reomve private module fragments
Some checks reported errors
continuous-integration/drone/push Build was killed
Some checks reported errors
continuous-integration/drone/push Build was killed
This commit is contained in:
parent
b60fb0394a
commit
db9437e17f
20 changed files with 59 additions and 19 deletions
|
|
@ -43,7 +43,8 @@ private:
|
|||
|
||||
} // namespace lt::app
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::app {
|
||||
|
||||
void Application::game_loop()
|
||||
|
|
|
|||
|
|
@ -51,7 +51,8 @@ private:
|
|||
} // namespace lt::input
|
||||
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::input {
|
||||
|
||||
template<class... Ts>
|
||||
|
|
|
|||
|
|
@ -60,7 +60,8 @@ export namespace lt::renderer {
|
|||
|
||||
} // namespace lt::renderer
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer {
|
||||
|
||||
[[nodiscard]] auto get_instance(Api target_api) -> IInstance *
|
||||
|
|
|
|||
|
|
@ -115,7 +115,8 @@ private:
|
|||
|
||||
} // namespace lt::renderer
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer {
|
||||
|
||||
System::System(CreateInfo info)
|
||||
|
|
|
|||
|
|
@ -2801,7 +2801,8 @@ void Device::name(T &object, const char *name)
|
|||
} // namespace lt::renderer::vk
|
||||
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vk {
|
||||
|
||||
namespace api {
|
||||
|
|
|
|||
|
|
@ -56,7 +56,8 @@ private:
|
|||
|
||||
} // namespace lt::renderer::vkb
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vkb {
|
||||
|
||||
Buffer::Buffer(IDevice *device, IGpu *gpu, const CreateInfo &info)
|
||||
|
|
|
|||
|
|
@ -35,7 +35,8 @@ private:
|
|||
|
||||
} // namespace lt::renderer::vkb
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vkb {
|
||||
|
||||
[[nodiscard]] auto to_native_severity(IDebugger::MessageSeverity severity) -> vk::Flags
|
||||
|
|
|
|||
|
|
@ -63,7 +63,8 @@ private:
|
|||
} // namespace lt::renderer::vkb
|
||||
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vkb {
|
||||
|
||||
Device::Device(IGpu *gpu, ISurface *surface)
|
||||
|
|
|
|||
|
|
@ -29,7 +29,8 @@ private:
|
|||
} // namespace lt::renderer::vkb
|
||||
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vkb {
|
||||
|
||||
Gpu::Gpu(IInstance *instance)
|
||||
|
|
|
|||
|
|
@ -42,7 +42,8 @@ private:
|
|||
|
||||
} // namespace lt::renderer::vkb
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vkb {
|
||||
|
||||
Instance::Instance()
|
||||
|
|
|
|||
|
|
@ -52,7 +52,8 @@ private:
|
|||
|
||||
} // namespace lt::renderer::vkb
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vkb {
|
||||
|
||||
using enum vk::DescriptorSetLayout::Binding::FlagBits;
|
||||
|
|
|
|||
|
|
@ -102,7 +102,8 @@ private:
|
|||
|
||||
} // namespace lt::renderer::vkb
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vkb {
|
||||
|
||||
Renderer::Renderer(IGpu *gpu, IDevice *device, ISwapchain *swapchain, u32 max_frames_in_flight)
|
||||
|
|
|
|||
|
|
@ -32,7 +32,8 @@ private:
|
|||
|
||||
} // namespace lt::renderer::vkb
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vkb {
|
||||
|
||||
Surface::Surface(IInstance *instance, const ecs::Entity &surface_entity)
|
||||
|
|
|
|||
|
|
@ -73,7 +73,8 @@ private:
|
|||
|
||||
} // namespace lt::renderer::vkb
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::renderer::vkb {
|
||||
|
||||
Swapchain::Swapchain(ISurface *surface, IGpu *gpu, IDevice *device)
|
||||
|
|
|
|||
|
|
@ -106,6 +106,13 @@ try
|
|||
lt::log::info("Closing due to: Escape key pressed");
|
||||
should_close = true;
|
||||
}
|
||||
|
||||
if (event.get_key() == lt::Key::q)
|
||||
{
|
||||
lt::log::info("Closing due to: Q key pressed");
|
||||
should_close = true;
|
||||
}
|
||||
|
||||
lt::log::info("Key pressed: {}", event.get_key());
|
||||
},
|
||||
[&](const lt::surface::KeyReleasedEvent &event) {
|
||||
|
|
@ -116,8 +123,22 @@ try
|
|||
}
|
||||
};
|
||||
|
||||
auto timer = lt::time::Timer {};
|
||||
while (!should_close)
|
||||
{
|
||||
if (timer.elapsed_time() > std::chrono::milliseconds { 250 })
|
||||
{
|
||||
const auto [width, height] = window.get_resolution();
|
||||
window.push_request(
|
||||
lt::surface::ModifyResolutionRequest {
|
||||
.resolution = { width + 50u, height + 50u },
|
||||
}
|
||||
);
|
||||
|
||||
lt::log::trace("mrrp");
|
||||
timer.reset();
|
||||
}
|
||||
|
||||
surface_system.tick({});
|
||||
renderer_system.tick({});
|
||||
|
||||
|
|
|
|||
|
|
@ -202,7 +202,8 @@ private:
|
|||
|
||||
} // namespace lt::surface
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::surface {
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -112,7 +112,8 @@ private:
|
|||
//////////////////////////////////////
|
||||
// -------* IMPLEMENTATION *------- //
|
||||
/////////////////////////////////////
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::test {
|
||||
|
||||
/* static */ void Registry::register_suite(SuiteFunction suite)
|
||||
|
|
|
|||
|
|
@ -134,7 +134,8 @@ auto operator""_suite(const char *name, size_t size) -> TestSuite
|
|||
//////////////////////////////////////
|
||||
// -------* IMPLEMENTATION *------- //
|
||||
/////////////////////////////////////
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::test {
|
||||
|
||||
TestCase::TestCase(std::string name): m_name(name)
|
||||
|
|
|
|||
|
|
@ -26,7 +26,8 @@ private:
|
|||
|
||||
} // namespace lt::time
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::time {
|
||||
|
||||
Timer::Timer(Timepoint start): m_start(start)
|
||||
|
|
|
|||
|
|
@ -78,7 +78,8 @@ private:
|
|||
#define lt_trace_begin_session(outputPath) ::lt::Instrumentor::begin_session(outputPath)
|
||||
#define lt_trace_end_session() ::lt::Instrumentor::end_session()
|
||||
|
||||
module :private;
|
||||
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
|
||||
// module :private;
|
||||
namespace lt::tracer {
|
||||
|
||||
void Tracer::begin_session_impl(const std::string &outputPath)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue