Maintenance
This commit is contained in:
parent
d4a9a0366f
commit
ab92d8abc2
33 changed files with 193 additions and 113 deletions
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@ -50,7 +50,7 @@ project "Engine"
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--- Filters ---
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-- windows
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filter "system:windows"
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defines "LT_PLATFORM_WINDOWS"
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defines "LIGHT_PLATFORM_WINDOWS"
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systemversion "latest"
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staticruntime "On"
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@ -2,7 +2,7 @@
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#include "Core/Logger.h"
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#if defined(LT_PLATFORM_WINDOWS)
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#if defined(LIGHT_PLATFORM_WINDOWS)
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#define LT_BUILD_PLATFORM "Windows"
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#elif defined(LT_PLATFORM_LINUX)
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#error "Unsupported platform: UNIX"
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@ -4,49 +4,60 @@
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#include "Logger.h"
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#include "Window.h"
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#include "Events/MouseEvents.h"
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#include "Events/Event.h"
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#include <typeinfo>
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#include <functional>
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#include "Graphics/GraphicsContext.h"
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#include "Graphics/RenderCommand.h"
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#include "UserInterface/UserInterface.h"
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namespace Light {
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Application::Application()
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{
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Logger::Initialize();
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m_Window = std::unique_ptr<Window>(Window::Create({ "Title", 800u, 600u, false }, std::bind(&Application::OnEvent, this , std::placeholders::_1)));
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LT_ENGINE_INFO("Initialized Logger");
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}
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Application::~Application()
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{
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LT_ENGINE_INFO("Application::~Application: Terminating Application");
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}
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void Application::GameLoop()
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{
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while (m_Window->IsOpen())
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{
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// Events
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m_Window->PollEvents();
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// Rendering
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m_Window->GetGfxContext()->GetRenderCommand()->SwapBuffers();
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m_Window->GetGfxContext()->GetRenderCommand()->ClearBackBuffer();
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m_Window->GetGfxContext()->GetUserInterface()->Begin();
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// Update
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// ...
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// UserInterface
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m_Window->GetGfxContext()->GetUserInterface()->Begin();
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m_Window->GetGfxContext()->GetUserInterface()->End();
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}
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}
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void Application::OnEvent(const Event& event)
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{
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// Window
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if (event.HasCategory(WindowEventCategory))
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m_Window->OnEvent(event);
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// UserInterface
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if (event.HasCategory(InputEventCategory))
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m_Window->GetGfxContext()->GetUserInterface()->OnInput(event);
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// Input
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// ...
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// Layers
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m_LayerStack.OnEvent(event);
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}
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@ -2,22 +2,23 @@
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#include "Base.h"
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#include "Events/Event.h"
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#include "Layer/LayerStack.h"
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#include <memory>
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namespace Light {
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class Window;
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class Event;
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class Application
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{
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private:
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std::unique_ptr<Window> m_Window = nullptr;
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LayerStack m_LayerStack;
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public:
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Application(const Application&) = delete;
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Application& operator=(const Application&) = delete;
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virtual ~Application();
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void GameLoop();
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@ -5,8 +5,8 @@
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namespace Light {
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std::shared_ptr<spdlog::logger> Logger::s_EngineLogger;
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std::shared_ptr<spdlog::logger> Logger::s_ClientLogger;
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std::shared_ptr<spdlog::logger> Logger::s_EngineLogger = nullptr;
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std::shared_ptr<spdlog::logger> Logger::s_ClientLogger = nullptr;
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void Light::Logger::Initialize()
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{
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@ -1,6 +1,4 @@
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#pragma once
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// TODO: File logger
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//
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#include "Base.h"
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@ -40,7 +38,10 @@ namespace Light {
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{
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private:
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static std::shared_ptr<spdlog::logger> s_EngineLogger, s_ClientLogger;
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public:
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Logger() = delete;
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static void Initialize();
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static inline std::shared_ptr<spdlog::logger> GetEngineLogger() { return s_EngineLogger; }
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@ -2,14 +2,11 @@
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#include "Base.h"
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#include "Events/Event.h"
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#include "Graphics/GraphicsContext.h"
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#include <string>
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namespace Light {
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class Event;
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class GraphicsContext;
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struct WindowProperties
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{
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std::string title;
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@ -22,7 +19,11 @@ namespace Light {
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protected:
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std::unique_ptr<GraphicsContext> m_GraphicsContext;
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bool b_Open;
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public:
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Window(const Window&) = delete;
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Window& operator=(const Window&) = delete;
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virtual ~Window() = default;
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inline GraphicsContext* GetGfxContext() { return m_GraphicsContext.get(); }
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@ -38,6 +39,9 @@ namespace Light {
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virtual inline void* GetNativeHandle() = 0;
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static Window* Create(const WindowProperties& properties, std::function<void(Event&)> callback);
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protected:
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Window() = default;
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};
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}
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@ -1,6 +1,6 @@
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#pragma once
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#ifdef LT_PLATFORM_WINDOWS
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#ifdef LIGHT_PLATFORM_WINDOWS
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// To be defined in client project
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extern Light::Application* Light::CreateApplication();
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@ -2,10 +2,6 @@
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#include "Base.h"
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#include <ostream>
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#include <vector>
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namespace Light {
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enum class EventType
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@ -13,8 +9,8 @@ namespace Light {
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None = 0,
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// input
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MouseMoved, WheelScrolled, ButtonPressed, ButtonReleased, // mouse
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KeyPressed, KeyReleased, // keyboard
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MouseMoved, WheelScrolled, ButtonPressed, ButtonReleased,
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KeyPressed, KeyReleased,
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// window
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WindowMoved, WindowResized, WindowClosed, WindowLostFocus, WindowGainFocus,
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@ -1,7 +1,6 @@
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#pragma once
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#include "Base.h"
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#include "Event.h"
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#include <sstream>
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@ -1,7 +1,6 @@
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#pragma once
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#include "Base.h"
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#include "Event.h"
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#include <glm/glm.hpp>
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@ -1,7 +1,6 @@
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#pragma once
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#include "Base.h"
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#include "Event.h"
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#include <glm/glm.hpp>
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@ -1,29 +1,45 @@
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#include "ltpch.h"
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#include "GraphicsContext.h"
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#include "OpenGL/glGraphicsContext.h"
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#include "RenderCommand.h"
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#include "UserInterface/UserInterface.h"
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namespace Light {
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GraphicsContext* GraphicsContext::s_Context = nullptr;
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GraphicsContext* GraphicsContext::Create(GraphicsAPI api, GLFWwindow* windowHandle)
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{
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// terminate gfx context dependent classes
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if (s_Context)
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{
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s_Context->m_RenderCommand.reset();
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s_Context->m_UserInterface.reset();
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}
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// create gfx context
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switch (api)
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{
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case Light::GraphicsAPI::Default:
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case Light::GraphicsAPI::OpenGL:
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s_Context = new glGraphicsContext(windowHandle);
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break;
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default:
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break;
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// TODO: ASSERT
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}
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// create gfx context dependent classes
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if (s_Context)
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{
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s_Context->m_RenderCommand = std::unique_ptr<RenderCommand>(RenderCommand::Create(windowHandle));
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s_Context->m_UserInterface = std::unique_ptr<UserInterface>(UserInterface::Create(windowHandle));
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// ...Renderer
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// ...UserInterface...
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return s_Context;
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default:
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return nullptr; // TODO: Add ASSERT
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}
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return s_Context;
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}
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}
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@ -2,14 +2,14 @@
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#include "Base.h"
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#include "RenderCommand.h"
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#include "UserInterface/UserInterface.h"
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struct GLFWwindow {};
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struct GLFWwindow;
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namespace Light {
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class RenderCommand;
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class UserInterface;
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enum class GraphicsAPI
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{
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Default, OpenGL // TODO: Add DirectX, Vulkan, Metal.
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std::unique_ptr<RenderCommand> m_RenderCommand;
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std::unique_ptr<UserInterface> m_UserInterface;
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protected:
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GraphicsAPI m_GraphicsAPI;
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public:
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virtual ~GraphicsContext() = default;
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GraphicsContext(const GraphicsContext&) = delete;
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GraphicsContext& operator=(const GraphicsContext&) = delete;
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virtual ~GraphicsContext() = default;
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static GraphicsContext* Create(GraphicsAPI api, GLFWwindow* windowHandle);
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static inline GraphicsAPI GetGraphicsAPI() { return s_Context->m_GraphicsAPI; }
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inline RenderCommand* GetRenderCommand() { return m_RenderCommand.get(); }
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inline UserInterface* GetUserInterface() { return m_UserInterface.get(); }
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protected:
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GraphicsContext() = default;
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};
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}
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@ -1,10 +1,9 @@
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#include "ltpch.h"
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#include "RenderCommand.h"
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#include "OpenGL/glRenderCommand.h"
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#include "GraphicsContext.h"
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#include "OpenGL/glRenderCommand.h"
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namespace Light {
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RenderCommand* RenderCommand::Create(GLFWwindow* windowHandle)
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@ -1,5 +1,7 @@
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#pragma once
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#include "Base.h"
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struct GLFWwindow;
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namespace Light {
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{
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private:
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public:
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static RenderCommand* Create(GLFWwindow* windowHandle);
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RenderCommand(const RenderCommand&) = delete;
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RenderCommand& operator=(const RenderCommand&) = delete;
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virtual ~RenderCommand() = default;
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virtual void SwapBuffers() = 0;
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virtual void ClearBackBuffer() = 0;
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virtual void Draw(unsigned int count) = 0;
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virtual void DrawIndexed(unsigned int count) = 0;
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static RenderCommand* Create(GLFWwindow* windowHandle);
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protected:
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RenderCommand() = default;
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};
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}
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7
Engine/src/Engine/Graphics/Shader.cpp
Normal file
7
Engine/src/Engine/Graphics/Shader.cpp
Normal file
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#include "ltpch.h"
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#include "Shader.h"
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namespace Light {
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}
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20
Engine/src/Engine/Graphics/Shader.h
Normal file
20
Engine/src/Engine/Graphics/Shader.h
Normal file
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#pragma once
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namespace Light {
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class Shader
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{
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private:
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public:
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static Shader* Create();
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virtual ~Shader() = default;
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virtual void Bind() = 0;
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virtual void UnBind() = 0;
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protected:
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Shader() = default;
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};
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}
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@ -2,14 +2,22 @@
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#include "Base.h"
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#include "Events/MouseEvents.h"
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#include "Events/KeyboardEvents.h"
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#include "Events/WindowEvents.h"
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#include <string>
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namespace Light {
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class MouseMovedEvent;
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class ButtonPressedEvent;
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class ButtonReleasedEvent;
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class WheelScrolledEvent;
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class KeyPressedEvent;
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class KeyReleasedEvent;
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class WindowClosedEvent;
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class WindowResizedEvent;
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class WindowMovedEvent;
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class WindowLostFocusEvent;
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class WindowGainFocusEvent;
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class Layer
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{
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private:
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virtual bool OnWindowGainFocus(const WindowGainFocusEvent& event) { return false; }
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};
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class TestLayer : public Layer
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{
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public:
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TestLayer(const std::string& name): Layer(name) {}
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// Mouse events
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virtual bool OnMouseMoved(const MouseMovedEvent& event) override { LT_ENGINE_TRACE("{}", event.GetInfoLog()); return false; }
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virtual bool OnButtonPressed(const ButtonPressedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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virtual bool OnButtonReleased(const ButtonReleasedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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virtual bool OnWheelScrolled(const WheelScrolledEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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// Keyboard events
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virtual bool OnKeyPressed(const KeyPressedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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virtual bool OnKeyReleased(const KeyReleasedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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// Window events
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virtual bool OnWindowClosed(const WindowClosedEvent& event) override { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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virtual bool OnWindowResized(const WindowResizedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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virtual bool OnWindowMoved(const WindowMovedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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virtual bool OnWindowLostFocus(const WindowLostFocusEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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virtual bool OnWindowGainFocus(const WindowGainFocusEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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};
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}
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#include "ltpch.h"
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#include "LayerStack.h"
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#include <functional>
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#include "Layer.h"
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#include "Events/Event.h"
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#include "Events/MouseEvents.h"
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#include "Events/KeyboardEvents.h"
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#include "Events/WindowEvents.h"
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namespace Light {
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@ -2,14 +2,11 @@
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#include "Base.h"
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#include "Layer.h"
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#include "Events/Event.h"
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#include <vector>
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namespace Light {
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class Layer;
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class Event;
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class LayerStack
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{
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private:
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private:
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void AttachLayerImpl(Layer* layer);
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void DetatchLayerImpl(Layer* layer);
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};
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}
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#include "ltpch.h"
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#include "UserInterface.h"
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#include "Graphics/GraphicsContext.h"
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#include "OpenGL/glUserInterface.h"
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#include "Events/KeyboardEvents.h"
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#include "Graphics/GraphicsContext.h"
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#include "Events/Event.h"
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#include "Events/MouseEvents.h"
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#include "Events/KeyboardEvents.h"
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#include <imgui.h>
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@ -2,22 +2,28 @@
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#include "Base.h"
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#include "Events/Event.h"
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struct GLFWwindow;
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namespace Light {
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class Event;
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class UserInterface
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{
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private:
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public:
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static UserInterface* Create(GLFWwindow* windowHandle);
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UserInterface(const UserInterface&) = delete;
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UserInterface operator=(const UserInterface&) = delete;
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virtual ~UserInterface() = default;
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void OnInput(const Event& inputEvent);
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virtual void Begin() = 0;
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virtual void End() = 0;
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static UserInterface* Create(GLFWwindow* windowHandle);
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protected:
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UserInterface() = default;
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};
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}
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#pragma once
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// Core
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#include "Core/Application.h"
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#include "Core/Window.h"
|
||||
#include "Core/Logger.h"
|
||||
|
||||
// Events
|
||||
#include "Events/Event.h"
|
||||
#include "Events/KeyboardEvents.h"
|
||||
#include "Events/MouseEvents.h"
|
||||
#include "Events/WindowEvents.h"
|
||||
|
||||
#include "Core/Application.h"
|
||||
#include "Core/Logger.h"
|
||||
// Graphics
|
||||
#include "Graphics/GraphicsContext.h"
|
||||
#include "Graphics/RenderCommand.h"
|
||||
|
||||
// Layer
|
||||
#include "Layer/Layer.h"
|
||||
#include "Layer/LayerStack.h"
|
||||
|
||||
// UserInterface
|
||||
#include "UserInterface/UserInterface.h"
|
||||
|
||||
// Base
|
||||
#include "Base.h"
|
||||
#include "EntryPoint.h"
|
||||
|
||||
#ifdef LIGHT_ENTRY_POINT
|
||||
#include "EntryPoint.h"
|
||||
#endif
|
|
@ -1,6 +1,10 @@
|
|||
#include "ltpch.h"
|
||||
#include "glGraphicsContext.h"
|
||||
|
||||
// Required for forward declaration
|
||||
#include "Graphics/RenderCommand.h"
|
||||
#include "UserInterface/UserInterface.h"
|
||||
|
||||
#include <glad/glad.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
|
|
|
@ -3,13 +3,13 @@
|
|||
#include "Base.h"
|
||||
#include "Graphics/RenderCommand.h"
|
||||
|
||||
|
||||
namespace Light {
|
||||
|
||||
class glRenderCommand : public RenderCommand
|
||||
{
|
||||
private:
|
||||
GLFWwindow* m_WindowHandle;
|
||||
|
||||
public:
|
||||
glRenderCommand(GLFWwindow* windowHandle);
|
||||
|
||||
|
@ -20,5 +20,4 @@ namespace Light {
|
|||
void DrawIndexed(unsigned int count) override;
|
||||
};
|
||||
|
||||
|
||||
}
|
|
@ -1,9 +1,6 @@
|
|||
#include "ltpch.h"
|
||||
#include "glUserInterface.h"
|
||||
|
||||
#include "Events/KeyboardEvents.h"
|
||||
#include "Events/MouseEvents.h"
|
||||
|
||||
#include <imgui.h>
|
||||
#include <imgui_impl_glfw.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
|
|
|
@ -3,13 +3,10 @@
|
|||
#include "Base.h"
|
||||
#include "UserInterface/UserInterface.h"
|
||||
|
||||
#include "Events/Event.h"
|
||||
|
||||
namespace Light {
|
||||
|
||||
class glUserInterface : public UserInterface
|
||||
{
|
||||
private:
|
||||
public:
|
||||
glUserInterface(GLFWwindow* windowHandle);
|
||||
~glUserInterface();
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
#include "ltpch.h"
|
||||
#include "wWindow.h"
|
||||
|
||||
#include "Events/KeyboardEvents.h"
|
||||
#include "Events/Event.h"
|
||||
#include "Events/MouseEvents.h"
|
||||
#include "Events/KeyboardEvents.h"
|
||||
#include "Events/WindowEvents.h"
|
||||
|
||||
#include "Graphics/GraphicsContext.h"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
namespace Light {
|
||||
|
||||
Window* Window::Create(const WindowProperties& properties, std::function<void(Event&)> callback)
|
||||
|
|
|
@ -1,18 +1,14 @@
|
|||
#pragma once
|
||||
#define GLFW_INCLUDE_NONE
|
||||
|
||||
#include "Base.h"
|
||||
|
||||
#include "Core/Window.h"
|
||||
|
||||
#include "Events/Event.h"
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <memory>
|
||||
|
||||
struct GLFWwindow;
|
||||
|
||||
namespace Light {
|
||||
|
||||
class Event;
|
||||
|
||||
class wWindow : public Window
|
||||
{
|
||||
private:
|
||||
|
@ -20,6 +16,7 @@ namespace Light {
|
|||
WindowProperties m_Properties;
|
||||
|
||||
std::function<void(Event&)> m_EventCallback;
|
||||
|
||||
public:
|
||||
wWindow(const WindowProperties& properties, std::function<void(Event&)> callback);
|
||||
|
||||
|
@ -32,6 +29,7 @@ namespace Light {
|
|||
virtual unsigned int GetHeight() override;
|
||||
|
||||
virtual inline void* GetNativeHandle() override { return m_Handle; }
|
||||
|
||||
private:
|
||||
void BindGlfwEvents();
|
||||
};
|
||||
|
|
|
@ -4,8 +4,8 @@ Size=400,400
|
|||
Collapsed=0
|
||||
|
||||
[Window][Dear ImGui Demo]
|
||||
Pos=248,45
|
||||
Size=550,536
|
||||
Pos=276,-1
|
||||
Size=521,536
|
||||
Collapsed=0
|
||||
|
||||
[Table][0xC9935533,3]
|
||||
|
|
|
@ -47,7 +47,7 @@ project "Sandbox"
|
|||
--- Filters ---
|
||||
-- windows
|
||||
filter "system:windows"
|
||||
defines "LT_PLATFORM_WINDOWS"
|
||||
defines "LIGHT_PLATFORM_WINDOWS"
|
||||
systemversion "latest"
|
||||
staticruntime "On"
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
#define LIGHT_ENTRY_POINT
|
||||
#include <LightEngine.h>
|
||||
|
||||
#include "SandboxLayer.h"
|
||||
|
|
Loading…
Add table
Reference in a new issue