DrawComponeent, RemoveComponent

- Added DrawComponent to PropertiesPanel
- Added RemoveComponet to Entity

- Maintenance
This commit is contained in:
Light 2021-08-10 11:45:35 +04:30
parent c5cd73737a
commit b39518c74c
7 changed files with 81 additions and 41 deletions

View file

@ -53,7 +53,7 @@ namespace Light {
inline float GetOrthographicFarPlane() const { return m_OrthographicSpecification.farPlane; }
inline float GetOrthographicNearPlane() const { return m_OrthographicSpecification.nearPlane; }
inline float GetPerspectiveverticalFOV() const { return m_PerspectiveSpecification.verticalFOV; }
inline float GetPerspectiveVerticalFOV() const { return m_PerspectiveSpecification.verticalFOV; }
inline float GetPerspectiveFarPlane() const { return m_PerspectiveSpecification.farPlane; }
inline float GetPerspectiveNearPlane() const { return m_PerspectiveSpecification.nearPlane; }

View file

@ -69,7 +69,6 @@ namespace Light {
private:
Renderer(GLFWwindow* windowHandle, Ref<SharedContext> sharedContext);
void DrawQuadImpl(const glm::vec3& position, const glm::vec2& size, const glm::vec4& tint, Ref<Texture> texture);
void DrawQuadImpl(const glm::vec3& position, const glm::vec2& size, const glm::vec4& tint);
void DrawQuadImpl(const glm::vec3& position, const glm::vec2& size, Ref<Texture> texture);

View file

@ -36,6 +36,12 @@ namespace Light {
return m_Scene->m_Registry.has<T>(m_Handle);
}
template <typename T>
inline void RemoveComponent()
{
m_Scene->m_Registry.remove<T>(m_Handle);
}
inline bool IsValid() const { return m_Handle != entt::null && m_Scene != nullptr; }
operator uint32_t() { return (uint32_t)m_Handle; }

View file

@ -47,7 +47,7 @@ namespace Light {
BindGlfwEvents();
// create graphics context
m_GraphicsContext = GraphicsContext::Create(GraphicsAPI::OpenGL, m_Handle);
m_GraphicsContext = GraphicsContext::Create(GraphicsAPI::DirectX, m_Handle);
LT_ENGINE_ASSERT(m_GraphicsContext, "wWindow::wWindow: failed to create 'GraphicsContext'");
}

View file

@ -3,7 +3,6 @@
#include "Panels/SceneHierarchyPanel.h"
#include "Panels/PropertiesPanel.h"
#include <glm/gtc/matrix_transform.hpp>
namespace Light {

View file

@ -2,6 +2,8 @@
#include "Scene/Components.h"
#include "Utility/ResourceManager.h"
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
@ -14,57 +16,43 @@ namespace Light {
{
ImGui::Begin("Properties");
if(m_EntityContext.IsValid())
if (m_EntityContext.IsValid())
{
if(m_EntityContext.HasComponent<TagComponent>())
if (m_EntityContext.HasComponent<TagComponent>())
{
auto& tagComponent = m_EntityContext.GetComponent<TagComponent>();
char buffer[256];
memset(buffer, 0, sizeof(buffer));
std::strncpy(buffer, tagComponent.tag.c_str(), sizeof(buffer));
if (ImGui::InputText("##Tag", buffer, sizeof(buffer)))
{
LT_ENGINE_TRACE("bruh");
tagComponent.tag = std::string(buffer);
}
ImGui::Separator();
}
if(m_EntityContext.HasComponent<TransformComponent>())
DrawComponent<TransformComponent>("Transform Component", m_EntityContext, [&](auto& transformComponent)
{
DrawVec3Control("Translation", transformComponent.translation);
});
if (ImGui::TreeNodeEx((void*)typeid(TransformComponent).hash_code(), ImGuiTreeNodeFlags_DefaultOpen, "Transform"))
{
auto& transform = m_EntityContext.GetComponent<TransformComponent>();
DrawVec3Control("Translation", transform.translation);
ImGui::TreePop();
}
}
if (m_EntityContext.HasComponent<SpriteRendererComponent>())
DrawComponent<SpriteRendererComponent>("SpriteRenderer Component", m_EntityContext, [&](auto& spriteRendererComponent)
{
if (ImGui::TreeNodeEx((void*)typeid(SpriteRendererComponent).hash_code(), ImGuiTreeNodeFlags_DefaultOpen, "Sprite"))
{
auto& spriteRenderer = m_EntityContext.GetComponent<SpriteRendererComponent>();
ImGui::ColorEdit4("Color", &spriteRenderer.tint[0]);
ImGui::ColorEdit4("Color", &spriteRendererComponent.tint[0]);
});
ImGui::TreePop();
}
}
if(m_EntityContext.HasComponent<CameraComponent>())
DrawComponent<CameraComponent>("Camera Component", m_EntityContext, [&](auto& cameraComponent)
{
auto& cameraComp = m_EntityContext.GetComponent<CameraComponent>();
auto& camera = cameraComp.camera;
auto& camera = cameraComponent.camera;
SceneCamera::ProjectionType projectionType = camera.GetProjectionType();
const char* projectionTypesString[] = { "Orthographic", "Perspective" };
if(ImGui::BeginCombo("ProjectionType", projectionTypesString[(int)projectionType]))
if (ImGui::BeginCombo("ProjectionType", projectionTypesString[(int)projectionType]))
{
for(int i = 0; i < 2; i++)
for (int i = 0; i < 2; i++)
{
const bool isSelected = (int)projectionType == i;
if (ImGui::Selectable(projectionTypesString[i], isSelected))
@ -80,7 +68,7 @@ namespace Light {
ImGui::EndCombo();
}
if(projectionType == SceneCamera::ProjectionType::Orthographic)
if (projectionType == SceneCamera::ProjectionType::Orthographic)
{
float orthoSize, nearPlane, farPlane;
@ -88,13 +76,13 @@ namespace Light {
nearPlane = camera.GetOrthographicNearPlane();
farPlane = camera.GetOrthographicFarPlane();
if(ImGui::DragFloat("Orthographic Size", &orthoSize))
if (ImGui::DragFloat("Orthographic Size", &orthoSize))
camera.SetOrthographicSize(orthoSize);
if (ImGui::DragFloat("Near Plane", &nearPlane))
camera.SetOrthographicNearPlane(nearPlane);
if(ImGui::DragFloat("Far Plane", &farPlane))
if (ImGui::DragFloat("Far Plane", &farPlane))
camera.SetOrthographicFarPlane(farPlane);
}
@ -102,7 +90,7 @@ namespace Light {
{
float verticalFOV, nearPlane, farPlane;
verticalFOV = glm::degrees(camera.GetPerspectiveverticalFOV());
verticalFOV = glm::degrees(camera.GetPerspectiveVerticalFOV());
nearPlane = camera.GetPerspectiveNearPlane();
farPlane = camera.GetPerspectiveFarPlane();
@ -115,6 +103,22 @@ namespace Light {
if (ImGui::DragFloat("Far Plane", &farPlane))
camera.SetPerspectiveFarPlane(farPlane);
}
ImGui::Separator();
});
if (ImGui::Button("Add component", ImVec2(ImGui::GetContentRegionAvail().x, 20)))
ImGui::OpenPopup("Components");
if (ImGui::BeginPopup("Components"))
{
if (ImGui::Selectable("SpriteRenderer", false, m_EntityContext.HasComponent<SpriteRendererComponent>() ? ImGuiSelectableFlags_Disabled : NULL))
m_EntityContext.AddComponent<SpriteRendererComponent>(Light::ResourceManager::GetTexture("awesomeface"));
if (ImGui::Selectable("Camera", false, m_EntityContext.HasComponent<CameraComponent>() ? ImGuiSelectableFlags_Disabled : NULL))
m_EntityContext.AddComponent<CameraComponent>();
ImGui::EndPopup();
}
}
@ -134,7 +138,7 @@ namespace Light {
ImGui::NextColumn();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ 0, 0 });
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2{ 0, 0 });
float lineHeight = GImGui->Font->FontSize + GImGui->Style.FramePadding.y * 2.0f;
ImVec2 buttonSize = { lineHeight + 3.0f, lineHeight };
@ -151,7 +155,6 @@ namespace Light {
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.7f, 0.2f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.3f, 0.8f, 0.3f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.2f, 0.7f, 0.2f, 1.0f));
@ -180,4 +183,33 @@ namespace Light {
ImGui::Columns(1);
}
template<typename ComponentType, typename UIFunction>
void PropertiesPanel::DrawComponent(const std::string& name, Entity entity, UIFunction userInterfaceFunction)
{
if (!entity.HasComponent<ComponentType>())
return;
auto& component = entity.GetComponent<ComponentType>();
if (ImGui::TreeNodeEx((void*)typeid(ComponentType).hash_code(), ImGuiTreeNodeFlags_DefaultOpen, name.c_str()))
{
ImGui::SameLine(ImGui::GetContentRegionAvail().x - 15.0f);
if (ImGui::Button("+"))
ImGui::OpenPopup("ComponentSettings");
if (ImGui::BeginPopup("ComponentSettings"))
{
if (ImGui::Selectable("Remove component"))
entity.RemoveComponent<ComponentType>();
ImGui::EndPopup();
}
userInterfaceFunction(component);
ImGui::TreePop();
}
}
}

View file

@ -21,6 +21,10 @@ namespace Light {
private:
void DrawVec3Control(const std::string& label, glm::vec3& values, float resetValue = 0.0f, float columnWidth = 100.0f);
template<typename ComponentType, typename UIFunction>
void DrawComponent(const std::string& name, Entity entity, UIFunction function);
};
}