Marked Singleton classes
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11372a444e
commit
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10 changed files with 22 additions and 10 deletions
2
Dependencies/ShaderConductor
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Dependencies/ShaderConductor
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Subproject commit 9420a9b06a059e7def5e5da15e357281f4382015
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Subproject commit 30a77c78d24fa08f4fe5fc4428f10dbfc92717a6
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2
Dependencies/imgui
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2
Dependencies/imgui
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Subproject commit 242fe753d92ea26510bc7948d87df6fc6c0a5c30
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Subproject commit 419e401d1fe8e9b6e45a31b5c0a27673b5d88fdc
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@ -17,7 +17,7 @@ namespace Light {
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class Instrumentor;
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class Application
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class Application /* singleton */
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{
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private:
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static Application* s_Context;
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@ -17,11 +17,12 @@ namespace Light {
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// #todo: add event categories
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// #todo: use ofstream in a separate thread
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class Instrumentor
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class Instrumentor /* singleton */
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{
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private:
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static Instrumentor* s_Context;
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private:
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std::ofstream m_OutputFileStream;
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unsigned int m_CurrentSessionCount;
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@ -46,11 +46,12 @@
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namespace Light {
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// #todo: extend
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class Logger
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class Logger /* singleton */
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{
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private:
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static Logger* s_Context;
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private:
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Ref<spdlog::logger> m_EngineLogger, m_ClientLogger, m_FileLogger;
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std::string m_LogFilePath;
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@ -23,11 +23,13 @@ namespace Light {
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Metal // :#todo
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};
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class GraphicsContext
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class GraphicsContext /* singleton */
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{
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private:
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static GraphicsContext* s_Context;
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private:
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Scope<UserInterface> m_UserInterface;
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Scope<Renderer> m_Renderer;
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@ -10,11 +10,13 @@ namespace Light {
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class Event;
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class Input
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class Input /* singleton */
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{
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private:
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static Input* s_Context;
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private:
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std::array<bool, 348> m_KeyboadKeys;
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std::array<bool, 8> m_MouseButtons;
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@ -8,11 +8,13 @@ namespace Light {
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class Event;
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class LayerStack
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class LayerStack /* singleton */
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{
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private:
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static LayerStack* s_Context;
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private:
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std::vector<Layer*> m_Layers;
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std::vector<Layer*>::iterator m_Begin;
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@ -13,11 +13,13 @@ namespace Light {
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class SharedContext;
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// #todo: fix the UserIntreface mess!!
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class UserInterface
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class UserInterface /* singleton */
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{
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private:
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static UserInterface* s_Context;
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private:
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ImGuiWindowFlags m_DockspaceFlags;
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public:
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@ -9,11 +9,13 @@ namespace Light {
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class SharedContext;
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class ResourceManager
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class ResourceManager /* singleton */
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{
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private:
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static ResourceManager* s_Context;
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private:
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std::unordered_map<std::string, Ref<Shader>> m_Shaders;
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std::unordered_map<std::string, Ref<Texture>> m_Textures;
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