
t2dDesc.SampleDesc.Count = 1u;
|
||||
t2dDesc.SampleDesc.Quality = 0u;
|
||||
t2dDesc.Usage = D3D11_USAGE_DEFAULT;
|
||||
t2dDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
|
||||
t2dDesc.CPUAccessFlags = NULL;
|
||||
t2dDesc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS;
|
||||
|
||||
// create texture
|
||||
HRESULT hr;
|
||||
DXC(m_Context->GetDevice()->CreateTexture2D(&textureDesc, nullptr, &m_Texture));
|
||||
m_Context->GetDeviceContext()->UpdateSubresource(m_Texture.Get(), 0u, nullptr, pixels, width * 4u, 0u);
|
||||
|
||||
m_Texture->GetDesc(&textureDesc);
|
||||
DXC(m_Context->GetDevice()->CreateTexture2D(&t2dDesc, nullptr, &m_Texture2D));
|
||||
m_Context->GetDeviceContext()->UpdateSubresource(m_Texture2D.Get(), 0u, nullptr, pixels, width * 4u, 0u);
|
||||
|
||||
m_Texture2D->GetDesc(&t2dDesc);
|
||||
|
||||
// shader resource view desc
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC shaderResourceViewDesc = { };
|
||||
shaderResourceViewDesc.Format = textureDesc.Format;
|
||||
shaderResourceViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
shaderResourceViewDesc.Texture2D.MostDetailedMip = 0u;
|
||||
shaderResourceViewDesc.Texture2D.MipLevels = -1;
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc = {};
|
||||
srvDesc.Format = t2dDesc.Format;
|
||||
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
||||
srvDesc.Texture2D.MostDetailedMip = 0u;
|
||||
srvDesc.Texture2D.MipLevels = -1;
|
||||
|
||||
// create shader resource view
|
||||
m_Context->GetDevice()->CreateShaderResourceView(m_Texture.Get(), &shaderResourceViewDesc, &m_ResourceView);
|
||||
m_Context->GetDeviceContext()->GenerateMips(m_ResourceView.Get());
|
||||
m_Context->GetDevice()->CreateShaderResourceView(m_Texture2D.Get(), &srvDesc, &m_ShaderResourceView);
|
||||
m_Context->GetDeviceContext()->GenerateMips(m_ShaderResourceView.Get());
|
||||
|
||||
// sampler desc
|
||||
D3D11_SAMPLER_DESC samplerDesc = { };
|
||||
samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
samplerDesc.MinLOD = 0.0f;
|
||||
samplerDesc.MipLODBias = 0.0f;
|
||||
samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
D3D11_SAMPLER_DESC sDesc = {};
|
||||
sDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
sDesc.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sDesc.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sDesc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
||||
sDesc.MinLOD = 0.0f;
|
||||
sDesc.MipLODBias = 0.0f;
|
||||
sDesc.MaxLOD = D3D11_FLOAT32_MAX;
|
||||
|
||||
// create sampler
|
||||
m_Context->GetDevice()->CreateSamplerState(&samplerDesc, &m_SamplerState);
|
||||
m_Context->GetDevice()->CreateSamplerState(&sDesc, &m_SamplerState);
|
||||
}
|
||||
|
||||
void dxTexture::Bind(unsigned int slot /* = 0u */)
|
||||
{
|
||||
m_Context->GetDeviceContext()->PSSetSamplers(slot, 1u, m_SamplerState.GetAddressOf());
|
||||
m_Context->GetDeviceContext()->PSSetShaderResources(slot, 1u, m_ResourceView.GetAddressOf());
|
||||
m_Context->GetDeviceContext()->PSSetShaderResources(slot, 1u, m_ShaderResourceView.GetAddressOf());
|
||||
}
|
||||
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Texture.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
||||
|
@ -15,8 +16,8 @@ namespace Light {
|
|||
private:
|
||||
Ref<dxSharedContext> m_Context;
|
||||
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_Texture;
|
||||
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_ResourceView;
|
||||
Microsoft::WRL::ComPtr<ID3D11Texture2D> m_Texture2D;
|
||||
Microsoft::WRL::ComPtr<ID3D11ShaderResourceView> m_ShaderResourceView;
|
||||
Microsoft::WRL::ComPtr<ID3D11SamplerState> m_SamplerState;
|
||||
|
||||
public:
|
||||
|
|
|
@ -2,14 +2,14 @@
|
|||
#include "dxUserInterface.h"
|
||||
#include "dxSharedContext.h"
|
||||
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_win32.h>
|
||||
#include <imgui_impl_dx11.h>
|
||||
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#include <glfw/glfw3.h>
|
||||
#include <glfw/glfw3native.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_win32.h>
|
||||
#include <imgui_impl_dx11.h>
|
||||
|
||||
namespace Light {
|
||||
|
||||
dxUserInterface::dxUserInterface(GLFWwindow* windowHandle, Ref<dxSharedContext> sharedContext)
|
||||
|
@ -61,7 +61,7 @@ namespace Light {
|
|||
ImGui_ImplWin32_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
//** #TEMP_IMGUI_DEMO_TEMP# **//
|
||||
/* #TEMP_IMGUI_DEMO_TEMP# */
|
||||
ImGui::ShowDemoWindow();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "UserInterface/UserInterface.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
||||
|
|
|
@ -7,7 +7,8 @@
|
|||
namespace Light {
|
||||
|
||||
dxVertexLayout::dxVertexLayout(Ref<Shader> shader, const std::vector<std::pair<std::string, VertexElementType>>& elements, Ref<dxSharedContext> sharedContext)
|
||||
: m_Context(sharedContext)
|
||||
: m_Context(sharedContext),
|
||||
m_InputLayout(nullptr)
|
||||
{
|
||||
// occupy space for input elements
|
||||
std::vector<D3D11_INPUT_ELEMENT_DESC> inputElementsDesc;
|
||||
|
@ -16,14 +17,13 @@ namespace Light {
|
|||
// extract elements desc
|
||||
for (const auto& element : elements)
|
||||
{
|
||||
inputElementsDesc.emplace_back(D3D11_INPUT_ELEMENT_DESC{
|
||||
element.first.c_str(),
|
||||
0u,
|
||||
GetDxgiFormat(element.second),
|
||||
0u,
|
||||
D3D11_APPEND_ALIGNED_ELEMENT,
|
||||
D3D11_INPUT_PER_VERTEX_DATA,
|
||||
0u });
|
||||
inputElementsDesc.emplace_back(D3D11_INPUT_ELEMENT_DESC{ element.first.c_str(),
|
||||
NULL,
|
||||
GetDxgiFormat(element.second),
|
||||
0u,
|
||||
D3D11_APPEND_ALIGNED_ELEMENT,
|
||||
D3D11_INPUT_PER_VERTEX_DATA,
|
||||
0u });
|
||||
}
|
||||
|
||||
Ref<dxShader> dxpShader = std::dynamic_pointer_cast<dxShader>(shader);
|
||||
|
|
|
@ -1,14 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/VertexLayout.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <wrl.h>
|
||||
|
||||
namespace Light {
|
||||
|
||||
class Shader;
|
||||
|
||||
class dxSharedContext;
|
||||
|
||||
class dxVertexLayout : public VertexLayout
|
||||
|
|
|
@ -6,39 +6,37 @@
|
|||
namespace Light {
|
||||
|
||||
glBlender::glBlender()
|
||||
: m_FactorMap{ // constants
|
||||
{ BlendFactor::ZERO , GL_ZERO },
|
||||
{ BlendFactor::ONE , GL_ONE },
|
||||
|
||||
// source ,
|
||||
{ BlendFactor::SRC_COLOR , GL_SRC_COLOR },
|
||||
{ BlendFactor::INVERSE_SRC_COLOR , GL_ONE_MINUS_SRC_COLOR },
|
||||
|
||||
{ BlendFactor::SRC_ALPHA , GL_SRC_ALPHA },
|
||||
{ BlendFactor::INVERSE_SRC_ALPHA , GL_ONE_MINUS_SRC_ALPHA },
|
||||
|
||||
// destination ,
|
||||
{ BlendFactor::DST_COLOR , GL_DST_COLOR },
|
||||
{ BlendFactor::INVERSE_DST_COLOR , GL_ONE_MINUS_DST_COLOR },
|
||||
|
||||
{ BlendFactor::DST_ALPHA , GL_DST_ALPHA },
|
||||
{ BlendFactor::INVERSE_DST_ALPHA , GL_ONE_MINUS_DST_ALPHA },
|
||||
|
||||
// source1 ,
|
||||
{ BlendFactor::SRC1_COLOR , GL_SRC1_COLOR },
|
||||
{ BlendFactor::INVERSE_SRC1_COLOR, GL_ONE_MINUS_SRC1_COLOR },
|
||||
|
||||
{ BlendFactor::SRC1_ALPHA , GL_SRC1_ALPHA },
|
||||
{ BlendFactor::INVERSE_SRC1_ALPHA, GL_ONE_MINUS_SRC_ALPHA } }
|
||||
{
|
||||
m_FactorMap = {
|
||||
// constants
|
||||
{ BlendFactor::ZERO, GL_ZERO },
|
||||
{ BlendFactor::ONE, GL_ZERO },
|
||||
|
||||
// source
|
||||
{ BlendFactor::SRC_COLOR, GL_SRC_COLOR },
|
||||
{ BlendFactor::INVERSE_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR },
|
||||
|
||||
{ BlendFactor::SRC_ALPHA, GL_SRC_ALPHA },
|
||||
{ BlendFactor::INVERSE_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
|
||||
|
||||
// destination
|
||||
{ BlendFactor::DST_COLOR, GL_DST_COLOR },
|
||||
{ BlendFactor::INVERSE_DST_COLOR, GL_ONE_MINUS_DST_COLOR },
|
||||
|
||||
{ BlendFactor::DST_ALPHA, GL_DST_ALPHA },
|
||||
{ BlendFactor::INVERSE_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA },
|
||||
|
||||
// source1
|
||||
{ BlendFactor::SRC1_COLOR, GL_SRC1_COLOR },
|
||||
{ BlendFactor::INVERSE_SRC1_COLOR, GL_ONE_MINUS_SRC1_COLOR },
|
||||
|
||||
{ BlendFactor::SRC1_ALPHA, GL_SRC1_ALPHA },
|
||||
{ BlendFactor::INVERSE_SRC1_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
|
||||
};
|
||||
}
|
||||
|
||||
void glBlender::Enable(BlendFactor srcFactor, BlendFactor dstFactor)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(m_FactorMap[srcFactor], m_FactorMap[dstFactor]);
|
||||
glBlendFunc(m_FactorMap.at(srcFactor), m_FactorMap.at(dstFactor));
|
||||
}
|
||||
|
||||
void glBlender::Disable()
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma pnce
|
||||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Blender.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
class glBlender : public Blender
|
||||
|
|
|
@ -5,9 +5,10 @@
|
|||
|
||||
namespace Light {
|
||||
|
||||
//** CONSTANT_BUFFER **//
|
||||
//==================== CONSTANT_BUFFER ====================//
|
||||
glConstantBuffer::glConstantBuffer(ConstantBufferIndex index, unsigned int size)
|
||||
: m_Index((int)index)
|
||||
: m_BufferID(NULL),
|
||||
m_Index(static_cast<int>(index))
|
||||
{
|
||||
glCreateBuffers(1, &m_BufferID);
|
||||
glNamedBufferData(m_BufferID, size, nullptr, GL_DYNAMIC_DRAW);
|
||||
|
@ -35,9 +36,11 @@ namespace Light {
|
|||
{
|
||||
glUnmapNamedBuffer(m_BufferID);
|
||||
}
|
||||
//==================== CONSTANT_BUFFER ====================//
|
||||
|
||||
//** VERTEX_BUFFER **//
|
||||
//==================== VERTEX_BUFFER ====================//
|
||||
glVertexBuffer::glVertexBuffer(float* vertices, unsigned int count)
|
||||
: m_BufferID(NULL)
|
||||
{
|
||||
glCreateBuffers(1, &m_BufferID);
|
||||
glNamedBufferData(m_BufferID, count * sizeof(float), vertices, GL_DYNAMIC_DRAW);
|
||||
|
@ -48,16 +51,6 @@ namespace Light {
|
|||
glDeleteBuffers(1, &m_BufferID);
|
||||
}
|
||||
|
||||
void* glVertexBuffer::Map()
|
||||
{
|
||||
return glMapNamedBuffer(m_BufferID, GL_WRITE_ONLY);
|
||||
}
|
||||
|
||||
void glVertexBuffer::UnMap()
|
||||
{
|
||||
glUnmapNamedBuffer(m_BufferID);
|
||||
}
|
||||
|
||||
void glVertexBuffer::Bind()
|
||||
{
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_BufferID);
|
||||
|
@ -68,8 +61,20 @@ namespace Light {
|
|||
glBindBuffer(GL_ARRAY_BUFFER, NULL);
|
||||
}
|
||||
|
||||
//** INDEX_BUFFER **//
|
||||
void* glVertexBuffer::Map()
|
||||
{
|
||||
return glMapNamedBuffer(m_BufferID, GL_WRITE_ONLY);
|
||||
}
|
||||
|
||||
void glVertexBuffer::UnMap()
|
||||
{
|
||||
glUnmapNamedBuffer(m_BufferID);
|
||||
}
|
||||
//==================== VERTEX_BUFFER ====================//
|
||||
|
||||
//==================== INDEX_BUFFER ====================//
|
||||
glIndexBuffer::glIndexBuffer(unsigned int* indices, unsigned int count)
|
||||
: m_BufferID(NULL)
|
||||
{
|
||||
// generate indices if not provided
|
||||
bool hasIndices = !!indices;
|
||||
|
@ -85,18 +90,18 @@ namespace Light {
|
|||
|
||||
// create indices
|
||||
indices = new unsigned int[count];
|
||||
unsigned int offset = 0;
|
||||
for (unsigned int i = 0; i < count; i += 6)
|
||||
unsigned int offset = 0u;
|
||||
for (unsigned int i = 0u; i < count; i += 6u)
|
||||
{
|
||||
indices[i + 0] = offset + 0;
|
||||
indices[i + 1] = offset + 1;
|
||||
indices[i + 2] = offset + 2;
|
||||
indices[i + 0] = offset + 0u;
|
||||
indices[i + 1] = offset + 1u;
|
||||
indices[i + 2] = offset + 2u;
|
||||
|
||||
indices[i + 3] = offset + 2;
|
||||
indices[i + 4] = offset + 3;
|
||||
indices[i + 5] = offset + 0;
|
||||
indices[i + 3] = offset + 2u;
|
||||
indices[i + 4] = offset + 3u;
|
||||
indices[i + 5] = offset + 0u;
|
||||
|
||||
offset += 4;
|
||||
offset += 4u;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -123,5 +128,6 @@ namespace Light {
|
|||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, NULL);
|
||||
}
|
||||
//==================== INDEX_BUFFER ====================//
|
||||
|
||||
}
|
|
@ -1,14 +1,17 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Buffers.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
//========== CONSTANT_BUFFER ==========//
|
||||
class glConstantBuffer : public ConstantBuffer
|
||||
{
|
||||
private:
|
||||
unsigned int m_BufferID, m_Index;
|
||||
unsigned int m_BufferID;
|
||||
unsigned int m_Index;
|
||||
|
||||
public:
|
||||
glConstantBuffer(ConstantBufferIndex index, unsigned int size);
|
||||
|
@ -20,7 +23,7 @@ namespace Light {
|
|||
void UnMap() override;
|
||||
};
|
||||
|
||||
//** VERTEX_BUFFER **//
|
||||
//========== VERTEX_BUFFER ==========//
|
||||
class glVertexBuffer : public VertexBuffer
|
||||
{
|
||||
private:
|
||||
|
@ -30,14 +33,14 @@ namespace Light {
|
|||
glVertexBuffer(float* vertices, unsigned int count);
|
||||
~glVertexBuffer();
|
||||
|
||||
void* Map() override;
|
||||
void UnMap() override;
|
||||
|
||||
void Bind() override;
|
||||
void UnBind() override;
|
||||
|
||||
void* Map() override;
|
||||
void UnMap() override;
|
||||
};
|
||||
|
||||
//** INDEX_BUFFER **//
|
||||
//========== INDEX_BUFFER ==========//
|
||||
class glIndexBuffer : public IndexBuffer
|
||||
{
|
||||
private:
|
||||
|
|
|
@ -1,14 +1,17 @@
|
|||
#include "ltpch.h"
|
||||
#include "glFramebuffer.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
namespace Light {
|
||||
|
||||
glFramebuffer::glFramebuffer(const FramebufferSpecification& specification)
|
||||
: m_Specification(specification), m_BufferID(0u), m_ColorAttachment(0u), m_DepthStencilAttachment(0u)
|
||||
: m_Specification(specification),
|
||||
m_BufferID(NULL),
|
||||
m_ColorAttachmentID(NULL),
|
||||
m_DepthStencilAttachmentID(NULL)
|
||||
{
|
||||
Resize({ specification.width, specification.height });
|
||||
}
|
||||
|
@ -16,12 +19,13 @@ namespace Light {
|
|||
glFramebuffer::~glFramebuffer()
|
||||
{
|
||||
glDeleteFramebuffers(1, &m_BufferID);
|
||||
glDeleteTextures(1, &m_ColorAttachment);
|
||||
// glDeleteTextures(1, &m_DepthStencilAttachment);
|
||||
glDeleteTextures(1, &m_ColorAttachmentID);
|
||||
// glDeleteTextures(1, &m_DepthStencilAttachmentID);
|
||||
}
|
||||
|
||||
void glFramebuffer::BindAsTarget()
|
||||
{
|
||||
// #todo: use viewport instead of default x=0, y=0
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_BufferID);
|
||||
glViewport(0, 0, m_Specification.width, m_Specification.height);
|
||||
|
||||
|
@ -34,33 +38,36 @@ namespace Light {
|
|||
LT_ENGINE_ERROR("glFramebuffer::BindAsResource: NO_IMPLEMENT!");
|
||||
}
|
||||
|
||||
void glFramebuffer::Resize(const glm::vec2& size)
|
||||
void glFramebuffer::Resize(const glm::uvec2& size)
|
||||
{
|
||||
if (m_BufferID)
|
||||
{
|
||||
glDeleteFramebuffers(1, &m_BufferID);
|
||||
glDeleteTextures(1, &m_ColorAttachment);
|
||||
// glDeleteTextures(1, &m_DepthStencilAttachment);
|
||||
glDeleteTextures(1, &m_ColorAttachmentID);
|
||||
// glDeleteTextures(1, &m_DepthStencilAttachmentID);
|
||||
}
|
||||
|
||||
m_Specification.width = std::clamp(size.x, 1u, (unsigned int)GL_MAX_TEXTURE_SIZE);
|
||||
m_Specification.height = std::clamp(size.y, 1u, (unsigned int)GL_MAX_TEXTURE_SIZE);
|
||||
|
||||
glCreateFramebuffers(1, &m_BufferID);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, m_BufferID);
|
||||
|
||||
// create color attachment
|
||||
glCreateTextures(GL_TEXTURE_2D, 1, &m_ColorAttachment);
|
||||
glBindTexture(GL_TEXTURE_2D, m_ColorAttachment);
|
||||
glCreateTextures(GL_TEXTURE_2D, 1, &m_ColorAttachmentID);
|
||||
glBindTexture(GL_TEXTURE_2D, m_ColorAttachmentID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_Specification.width, m_Specification.height, NULL, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
|
||||
glTextureParameteri(m_ColorAttachment, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTextureParameteri(m_ColorAttachment, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_ColorAttachment, 0);
|
||||
glTextureParameteri(m_ColorAttachmentID, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTextureParameteri(m_ColorAttachmentID, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_ColorAttachmentID, 0);
|
||||
|
||||
// glTextureStorage2D(m_ColorAttachment, 0, GL_RGBA8, m_Specification.width, m_Specification.height);
|
||||
// glTextureStorage2D(m_ColorAttachmentID, 0, GL_RGBA8, m_Specification.width, m_Specification.height);
|
||||
|
||||
// glCreateTextures(GL_TEXTURE_2D, 1, &m_DepthStencilAttachment);
|
||||
// glBindTexture(GL_TEXTURE_2D, m_DepthStencilAttachment);
|
||||
// glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_Specification.width, m_Specification.height, NULL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
|
||||
// // glTextureStorage2D(m_DepthStencilAttachment, 0, GL_DEPTH24_STENCIL8, m_Specification.width, m_Specification.height);
|
||||
// glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_DepthStencilAttachment, 0);
|
||||
// glCreateTextures(GL_TEXTURE_2D, 1, &m_DepthStencilAttachmentID);
|
||||
// glBindTexture(GL_TEXTURE_2D, m_DepthStencilAttachmentID);
|
||||
// glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_Specification.width, m_Specification.height, NULL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);
|
||||
// // glTextureStorage2D(m_DepthStencilAttachmentID, 0, GL_DEPTH24_STENCIL8, m_Specification.width, m_Specification.height);
|
||||
// glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_DepthStencilAttachmentID, 0);
|
||||
|
||||
LT_ENGINE_ASSERT((glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE), "glFramebuffer::Validate: framebuffer is incomplete");
|
||||
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Framebuffer.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
class glFramebuffer : public Framebuffer
|
||||
|
@ -10,18 +11,19 @@ namespace Light {
|
|||
private:
|
||||
FramebufferSpecification m_Specification;
|
||||
|
||||
unsigned int m_BufferID, m_ColorAttachment, m_DepthStencilAttachment;
|
||||
unsigned int m_BufferID;
|
||||
unsigned int m_ColorAttachmentID, m_DepthStencilAttachmentID;
|
||||
|
||||
public:
|
||||
glFramebuffer(const FramebufferSpecification& specification);
|
||||
~glFramebuffer();
|
||||
|
||||
inline void* GetColorAttachment() override { return (void*)m_ColorAttachment; }
|
||||
|
||||
void BindAsTarget() override;
|
||||
void BindAsResource() override;
|
||||
|
||||
void Resize(const glm::vec2& size) override;
|
||||
void Resize(const glm::uvec2& size) override;
|
||||
|
||||
inline void* GetColorAttachment() override { return (void*)m_ColorAttachmentID; }
|
||||
};
|
||||
|
||||
}
|
|
@ -3,11 +3,14 @@
|
|||
|
||||
#include "Events/WindowEvents.h"
|
||||
|
||||
// forward declaration
|
||||
#include "Graphics/Renderer.h"
|
||||
#include "Graphics/RenderCommand.h"
|
||||
#include "UserInterface/UserInterface.h"
|
||||
#include "Utility/ResourceManager.h"
|
||||
#include "Graphics/Blender.h" // required for forward declaration
|
||||
#include "Graphics/Buffers.h" // required for forward declaration
|
||||
#include "Graphics/Renderer.h" // required for forward declaration
|
||||
#include "Graphics/RenderCommand.h" // required for forward declaration
|
||||
|
||||
#include "UserInterface/UserInterface.h" // required for forward declaration
|
||||
|
||||
#include "Utility/ResourceManager.h" // required for forward declaration
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
@ -50,11 +53,12 @@ namespace Light {
|
|||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, GL_FALSE);
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, GL_TRUE);
|
||||
#else // LT_DIST
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, GL_TRUE);
|
||||
#else // LIGHT_DIST
|
||||
return;
|
||||
#endif
|
||||
|
||||
// setup message callback
|
||||
/* setup message callback */
|
||||
glDebugMessageCallback([](unsigned int source, unsigned int type,
|
||||
unsigned int id, unsigned int severity,
|
||||
int length, const char* message,
|
||||
|
|
|
@ -1,14 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/GraphicsContext.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace Light {
|
||||
|
||||
class WindowResizedEvent;
|
||||
|
||||
class glGraphicsContext : public GraphicsContext
|
||||
{
|
||||
private:
|
||||
|
@ -17,7 +16,7 @@ namespace Light {
|
|||
public:
|
||||
glGraphicsContext(GLFWwindow* windowHandle);
|
||||
|
||||
virtual void LogDebugData() override;
|
||||
void LogDebugData() override;
|
||||
|
||||
private:
|
||||
void SetDebugMessageCallback();
|
||||
|
|
|
@ -8,7 +8,8 @@ namespace Light {
|
|||
|
||||
glRenderCommand::glRenderCommand(GLFWwindow* windowHandle)
|
||||
: m_WindowHandle(windowHandle)
|
||||
{ }
|
||||
{
|
||||
}
|
||||
|
||||
void glRenderCommand::SwapBuffers()
|
||||
{
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/RenderCommand.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace Light {
|
||||
|
||||
class glRenderCommand : public RenderCommand
|
||||
|
@ -19,9 +22,9 @@ namespace Light {
|
|||
void Draw(unsigned int count) override;
|
||||
void DrawIndexed(unsigned int count) override;
|
||||
|
||||
virtual void DefaultTargetFramebuffer() override;
|
||||
void DefaultTargetFramebuffer() override;
|
||||
|
||||
virtual void SetViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override;
|
||||
void SetViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override;
|
||||
};
|
||||
|
||||
}
|
|
@ -10,6 +10,7 @@
|
|||
namespace Light {
|
||||
|
||||
glShader::glShader(const std::string& vertexSource, const std::string& fragmentSource)
|
||||
: m_ShaderID(NULL)
|
||||
{
|
||||
m_ShaderID = glCreateProgram();
|
||||
|
||||
|
@ -29,7 +30,7 @@ namespace Light {
|
|||
glCompileShader(vertexShader);
|
||||
glCompileShader(fragmentShader);
|
||||
|
||||
//** #TEMP_HANDLE_SHADER_COMPILE_FAILURE# **//
|
||||
/* #TEMP_HANDLE_SHADER_COMPILE_FAILURE# */
|
||||
int isCompiled = 0;
|
||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &isCompiled);
|
||||
if (isCompiled == GL_FALSE)
|
||||
|
@ -64,7 +65,7 @@ namespace Light {
|
|||
|
||||
return;
|
||||
}
|
||||
//** #TEMP_HANDLE_SHADER_COMPILE_FAILURE# **//
|
||||
/* #TEMP_HANDLE_SHADER_COMPILE_FAILURE# */
|
||||
|
||||
// attach shaders
|
||||
glAttachShader(m_ShaderID, vertexShader);
|
||||
|
@ -93,14 +94,4 @@ namespace Light {
|
|||
glUseProgram(NULL);
|
||||
}
|
||||
|
||||
void glShader::SetUniformMat4(const std::string& name, const glm::mat4& value)
|
||||
{
|
||||
int location = glGetUniformLocation(m_ShaderID, name.c_str());
|
||||
|
||||
if (location == -1)
|
||||
LT_ENGINE_ERROR("glShader::SetUniformMat4: failed to find uniform: {}", name);
|
||||
|
||||
glUniformMatrix4fv(location, 1, GL_FALSE, &(value[0][0]));
|
||||
}
|
||||
|
||||
}
|
|
@ -1,9 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Shader.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
@ -18,8 +17,6 @@ namespace Light {
|
|||
|
||||
void Bind() override;
|
||||
void UnBind() override;
|
||||
|
||||
void SetUniformMat4(const std::string& name, const glm::mat4& value) override;
|
||||
};
|
||||
|
||||
}
|
|
@ -1,9 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/SharedContext.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
struct glSharedContext { };
|
||||
class glSharedContext : public SharedContext
|
||||
{
|
||||
};
|
||||
|
||||
}
|
|
@ -6,6 +6,7 @@
|
|||
namespace Light {
|
||||
|
||||
glTexture::glTexture(unsigned int width, unsigned int height, unsigned int components, unsigned char* pixels)
|
||||
: m_TextureID(NULL)
|
||||
{
|
||||
// create texture
|
||||
glCreateTextures(GL_TEXTURE_2D, 1, &m_TextureID);
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/Texture.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
class glTexture : public Texture
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
#include "ltpch.h"
|
||||
|
||||
#include "ltpch.h"
|
||||
#include "glUserInterface.h"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
namespace Light {
|
||||
|
||||
glUserInterface::glUserInterface(GLFWwindow* windowHandle)
|
||||
|
@ -58,7 +59,7 @@ namespace Light {
|
|||
ImGui_ImplGlfw_NewFrame();
|
||||
ImGui::NewFrame();
|
||||
|
||||
//** #TEMP_IMGUI_DEMO_TEMP# **//
|
||||
/* #TEMP_IMGUI_DEMO_TEMP# */
|
||||
ImGui::ShowDemoWindow();
|
||||
}
|
||||
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "UserInterface/UserInterface.h"
|
||||
|
||||
class GLFWwindow;
|
||||
#include "Base/Base.h"
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace Light {
|
||||
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
namespace Light {
|
||||
|
||||
glVertexLayout::glVertexLayout(Ref<VertexBuffer> buffer, const std::vector<std::pair<std::string, VertexElementType>>& elements)
|
||||
: m_ArrayID(NULL)
|
||||
{
|
||||
// check
|
||||
LT_ENGINE_ASSERT(std::dynamic_pointer_cast<glVertexBuffer>(buffer), "glVertexLayout::glVertexLayout: failed to cast 'VertexBuffer' to 'glVertexBuffer'");
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Graphics/VertexLayout.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
class VertexBuffer;
|
||||
|
||||
struct glVertexElementDesc
|
||||
{
|
||||
unsigned int type;
|
||||
|
|
|
@ -18,7 +18,8 @@ namespace Light {
|
|||
}
|
||||
|
||||
lWindow::lWindow(std::function<void(Event&)> callback)
|
||||
: m_EventCallback(callback)
|
||||
: m_Handle(nullptr),
|
||||
m_EventCallback(callback)
|
||||
{
|
||||
// init glfw
|
||||
LT_ENGINE_ASSERT(glfwInit(), "lWindow::lWindow: failed to initialize 'glfw'");
|
||||
|
@ -32,11 +33,11 @@ namespace Light {
|
|||
m_Handle = glfwCreateWindow(1u, 1u, "", nullptr, nullptr);
|
||||
LT_ENGINE_ASSERT(m_Handle, "lWindow::lWindow: failed to create 'GLFWwindow'");
|
||||
|
||||
// manage events
|
||||
// bind event stuff
|
||||
glfwSetWindowUserPointer(m_Handle, &m_EventCallback);
|
||||
BindGlfwEvents();
|
||||
|
||||
// create graphics contextG
|
||||
// create graphics context
|
||||
m_GraphicsContext = GraphicsContext::Create(GraphicsAPI::OpenGL, m_Handle);
|
||||
LT_ENGINE_ASSERT(m_GraphicsContext, "lWindow::lWindow: failed to create 'GraphicsContext'");
|
||||
}
|
||||
|
@ -55,12 +56,12 @@ namespace Light {
|
|||
{
|
||||
switch (event.GetEventType())
|
||||
{
|
||||
// closed
|
||||
/* closed */
|
||||
case EventType::WindowClosed:
|
||||
b_Closed = true;
|
||||
break;
|
||||
|
||||
// resized
|
||||
/* resized */
|
||||
case EventType::WindowResized:
|
||||
OnWindowResize((const WindowResizedEvent&)event);
|
||||
break;
|
||||
|
@ -72,10 +73,10 @@ namespace Light {
|
|||
m_Properties.size = event.GetSize();
|
||||
}
|
||||
|
||||
void lWindow::SetProperties(const WindowProperties& properties, bool affectsVisiblity /* = false */)
|
||||
void lWindow::SetProperties(const WindowProperties& properties, bool overrideVisibility /* = false */)
|
||||
{
|
||||
// save the visibility status and re-assign if 'affectVisibility' is false
|
||||
bool visible = affectsVisiblity ? properties.visible : m_Properties.visible;
|
||||
// save the visibility status and re-assign if 'overrideVisibility' is false
|
||||
bool visible = overrideVisibility ? properties.visible : m_Properties.visible;
|
||||
m_Properties = properties;
|
||||
m_Properties.visible = visible;
|
||||
|
||||
|
@ -121,8 +122,8 @@ namespace Light {
|
|||
|
||||
void lWindow::BindGlfwEvents()
|
||||
{
|
||||
//** MOUSE_EVENTS **//
|
||||
// cursor position
|
||||
//============================== MOUSE_EVENTS ==============================//
|
||||
/* cursor position */
|
||||
glfwSetCursorPosCallback(m_Handle, [](GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -131,7 +132,7 @@ namespace Light {
|
|||
callback(event);
|
||||
});
|
||||
|
||||
// button
|
||||
/* mouse button */
|
||||
glfwSetMouseButtonCallback(m_Handle, [](GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -148,7 +149,7 @@ namespace Light {
|
|||
}
|
||||
});
|
||||
|
||||
// scroll
|
||||
/* scroll */
|
||||
glfwSetScrollCallback(m_Handle, [](GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -156,9 +157,10 @@ namespace Light {
|
|||
WheelScrolledEvent event(yoffset);
|
||||
callback(event);
|
||||
});
|
||||
|
||||
//** KEYBOARD_EVENTS **//
|
||||
// key
|
||||
//============================== MOUSE_EVENTS ==============================//
|
||||
|
||||
//============================== KEYBOARD_EVENTS ==============================//
|
||||
/* key */
|
||||
glfwSetKeyCallback(m_Handle, [](GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -174,9 +176,10 @@ namespace Light {
|
|||
callback(event);
|
||||
}
|
||||
});
|
||||
|
||||
//** WINDOW_EVENTS **//
|
||||
// position
|
||||
//============================== KEYBOARD_EVENTS ==============================//
|
||||
|
||||
//============================== WINDOW_EVENTS ==============================//
|
||||
/* window position */
|
||||
glfwSetWindowPosCallback(m_Handle, [](GLFWwindow* window, int xpos, int ypos)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -185,8 +188,8 @@ namespace Light {
|
|||
callback(event);
|
||||
});
|
||||
|
||||
// size
|
||||
glfwSetWindowSizeCallback(m_Handle, [](GLFWwindow* window, int width, int height)
|
||||
/* window size */
|
||||
glfwSetWindowSizeCallback(m_Handle, [](GLFWwindow* window, int width, int height)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
WindowResizedEvent event(width, height);
|
||||
|
@ -194,7 +197,7 @@ namespace Light {
|
|||
callback(event);
|
||||
});
|
||||
|
||||
// close
|
||||
/* window close */
|
||||
glfwSetWindowCloseCallback(m_Handle, [](GLFWwindow* window)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -203,7 +206,7 @@ namespace Light {
|
|||
callback(event);
|
||||
});
|
||||
|
||||
// focus
|
||||
/* window focus */
|
||||
glfwSetWindowFocusCallback(m_Handle, [](GLFWwindow* window, int focus)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -219,6 +222,7 @@ namespace Light {
|
|||
callback(event);
|
||||
}
|
||||
});
|
||||
//============================== WINDOW_EVENTS ==============================//
|
||||
}
|
||||
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Core/Window.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace Light {
|
||||
|
@ -13,19 +14,20 @@ namespace Light {
|
|||
class lWindow : public Window
|
||||
{
|
||||
private:
|
||||
GLFWwindow* m_Handle = nullptr;
|
||||
GLFWwindow* m_Handle;
|
||||
|
||||
std::function<void(Event&)> m_EventCallback;
|
||||
|
||||
public:
|
||||
lWindow(std::function<void(Event&)> callback);
|
||||
|
||||
~lWindow();
|
||||
|
||||
/* events */
|
||||
void PollEvents() override;
|
||||
void OnEvent(const Event& event) override;
|
||||
|
||||
void SetProperties(const WindowProperties& properties, bool affectsVisiblity = false) override;
|
||||
//======================================== SETTERS ========================================//
|
||||
void SetProperties(const WindowProperties& properties, bool overrideVisibility = false) override;
|
||||
|
||||
void SetTitle(const std::string& title) override;
|
||||
|
||||
|
@ -33,11 +35,12 @@ namespace Light {
|
|||
|
||||
void SetVSync(bool vsync, bool toggle = false) override;
|
||||
void SetVisibility(bool visible, bool toggle = false);
|
||||
|
||||
private:
|
||||
void BindGlfwEvents();
|
||||
//======================================== SETTERS ========================================//
|
||||
|
||||
private:
|
||||
void OnWindowResize(const WindowResizedEvent& event);
|
||||
|
||||
void BindGlfwEvents();
|
||||
};
|
||||
|
||||
}
|
|
@ -18,7 +18,8 @@ namespace Light {
|
|||
}
|
||||
|
||||
wWindow::wWindow(std::function<void(Event&)> callback)
|
||||
: m_EventCallback(callback)
|
||||
: m_Handle(nullptr),
|
||||
m_EventCallback(callback)
|
||||
{
|
||||
// init glfw
|
||||
LT_ENGINE_ASSERT(glfwInit(), "wWindow::wWindow: failed to initialize 'glfw'");
|
||||
|
@ -46,10 +47,36 @@ namespace Light {
|
|||
glfwDestroyWindow(m_Handle);
|
||||
}
|
||||
|
||||
void wWindow::SetProperties(const WindowProperties& properties, bool affectVisibility /* = false */)
|
||||
void wWindow::PollEvents()
|
||||
{
|
||||
// save the visibility status and re-assign if 'affectVisibility' is false
|
||||
bool visible = affectVisibility ? properties.visible : m_Properties.visible;
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
void wWindow::OnEvent(const Event& event)
|
||||
{
|
||||
switch (event.GetEventType())
|
||||
{
|
||||
/* closed */
|
||||
case EventType::WindowClosed:
|
||||
b_Closed = true;
|
||||
break;
|
||||
|
||||
/* resized */
|
||||
case EventType::WindowResized:
|
||||
OnWindowResize((const WindowResizedEvent&)event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void wWindow::OnWindowResize(const WindowResizedEvent& event)
|
||||
{
|
||||
m_Properties.size = event.GetSize();
|
||||
}
|
||||
|
||||
void wWindow::SetProperties(const WindowProperties& properties, bool overrideVisiblity /* = false */)
|
||||
{
|
||||
// save the visibility status and re-assign if 'overrideVisibility' is false
|
||||
bool visible = overrideVisiblity ? properties.visible : m_Properties.visible;
|
||||
m_Properties = properties;
|
||||
m_Properties.visible = visible;
|
||||
|
||||
|
@ -60,6 +87,29 @@ namespace Light {
|
|||
SetVisibility(visible);
|
||||
}
|
||||
|
||||
void wWindow::SetTitle(const std::string& title)
|
||||
{
|
||||
m_Properties.title = title;
|
||||
|
||||
glfwSetWindowTitle(m_Handle, m_Properties.title.c_str());
|
||||
}
|
||||
|
||||
void wWindow::SetSize(const glm::uvec2& size, bool additive /* = false */)
|
||||
{
|
||||
m_Properties.size.x = size.x == 0u ? m_Properties.size.x : additive ? m_Properties.size.x + size.x : size.x;
|
||||
m_Properties.size.y = size.y == 0u ? m_Properties.size.y : additive ? m_Properties.size.y + size.y : size.y;
|
||||
|
||||
|
||||
glfwSetWindowSize(m_Handle, size.x, size.y);
|
||||
}
|
||||
|
||||
void wWindow::SetVSync(bool vsync, bool toggle /* = false */)
|
||||
{
|
||||
m_Properties.vsync = toggle ? !m_Properties.vsync : vsync;
|
||||
|
||||
glfwSwapInterval(m_Properties.vsync);
|
||||
}
|
||||
|
||||
void wWindow::SetVisibility(bool visible, bool toggle)
|
||||
{
|
||||
m_Properties.visible = toggle ? !m_Properties.visible : visible;
|
||||
|
@ -70,63 +120,17 @@ namespace Light {
|
|||
glfwHideWindow(m_Handle);
|
||||
}
|
||||
|
||||
void wWindow::PollEvents()
|
||||
{
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
void wWindow::OnEvent(const Event& event)
|
||||
{
|
||||
switch (event.GetEventType())
|
||||
{
|
||||
// closed
|
||||
case EventType::WindowClosed:
|
||||
b_Closed = true;
|
||||
break;
|
||||
|
||||
// resized
|
||||
case EventType::WindowResized:
|
||||
OnWindowResize((const WindowResizedEvent&)event);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void wWindow::OnWindowResize(const WindowResizedEvent& event)
|
||||
{
|
||||
m_Properties.size = event.GetSize();
|
||||
}
|
||||
|
||||
void wWindow::SetTitle(const std::string& title)
|
||||
{
|
||||
m_Properties.title = title;
|
||||
|
||||
glfwSetWindowTitle(m_Handle, m_Properties.title.c_str());
|
||||
}
|
||||
|
||||
void wWindow::SetVSync(bool vsync, bool toggle /* = false */)
|
||||
{
|
||||
m_Properties.vsync = toggle ? !m_Properties.vsync : vsync;
|
||||
|
||||
glfwSwapInterval(m_Properties.vsync);
|
||||
}
|
||||
|
||||
void wWindow::SetSize(const glm::uvec2& size, bool additive /* = false */)
|
||||
{
|
||||
glfwSetWindowSize(m_Handle, size.x == 0u ? m_Properties.size.x : additive ? m_Properties.size.x + size.x : size.x,
|
||||
size.y == 0u ? m_Properties.size.y : additive ? m_Properties.size.y + size.y : size.y);
|
||||
}
|
||||
|
||||
void wWindow::BindGlfwEvents()
|
||||
{
|
||||
//** MOUSE_EVENTS **//
|
||||
// cursor position
|
||||
//============================== MOUSE_EVENTS ==============================//
|
||||
/* cursor position */
|
||||
glfwSetCursorPosCallback(m_Handle, [](GLFWwindow* window, double xpos, double ypos)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
callback(MouseMovedEvent(xpos, ypos));
|
||||
});
|
||||
|
||||
// button
|
||||
/* mouse button */
|
||||
glfwSetMouseButtonCallback(m_Handle, [](GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -137,15 +141,16 @@ namespace Light {
|
|||
callback(ButtonReleasedEvent (button));
|
||||
});
|
||||
|
||||
// scroll
|
||||
/* scroll */
|
||||
glfwSetScrollCallback(m_Handle, [](GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
callback(WheelScrolledEvent (yoffset));
|
||||
});
|
||||
//============================== MOUSE_EVENTS ==============================//
|
||||
|
||||
//** KEYBOARD_EVENTS **//
|
||||
// key
|
||||
//============================== KEYBOARD_EVENTS ==============================//
|
||||
/* key */
|
||||
glfwSetKeyCallback(m_Handle, [](GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -155,30 +160,31 @@ namespace Light {
|
|||
else if(action == GLFW_RELEASE)
|
||||
callback(KeyReleasedEvent(key));
|
||||
});
|
||||
//============================== KEYBOARD_EVENTS ==============================//
|
||||
|
||||
// Window Events //
|
||||
// position
|
||||
//============================== WINDOW_EVENTS ==============================//
|
||||
/* window position */
|
||||
glfwSetWindowPosCallback(m_Handle, [](GLFWwindow* window, int xpos, int ypos)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
callback(WindowMovedEvent(xpos, ypos));
|
||||
});
|
||||
|
||||
// size
|
||||
/* window size */
|
||||
glfwSetWindowSizeCallback(m_Handle, [](GLFWwindow* window, int width, int height)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
callback(WindowResizedEvent(width, height));
|
||||
});
|
||||
|
||||
// close
|
||||
/* window close */
|
||||
glfwSetWindowCloseCallback(m_Handle, [](GLFWwindow* window)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
callback(WindowClosedEvent());
|
||||
});
|
||||
|
||||
// focus
|
||||
/* window focus */
|
||||
glfwSetWindowFocusCallback(m_Handle, [](GLFWwindow* window, int focus)
|
||||
{
|
||||
std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
|
||||
|
@ -188,5 +194,6 @@ namespace Light {
|
|||
else
|
||||
callback(WindowLostFocusEvent());
|
||||
});
|
||||
//============================== WINDOW_EVENTS ==============================//
|
||||
}
|
||||
}
|
|
@ -1,8 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "Base.h"
|
||||
#include "Core/Window.h"
|
||||
|
||||
#include "Base/Base.h"
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace Light {
|
||||
|
@ -13,20 +14,20 @@ namespace Light {
|
|||
class wWindow : public Window
|
||||
{
|
||||
private:
|
||||
GLFWwindow* m_Handle = nullptr;
|
||||
GLFWwindow* m_Handle;
|
||||
|
||||
std::function<void(Event&)> m_EventCallback;
|
||||
|
||||
public:
|
||||
wWindow(std::function<void(Event&)> callback);
|
||||
|
||||
~wWindow();
|
||||
|
||||
/* events */
|
||||
void PollEvents() override;
|
||||
void OnEvent(const Event& event) override;
|
||||
|
||||
//** SETTERS **//
|
||||
void SetProperties(const WindowProperties& properties, bool affectVisibility = false) override;
|
||||
//======================================== SETTERS ========================================//
|
||||
void SetProperties(const WindowProperties& properties, bool overrideVisibility = false) override;
|
||||
|
||||
void SetTitle(const std::string& title) override;
|
||||
|
||||
|
@ -34,11 +35,12 @@ namespace Light {
|
|||
|
||||
void SetVSync(bool vsync, bool toggle = false) override;
|
||||
void SetVisibility(bool visible, bool toggle = false) override;
|
||||
//======================================== SETTERS ========================================//
|
||||
|
||||
private:
|
||||
void BindGlfwEvents();
|
||||
|
||||
void OnWindowResize(const WindowResizedEvent& event);
|
||||
|
||||
void BindGlfwEvents();
|
||||
};
|
||||
|
||||
}
|
|
@ -1,6 +1,5 @@
|
|||
#define LIGHT_ENTRY_POINT
|
||||
#include <LightEngine.h>
|
||||
#include <EntryPoint.h>
|
||||
|
||||
#include "MirrorLayer.h"
|
||||
|
||||
|
@ -31,7 +30,7 @@ namespace Light {
|
|||
}
|
||||
};
|
||||
|
||||
::Light::Application* ::Light::CreateApplication()
|
||||
Application* CreateApplication()
|
||||
{
|
||||
return new Mirror();
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Add table
Reference in a new issue