Added EnTT
- Added EnTT - Minor maintenance and fixes
This commit is contained in:
parent
4abde46290
commit
b54afb6046
13 changed files with 48965 additions and 18 deletions
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@ -26,3 +26,4 @@ include "../Dependencies/GLFW/build.lua"
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include "../Dependencies/GLAD/build.lua"
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include "../Dependencies/imgui/build.lua"
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include "../Dependencies/stb_image/build.lua"
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include "../Dependencies/entt/build.lua"
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36
Dependencies/entt/build.lua
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36
Dependencies/entt/build.lua
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@ -0,0 +1,36 @@
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project "entt"
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location "%{wks.location}/Dependencies/entt"
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-- Output Directories --
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targetdir ("%{wks.location}/bin/" .. outputdir)
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objdir ("%{wks.location}/bin-int/" .. outputdir)
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-- Compiler --
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kind "StaticLib"
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language "C++"
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cppdialect "C++17"
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optimize "on"
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-- Project Files ---
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files
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{
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"entt.cpp",
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"entt.hpp",
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"build.lua"
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}
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--- Filters ---
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-- windows
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filter "system:windows"
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systemversion "latest"
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staticruntime "On"
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defines
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{
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"_CRT_SECURE_NO_WARNINGS",
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}
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flags { "MultiProcessorCompile" }
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1
Dependencies/entt/entt.cpp
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1
Dependencies/entt/entt.cpp
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@ -0,0 +1 @@
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#include "entt.hpp"
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48909
Dependencies/entt/entt.hpp
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48909
Dependencies/entt/entt.hpp
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File diff suppressed because it is too large
Load diff
4
Dependencies/stb_image/build.lua
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4
Dependencies/stb_image/build.lua
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@ -15,8 +15,8 @@ project "stb_image"
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-- Project Files ---
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files
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{
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"**.c",
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"**.h",
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"stb_image.c",
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"stb_image.h",
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"build.lua"
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}
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@ -49,6 +49,7 @@ project "Engine"
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(dependenciesdir .. "imgui/"),
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(dependenciesdir .. "stb_image/"),
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(dependenciesdir .. "glm/"),
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(dependenciesdir .. "entt/"),
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}
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links
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@ -56,7 +57,8 @@ project "Engine"
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"GLFW" ,
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"GLAD" ,
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"ImGui" ,
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"stb_image" ,
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"stb_image",
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"entt",
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}
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--- Filters ---
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@ -35,7 +35,6 @@
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#define BIT(x) 1 << x
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// assertions
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// #todo: log to file in distribution builds
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#if defined(LIGHT_DIST)
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#define LT_ENGINE_ASSERT(x, ...) { if(!(x)) { LT_FILE_CRITICAL(__VA_ARGS__); throw ::Light::FailedEngineAssertion(__FILE__, __LINE__); } }
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#define LT_CLIENT_ASSERT(x, ...) { if(!(x)) { LT_FILE_CRITICAL(__VA_ARGS__); throw ::Light::FailedClientAssertion(__FILE__, __LINE__); } }
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@ -8,7 +8,6 @@
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#define LT_LOG_FILE_LOCATION "Logs/Logger.txt";
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// #todo: log function signature
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// File
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#define LT_FILE_INFO(...) ::Light::Logger::GetFileLogger()->log(spdlog::level::info , __VA_ARGS__)
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#define LT_FILE_WARN(...) ::Light::Logger::GetFileLogger()->log(spdlog::level::warn , __VA_ARGS__)
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@ -29,12 +29,12 @@ namespace Light {
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{
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// delim
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std::string delim = GraphicsContext::GetGraphicsAPI() == GraphicsAPI::OpenGL ? "GLSL" :
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GraphicsContext::GetGraphicsAPI() == GraphicsAPI::DirectX ? "HLSL" : NULL;
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GraphicsContext::GetGraphicsAPI() == GraphicsAPI::DirectX ? "HLSL" : "";
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// check
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LT_ENGINE_ASSERT(!vertexSource.empty(), "ResourceManager::CreateShader: 'vertexSource' is empty");
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LT_ENGINE_ASSERT(!vertexSource.empty(), "ResourceManager::CreateShader: 'pixelSource' is empty");
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LT_ENGINE_ASSERT(!delim.empty(), "ResourceManager::LoadShader: invalid/unsupported 'GraphicsAPI': {}", GraphicsContext::GetGraphicsAPI());
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LT_ENGINE_ASSERT(!vertexSource.empty(), "ResourceManager::CreateShaderImpl: 'vertexSource' is empty");
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LT_ENGINE_ASSERT(!vertexSource.empty(), "ResourceManager::CreateShaderImpl: 'pixelSource' is empty");
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LT_ENGINE_ASSERT(!delim.empty(), "ResourceManager::CreateShaderImpl: invalid/unsupported 'GraphicsAPI': {}", GraphicsContext::GetGraphicsAPI());
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// save to string
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std::string vsSource = vertexSource;
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@ -51,8 +51,8 @@ namespace Light {
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void ResourceManager::LoadShaderImpl(const std::string& name, const std::string& vertexPath, const std::string& pixelPath)
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{
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// check
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LT_ENGINE_ASSERT(!vertexPath.empty(), "ResourceManager::LoadShader: 'vertexPath' is empty");
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LT_ENGINE_ASSERT(!pixelPath.empty(), "ResourceManager::LoadShader: 'pixelPath' is empty");
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LT_ENGINE_ASSERT(!vertexPath.empty(), "ResourceManager::LoadShaderImpl: 'vertexPath' is empty");
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LT_ENGINE_ASSERT(!pixelPath.empty(), "ResourceManager::LoadShaderImpl: 'pixelPath' is empty");
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std::string vPath = vertexPath + (GraphicsContext::GetGraphicsAPI() == GraphicsAPI::OpenGL ? ".glsl" : ".hlsl");
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std::string pPath = pixelPath + (GraphicsContext::GetGraphicsAPI() == GraphicsAPI::OpenGL ? ".glsl" : ".hlsl");
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@ -80,11 +80,11 @@ namespace Light {
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unsigned char* pixels = stbi_load(path.c_str(), &width, &height, &components, desiredComponents);
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// check
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LT_ENGINE_ASSERT(pixels, "ResourceManager::LoadTexture: failed to load texture <{}>, 'path': {}", name, path);
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LT_ENGINE_ASSERT(pixels, "ResourceManager::LoadTextureImpl: failed to load texture <{}>, 'path': {}", name, path);
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if (components != desiredComponents)
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{
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LT_ENGINE_WARN("ResourceManager::LoadTexture: image file compoenents != 'desiredComponents' ({} - {})", components, desiredComponents);
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LT_ENGINE_WARN("ResourceManager::LoadTexture: <{}> 'path': {}", name, path);
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LT_ENGINE_WARN("ResourceManager::LoadTextureImpl: image file compoenents != 'desiredComponents' ({} - {})", components, desiredComponents);
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LT_ENGINE_WARN("ResourceManager::LoadTextureImpl: <{}> 'path': {}", name, path);
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}
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// create texture
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@ -38,8 +38,8 @@ namespace Light {
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DXGI_SWAP_CHAIN_DESC sd = { 0 };
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// buffer desc
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sd.BufferDesc.Width = 800u;
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sd.BufferDesc.Height = 600u;
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sd.BufferDesc.Width = 1u;
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sd.BufferDesc.Height = 1u;
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sd.BufferDesc.RefreshRate.Numerator = NULL; // :#todo
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sd.BufferDesc.RefreshRate.Denominator = NULL; // :#todo
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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@ -76,8 +76,6 @@ namespace Light {
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// delete shaders (free memory)
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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// #todo: validate program
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}
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glShader::~glShader()
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@ -43,6 +43,7 @@ project "Mirror"
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"GLAD",
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"ImGui",
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"stb_image" ,
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"entt",
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}
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--- Filters ---
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@ -43,6 +43,7 @@ project "Sandbox"
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"GLAD",
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"ImGui",
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"stb_image" ,
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"entt",
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}
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--- Filters ---
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