feat: frame constants & camera component (#62)
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Reviewed-on: #62 Co-authored-by: light7734 <light7734@tuta.io> Co-committed-by: light7734 <light7734@tuta.io>
This commit is contained in:
parent
5a404d5269
commit
97ca429d38
27 changed files with 167 additions and 318 deletions
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@ -1,21 +1,26 @@
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#version 450 core
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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layout(push_constant ) uniform pc {
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mat4 view_projection;
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};
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vec3 positions[3] = vec3[](
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vec3(0.0, -0.5, 0.5),
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vec3(0.5, 0.5, 0.5),
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vec3(-0.5, 0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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vec3(0.0, 0.0, 0.0),
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vec3(0.0, 0.0, 0.0),
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vec3(0.0, 0.0, 0.0)
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);
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layout(location = 0) out vec3 out_frag_color;
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void main()
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{
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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gl_Position = view_projection * vec4(positions[gl_VertexIndex], 1.0);
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out_frag_color = colors[gl_VertexIndex];
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}
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Binary file not shown.
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@ -1,3 +1,3 @@
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add_library_module(camera camera.cpp scene.cpp)
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add_library_module(camera)
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target_link_libraries(camera PUBLIC math)
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target_link_libraries(camera INTERFACE math)
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@ -1,6 +0,0 @@
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#include <camera/camera.hpp>
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namespace lt {
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}
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@ -1,84 +0,0 @@
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#include <camera/camera.hpp>
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#include <camera/component.hpp>
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#include <math/algebra.hpp>
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#include <math/trig.hpp>
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namespace lt {
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SceneCamera::SceneCamera()
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: m_orthographic_specification { .size = 1000.0f, .near_plane = -1.0f, .far_plane = 10000.0f }
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, m_perspective_specification { .vertical_fov = math::radians(45.0f),
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.near_plane = 0.01f,
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.far_plane = 10000.0f }
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, m_aspect_ratio(16.0f / 9.0f)
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{
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calculate_projection();
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}
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void SceneCamera::set_viewport_size(unsigned int width, unsigned int height)
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{
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m_aspect_ratio = static_cast<float>(width) / static_cast<float>(height);
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calculate_projection();
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}
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void SceneCamera::set_projection_type(ProjectionType projection_type)
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{
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m_projection_type = projection_type;
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calculate_projection();
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}
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void SceneCamera::set_orthographic_size(float size)
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{
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m_orthographic_specification.size = size;
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calculate_projection();
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}
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void SceneCamera::set_orthographic_far_plane(float far_plane)
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{
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m_orthographic_specification.far_plane = far_plane;
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calculate_projection();
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}
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void SceneCamera::set_orthographic_near_plane(float near_plane)
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{
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m_orthographic_specification.near_plane = near_plane;
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calculate_projection();
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}
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void SceneCamera::set_perspective_vertical_fov(float vertical_fov)
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{
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m_perspective_specification.vertical_fov = vertical_fov;
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calculate_projection();
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}
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void SceneCamera::set_perspective_far_plane(float far_plane)
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{
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m_perspective_specification.far_plane = far_plane;
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calculate_projection();
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}
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void SceneCamera::set_perspective_near_plane(float near_plane)
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{
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m_perspective_specification.near_plane = near_plane;
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calculate_projection();
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}
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void SceneCamera::calculate_projection()
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{
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// TODO(Light): implement ortho perspective
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if (m_projection_type == ProjectionType::Orthographic)
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{
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// throw std::runtime_error { "ortho perspective not supported yet" };
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}
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// defaults to perspective for now...
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m_projection = math::perspective(
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m_perspective_specification.vertical_fov,
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m_aspect_ratio,
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m_perspective_specification.near_plane,
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m_perspective_specification.far_plane
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);
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}
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} // namespace lt
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@ -1,35 +0,0 @@
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#pragma once
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#include <math/mat4.hpp>
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#include <math/vec4.hpp>
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namespace lt {
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class Camera
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{
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public:
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Camera() = default;
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[[nodiscard]] auto get_projection() const -> const math::mat4 &
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{
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return m_projection;
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}
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[[nodiscard]] auto get_background_color() const -> const math::vec4 &
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{
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return m_background_color;
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}
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void set_background_color(const math::vec4 &color)
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{
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m_background_color = color;
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}
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protected:
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math::mat4 m_projection;
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private:
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math::vec4 m_background_color = math::vec4(1.0f, 0.0f, 0.0f, 1.0f);
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};
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} // namespace lt
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@ -1,29 +0,0 @@
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#pragma once
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#include <camera/scene.hpp>
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namespace lt {
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struct CameraComponent
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{
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CameraComponent() = default;
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CameraComponent(const CameraComponent &) = default;
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CameraComponent(SceneCamera _camera, bool _isPrimary = false)
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: camera(_camera)
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, isPrimary(_isPrimary)
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{
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}
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operator SceneCamera() const
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{
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return camera;
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}
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SceneCamera camera;
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bool isPrimary {};
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};
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} // namespace lt
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22
modules/camera/public/components.hpp
Normal file
22
modules/camera/public/components.hpp
Normal file
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@ -0,0 +1,22 @@
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#pragma once
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#include <math/mat4.hpp>
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namespace lt::camera::components {
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struct PerspectiveCamera
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{
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float vertical_fov {};
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float near_plane {};
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float far_plane {};
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float aspect_ratio {};
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math::vec4 background_color;
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bool is_primary {};
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};
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} // namespace lt::camera::components
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@ -1,100 +0,0 @@
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#pragma once
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#include <camera/camera.hpp>
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namespace lt {
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class SceneCamera: public Camera
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{
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public:
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enum class ProjectionType
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{
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Orthographic = 0,
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Perspetcive = 1
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};
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struct OrthographicSpecification
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{
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float size;
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float near_plane;
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float far_plane;
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};
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struct PerspectiveSpecification
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{
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float vertical_fov;
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float near_plane;
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float far_plane;
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};
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SceneCamera();
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void set_viewport_size(unsigned int width, unsigned int height);
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void set_projection_type(ProjectionType projection_type);
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void set_orthographic_size(float size);
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void set_orthographic_far_plane(float far_plane);
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void set_orthographic_near_plane(float near_plane);
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void set_perspective_vertical_fov(float vertical_fov);
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void set_perspective_far_plane(float far_plane);
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void set_perspective_near_plane(float near_plane);
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[[nodiscard]] auto get_orthographic_size() const -> float
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{
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return m_orthographic_specification.size;
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}
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[[nodiscard]] auto get_orthographic_far_plane() const -> float
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{
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return m_orthographic_specification.far_plane;
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}
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[[nodiscard]] auto get_orthographic_near_plane() const -> float
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{
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return m_orthographic_specification.near_plane;
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}
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[[nodiscard]] auto get_perspective_vertical_fov() const -> float
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{
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return m_perspective_specification.vertical_fov;
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}
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[[nodiscard]] auto get_perspective_far_plane() const -> float
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{
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return m_perspective_specification.far_plane;
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}
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[[nodiscard]] auto get_perspective_near_plane() const -> float
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{
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return m_perspective_specification.near_plane;
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}
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[[nodiscard]] auto get_projection_type() const -> ProjectionType
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{
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return m_projection_type;
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}
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private:
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OrthographicSpecification m_orthographic_specification;
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PerspectiveSpecification m_perspective_specification;
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float m_aspect_ratio;
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ProjectionType m_projection_type { ProjectionType::Orthographic };
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void calculate_projection();
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};
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} // namespace lt
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@ -31,25 +31,29 @@ namespace lt::math {
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*
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* the 1 at [z][3] is to save the Z axis into the resulting W for perspective division.
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*
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* thanks to pikuma: https://www.youtube.com/watch?v=EqNcqBdrNyI
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* @ref Thanks to pikuma for explaining the math behind this:
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* https://www.youtube.com/watch?v=EqNcqBdrNyI
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*/
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template<typename T>
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constexpr auto perspective(T field_of_view, T aspect_ratio, T z_near, T z_far)
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{
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const T half_fov_tan = std::tan(field_of_view / static_cast<T>(2));
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auto result = mat4_impl<T> { T { 0 } };
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auto result = mat4_impl<T>::identity();
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result[0][0] = T { 1 } / (aspect_ratio * half_fov_tan);
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//
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result[1][1] = T { 1 } / (half_fov_tan);
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result[2][2] = -(z_far + z_near) / (z_far - z_near);
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//
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// result[2][2] = -(z_far + z_near) / (z_far - z_near);
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//
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result[2][2] = z_far / (z_far - z_near);
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//
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result[2][3] = -T { 1 };
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result[3][2] = -(T { 2 } * z_far * z_near) / (z_far - z_near);
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//
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// result[3][2] = -(T { 2 } * z_far * z_near) / (z_far - z_near);
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result[3][2] = -(z_far * z_near) / (z_far - z_near);
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//
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return result;
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}
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@ -9,6 +9,7 @@ template<typename T = float>
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struct mat4_impl
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{
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using Column_T = vec4_impl<T>;
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constexpr explicit mat4_impl(T scalar = 0)
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: values(
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{
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@ -43,7 +44,7 @@ struct mat4_impl
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{
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}
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[[nodiscard]] constexpr auto identity() -> mat4_impl<T>
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[[nodiscard]] static constexpr auto identity() -> mat4_impl<T>
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{
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return mat4_impl<T> {
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{ 1 }, {}, {}, {}, //
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add_library_module(libmirror)
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target_link_libraries(libmirror INTERFACE app time input surface renderer)
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target_link_libraries(libmirror INTERFACE app time input surface renderer
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camera)
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add_test_module(
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libmirror layers/editor_layer.test.cpp panels/asset_browser.test.cpp
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#include <app/application.hpp>
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#include <app/entrypoint.hpp>
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#include <app/system.hpp>
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#include <camera/components.hpp>
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#include <ecs/entity.hpp>
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#include <input/components.hpp>
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#include <input/system.hpp>
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#include <math/trig.hpp>
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#include <math/vec2.hpp>
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#include <memory/reference.hpp>
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#include <memory/scope.hpp>
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const auto &[x, y] = surface.get_position();
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const auto &[width, height] = surface.get_resolution();
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if (input.get_action(m_quit_action_key).state == State::active)
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{
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should_quit = true;
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}
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if (input.get_action(m_debug_action_keys[0]).state == State::active)
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{
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surface.push_request(surface::ModifyPositionRequest({ x + 5, y + 5 }));
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for (auto &[id, camera] :
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m_registry->view<lt::camera::components::PerspectiveCamera>())
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{
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camera.vertical_fov += (static_cast<float>(tick.delta_time.count()) * 40.0f);
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}
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}
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if (input.get_action(m_debug_action_keys[1]).state == State::active)
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.callback = &renderer_callback,
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.user_data = this,
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} });
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m_camera_id = m_editor_registry->create_entity();
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m_editor_registry->add(
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m_camera_id,
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camera::components::PerspectiveCamera {
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.vertical_fov = math::radians(90.0f),
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.near_plane = 0.1f,
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.far_plane = 30.0,
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.aspect_ratio = 1.0f,
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.background_color = math::vec4(1.0, 0.0, 0.0, 1.0),
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.is_primary = true,
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}
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);
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}
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void setup_input_system()
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memory::Ref<MirrorSystem> m_mirror_system;
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lt::ecs::EntityId m_window = lt::ecs::null_entity;
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lt::ecs::EntityId m_camera_id = lt::ecs::null_entity;
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};
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auto app::create_application() -> memory::Scope<app::Application>
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@ -24,7 +24,13 @@ add_library_module(
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target_link_libraries(
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renderer
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PUBLIC app ecs memory assets time bitwise
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PUBLIC app
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ecs
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memory
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assets
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time
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bitwise
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camera
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PRIVATE surface pthread)
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add_test_module(
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@ -37,7 +43,7 @@ add_test_module(
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frontend/context/device.test.cpp
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frontend/context/swapchain.test.cpp
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frontend/data/buffer.test.cpp
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frontend/renderer/pass.test.cpp
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# frontend/renderer/pass.test.cpp
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frontend/renderer/renderer.test.cpp
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# backend specific tests -- vk
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backend/vk/context/instance.test.cpp)
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@ -276,9 +276,18 @@ void Device::unmap_memory(VkDeviceMemory memory)
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return pass;
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}
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[[nodiscard]] auto Device::create_pipeline_layout(VkPipelineLayoutCreateInfo info) const
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-> VkPipelineLayout
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[[nodiscard]] auto Device::create_pipeline_layout(
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std::vector<VkPushConstantRange> push_constant_ranges
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) const -> VkPipelineLayout
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{
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auto info = VkPipelineLayoutCreateInfo {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = 0u,
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.pSetLayouts = nullptr,
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.pushConstantRangeCount = static_cast<uint32_t>(push_constant_ranges.size()),
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.pPushConstantRanges = push_constant_ranges.data(),
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};
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auto *pipeline_layout = VkPipelineLayout {};
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vkc(vk_create_pipeline_layout(m_device, &info, nullptr, &pipeline_layout));
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return pipeline_layout;
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@ -118,8 +118,9 @@ public:
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[[nodiscard]] auto create_pass(VkRenderPassCreateInfo info) const -> VkRenderPass;
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[[nodiscard]] auto create_pipeline_layout(VkPipelineLayoutCreateInfo info) const
|
||||
-> VkPipelineLayout;
|
||||
[[nodiscard]] auto create_pipeline_layout(
|
||||
std::vector<VkPushConstantRange> push_constant_ranges
|
||||
) const -> VkPipelineLayout;
|
||||
|
||||
[[nodiscard]] auto create_shader_module(VkShaderModuleCreateInfo info) const -> VkShaderModule;
|
||||
|
||||
|
|
|
|||
|
|
@ -87,6 +87,7 @@ PFN_vkCmdBindPipeline vk_cmd_bind_pipeline {};
|
|||
PFN_vkCmdDraw vk_cmd_draw {};
|
||||
PFN_vkCmdSetViewport vk_cmd_set_viewport {};
|
||||
PFN_vkCmdSetScissor vk_cmd_set_scissors {};
|
||||
PFN_vkCmdPushConstants vk_cmd_push_constants {};
|
||||
|
||||
PFN_vkCreateBuffer vk_create_buffer {};
|
||||
PFN_vkDestroyBuffer vk_destroy_buffer {};
|
||||
|
|
@ -97,7 +98,6 @@ PFN_vkMapMemory vk_map_memory {};
|
|||
PFN_vkUnmapMemory vk_unmap_memory {};
|
||||
PFN_vkFreeMemory vk_free_memory {};
|
||||
|
||||
|
||||
PFN_vkResetCommandBuffer vk_reset_command_buffer {};
|
||||
|
||||
PFN_vkGetPhysicalDeviceSurfaceSupportKHR vk_get_physical_device_surface_support {};
|
||||
|
|
@ -382,6 +382,7 @@ void Instance::load_device_functions_impl(VkDevice device)
|
|||
load_fn(vk_cmd_draw, "vkCmdDraw");
|
||||
load_fn(vk_cmd_set_viewport, "vkCmdSetViewport");
|
||||
load_fn(vk_cmd_set_scissors, "vkCmdSetScissor");
|
||||
load_fn(vk_cmd_push_constants, "vkCmdPushConstants");
|
||||
load_fn(vk_create_buffer, "vkCreateBuffer");
|
||||
load_fn(vk_destroy_buffer, "vkDestroyBuffer");
|
||||
load_fn(vk_allocate_memory, "vkAllocateMemory");
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#include <renderer/backend/vk/context/device.hpp>
|
||||
#include <renderer/backend/vk/context/swapchain.hpp>
|
||||
#include <renderer/backend/vk/renderer/pass.hpp>
|
||||
#include <renderer/data/frame_constants.hpp>
|
||||
|
||||
namespace lt::renderer::vk {
|
||||
|
||||
|
|
@ -12,12 +13,12 @@ Pass::Pass(
|
|||
)
|
||||
: m_device(static_cast<Device *>(device))
|
||||
, m_layout(m_device->create_pipeline_layout(
|
||||
VkPipelineLayoutCreateInfo {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.setLayoutCount = 0u,
|
||||
.pSetLayouts = nullptr,
|
||||
.pushConstantRangeCount = 0u,
|
||||
.pPushConstantRanges = nullptr,
|
||||
std::vector<VkPushConstantRange> {
|
||||
VkPushConstantRange {
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.offset = 0u,
|
||||
.size = sizeof(FrameConstants),
|
||||
},
|
||||
}
|
||||
))
|
||||
{
|
||||
|
|
@ -112,7 +113,6 @@ Pass::Pass(
|
|||
.blendConstants = { 0.0f, 0.0, 0.0, 0.0 },
|
||||
};
|
||||
|
||||
|
||||
auto attachment_description = VkAttachmentDescription {
|
||||
.format = static_cast<Swapchain *>(swapchain)->get_format(),
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
|
|
@ -179,7 +179,6 @@ Pass::Pass(
|
|||
|
||||
m_framebuffers = static_cast<Swapchain *>(swapchain)->create_framebuffers_for_pass(m_pass);
|
||||
|
||||
|
||||
m_device->destroy_shader_module(vertex_module);
|
||||
m_device->destroy_shader_module(fragment_module);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -39,6 +39,11 @@ public:
|
|||
return m_pipeline;
|
||||
}
|
||||
|
||||
[[nodiscard]] auto get_layout() -> VkPipelineLayout
|
||||
{
|
||||
return m_layout;
|
||||
}
|
||||
|
||||
[[nodiscard]] auto get_framebuffers() -> std::vector<VkFramebuffer> &
|
||||
{
|
||||
return m_framebuffers;
|
||||
|
|
|
|||
|
|
@ -100,6 +100,7 @@ Renderer::~Renderer()
|
|||
vk_reset_command_buffer(cmd, {});
|
||||
record_cmd(cmd, *image_idx);
|
||||
|
||||
|
||||
auto wait_stage = VkPipelineStageFlags { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
|
||||
auto &submit_semaphore = m_submit_semaphores[*image_idx];
|
||||
m_device->submit(
|
||||
|
|
@ -149,6 +150,14 @@ void Renderer::record_cmd(VkCommandBuffer cmd, uint32_t image_idx)
|
|||
};
|
||||
|
||||
vkc(vk_begin_command_buffer(cmd, &cmd_begin_info));
|
||||
vk_cmd_push_constants(
|
||||
cmd,
|
||||
m_pass->get_layout(),
|
||||
VK_SHADER_STAGE_VERTEX_BIT,
|
||||
0u,
|
||||
sizeof(FrameConstants),
|
||||
&m_frame_constants
|
||||
);
|
||||
|
||||
auto clear_value = VkClearValue {
|
||||
.color = {
|
||||
|
|
@ -181,7 +190,7 @@ void Renderer::record_cmd(VkCommandBuffer cmd, uint32_t image_idx)
|
|||
vk_cmd_set_viewport(cmd, 0, 1, &viewport);
|
||||
|
||||
auto scissor = VkRect2D {
|
||||
.offset = { 0u, 0u },
|
||||
.offset = { .x = 0u, .y = 0u },
|
||||
.extent = m_resolution,
|
||||
};
|
||||
vk_cmd_set_scissors(cmd, 0, 1, &scissor);
|
||||
|
|
|
|||
|
|
@ -29,6 +29,11 @@ public:
|
|||
|
||||
void replace_swapchain(ISwapchain *swapchain) override;
|
||||
|
||||
void set_frame_constants(FrameConstants constants) override
|
||||
{
|
||||
m_frame_constants = constants;
|
||||
}
|
||||
|
||||
private:
|
||||
void record_cmd(VkCommandBuffer cmd, uint32_t image_idx);
|
||||
|
||||
|
|
@ -51,6 +56,8 @@ private:
|
|||
VkExtent2D m_resolution;
|
||||
|
||||
uint32_t m_max_frames_in_flight {};
|
||||
|
||||
FrameConstants m_frame_constants;
|
||||
};
|
||||
|
||||
} // namespace lt::renderer::vk
|
||||
|
|
|
|||
|
|
@ -76,6 +76,7 @@ extern PFN_vkCmdBindPipeline vk_cmd_bind_pipeline;
|
|||
extern PFN_vkCmdDraw vk_cmd_draw;
|
||||
extern PFN_vkCmdSetViewport vk_cmd_set_viewport;
|
||||
extern PFN_vkCmdSetScissor vk_cmd_set_scissors;
|
||||
extern PFN_vkCmdPushConstants vk_cmd_push_constants;
|
||||
|
||||
extern PFN_vkCreateBuffer vk_create_buffer;
|
||||
extern PFN_vkDestroyBuffer vk_destroy_buffer;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ using ::lt::renderer::IMessenger;
|
|||
|
||||
Suite raii = "pass_raii"_suite = [] {
|
||||
Case { "happy path won't throw" } = [] {
|
||||
auto fixture = Fixture_RendererSystem {};
|
||||
Fixture_ auto fixture = Fixture_RendererSystem {};
|
||||
auto &system = fixture.renderer_system();
|
||||
|
||||
std::ignore = lt::renderer::IPass::create(
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include <memory/scope.hpp>
|
||||
#include <renderer/api.hpp>
|
||||
#include <renderer/data/frame_constants.hpp>
|
||||
|
||||
namespace lt::renderer {
|
||||
|
||||
|
|
@ -41,6 +42,8 @@ public:
|
|||
[[nodiscard]] virtual auto draw(uint32_t frame_idx) -> DrawResult = 0;
|
||||
|
||||
virtual void replace_swapchain(class ISwapchain *swapchain) = 0;
|
||||
|
||||
virtual void set_frame_constants(FrameConstants constants) = 0;
|
||||
};
|
||||
|
||||
} // namespace lt::renderer
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
#include <camera/components.hpp>
|
||||
#include <math/algebra.hpp>
|
||||
#include <renderer/components/messenger.hpp>
|
||||
#include <renderer/frontend/context/device.hpp>
|
||||
#include <renderer/frontend/context/gpu.hpp>
|
||||
|
|
@ -70,6 +72,23 @@ void System::tick(app::TickInfo tick)
|
|||
}
|
||||
}
|
||||
|
||||
auto perspective = math::mat4::identity();
|
||||
for (auto [id, camera] : m_registry->view<lt::camera::components::PerspectiveCamera>())
|
||||
{
|
||||
if (camera.is_primary)
|
||||
{
|
||||
perspective = math::perspective(
|
||||
camera.vertical_fov,
|
||||
camera.aspect_ratio,
|
||||
camera.near_plane,
|
||||
camera.far_plane
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_renderer->set_frame_constants({ .view_projection = perspective });
|
||||
if (m_renderer->draw(m_frame_idx) != IRenderer::DrawResult::success)
|
||||
{
|
||||
m_swapchain.reset();
|
||||
|
|
|
|||
12
modules/renderer/public/data/frame_constants.hpp
Normal file
12
modules/renderer/public/data/frame_constants.hpp
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <math/mat4.hpp>
|
||||
|
||||
namespace lt::renderer {
|
||||
|
||||
struct FrameConstants
|
||||
{
|
||||
math::mat4 view_projection;
|
||||
};
|
||||
|
||||
} // namespace lt::renderer
|
||||
|
|
@ -55,31 +55,6 @@ public:
|
|||
|
||||
void tick(app::TickInfo tick) override;
|
||||
|
||||
[[nodiscard]] auto get_surface() -> class ISurface *
|
||||
{
|
||||
return m_surface.get();
|
||||
}
|
||||
|
||||
[[nodiscard]] auto get_gpu() -> class IGpu *
|
||||
{
|
||||
return m_gpu.get();
|
||||
}
|
||||
|
||||
[[nodiscard]] auto get_device() -> class IDevice *
|
||||
{
|
||||
return m_device.get();
|
||||
}
|
||||
|
||||
[[nodiscard]] auto get_swapchain() -> class ISwapchain *
|
||||
{
|
||||
return m_swapchain.get();
|
||||
}
|
||||
|
||||
[[nodiscard]] auto get_renderer() -> class IRenderer *
|
||||
{
|
||||
return m_renderer.get();
|
||||
}
|
||||
|
||||
[[nodiscard]] auto get_last_tick_result() const -> const app::TickResult & override
|
||||
{
|
||||
return m_last_tick_result;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue