- DraqQuadImpl functions now call a non-static DrawQuadFinal function with a mat4 transform matrix
- Added Scene - Added Entity - Added Components * TransformComponent * SpriteRendererComponent - Minor fixes
- Moved #define LT_ENGINE_RESOURCES_*_SHADER_* definitions to files * Note: This was done so for a gcc compilation error caused by R"()" string - Removed test print fps in 'Application::GameLoop()'