- Moved every resource files to the <Assets/> directory
- We now use the argc, argv, from main so the Engine responds if a scene file is
opened by it
- Fixed relative paths <../../> problem, now we use the <Asets/> path
- Added UUID
- Fixed SceneSerializer texture de-serialization with a temporary solution
- Added GetEntityByTag to Scene
- Added 'editorlayer.yaml' as a Scene to the Mirror project
- EditorLayer no longer generates entities, rather it loads them from 'editorlayer.yaml'