- Moved every resource files to the <Assets/> directory - We now use the argc, argv, from main so the Engine responds if a scene file is opened by it - Fixed relative paths <../../> problem, now we use the <Asets/> path
- Fixed glVertexBuffer multiplying count by size of float instead of stride * = Fixed TintedTexture for OpenGL
- I want to die, please just kill me and end my fucking suffering....