fix: hardcoded paths

This commit is contained in:
light7734 2025-07-06 14:03:04 +03:30
parent 258164bf9a
commit ee4c658919
Signed by: light7734
GPG key ID: 8C30176798F1A6BA
15 changed files with 12 additions and 12 deletions

View file

Before

Width:  |  Height:  |  Size: 17 KiB

After

Width:  |  Height:  |  Size: 17 KiB

View file

Before

Width:  |  Height:  |  Size: 3.8 KiB

After

Width:  |  Height:  |  Size: 3.8 KiB

View file

Before

Width:  |  Height:  |  Size: 8.5 KiB

After

Width:  |  Height:  |  Size: 8.5 KiB

View file

Before

Width:  |  Height:  |  Size: 5.2 KiB

After

Width:  |  Height:  |  Size: 5.2 KiB

View file

@ -19,8 +19,8 @@ QuadRendererProgram::QuadRendererProgram(unsigned int maxVertices, Ref<SharedCon
// #todo: don't use relative path
ResourceManager::load_shader(
"LT_ENGINE_RESOURCES_QUAD_SHADER",
"Assets/Shaders/Quad/Quad_VS.glsl",
"Assets/Shaders/Quad/Quad_PS.glsl"
"data/assets/shaders/quads/vs.glsl",
"data/assets/shaders/quads/ps.glsl"
);
m_shader = ResourceManager::get_shader("LT_ENGINE_RESOURCES_QUAD_SHADER");

View file

@ -22,8 +22,8 @@ TextureRendererProgram::TextureRendererProgram(
// #todo: don't use relative path
ResourceManager::load_shader(
"LT_ENGINE_RESOURCES_TEXTURE_SHADER",
"Assets/Shaders/Texture/Texture_VS.glsl",
"Assets/Shaders/Texture/Texture_PS.glsl"
"data/assets/shaders/texture/ps.glsl",
"data/assets/shaders/texture/ps.glsl"
);
m_shader = ResourceManager::get_shader("LT_ENGINE_RESOURCES_TEXTURE_SHADER");

View file

@ -22,8 +22,8 @@ TintedTextureRendererProgram::TintedTextureRendererProgram(
// #todo: don't use relative path
ResourceManager::load_shader(
"LT_ENGINE_RESOURCES_TINTED_TEXTURE_SHADER",
"Assets/Shaders/TintedTexture/TintedTexture_VS.glsl",
"Assets/Shaders/TintedTexture/TintedTexture_PS.glsl"
"data/assets/shaders/tinted_texture/ps.glsl",
"data/assets/shaders/tinted_texture/ps.glsl"
);
m_shader = ResourceManager::get_shader("LT_ENGINE_RESOURCES_TINTED_TEXTURE_SHADER");

View file

@ -108,9 +108,9 @@ void UserInterface::init(GLFWwindow *windowHandle, Ref<SharedContext> sharedCont
io.KeyMap[ImGuiKey_Y] = Key::Y;
io.KeyMap[ImGuiKey_Z] = Key::Z;
io.Fonts->AddFontFromFileTTF("Assets//Fonts/OpenSans/OpenSans-Bold.ttf", 18.0f);
io.Fonts->AddFontFromFileTTF("data/assets/fonts/open_sans/OpenSans-Bold.ttf", 18.0f);
io.FontDefault = io.Fonts->AddFontFromFileTTF(
"Assets/Fonts/OpenSans/OpenSans-Regular.ttf",
"data/assets/fonts/open_sans/OpenSans-Regular.ttf",
18.0f
);

View file

@ -10,10 +10,10 @@ AssetBrowserPanel::AssetBrowserPanel(Ref<Scene> activeScene)
, m_assets_path("Assets")
, m_active_scene(activeScene)
{
ResourceManager::load_texture("_Assets_Directory", "EngineResources/Icons/Asset_Directory.png");
ResourceManager::load_texture("_Assets_Scene", "EngineResources/Icons/Asset_Scene.png");
ResourceManager::load_texture("_Assets_Image", "EngineResources/Icons/Asset_Image.png");
ResourceManager::load_texture("_Assets_Text", "EngineResources/Icons/Asset_Text.png");
ResourceManager::load_texture("_Assets_Directory", "data/engine/icons/asset/dir.png");
ResourceManager::load_texture("_Assets_Scene", "data/engine/icons/asset/scene.png");
ResourceManager::load_texture("_Assets_Image", "data/engine/icons/asset/img.png");
ResourceManager::load_texture("_Assets_Text", "data/engine/icons/asset/txt.png");
m_directory_texture = ResourceManager::get_texture("_Assets_Directory");
m_scene_texture = ResourceManager::get_texture("_Assets_Scene");