Dispatcher & Layers
This commit is contained in:
parent
ac1c0adedf
commit
b6464c714c
15 changed files with 229 additions and 19 deletions
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@ -6,4 +6,6 @@
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#error "Unsupported platform: UNIX"
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#else
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#error "Unsupported platform: Unknown"
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#endif
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#endif
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#include "Core/Logger.h"
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@ -3,13 +3,21 @@
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#include "Logger.h"
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#include "Window.h"
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#include "Events/MouseEvents.h"
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#include <typeinfo>
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#include <functional>
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namespace Light {
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Application::Application()
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{
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Logger::Initialize();
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m_Window = std::unique_ptr<Window>(Window::Create({ "Title", 800u, 600u, false }));
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m_Window = std::unique_ptr<Window>(Window::Create({ "Title", 800u, 600u, false }, std::bind(&Application::OnEvent, this , std::placeholders::_1)));
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TestLayer* layer = new TestLayer("Test Layer");
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m_LayerStack.PushLayer(layer);
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LT_ENGINE_INFO("Initialized Logger");
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}
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@ -23,4 +31,9 @@ namespace Light {
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while (true) { m_Window->OnUpdate(); }
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}
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void Application::OnEvent(Event& event)
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{
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m_Dispatcher.Dispatch(event, m_LayerStack.begin(), m_LayerStack.end());
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}
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}
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@ -2,6 +2,11 @@
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#include "Base.h"
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#include "Events/Event.h"
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#include "Events/Dispatcher.h"
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#include "Layer/LayerStack.h"
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#include <memory>
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namespace Light {
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@ -12,11 +17,13 @@ namespace Light {
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{
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private:
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std::unique_ptr<Window> m_Window = nullptr;
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LayerStack m_LayerStack;
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Dispatcher m_Dispatcher;
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public:
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virtual ~Application();
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void GameLoop();
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void OnEvent(Event& event);
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// To be defined in client project
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friend Application* CreateApplication();
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@ -2,6 +2,8 @@
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#include "Base.h"
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#include "Events/Event.h"
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#include <string>
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namespace Light {
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@ -25,7 +27,7 @@ namespace Light {
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virtual inline void* GetNativeHandle() = 0;
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static Window* Create(const WindowProperties& properties);
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static Window* Create(const WindowProperties& properties, std::function<void(Event&)> callback);
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};
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}
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42
Engine/src/Engine/Events/Dispatcher.h
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42
Engine/src/Engine/Events/Dispatcher.h
Normal file
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@ -0,0 +1,42 @@
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#pragma once
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#include "Base.h"
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#include "Event.h"
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#include "Layer/Layer.h"
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namespace Light {
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class Dispatcher
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{
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public:
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void Dispatch(Event& event, std::vector<Layer*>::iterator begin, std::vector<Layer*>::iterator end)
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{
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switch (event.GetEventType())
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{
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case EventType::MouseMoved:
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for (auto it = begin; it != end; it++)
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if ((*it)->OnMouseMoved((MouseMovedEvent&)event)) return;
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return;
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case EventType::ButtonPressed:
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for (auto it = begin; it != end; it++)
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if ((*it)->OnButtonPressed((ButtonPressedEvent&)event)) return;
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return;
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case EventType::ButtonReleased:
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for (auto it = begin; it != end; it++)
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if ((*it)->OnButtonReleased((ButtonReleasedEvent&)event)) return;
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return;
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case EventType::KeyPressed:
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for (auto it = begin; it != end; it++)
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if ((*it)->OnKeyPressed((KeyPressedEvent&)event)) return;
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return;
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case EventType::KeyReleased:
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for (auto it = begin; it != end; it++)
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if ((*it)->OnKeyReleased((KeyReleasedEvent&)event)) return;
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return;
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}
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}
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};
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}
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@ -4,9 +4,11 @@
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#include <ostream>
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#include <vector>
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namespace Light {
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enum EventType
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enum class EventType
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{
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None = 0,
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@ -18,19 +20,14 @@ namespace Light {
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WindowMoved, WindowResized, WindowClosed,
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};
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#define EVENT_TYPE(x) virtual EventType GetType() override { return x; }
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#define EVENT_TYPE(type) EventType GetEventType() const override { return EventType::##type; }
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class Event
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{
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private:
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bool b_Handled;
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public:
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virtual EventType GetType() = 0;
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virtual EventType GetEventType() const = 0;
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virtual std::string GetInfoLog() const = 0;
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inline bool IsHandled() const { return b_Handled; }
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friend std::ostream & operator<<(std::ostream & os, const Event& e)
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{
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return os << e.GetInfoLog();
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3
Engine/src/Engine/Events/Events.cpp
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3
Engine/src/Engine/Events/Events.cpp
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#include "Event.h"
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#include "KeyboardEvents.h"
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#include "MouseEvents.h"
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@ -2,7 +2,7 @@
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#include "Base.h"
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#include "Event.h"
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#include "Events/Event.h"
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#include <sstream>
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@ -22,6 +22,7 @@ namespace Light {
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{
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std::stringstream ss;
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ss << "KeyPressed: " << m_Key;
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return ss.str();
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}
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EVENT_TYPE(KeyPressed)
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};
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{
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std::stringstream ss;
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ss << "KeyReleased: " << m_Key;
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return ss.str();
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}
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EVENT_TYPE(KeyReleased)
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};
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@ -63,7 +63,8 @@ namespace Light {
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ss << "ButtonReleased: " << m_Button;
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return ss.str();
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}
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EVENT_TYPE(ButtonReleased)
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EVENT_TYPE(ButtonReleased);
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};
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}
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47
Engine/src/Engine/Layer/Layer.h
Normal file
47
Engine/src/Engine/Layer/Layer.h
Normal file
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#pragma once
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#include "Base.h"
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#include "Events/MouseEvents.h"
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#include "Events/KeyboardEvents.h"
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#include <string>
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namespace Light {
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class Layer
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{
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private:
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std::string m_Name;
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public:
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Layer(const std::string& name): m_Name(name) {}
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virtual ~Layer() = default;
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inline const std::string& GetName() const { return m_Name; }
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// Mouse events
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virtual bool OnMouseMoved(const MouseMovedEvent& event) { return false; }
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virtual bool OnButtonPressed(const ButtonPressedEvent& event) { return false; }
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virtual bool OnButtonReleased(const ButtonReleasedEvent& event) { return false; }
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// Keyboard events
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virtual bool OnKeyPressed(const KeyPressedEvent& event) { return false; }
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virtual bool OnKeyReleased(const KeyReleasedEvent& event) { return false; }
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};
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class TestLayer : public Layer
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{
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public:
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TestLayer(const std::string& name): Layer(name) {}
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// Mouse events
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virtual bool OnMouseMoved(const MouseMovedEvent& event) { LT_ENGINE_TRACE("{}", event.GetInfoLog()); return false; }
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virtual bool OnButtonPressed(const ButtonPressedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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virtual bool OnButtonReleased(const ButtonReleasedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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// Keyboard events
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virtual bool OnKeyPressed(const KeyPressedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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virtual bool OnKeyReleased(const KeyReleasedEvent& event) { LT_ENGINE_TRACE(event.GetInfoLog()); return false; }
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};
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}
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23
Engine/src/Engine/Layer/LayerStack.cpp
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23
Engine/src/Engine/Layer/LayerStack.cpp
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#include "LayerStack.h"
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namespace Light {
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LayerStack::~LayerStack()
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{
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for (Layer* layer : m_Layers)
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delete layer;
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}
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void LayerStack::PushLayer(Layer* layer)
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{
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m_Layers.push_back(layer);
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LT_ENGINE_TRACE("LayerStack::PushLayer: Attached [{}]", layer->GetName());
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}
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void LayerStack::PopLayer(Layer* layer)
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{
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m_Layers.erase(std::find(m_Layers.begin(), m_Layers.end(), layer));
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LT_ENGINE_TRACE("LayerStack::PushLayer: Detatched[{}]", layer->GetName());
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}
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}
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26
Engine/src/Engine/Layer/LayerStack.h
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26
Engine/src/Engine/Layer/LayerStack.h
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#pragma once
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#include "Base.h"
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#include "Layer.h"
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#include <vector>
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namespace Light {
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class LayerStack
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{
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private:
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std::vector<Layer*> m_Layers;
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public:
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~LayerStack();
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void PushLayer(Layer* layer);
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void PopLayer(Layer* layer);
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std::vector<Layer*>::iterator begin() { return m_Layers.begin(); }
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std::vector<Layer*>::iterator end() { return m_Layers.end(); }
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};
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}
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#include "wWindow.h"
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#include "Events/KeyboardEvents.h"
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#include "Events/MouseEvents.h"
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namespace Light {
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Window* Window::Create(const WindowProperties& properties)
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Window* Window::Create(const WindowProperties& properties, std::function<void(Event&)> callback)
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{
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return new wWindow(properties);
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return new wWindow(properties, callback);
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}
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wWindow::wWindow(const WindowProperties& properties)
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: m_Properties(properties)
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wWindow::wWindow(const WindowProperties& properties, std::function<void(Event&)> callback)
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: m_Properties(properties), m_EventCallback(callback)
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{
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if (!glfwInit()) __debugbreak();
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m_Handle = glfwCreateWindow(properties.width, properties.height, properties.title.c_str(), nullptr, nullptr);
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glfwMakeContextCurrent(m_Handle);
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glfwSetWindowUserPointer(m_Handle, &m_EventCallback);
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BindGlfwEvents();
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}
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wWindow::~wWindow()
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return m_Properties.height;
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}
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void wWindow::BindGlfwEvents()
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{
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glfwSetCursorPosCallback(m_Handle, [](GLFWwindow* window, double xpos, double ypos)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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callback(MouseMovedEvent(xpos, ypos));
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});
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glfwSetMouseButtonCallback(m_Handle, [](GLFWwindow* window, int button, int action, int mods)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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if (action == GLFW_PRESS)
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callback(ButtonPressedEvent(button));
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else
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callback(ButtonReleasedEvent(button));
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});
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glfwSetKeyCallback(m_Handle, [](GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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std::function<void(Event&)> callback = *(std::function<void(Event&)>*)glfwGetWindowUserPointer(window);
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if (action == GLFW_PRESS)
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callback(KeyPressedEvent(key));
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else
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callback(KeyReleasedEvent(key));
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});
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}
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}
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#include "Core/Window.h"
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#include "Events/Event.h"
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#include <GLFW/glfw3.h>
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#include <memory>
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private:
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GLFWwindow* m_Handle = nullptr;
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WindowProperties m_Properties;
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std::function<void(Event&)> m_EventCallback;
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public:
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wWindow(const WindowProperties& properties);
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wWindow(const WindowProperties& properties, std::function<void(Event&)> callback);
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~wWindow();
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virtual unsigned int GetHeight() override;
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virtual inline void* GetNativeHandle() override { return m_Handle; }
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private:
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void BindGlfwEvents();
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};
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}
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#pragma once
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#include "Engine/Events/Event.h"
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#include "Engine/Events/KeyboardEvents.h"
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#include "Engine/Events/MouseEvents.h"
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#include "Engine/Core/Application.h"
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#include "Engine/Core/Logger.h"
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