refactor: turn engine module to app module
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					 18 changed files with 45 additions and 60 deletions
				
			
		
							
								
								
									
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							|  | @ -5,7 +5,6 @@ add_subdirectory(./glad) | |||
| cmake_minimum_required(VERSION 3.14) | ||||
| 
 | ||||
| set(MIRROR_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../modules/mirror/) | ||||
| set(ENGINE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../modules/engine/) | ||||
| set(DEPENDENCIES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/) | ||||
| 
 | ||||
| if (CMAKE_COMPILER_IS_GNUCC) | ||||
|  |  | |||
|  | @ -1,3 +1,4 @@ | |||
| # engine | ||||
| add_subdirectory(./base) | ||||
| add_subdirectory(./time) | ||||
| add_subdirectory(./logger) | ||||
|  | @ -14,7 +15,9 @@ add_subdirectory(./ui) | |||
| add_subdirectory(./window) | ||||
| add_subdirectory(./renderer) | ||||
| add_subdirectory(./ecs) | ||||
| add_subdirectory(./engine) | ||||
| 
 | ||||
| add_subdirectory(./app) | ||||
| 
 | ||||
| # apps  | ||||
| add_subdirectory(./mirror) | ||||
| 
 | ||||
|  |  | |||
							
								
								
									
										21
									
								
								modules/app/CMakeLists.txt
									
										
									
									
									
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										21
									
								
								modules/app/CMakeLists.txt
									
										
									
									
									
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							|  | @ -0,0 +1,21 @@ | |||
| add_library_module(app | ||||
|     application.cpp | ||||
|     layer.cpp | ||||
|     layer_stack.cpp | ||||
| ) | ||||
| 
 | ||||
| target_link_libraries(app | ||||
| PUBLIC  | ||||
|     renderer | ||||
|     logger | ||||
|     ui | ||||
|     asset_parser | ||||
|     asset_manager | ||||
|     lt_debug  | ||||
|     ecs  | ||||
|     window | ||||
|     glad | ||||
|     time | ||||
|     opengl::opengl | ||||
|     EnTT::EnTT | ||||
| ) | ||||
|  | @ -1,6 +1,6 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <engine/engine.hpp> | ||||
| #include <app/application.hpp> | ||||
| 
 | ||||
| int main(int argc, char *argv[]) // NOLINT
 | ||||
| try | ||||
|  | @ -1,12 +1,9 @@ | |||
| #pragma once | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
| class Event; | ||||
| 
 | ||||
| // mouse
 | ||||
| class MouseMovedEvent; | ||||
| class ButtonPressedEvent; | ||||
| class ButtonReleasedEvent; | ||||
|  | @ -36,6 +33,7 @@ public: | |||
| 	virtual void on_update(float deltaTime) | ||||
| 	{ | ||||
| 	} | ||||
| 
 | ||||
| 	virtual void on_user_interface_update() | ||||
| 	{ | ||||
| 	} | ||||
|  | @ -1,8 +1,8 @@ | |||
| #include <app/application.hpp> | ||||
| #include <app/layer.hpp> | ||||
| #include <app/layer_stack.hpp> | ||||
| #include <asset_manager/asset_manager.hpp> | ||||
| #include <debug/assertions.hpp> | ||||
| #include <engine/core/application.hpp> | ||||
| #include <engine/layer/layer.hpp> | ||||
| #include <engine/layer/layer_stack.hpp> | ||||
| #include <input/events/event.hpp> | ||||
| #include <input/events/keyboard.hpp> | ||||
| #include <input/events/window.hpp> | ||||
|  | @ -1,4 +1,4 @@ | |||
| #include <engine/layer/layer.hpp> | ||||
| #include <app/layer.hpp> | ||||
| #include <input/events/char.hpp> | ||||
| #include <input/events/event.hpp> | ||||
| #include <input/events/keyboard.hpp> | ||||
|  | @ -1,5 +1,5 @@ | |||
| #include <engine/layer/layer.hpp> | ||||
| #include <engine/layer/layer_stack.hpp> | ||||
| #include <app/layer.hpp> | ||||
| #include <app/layer_stack.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  | @ -1,29 +0,0 @@ | |||
| if(NOT WIN32) | ||||
|     add_library_module(engine  | ||||
|         core/application.cpp | ||||
|         layer/layer.cpp | ||||
|         layer/layer_stack.cpp | ||||
|     ) | ||||
| else() | ||||
|     add_library_module(engine  | ||||
|         core/application.cpp | ||||
|         layer/layer.cpp | ||||
|         layer/layer_stack.cpp | ||||
|     ) | ||||
| endif() | ||||
| 
 | ||||
| target_link_libraries(engine  | ||||
| PUBLIC  | ||||
|     renderer | ||||
|     logger | ||||
|     ui | ||||
|     asset_parser | ||||
|     asset_manager | ||||
|     lt_debug  | ||||
|     ecs  | ||||
|     window | ||||
|     glad | ||||
|     time | ||||
|     opengl::opengl | ||||
|     EnTT::EnTT | ||||
| ) | ||||
|  | @ -1,14 +0,0 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <engine/core/application.hpp> | ||||
| #include <engine/layer/layer.hpp> | ||||
| #include <engine/layer/layer_stack.hpp> | ||||
| #include <logger/logger.hpp> | ||||
| #include <renderer/framebuffer.hpp> | ||||
| #include <renderer/graphics_context.hpp> | ||||
| #include <renderer/renderer.hpp> | ||||
| #include <renderer/texture.hpp> | ||||
| 
 | ||||
| #ifdef LIGHT_ENTRY_POINT | ||||
| 	#include <engine/core/entrypoint.hpp> | ||||
| #endif | ||||
|  | @ -8,7 +8,7 @@ add_executable_module(mirror | |||
| 
 | ||||
| target_link_libraries( | ||||
|   mirror | ||||
|   PUBLIC engine | ||||
|   PUBLIC app | ||||
|   PUBLIC opengl::opengl | ||||
|   PUBLIC ui | ||||
|   PUBLIC imgui | ||||
|  |  | |||
|  | @ -1,11 +1,12 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <engine/engine.hpp> | ||||
| #include <app/layer.hpp> | ||||
| #include <glm/gtc/matrix_transform.hpp> | ||||
| #include <imgui.h> | ||||
| #include <mirror/panel/asset_browser.hpp> | ||||
| #include <mirror/panel/properties.hpp> | ||||
| #include <mirror/panel/scene_hierarchy.hpp> | ||||
| #include <renderer/texture.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,8 +1,8 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <engine/engine.hpp> | ||||
| #include <filesystem> | ||||
| #include <mirror/panel/panel.hpp> | ||||
| #include <renderer/texture.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,3 +1,4 @@ | |||
| #include <app/application.hpp> | ||||
| #include <asset_manager/asset_manager.hpp> | ||||
| #include <camera/component.hpp> | ||||
| #include <ecs/components.hpp> | ||||
|  | @ -6,6 +7,9 @@ | |||
| #include <input/input.hpp> | ||||
| #include <input/key_codes.hpp> | ||||
| #include <mirror/editor_layer.hpp> | ||||
| #include <renderer/framebuffer.hpp> | ||||
| #include <renderer/graphics_context.hpp> | ||||
| #include <renderer/texture.hpp> | ||||
| #include <ui/ui.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
|  |  | |||
|  | @ -5,7 +5,9 @@ | |||
| #include <window/window.hpp> | ||||
| 
 | ||||
| //
 | ||||
| #include <engine/engine.hpp> | ||||
| #include <app/application.hpp> | ||||
| #include <app/entrypoint.hpp> | ||||
| #include <app/layer_stack.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,9 +1,9 @@ | |||
| #include <asset_manager/asset_manager.hpp> | ||||
| #include <ecs/scene.hpp> | ||||
| #include <ecs/serializer.hpp> | ||||
| #include <engine/engine.hpp> | ||||
| #include <imgui.h> | ||||
| #include <mirror/panel/asset_browser.hpp> | ||||
| #include <renderer/texture.hpp> | ||||
| 
 | ||||
| namespace lt { | ||||
| 
 | ||||
|  |  | |||
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