style: rename a directory
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					 9 changed files with 12 additions and 12 deletions
				
			
		|  | @ -5,12 +5,12 @@ add_library_module(renderer | |||
|     graphics_context.cpp | ||||
|     render_command.cpp | ||||
|     renderer.cpp | ||||
|     renderer_programs/quad.cpp | ||||
|     renderer_programs/texture.cpp | ||||
|     renderer_programs/tinted_texture.cpp | ||||
|     shader.cpp | ||||
|     texture.cpp | ||||
|     vertex_layout.cpp | ||||
|     programs/quad.cpp | ||||
|     programs/texture.cpp | ||||
|     programs/tinted_texture.cpp | ||||
|     gl/blender.cpp | ||||
|     gl/buffers.cpp | ||||
|     gl/framebuffers.cpp | ||||
|  |  | |||
|  | @ -1,7 +1,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <glm/glm.hpp> | ||||
| #include <renderer/renderer_programs/renderer_program.hpp> | ||||
| #include <renderer/programs/renderer_program.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  | @ -1,7 +1,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <glm/glm.hpp> | ||||
| #include <renderer/renderer_programs/renderer_program.hpp> | ||||
| #include <renderer/programs/renderer_program.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  | @ -1,7 +1,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <glm/glm.hpp> | ||||
| #include <renderer/renderer_programs/renderer_program.hpp> | ||||
| #include <renderer/programs/renderer_program.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  | @ -7,9 +7,9 @@ | |||
| #include <renderer/renderer.hpp> | ||||
| ///
 | ||||
| 
 | ||||
| #include <renderer/renderer_programs/quad.hpp> | ||||
| #include <renderer/renderer_programs/texture.hpp> | ||||
| #include <renderer/renderer_programs/tinted_texture.hpp> | ||||
| #include <renderer/programs/quad.hpp> | ||||
| #include <renderer/programs/texture.hpp> | ||||
| #include <renderer/programs/tinted_texture.hpp> | ||||
| #include <utility> | ||||
| 
 | ||||
| #define LT_MAX_QUAD_RENDERER_VERTICES           (1028u * 4u) | ||||
|  |  | |||
|  | @ -1,6 +1,6 @@ | |||
| #include <camera/camera.hpp> | ||||
| #include <renderer/buffers.hpp> | ||||
| #include <renderer/renderer_programs/quad.hpp> | ||||
| #include <renderer/programs/quad.hpp> | ||||
| #include <renderer/shader.hpp> | ||||
| #include <renderer/vertex_layout.hpp> | ||||
| 
 | ||||
|  | @ -1,6 +1,6 @@ | |||
| #include <camera/camera.hpp> | ||||
| #include <renderer/buffers.hpp> | ||||
| #include <renderer/renderer_programs/texture.hpp> | ||||
| #include <renderer/programs/texture.hpp> | ||||
| #include <renderer/shader.hpp> | ||||
| #include <renderer/vertex_layout.hpp> | ||||
| 
 | ||||
|  | @ -1,6 +1,6 @@ | |||
| #include <camera/camera.hpp> | ||||
| #include <renderer/buffers.hpp> | ||||
| #include <renderer/renderer_programs/tinted_texture.hpp> | ||||
| #include <renderer/programs/tinted_texture.hpp> | ||||
| #include <renderer/shader.hpp> | ||||
| #include <renderer/vertex_layout.hpp> | ||||
| 
 | ||||
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