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Author SHA1 Message Date
a2efc487c4
wip: convert from include style to module import style :D
Some checks reported errors
continuous-integration/drone/push Build was killed
2025-11-14 16:04:37 +03:30
018d19335d
wip: convert from include style to module import style :D 2025-11-12 16:07:51 +03:30
35 changed files with 1734 additions and 1814 deletions

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@ -1,248 +0,0 @@
---
Checks: "-*,
performance-unnecessary-value-param,
performance-unnecessary-copy-initialization,
performance-type-promotion-in-math-fn,
performance-trivially-destructible,
performance-noexcept-swap,
performance-noexcept-move-constructor,
performance-noexcept-destructor,
performance-no-int-to-ptr,
performance-no-automatic-move,
performance-move-constructor-init,
performance-move-const-arg,
performance-inefficient-vector-operation,
performance-inefficient-string-concatenation,
performance-inefficient-algorithm,
performance-implicit-conversion-in-loop,
performance-for-range-copy,
performance-faster-string-find,
performance-enum-size,
performance-avoid-endl,
readability-avoid-const-params-in-decls,
readability-avoid-nested-conditional-operator,
readability-avoid-return-with-void-value,
readability-avoid-unconditional-preprocessor-if,
readability-braces-around-statements,
readability-const-return-type,
readability-container-contains,
readability-container-data-pointdr,
readability-container-size-empty,
readability-delete-null-pointer,
readability-duplicate-include,
readability-else-after-return,
readability-inconsistent-declaration-parameter-name,
readability-isolate-declaration,
readability-make-member-function-const,
readability-misleading-indentation,
readability-misplaced-array-index,
readability-named-parameter,
readability-non-const-parameter,
readability-qualified-auto,
readability-redundant-access-specifiers,
readability-redundant-casting,
readability-redundant-control-flow,
readability-redundant-declaration,
readability-redundant-function-ptr-dereference,
readability-redundant-inline-specifier,
readability-redundant-member-init,
readability-redundant-preprocessor,
readability-redundant-smartptr-get,
readability-redundant-string-cstr,
readability-reference-to-constructed-temporary,
readability-simplify-boolean-expr,
readability-simplify-subscript-expr,
readability-static-accessed-through-instance,
readability-static-definition-in-anonymous-namespace,
readability-string-compare,
readability-suspicious-call-argument,
readability-uniqueptr-delete-release,
readability-use-anyofallof
readability-use-std-min-max,
readability-function-cognitive-complexity
readability-function-size
readability-identifier-naming
readability-identifier-length
readability-magic-numbers
modernize-avoid-bind,
modernize-avoid-c-arrays,
modernize-concat-nested-namespaces,
modernize-deprecated-headers,
modernize-deprecated-ios-base-aliases,
modernize-loop-convert,
modernize-macro-to-enum,
modernize-make-shared,
modernize-make-unique,
modernize-pass-by-value,
modernize-raw-string-literal,
modernize-redundant-void-arg,
modernize-replace-auto-ptr,
modernize-replace-disallow-copy-and-assign-macro,
modernize-replace-random-shuffle,
modernize-return-braced-init-list,
modernize-shrink-to-fit,
modernize-type-traits,
modernize-unary-static-assert,
modernize-use-auto,
modernize-use-bool-literals,
modernize-use-constraints,
modernize-use-default-member-init,
modernize-use-designated-initializers,
modernize-use-emplace,
modernize-use-equals-default,
modernize-use-equals-delete,
modernize-use-nodiscard,
modernize-use-noexcept,
modernize-use-nullptr,
modernize-use-override,
modernize-use-starts-ends-with,
modernize-use-std-numbers,
modernize-use-std-print,
modernize-use-transparent-functors,
modernize-use-uncaught-exceptions,
modernize-use-using
modernize-min-max-use-initializer-list,
cppcoreguidelines-avoid-capturing-lambda-coroutines,
cppcoreguidelines-avoid-const-or-ref-data-members,
cppcoreguidelines-avoid-do-while,
cppcoreguidelines-avoid-goto,
cppcoreguidelines-avoid-non-const-global-variables,
cppcoreguidelines-avoid-reference-coroutine-parameters,
cppcoreguidelines-init-variables,
cppcoreguidelines-interfaces-global-init,
cppcoreguidelines-macro-usage,
cppcoreguidelines-misleading-capture-default-by-value,
cppcoreguidelines-missing-std-forward,
cppcoreguidelines-narrowing-conversions,
cppcoreguidelines-no-malloc,
cppcoreguidelines-no-suspend-with-lock,
cppcoreguidelines-owning-memory,
cppcoreguidelines-prefer-member-initializer,
cppcoreguidelines-pro-bounds-array-to-pointer-decay,
cppcoreguidelines-pro-bounds-pointer-arithmetic,
cppcoreguidelines-pro-type-const-cast,
cppcoreguidelines-pro-type-cstyle-cast,
cppcoreguidelines-pro-type-member-init,
cppcoreguidelines-pro-type-reinterpret-cast,
cppcoreguidelines-pro-type-static-cast-downcast,
cppcoreguidelines-pro-type-vararg,
cppcoreguidelines-rvalue-reference-param-not-moved,
cppcoreguidelines-slicing,
cppcoreguidelines-special-member-functions,
cppcoreguidelines-virtual-class-destructor,
bugprone-argument-comment,
bugprone-assert-side-effect,
bugprone-assignment-in-if-condition,
bugprone-bad-signal-to-kill-thread,
bugprone-bool-pointer-implicit-conversion,
bugprone-branch-clone,
bugprone-casting-through-void,
bugprone-chained-comparison,
bugprone-compare-pointer-to-member-virtual-function,
bugprone-copy-constructor-init,
bugprone-crtp-constructor-accessibility,
bugprone-dangling-handle,
bugprone-empty-catch,
bugprone-exception-escape,
bugprone-fold-init-type,
bugprone-forward-declaration-namespace,
bugprone-forwarding-reference-overload,
bugprone-implicit-widening-of-multiplication-result,
bugprone-inaccurate-erase,
bugprone-inc-dec-in-conditions,
bugprone-incorrect-enable-if,
bugprone-incorrect-roundings,
bugprone-infinite-loop,
bugprone-integer-division,
bugprone-lambda-function-name,
bugprone-macro-parentheses,
bugprone-macro-repeated-side-effects,
bugprone-misplaced-operator-in-strlen-in-alloc,
bugprone-misplaced-pointer-arithmetic-in-alloc,
bugprone-misplaced-widening-cast,
bugprone-move-forwarding-reference,
bugprone-multi-level-implicit-pointer-conversion,
bugprone-multiple-new-in-one-expression,
bugprone-multiple-statement-macro,
bugprone-no-escape,
bugprone-non-zero-enum-to-bool-conversion,
bugprone-not-null-terminated-result,
bugprone-optional-value-conversion,
bugprone-parent-virtual-call,
bugprone-posix-return,
bugprone-redundant-branch-condition,
bugprone-reserved-identifier,
bugprone-return-const-ref-from-parameter,
bugprone-shared-ptr-array-mismatch,
bugprone-signal-handler,
bugprone-signed-char-misuse,
bugprone-sizeof-container,
bugprone-sizeof-expression,
bugprone-spuriously-wake-up-functions,
bugprone-standalone-empty,
bugprone-string-constructor,
bugprone-string-integer-assignment,
bugprone-string-literal-with-embedded-nul,
bugprone-stringview-nullptr,
bugprone-suspicious-enum-usage,
bugprone-suspicious-include,
bugprone-suspicious-memory-comparison,
bugprone-suspicious-memset-usage,
bugprone-suspicious-missing-comma,
bugprone-suspicious-realloc-usage,
bugprone-suspicious-semicolon,
bugprone-suspicious-string-compare,
bugprone-suspicious-stringview-data-usage,
bugprone-swapped-arguments,
bugprone-switch-missing-default-case,
bugprone-terminating-continue,
bugprone-throw-keyword-missing,
bugprone-too-small-loop-variable,
bugprone-unchecked-optional-access,
bugprone-undefined-memory-manipulation,
bugprone-undelegated-constructor,
bugprone-unhandled-exception-at-new,
bugprone-unhandled-self-assignment,
bugprone-unique-ptr-array-mismatch,
bugprone-unsafe-functions,
bugprone-unused-local-non-trivial-variable,
bugprone-unused-raii,
bugprone-unused-return-value,
bugprone-use-after-move,
bugprone-virtual-near-miss,
concurrency-mt-unsafe,
concurrency-thread-canceltype-asynchronous,
misc-use-anonymous-namespace,
misc-unused-using-decls,
misc-unused-parameters,
misc-unused-alias-decls,
misc-uniqueptr-reset-release,
misc-unconventional-assign-operator,
misc-throw-by-value-catch-by-reference,
misc-static-assert,
misc-redundant-expression,
misc-non-private-member-variables-in-classes,
misc-non-copyable-objects,
misc-no-recursion,
misc-new-delete-overloads,
misc-misplaced-const,
misc-misleading-identifier,
misc-misleading-bidirectional,
misc-header-include-cycle,
misc-definitions-in-headers,
misc-coroutine-hostile-raii,
misc-const-correctness,
hicpp-signed-bitwise,
hicpp-no-assembler,
hicpp-multiway-paths-covered,
hicpp-ignored-remove-result,
hicpp-exception-baseclass,
"

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@ -1,5 +0,0 @@
CompileFlags:
DriverMode: cl
Add:
- /EHsc
- /std:c++latest

17
.cmake-format Normal file
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@ -0,0 +1,17 @@
# How wide to allow formatted cmake files
line_width: 80
# How many spaces to tab for indent
tab_size: 4
dangle_parens: true
# Additional FLAGS and KWARGS for custom commands
additional_commands:
foo:
flags: [BAR, BAZ]
kwargs:
HEADERS : '*'
SOURCES : '*'
DEPENDS : '*'

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@ -1,4 +1,10 @@
cmake_minimum_required(VERSION 3.14) set(CMAKE_CXX_STANDARD 23)
set(CMAKE_EPXORT_COMPILE_COMMANDS TRUE)
set(CMAKE_EXPERIMENTAL_CXX_IMPORT_STD "d0edc3af-4c50-42ea-a356-e2862fe7a444")
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(CMAKE_CXX_MODULE_STD 1)
cmake_minimum_required(VERSION 4.1)
project(Light) project(Light)
include(${CMAKE_CURRENT_SOURCE_DIR}/tools/cmake/functions.cmake) include(${CMAKE_CURRENT_SOURCE_DIR}/tools/cmake/functions.cmake)

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@ -1,14 +0,0 @@
# How to contribute to Light Engine
Thanks for putting in the time to contribute to this project <3
## Coding conventions
For the time being, don't worry too much about the conventions...
Try to read other parts of the code and you'll get the hang of it
I have to learn clang-format, then everyone contributing can use it to format their code
###### happy coding-

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@ -0,0 +1,36 @@
#version 450 core
layout(push_constant) uniform pc
{
mat4 view_projection;
};
struct VertexData
{
vec3 position;
vec3 color;
};
// readonly SSBO containing the vertex data
layout(set = 0, binding = 0, std430) readonly buffer vertex_data {
VertexData data[];
};
vec3 position(int idx)
{
return data[idx].position;
}
vec3 color(int idx)
{
return data[idx].color;
}
layout(location = 0) out vec3 out_frag_color;
void main()
{
gl_Position = view_projection * vec4(position(gl_VertexIndex), 1.0);
out_frag_color = color(gl_VertexIndex);
}

Binary file not shown.

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@ -23,4 +23,3 @@ void main()
gl_Position = view_projection * vec4(positions[gl_VertexIndex], 1.0); gl_Position = view_projection * vec4(positions[gl_VertexIndex], 1.0);
out_frag_color = colors[gl_VertexIndex]; out_frag_color = colors[gl_VertexIndex];
} }

1
docs/.gitignore vendored
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@ -2,4 +2,3 @@ _build/
generated/ generated/
html/ html/
xml/ xml/

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@ -4,7 +4,6 @@ add_library_module(
INTERFACES INTERFACES
test.cppm test.cppm
expects.cppm expects.cppm
PRIVATE_INTERFACES
registry.cppm registry.cppm
SOURCES SOURCES
entrypoint.cpp entrypoint.cpp
@ -151,7 +150,9 @@ add_library_module(
renderer renderer
INTERFACES INTERFACES
data.cppm data.cppm
system.cppm
frontends.cppm frontends.cppm
components.cppm
factory.cppm factory.cppm
vk/api_wrapper.cppm vk/api_wrapper.cppm
vk/device.cppm vk/device.cppm
@ -161,6 +162,8 @@ add_library_module(
vk/swapchain.cppm vk/swapchain.cppm
vk/buffer.cppm vk/buffer.cppm
vk/pass.cppm vk/pass.cppm
vk/renderer.cppm
vk/debugger.cppm
DEPENDENCIES DEPENDENCIES
app app
ecs ecs
@ -173,4 +176,21 @@ add_library_module(
surface surface
) )
# add_subdirectory(./mirror) add_library_module(
NAME
libmirror
ROOT_DIR
${CMAKE_CURRENT_SOURCE_DIR}/mirror
INTERFACES
system.cppm
DEPENDENCIES
app
time
input
surface
renderer
camera
)
# add_executable_module(mirror entrypoint/mirror.cpp)
# target_link_libraries(mirror PRIVATE libmirror input)

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@ -1,162 +0,0 @@
#include <asset_parser/assets/text.hpp>
namespace Assets {
/* static */ void TextAsset::pack(const PackageData &data, const std::filesystem::path &out_path)
{
const auto &[metadata, text_metadata, text] = data;
auto stream = std::ofstream { out_path, std::ios::binary | std::ios::trunc };
if (!stream.is_open())
{
throw std::runtime_error {
std::format("Failed to open ofstream for packing Text at: {}", out_path.string())
};
}
stream.seekp(0);
// NOLINTBEGIN(cppcoreguidelines-pro-type-cstyle-cast)
stream.write((char *)&current_version, sizeof(current_version));
stream.write((char *)&metadata, sizeof(metadata));
stream.write((char *)&text_metadata, sizeof(text_metadata));
constexpr auto number_of_blobs = uint32_t { 1 };
stream.write((char *)&number_of_blobs, sizeof(number_of_blobs));
auto textblob_metadata = BlobMetadata {
.tag = BlobMetadata::Tag::text,
.offset = static_cast<size_t>(stream.tellp()) + sizeof(BlobMetadata),
.compression_type = CompressionType::None,
.compressed_size = text.size(),
.uncompressed_size = text.size(),
};
stream.write((char *)&textblob_metadata, sizeof(textblob_metadata));
stream.write((char *)text.data(), static_cast<long>(text.size()));
// NOLINTEND(cppcoreguidelines-pro-type-cstyle-cast)
}
TextAsset::TextAsset(const std::filesystem::path &path)
{
m_stream = std::ifstream { path, std::ios::binary };
if (!m_stream.is_open())
{
throw std::runtime_error {
std::format("Failed to open ifstream for loading Text asset at: {}", path.string())
};
}
// NOLINTBEGIN(cppcoreguidelines-pro-type-cstyle-cast)
m_stream.read((char *)&version, sizeof(version));
m_stream.read((char *)&m_asset_metadata, sizeof(m_asset_metadata));
m_stream.read((char *)&m_metadata, sizeof(m_metadata));
auto num_blobs = uint32_t {};
m_stream.read((char *)&num_blobs, sizeof(num_blobs));
if (num_blobs != 1)
{
throw std::runtime_error {
std::format("Failed to load Text asset: invalid number of blobs: {}", num_blobs)
};
}
m_stream.read((char *)&m_text_blob_metadata, sizeof(m_text_blob_metadata));
if (m_text_blob_metadata.tag != BlobMetadata::Tag::text)
{
throw std::runtime_error {
std::format(
"Failed to load Text asset: invalid blob tag, expected {}, got {}",
std::to_underlying(BlobMetadata::Tag::text),
std::to_underlying(m_text_blob_metadata.tag)
),
};
}
// NOLINTEND(cppcoreguidelines-pro-type-cstyle-cast)
}
void TextAsset::unpack_blob(
BlobMetadata::Tag tag,
std::byte *destination,
size_t destination_capacity
) const
{
if (tag != BlobMetadata::Tag::text)
{
throw std::runtime_error {
std::format("Invalid tag for unpack_blob of TextAsset: {}", std::to_underlying(tag))
};
}
m_stream.seekg(static_cast<long>(m_text_blob_metadata.offset));
switch (m_text_blob_metadata.compression_type)
{
case Assets::CompressionType::None:
if (m_text_blob_metadata.uncompressed_size != m_text_blob_metadata.compressed_size)
{
throw std::runtime_error(
"Failed to unpack blob from TextAsset: "
"compressed/uncompressed size mismatch for no compression "
"type"
);
}
if (m_text_blob_metadata.uncompressed_size > destination_capacity)
{
throw std::runtime_error(
"Failed to unpack blob from TextAsset: "
"uncompressed_size > destination_capacity, unpacking "
"would result in segfault"
);
}
if (!m_stream.is_open())
{
throw std::runtime_error(
"Failed to unpack blob from TextAsset: ifstream is "
"closed"
);
}
m_stream.read(
// NOLINTNEXTLINE(cppcoreguidelines-pro-type-cstyle-cast)
(char *)destination,
static_cast<long>(m_text_blob_metadata.uncompressed_size)
);
return;
default:
throw std::runtime_error(
std::format(
"Failed to unpack blob from TextAsset: unsupported "
"compression type: {}",
std::to_underlying(m_text_blob_metadata.compression_type)
)
);
}
}
[[nodiscard]] auto TextAsset::get_asset_metadata() const -> const Asset::Metadata &
{
return m_asset_metadata;
}
[[nodiscard]] auto TextAsset::get_metadata() const -> const Metadata &
{
return m_metadata;
}
[[nodiscard]] auto TextAsset::get_blob_metadata(BlobMetadata::Tag tag) const -> const BlobMetadata &
{
if (tag != BlobMetadata::Tag::text)
{
throw std::runtime_error { std::format(
"Invalid tag for get_blob_metadata of TextAsset: {}",
std::to_underlying(tag)
) };
}
return m_text_blob_metadata;
}
} // namespace Assets

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@ -12,7 +12,7 @@ import std;
namespace lt::input { namespace lt::input {
class System: public app::ISystem export class System: public app::ISystem
{ {
public: public:
System(memory::Ref<ecs::Registry> registry); System(memory::Ref<ecs::Registry> registry);

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@ -2,7 +2,7 @@ export module math.algebra;
import math.mat4; import math.mat4;
import std; import std;
namespace lt::math { export namespace lt::math {
/** /**
* let... * let...

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@ -1,6 +1,6 @@
export module math.trig; export module math.trig;
namespace lt::math { export namespace lt::math {
[[nodiscard]] constexpr auto radians(float degrees) -> float [[nodiscard]] constexpr auto radians(float degrees) -> float
{ {

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@ -7,7 +7,7 @@ namespace lt::memory {
/** Holds an `Underlying_T`, assigns it to `null_value` when this object is moved. /** Holds an `Underlying_T`, assigns it to `null_value` when this object is moved.
* *
* @note For avoiding the need to explicitly implement the move constructor for objects that hold * @note For avoiding the need to explicitly implement the move constructor for objects that hold
* Vulkan objects. But may serve other purposes, hence why I kept the implementation generic. * Vulkan handles. But may serve other purposes, hence why I kept the implementation generic.
*/ */
export template<typename Underlying_T, Underlying_T null_value = nullptr> export template<typename Underlying_T, Underlying_T null_value = nullptr>
class NullOnMove class NullOnMove

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@ -1,30 +1,35 @@
#include <X11/keysym.h> export module mirror.system;
#include <app/application.hpp> import math.vec3;
#include <app/entrypoint.hpp> import camera.components;
#include <app/system.hpp> import surface.requests;
#include <camera/components.hpp> import logger;
#include <ecs/entity.hpp> import surface.system;
#include <input/components.hpp> import math.vec2;
#include <input/system.hpp> import math.vec4;
#include <math/components/transform.hpp> import math.trig;
#include <math/trig.hpp> import input.codes;
#include <math/vec2.hpp> import input.events;
#include <memory/reference.hpp> import input.system;
#include <memory/scope.hpp> import math.components;
#include <renderer/components/messenger.hpp> import memory.reference;
#include <renderer/components/sprite.hpp> import memory.scope;
#include <renderer/system.hpp> import renderer.components;
#include <surface/events/keyboard.hpp> import renderer.system;
#include <surface/events/surface.hpp> import renderer.frontend;
#include <surface/system.hpp> import surface.events;
#include <time/timer.hpp> import time;
import app;
import app.system;
import ecs.entity;
import ecs.registry;
import std;
namespace lt { namespace lt {
void renderer_callback( void renderer_callback(
renderer::IMessenger::MessageSeverity message_severity, renderer::IDebugger::MessageSeverity message_severity,
renderer::IMessenger::MessageType message_type, renderer::IDebugger::MessageType message_type,
renderer::IMessenger::MessageData data, renderer::IDebugger::MessageData data,
std::any &user_data std::any &user_data
) )
{ {
@ -40,8 +45,8 @@ class MirrorSystem: public lt::app::ISystem
public: public:
MirrorSystem( MirrorSystem(
memory::Ref<ecs::Registry> registry, memory::Ref<ecs::Registry> registry,
lt::input::InputAction::Key quit_action_key, std::size_t quit_action_key,
std::array<lt::input::InputAction::Key, 4> debug_action_keys std::array<std::size_t, 4ul> debug_action_keys
) )
: m_registry(std::move(registry)) : m_registry(std::move(registry))
, m_quit_action_key(quit_action_key) , m_quit_action_key(quit_action_key)
@ -70,7 +75,6 @@ public:
const auto &[x, y] = surface.get_position(); const auto &[x, y] = surface.get_position();
const auto &[width, height] = surface.get_resolution(); const auto &[width, height] = surface.get_resolution();
if (input.get_action(m_quit_action_key).state == State::active) if (input.get_action(m_quit_action_key).state == State::active)
{ {
should_quit = true; should_quit = true;
@ -124,10 +128,9 @@ public:
private: private:
memory::Ref<ecs::Registry> m_registry; memory::Ref<ecs::Registry> m_registry;
std::size_t m_quit_action_key;
lt::input::InputAction::Key m_quit_action_key; std::array<std::size_t, 4ul> m_debug_action_keys {};
std::array<lt::input::InputAction::Key, 4> m_debug_action_keys {};
app::TickResult m_last_tick_result {}; app::TickResult m_last_tick_result {};
}; };
@ -176,36 +179,36 @@ public:
auto quit_action_key = input.add_action( auto quit_action_key = input.add_action(
input::InputAction { input::InputAction {
.name = "quit", .name = "quit",
.trigger = input::Trigger { .mapped_keycode = XK_q }, .trigger = input::Trigger { .mapped_keycode = Key::Q },
} }
); );
auto debug_action_keys = std::array<lt::input::InputAction::Key, 4> {}; auto debug_action_keys = std::array<std::size_t, 4ul> {};
debug_action_keys[0] = input.add_action( debug_action_keys[0] = input.add_action(
input::InputAction { input::InputAction {
.name = "debug_1", .name = "debug_1",
.trigger = input::Trigger { .mapped_keycode = XK_1 }, .trigger = input::Trigger { .mapped_keycode = Key::D1 },
} }
); );
debug_action_keys[1] = input.add_action( debug_action_keys[1] = input.add_action(
input::InputAction { input::InputAction {
.name = "debug_2", .name = "debug_2",
.trigger = input::Trigger { .mapped_keycode = XK_2 }, .trigger = input::Trigger { .mapped_keycode = Key::D2 },
} }
); );
debug_action_keys[2] = input.add_action( debug_action_keys[2] = input.add_action(
input::InputAction { input::InputAction {
.name = "debug_3", .name = "debug_3",
.trigger = input::Trigger { .mapped_keycode = XK_3 }, .trigger = input::Trigger { .mapped_keycode = Key::D3 },
} }
); );
debug_action_keys[3] = input.add_action( debug_action_keys[3] = input.add_action(
input::InputAction { input::InputAction {
.name = "debug_4", .name = "debug_4",
.trigger = input::Trigger { .mapped_keycode = XK_4 }, .trigger = input::Trigger { .mapped_keycode = Key::D4 },
} }
); );
@ -222,9 +225,9 @@ public:
.config = { .target_api = renderer::Api::vulkan, .max_frames_in_flight = 3u }, .config = { .target_api = renderer::Api::vulkan, .max_frames_in_flight = 3u },
.registry = m_editor_registry, .registry = m_editor_registry,
.surface_entity = entity, .surface_entity = entity,
.debug_callback_info = renderer::IMessenger::CreateInfo { .debug_callback_info = renderer::IDebugger::CreateInfo {
.severities = renderer::IMessenger::MessageSeverity::all, .severities = renderer::IDebugger::MessageSeverity::all,
.types = renderer::IMessenger::MessageType::all, .types = renderer::IDebugger::MessageType::all,
.callback = &renderer_callback, .callback = &renderer_callback,
.user_data = this, .user_data = this,
} }); } });
@ -233,7 +236,9 @@ public:
m_editor_registry->add( m_editor_registry->add(
m_sprite_id, m_sprite_id,
renderer::components::Sprite { .color = lt::math::vec3 { 1.0f, 0.0f, 0.0f } } renderer::components::Sprite {
.color = lt::math::vec3 { 1.0f, 0.0f, 0.0f },
}
); );
m_editor_registry->add( m_editor_registry->add(
m_sprite_id, m_sprite_id,

View file

@ -4,21 +4,23 @@ import math.vec3;
import memory.reference; import memory.reference;
import std; import std;
namespace lt::renderer::components { export namespace lt::renderer::components {
export enum class VertexFormat: std::uint8_t { enum class VertexFormat : std::uint8_t
{
r32_g32_b32_sfloat, r32_g32_b32_sfloat,
r32_g32_sfloat, r32_g32_sfloat,
}; };
export enum class VertexInputRate: std::uint8_t { enum class VertexInputRate : std::uint8_t
{
per_vertex, per_vertex,
per_instance, per_instance,
}; };
export struct VertexInputAttributeDescriptipn struct VertexInputAttributeDescriptipn
{ {
std::uint32_t location; std::uint32_t location;
@ -29,7 +31,7 @@ export struct VertexInputAttributeDescriptipn
VertexFormat format; VertexFormat format;
}; };
export struct VertexInputBindingDescription struct VertexInputBindingDescription
{ {
std::uint32_t binding; std::uint32_t binding;
@ -37,7 +39,7 @@ export struct VertexInputBindingDescription
}; };
/** Requires a math::components::Transform component on the same entity to be functional. */ /** Requires a math::components::Transform component on the same entity to be functional. */
export struct Sprite struct Sprite
{ {
struct Vertex struct Vertex
{ {
@ -52,7 +54,7 @@ export struct Sprite
VertexInputAttributeDescriptipn { VertexInputAttributeDescriptipn {
.location = 0u, .location = 0u,
.binding = 0u, .binding = 0u,
.offset = offsetof(Sprite::Vertex, position), .offset = 0u,
.format = VertexFormat::r32_g32_b32_sfloat, .format = VertexFormat::r32_g32_b32_sfloat,
}, },
@ -60,7 +62,7 @@ export struct Sprite
VertexInputAttributeDescriptipn { VertexInputAttributeDescriptipn {
.location = 1u, .location = 1u,
.binding = 0u, .binding = 0u,
.offset = offsetof(Sprite::Vertex, color), .offset = sizeof(math::vec3),
.format = VertexFormat::r32_g32_b32_sfloat, .format = VertexFormat::r32_g32_b32_sfloat,
}, },
}; };

View file

@ -1,13 +1,15 @@
export module renderer.factory; export module renderer.factory;
import renderer.frontend; import renderer.frontend;
import assets.shader; import assets.shader;
import renderer.backend.vk.device; import renderer.vk.device;
import renderer.vk.pass; import renderer.vk.pass;
import renderer.backend.vk.instance; import renderer.vk.instance;
import renderer.backend.vk.swapchain; import renderer.vk.swapchain;
import renderer.backend.vk.buffer; import renderer.vk.renderer;
import renderer.backend.vk.gpu; import renderer.vk.buffer;
import renderer.backend.vk.surface; import renderer.vk.gpu;
import renderer.vk.debugger;
import renderer.vk.surface;
import memory.scope; import memory.scope;
import debug.assertions; import debug.assertions;
import ecs.entity; import ecs.entity;
@ -17,14 +19,20 @@ export namespace lt::renderer {
[[nodiscard]] auto get_instance(Api target_api) -> IInstance *; [[nodiscard]] auto get_instance(Api target_api) -> IInstance *;
[[nodiscard]] auto create_debugger(Api target_api, IInstance *instance, IDebugger::CreateInfo info)
-> memory::Scope<IDebugger>;
[[nodiscard]] auto create_surface( [[nodiscard]] auto create_surface(
Api target_api, Api target_api,
IInstance *instance, IInstance *instance,
const ecs::Entity &surface_entity const ecs::Entity &surface_entity
); ) -> memory::Scope<ISurface>;
[[nodiscard]] auto create_gpu(Api target_api, IInstance *instance) -> memory::Scope<IGpu>; [[nodiscard]] auto create_gpu(Api target_api, IInstance *instance) -> memory::Scope<IGpu>;
[[nodiscard]] auto create_device(Api target_api, IGpu *gpu, ISurface *surface)
-> memory::Scope<IDevice>;
[[nodiscard]] auto create_swapchain(Api target_api, ISurface *surface, IGpu *gpu, IDevice *device) [[nodiscard]] auto create_swapchain(Api target_api, ISurface *surface, IGpu *gpu, IDevice *device)
-> memory::Scope<ISwapchain>; -> memory::Scope<ISwapchain>;
@ -35,6 +43,14 @@ export namespace lt::renderer {
const lt::assets::ShaderAsset &fragment_shader const lt::assets::ShaderAsset &fragment_shader
) -> memory::Scope<IPass>; ) -> memory::Scope<IPass>;
[[nodiscard]] auto create_renderer(
Api target_api,
IGpu *gpu,
IDevice *device,
ISwapchain *swapchain,
std::uint32_t max_frames_in_flight
) -> memory::Scope<IRenderer>;
} // namespace lt::renderer } // namespace lt::renderer
module :private; module :private;
@ -147,59 +163,61 @@ using namespace lt::renderer;
} }
} }
// [[nodiscard]] /* static */ auto IRenderer::create( [[nodiscard]] auto create_renderer(
// Api target_api, Api target_api,
// IGpu *gpu, IGpu *gpu,
// IDevice *device, IDevice *device,
// ISwapchain *swapchain, ISwapchain *swapchain,
// uint32_t max_frames_in_flight std::uint32_t max_frames_in_flight
// ) -> memory::Scope<IRenderer> ) -> memory::Scope<IRenderer>
// { {
// ensure(gpu, "Failed to create renderer::IRenderer: null gpu"); debug::ensure(gpu, "Failed to create renderer::IRenderer: null gpu");
// ensure(device, "Failed to create renderer::IRenderer: null device"); debug::ensure(device, "Failed to create renderer::IRenderer: null device");
// ensure(swapchain, "Failed to create renderer::IRenderer: null swapchain"); debug::ensure(swapchain, "Failed to create renderer::IRenderer: null swapchain");
// ensure( debug::ensure(
// std::clamp(max_frames_in_flight, frames_in_flight_lower_limit, frames_in_flight_upper_limit) std::clamp(
// == max_frames_in_flight, max_frames_in_flight,
// "Failed to initialize renderer::System: max_frames_in_flight ({}) not within bounds ({} -> " IRenderer::frames_in_flight_lower_limit,
// "{}) ", IRenderer::frames_in_flight_upper_limit
// max_frames_in_flight, ) == max_frames_in_flight,
// frames_in_flight_lower_limit, "Failed to initialize renderer::System: max_frames_in_flight ({}) not within bounds ({} -> "
// frames_in_flight_upper_limit "{}) ",
// ); max_frames_in_flight,
// IRenderer::frames_in_flight_lower_limit,
// IRenderer::frames_in_flight_upper_limit
// switch (target_api) );
// {
// case Api::vulkan:
// return memory::create_scope<vk::Renderer>(gpu, device, swapchain, max_frames_in_flight);
// case Api::none:
// case Api::metal:
// case Api::direct_x: throw std::runtime_error { "Invalid API" };
// }
// }
// [[nodiscard]] /* static */ auto IDebugger::create( switch (target_api)
// Api target_api, {
// IInstance *instance, case Api::vulkan:
// CreateInfo info return memory::create_scope<vkb::Renderer>(gpu, device, swapchain, max_frames_in_flight);
// ) -> memory::Scope<IDebugger> case Api::none:
// { case Api::metal:
// debug::ensure( case Api::direct_x: throw std::runtime_error { "Invalid API" };
// info.severities != MessageSeverity::none, }
// "Failed to create vk::Messenger: severities == none" }
// );
// [[nodiscard]] auto create_debugger(Api target_api, IInstance *instance, IDebugger::CreateInfo info)
// debug::ensure(info.types != MessageType::none, "Failed to create vk::Messenger: types == none"); -> memory::Scope<IDebugger>
// {
// debug::ensure(info.callback, "Failed to create vk::Messenger: null callback"); debug::ensure(
// info.severities != IDebugger::MessageSeverity::none,
// switch (target_api) "Failed to create renderer::IDebugger: severities == none"
// { );
// case Api::vulkan: return memory::create_scope<vk::Messenger>(instance, std::move(info));
// case Api::none: debug::ensure(
// case Api::metal: info.types != IDebugger::MessageType::none,
// case Api::direct_x: throw std::runtime_error { "Invalid API" }; "Failed to create renderer::IDebugger: types == none"
// } );
// }
debug::ensure(info.callback, "Failed to create vk::Messenger: null callback");
switch (target_api)
{
case Api::vulkan: return memory::create_scope<vkb::Debugger>(instance, std::move(info));
case Api::none:
case Api::metal:
case Api::direct_x: throw std::runtime_error { "Invalid API" };
}
}

View file

@ -1,4 +1,8 @@
export module renderer.frontend; export module renderer.frontend;
import renderer.data;
import renderer.components;
import bitwise;
import math.components;
import assets.shader; import assets.shader;
import ecs.entity; import ecs.entity;
import math.vec2; import math.vec2;
@ -19,18 +23,9 @@ enum class Api : std::uint8_t
class IInstance class IInstance
{ {
public: public:
// [[nodiscard]] static auto get(Api target_api) -> IInstance *;
IInstance() = default; IInstance() = default;
virtual ~IInstance() = default; virtual ~IInstance() = default;
IInstance(IInstance &&) = default;
IInstance(const IInstance &) = delete;
auto operator=(IInstance &&) -> IInstance & = default;
auto operator=(const IInstance &) -> IInstance & = delete;
}; };
class IGpu class IGpu
@ -39,14 +34,6 @@ public:
IGpu() = default; IGpu() = default;
virtual ~IGpu() = default; virtual ~IGpu() = default;
IGpu(IGpu &&) = default;
IGpu(const IGpu &) = delete;
auto operator=(IGpu &&) -> IGpu & = default;
auto operator=(const IGpu &) -> IGpu & = delete;
}; };
class IDevice class IDevice
@ -55,14 +42,6 @@ public:
IDevice() = default; IDevice() = default;
virtual ~IDevice() = default; virtual ~IDevice() = default;
IDevice(IDevice &&) = default;
IDevice(const IDevice &) = delete;
auto operator=(IDevice &&) -> IDevice & = default;
auto operator=(const IDevice &) -> IDevice & = delete;
}; };
class ISurface class ISurface
@ -72,14 +51,6 @@ public:
virtual ~ISurface() = default; virtual ~ISurface() = default;
ISurface(ISurface &&) = default;
ISurface(const ISurface &) = delete;
auto operator=(ISurface &&) -> ISurface & = default;
auto operator=(const ISurface &) -> ISurface & = delete;
[[nodiscard]] virtual auto get_framebuffer_size() const -> math::uvec2 = 0; [[nodiscard]] virtual auto get_framebuffer_size() const -> math::uvec2 = 0;
}; };
@ -89,14 +60,6 @@ public:
ISwapchain() = default; ISwapchain() = default;
virtual ~ISwapchain() = default; virtual ~ISwapchain() = default;
ISwapchain(ISwapchain &&) = default;
ISwapchain(const ISwapchain &) = delete;
auto operator=(ISwapchain &&) -> ISwapchain & = default;
auto operator=(const ISwapchain &) -> ISwapchain & = delete;
}; };
class IBuffer class IBuffer
@ -129,25 +92,10 @@ public:
std::size_t size; std::size_t size;
}; };
[[nodiscard]] static auto create(
Api target_api,
class IDevice *device,
class IGpu *gpu,
const CreateInfo &info
) -> memory::Scope<IBuffer>;
IBuffer() = default; IBuffer() = default;
virtual ~IBuffer() = default; virtual ~IBuffer() = default;
IBuffer(IBuffer &&) = default;
IBuffer(const IBuffer &) = delete;
auto operator=(IBuffer &&) -> IBuffer & = default;
auto operator=(const IBuffer &) -> IBuffer & = delete;
[[nodiscard]] virtual auto map() -> std::span<std::byte> = 0; [[nodiscard]] virtual auto map() -> std::span<std::byte> = 0;
virtual void unmap() = 0; virtual void unmap() = 0;
@ -160,135 +108,92 @@ private:
class IPass class IPass
{ {
public: public:
[[nodiscard]] static auto create(
lt::renderer::Api target_api,
class IDevice *device,
const class lt::assets::ShaderAsset &vertex_shader,
const class lt::assets::ShaderAsset &fragment_shader
) -> memory::Scope<IPass>;
IPass() = default; IPass() = default;
virtual ~IPass() = default; virtual ~IPass() = default;
IPass(IPass &&) = default;
IPass(const IPass &) = delete;
auto operator=(IPass &&) -> IPass & = default;
auto operator=(const IPass &) -> IPass & = delete;
}; };
// class IRenderer class IRenderer
// { {
// public: public:
// static constexpr auto frames_in_flight_upper_limit = 5u; static constexpr auto frames_in_flight_upper_limit = 5u;
//
// static constexpr auto frames_in_flight_lower_limit = 1u;
//
// enum class Result : uint8_t
// {
// success = 0,
// invalid_swapchain,
// error,
// };
//
// [[nodiscard]] static auto create(
// Api target_api,
// class IGpu *gpu,
// class IDevice *device,
// class ISwapchain *swapchain,
// uint32_t max_frames_in_flight
// ) -> memory::Scope<IRenderer>;
//
// IRenderer() = default;
//
// virtual ~IRenderer() = default;
//
// IRenderer(IRenderer &&) = default;
//
// IRenderer(const IRenderer &) = delete;
//
// auto operator=(IRenderer &&) -> IRenderer & = default;
//
// auto operator=(const IRenderer &) -> IRenderer & = delete;
//
// virtual auto frame(uint32_t frame_idx, std::function<void()> submit_scene) -> Result = 0;
//
// virtual void replace_swapchain(class ISwapchain *swapchain) = 0;
//
// virtual void set_frame_constants(FrameConstants constants) = 0;
//
// virtual void submit_sprite(
// const components::Sprite &sprite,
// const math::components::Transform &transform
// ) = 0;
// };
static constexpr auto frames_in_flight_lower_limit = 1u;
// class IDebugger enum class Result : std::uint8_t
// { {
// public: success = 0,
// enum class MessageSeverity : std::uint8_t invalid_swapchain,
// { error,
// none = 0u, };
//
// verbose = bitwise::bit(0u), IRenderer() = default;
// info = bitwise::bit(1u),
// warning = bitwise::bit(2u), virtual ~IRenderer() = default;
// error = bitwise::bit(3u),
// virtual auto frame(std::uint32_t frame_idx, std::function<void()> submit_scene) -> Result = 0;
// all = verbose | info | warning | error,
// }; virtual void replace_swapchain(class ISwapchain *swapchain) = 0;
//
// enum class MessageType : std::uint8_t virtual void set_frame_constants(FrameConstants constants) = 0;
// {
// none = 0u, virtual void submit_sprite(
// general = bitwise::bit(0u), const components::Sprite &sprite,
// validation = bitwise::bit(1u), const math::components::Transform &transform
// performance = bitwise::bit(2u), ) = 0;
// };
// all = general | validation | performance,
// }; class IDebugger
// {
// struct MessageData public:
// { enum class MessageSeverity : std::uint8_t
// std::string message; {
// }; none = 0u,
//
// using Callback_T = std::function<void( verbose = bitwise::bit(0u),
// MessageSeverity message_severity, info = bitwise::bit(1u),
// MessageType message_type, warning = bitwise::bit(2u),
// const MessageData &data, error = bitwise::bit(3u),
// std::any &user_data
// )>; all = verbose | info | warning | error,
// };
// struct CreateInfo
// { enum class MessageType : std::uint8_t
// MessageSeverity severities; {
// none = 0u,
// MessageType types; general = bitwise::bit(0u),
// validation = bitwise::bit(1u),
// Callback_T callback; performance = bitwise::bit(2u),
//
// std::any user_data; all = general | validation | performance,
// }; };
//
// [[nodiscard]] static auto create(Api target_api, class IInstance *instance, CreateInfo info) struct MessageData
// -> memory::Scope<IDebugger>; {
// std::string message;
// IDebugger() = default; };
//
// virtual ~IDebugger() = default; using Callback_T = std::function<void(
// MessageSeverity message_severity,
// IDebugger(IDebugger &&) = default; MessageType message_type,
// const MessageData &data,
// IDebugger(const IDebugger &) = delete; std::any &user_data
// )>;
// auto operator=(IDebugger &&) -> IDebugger & = default;
// struct CreateInfo
// auto operator=(const IDebugger &) -> IDebugger & = delete; {
// }; MessageSeverity severities;
MessageType types;
Callback_T callback;
std::any user_data;
};
IDebugger() = default;
virtual ~IDebugger() = default;
};
} // namespace lt::renderer } // namespace lt::renderer

View file

@ -1,12 +1,22 @@
#pragma once export module renderer.system;
import logger;
#include <app/system.hpp> import debug.assertions;
#include <ecs/entity.hpp> import math.mat4;
#include <ecs/registry.hpp> import renderer.factory;
#include <memory/reference.hpp> import app.system;
#include <memory/scope.hpp> import surface.events;
#include <renderer/api.hpp> import ecs.entity;
#include <renderer/frontend/messenger.hpp> import ecs.registry;
import memory.reference;
import memory.scope;
import renderer.frontend;
import camera.components;
import surface.system;
import renderer.components;
import math.components;
import math.algebra;
import math.trig;
import std;
namespace lt::renderer { namespace lt::renderer {
@ -16,11 +26,8 @@ namespace lt::renderer {
* - Creating a rendering backend context (vk/dx/mt) * - Creating a rendering backend context (vk/dx/mt)
* - Connecting the context to the physical devices (select gpu, create surface, logical device) * - Connecting the context to the physical devices (select gpu, create surface, logical device)
* - Rendering the scene represented in registry via lt::renderer::components. * - Rendering the scene represented in registry via lt::renderer::components.
*
* @todo(Light): Add DirectX12 support
* @todo(Light): Add Metal support
*/ */
class System: public app::ISystem export class System: public app::ISystem
{ {
public: public:
/** config.max_frames_in_flight should not be higher than this value. */ /** config.max_frames_in_flight should not be higher than this value. */
@ -33,7 +40,7 @@ public:
{ {
Api target_api; Api target_api;
uint32_t max_frames_in_flight; std::uint32_t max_frames_in_flight;
}; };
struct CreateInfo struct CreateInfo
@ -44,7 +51,7 @@ public:
ecs::Entity surface_entity; ecs::Entity surface_entity;
IMessenger::CreateInfo debug_callback_info; IDebugger::CreateInfo debug_callback_info;
}; };
System(CreateInfo info); System(CreateInfo info);
@ -83,25 +90,25 @@ private:
ecs::Entity m_surface_entity; ecs::Entity m_surface_entity;
memory::Scope<class IMessenger> m_messenger; memory::Scope<IDebugger> m_messenger;
class IInstance *m_instance; IInstance *m_instance;
memory::Scope<class ISurface> m_surface; memory::Scope<ISurface> m_surface;
memory::Scope<class IGpu> m_gpu; memory::Scope<IGpu> m_gpu;
memory::Scope<class IDevice> m_device; memory::Scope<IDevice> m_device;
memory::Scope<class ISwapchain> m_swapchain; memory::Scope<ISwapchain> m_swapchain;
memory::Scope<class IRenderer> m_renderer; memory::Scope<IRenderer> m_renderer;
app::TickResult m_last_tick_result {}; app::TickResult m_last_tick_result {};
uint32_t m_frame_idx {}; std::uint32_t m_frame_idx {};
uint32_t m_max_frames_in_flight {}; std::uint32_t m_max_frames_in_flight {};
}; };
} // namespace lt::renderer } // namespace lt::renderer
@ -109,31 +116,15 @@ private:
module :private; module :private;
using namespace lt::renderer; using namespace lt::renderer;
#include <camera/components.hpp>
#include <math/algebra.hpp>
#include <math/components/transform.hpp>
#include <renderer/components/messenger.hpp>
#include <renderer/components/sprite.hpp>
#include <renderer/frontend/context/device.hpp>
#include <renderer/frontend/context/gpu.hpp>
#include <renderer/frontend/context/instance.hpp>
#include <renderer/frontend/context/surface.hpp>
#include <renderer/frontend/context/swapchain.hpp>
#include <renderer/frontend/messenger.hpp>
#include <renderer/frontend/renderer/pass.hpp>
#include <renderer/frontend/renderer/renderer.hpp>
#include <renderer/system.hpp>
#include <surface/components.hpp>
System::System(CreateInfo info) System::System(CreateInfo info)
: m_surface_entity(info.surface_entity) : m_surface_entity(info.surface_entity)
, m_api(info.config.target_api) , m_api(info.config.target_api)
, m_registry(std::move(info.registry)) , m_registry(std::move(info.registry))
, m_instance(IInstance::get(m_api)) , m_instance(get_instance(m_api))
, m_max_frames_in_flight(info.config.max_frames_in_flight) , m_max_frames_in_flight(info.config.max_frames_in_flight)
{ {
ensure(m_registry, "Failed to initialize renderer::System: null registry"); debug::ensure(m_registry, "Failed to initialize renderer::System: null registry");
ensure( debug::ensure(
std::clamp( std::clamp(
info.config.max_frames_in_flight, info.config.max_frames_in_flight,
frames_in_flight_lower_limit, frames_in_flight_lower_limit,
@ -146,12 +137,13 @@ System::System(CreateInfo info)
frames_in_flight_upper_limit frames_in_flight_upper_limit
); );
m_messenger = IMessenger::create(m_api, m_instance, info.debug_callback_info); m_messenger = create_debugger(m_api, m_instance, info.debug_callback_info);
m_surface = ISurface::create(m_api, m_instance, m_surface_entity); m_surface = create_surface(m_api, m_instance, m_surface_entity);
m_gpu = IGpu::create(m_api, m_instance); m_gpu = create_gpu(m_api, m_instance);
m_device = IDevice::create(m_api, m_gpu.get(), m_surface.get());
m_swapchain = ISwapchain::create(m_api, m_surface.get(), m_gpu.get(), m_device.get()); m_device = create_device(m_api, m_gpu.get(), m_surface.get());
m_renderer = { IRenderer::create( m_swapchain = create_swapchain(m_api, m_surface.get(), m_gpu.get(), m_device.get());
m_renderer = { create_renderer(
m_api, m_api,
m_gpu.get(), m_gpu.get(),
m_device.get(), m_device.get(),
@ -191,7 +183,7 @@ void System::handle_surface_resized_events()
if (std::holds_alternative<surface::ResizedEvent>(event)) if (std::holds_alternative<surface::ResizedEvent>(event))
{ {
m_swapchain.reset(); m_swapchain.reset();
m_swapchain = ISwapchain::create(m_api, m_surface.get(), m_gpu.get(), m_device.get()); m_swapchain = create_swapchain(m_api, m_surface.get(), m_gpu.get(), m_device.get());
m_renderer->replace_swapchain(m_swapchain.get()); m_renderer->replace_swapchain(m_swapchain.get());
// No need to process multiple resize events // No need to process multiple resize events
@ -230,6 +222,6 @@ void System::recreate_swapchain()
{ {
log::trace("Re-creating swapchaain"); log::trace("Re-creating swapchaain");
m_swapchain.reset(); m_swapchain.reset();
m_swapchain = ISwapchain::create(m_api, m_surface.get(), m_gpu.get(), m_device.get()); m_swapchain = create_swapchain(m_api, m_surface.get(), m_gpu.get(), m_device.get());
m_renderer->replace_swapchain(m_swapchain.get()); m_renderer->replace_swapchain(m_swapchain.get());
} }

File diff suppressed because it is too large Load diff

View file

@ -1,7 +1,7 @@
export module renderer.backend.vk.buffer; export module renderer.vk.buffer;
import renderer.backend.vk.device; import renderer.vk.device;
import renderer.backend.vk.gpu; import renderer.vk.gpu;
import renderer.backend.vk.library_wrapper; import renderer.vk.api_wrapper;
import renderer.frontend; import renderer.frontend;
import std; import std;
@ -21,6 +21,11 @@ public:
return m_size; return m_size;
} }
[[nodiscard]] auto vk() -> vk::Buffer &
{
return m_buffer;
}
private: private:
[[nodiscard]] auto determine_allocation_info(Usage usage) const -> vk::Memory::AllocateInfo; [[nodiscard]] auto determine_allocation_info(Usage usage) const -> vk::Memory::AllocateInfo;

View file

@ -1,40 +1,29 @@
export module renderer.backends.vk.messenger; export module renderer.vk.debugger;
import renderer.vk.instance;
import renderer.frontend;
import renderer.vk.api_wrapper;
import memory.null_on_move; import memory.null_on_move;
import renderer.backends.vk.instance; import debug.assertions;
import renderer.backends.vk.raii; import logger;
import renderer.backends.vk.library;
import std; import std;
namespace lt::renderer::vkb {
namespace lt::renderer::vk { export class Debugger: public IDebugger
class Messenger: public IMessenger
{ {
public: public:
Messenger(IInstance *instance, CreateInfo info); Debugger(IInstance *instance, CreateInfo info);
private: private:
static auto native_callback( static void native_callback(
VkDebugUtilsMessageSeverityFlagBitsEXT severity, vk::Flags severity,
VkDebugUtilsMessageTypeFlagsEXT type, vk::Flags types,
const VkDebugUtilsMessengerCallbackDataEXT *callback_data, vk::Messenger::MessageData data,
void *vulkan_user_data void *user_data
) -> VkBool32; );
[[nodiscard]] static auto to_native_severity(MessageSeverity severity) vk::Messenger m_messenger;
-> VkDebugUtilsMessageSeverityFlagsEXT;
[[nodiscard]] static auto from_native_severity(VkDebugUtilsMessageSeverityFlagsEXT severity)
-> MessageSeverity;
[[nodiscard]] static auto to_native_type(MessageType type) -> VkDebugUtilsMessageTypeFlagsEXT;
[[nodiscard]] static auto from_native_type(VkDebugUtilsMessageTypeFlagsEXT type) -> MessageType;
class Instance *m_instance {};
raii::DebugMessenger m_debug_messenger;
MessageSeverity m_severities {}; MessageSeverity m_severities {};
@ -45,48 +34,137 @@ private:
std::any m_user_data; std::any m_user_data;
}; };
} // namespace lt::renderer::vk } // namespace lt::renderer::vkb
module :private; module :private;
using namespace lt::renderer::vk; using namespace lt::renderer;
using namespace lt::renderer::vkb;
import logger; [[nodiscard]] auto to_native_severity(IDebugger::MessageSeverity severity) -> vk::Flags
Messenger::Messenger(IInstance *instance, CreateInfo info)
: m_instance(static_cast<Instance *>(instance))
, m_user_data(std::move(info.user_data))
, m_user_callback(std::move(info.callback))
, m_debug_messenger(
m_instance,
VkDebugUtilsMessengerCreateInfoEXT {
.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
.messageSeverity = to_native_severity(info.severities),
.messageType = to_native_type(info.types),
.pfnUserCallback = &native_callback,
.pUserData = this,
}
)
{ {
const auto value = std::to_underlying(severity);
auto flags = vk::Flags {};
using enum IDebugger::MessageSeverity;
using NativeSeverity = vk::Messenger::SeverityFlagBits;
if (value & std::to_underlying(error))
{
flags |= NativeSeverity::error;
} }
/*static*/ auto Messenger::native_callback( if (value & std::to_underlying(warning))
VkDebugUtilsMessageSeverityFlagBitsEXT severity, {
VkDebugUtilsMessageTypeFlagsEXT type, flags |= NativeSeverity::warning;
const VkDebugUtilsMessengerCallbackDataEXT *callback_data, }
void *vulkan_user_data
) -> VkBool32 if (value & std::to_underlying(info))
{
flags |= NativeSeverity::info;
}
if (value & std::to_underlying(verbose))
{
flags |= NativeSeverity::verbose;
}
return flags;
}
[[nodiscard]] /* static */ auto to_native_type(IDebugger::MessageType type) -> vk::Flags
{
const auto value = std::to_underlying(type);
auto flags = vk::Flags {};
using enum IDebugger::MessageType;
using NativeType = vk::Messenger::TypeFlagBits;
if (value & std::to_underlying(general))
{
flags |= NativeType::general;
}
if (value & std::to_underlying(validation))
{
flags |= NativeType::validation;
}
if (value & std::to_underlying(performance))
{
flags |= NativeType::performance;
}
return flags;
}
[[nodiscard]] auto from_native_type(vk::Flags type) -> IDebugger::MessageType
{
auto flags = std::underlying_type_t<IDebugger::MessageType> {};
using enum IDebugger::MessageType;
using NativeType = vk::Messenger::TypeFlagBits;
if (type & NativeType::general)
{
flags |= std::to_underlying(general);
}
if (type & NativeType::validation)
{
flags |= std::to_underlying(validation);
}
if (type & NativeType::performance)
{
flags |= std::to_underlying(performance);
}
return static_cast<IDebugger::MessageType>(flags);
}
[[nodiscard]] auto from_native_severity(vk::Flags severity) -> IDebugger::MessageSeverity
{
auto flags = std::underlying_type_t<IDebugger::MessageSeverity> {};
using enum IDebugger::MessageSeverity;
using NativeSeverity = vk::Messenger::SeverityFlagBits;
if (severity & NativeSeverity::error)
{
flags |= std::to_underlying(error);
}
if (severity & NativeSeverity::warning)
{
flags |= std::to_underlying(warning);
}
if (severity & NativeSeverity::info)
{
flags |= std::to_underlying(info);
}
if (severity & NativeSeverity::verbose)
{
flags |= std::to_underlying(verbose);
}
return static_cast<IDebugger::MessageSeverity>(flags);
}
void Debugger::native_callback(
vk::Flags severity,
vk::Flags types,
vk::Messenger::MessageData data,
void *user_data
)
{ {
try try
{ {
ensure(vulkan_user_data, "Null vulkan_user_data received in messenger callback"); debug::ensure(user_data, "Null vulkan_user_data received in messenger callback");
auto *messenger = std::bit_cast<vk::Messenger *>(vulkan_user_data); auto *messenger = std::bit_cast<Debugger *>(user_data);
messenger->m_user_callback( messenger->m_user_callback(
from_native_severity(severity), from_native_severity(severity),
from_native_type(type), from_native_type(types),
{ {
.message = callback_data->pMessage, .message = data.message,
}, },
messenger->m_user_data messenger->m_user_data
); );
@ -96,119 +174,19 @@ Messenger::Messenger(IInstance *instance, CreateInfo info)
log::error("Uncaught exception in messenger callback:"); log::error("Uncaught exception in messenger callback:");
log::error("\twhat: {}", exp.what()); log::error("\twhat: {}", exp.what());
} }
return VK_FALSE;
} }
[[nodiscard]] /*static*/ auto Messenger::to_native_severity(MessageSeverity severity) Debugger::Debugger(IInstance *instance, CreateInfo info)
-> VkDebugUtilsMessageSeverityFlagsEXT : m_user_data(std::move(info.user_data))
, m_user_callback(std::move(info.callback))
, m_messenger(
static_cast<Instance *>(instance)->vk(),
vk::Messenger::CreateInfo {
.user_callback = &native_callback,
.user_data = this,
.enabled_types = to_native_type(info.types),
.enabled_severities = to_native_severity(info.severities),
}
)
{ {
using enum MessageSeverity;
const auto value = std::to_underlying(severity);
auto flags = VkDebugUtilsMessageSeverityFlagsEXT {};
if (value & std::to_underlying(error))
{
flags |= VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
}
if (value & std::to_underlying(warning))
{
flags |= VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT;
}
if (value & std::to_underlying(info))
{
flags |= VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT;
}
if (value & std::to_underlying(verbose))
{
flags |= VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT;
}
return flags;
}
[[nodiscard]] /*static*/ auto Messenger::from_native_severity(
VkDebugUtilsMessageSeverityFlagsEXT severity
) -> MessageSeverity
{
using enum MessageSeverity;
auto flags = std::underlying_type_t<MessageSeverity> {};
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT)
{
flags |= std::to_underlying(error);
}
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT)
{
flags |= std::to_underlying(warning);
}
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT)
{
flags |= std::to_underlying(info);
}
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT)
{
flags |= std::to_underlying(verbose);
}
return static_cast<MessageSeverity>(flags);
}
[[nodiscard]] /*static*/ auto Messenger::to_native_type(MessageType type)
-> VkDebugUtilsMessageTypeFlagsEXT
{
using enum MessageType;
const auto value = std::to_underlying(type);
auto flags = VkDebugUtilsMessageTypeFlagsEXT {};
if (value & std::to_underlying(general))
{
flags |= VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT;
}
if (value & std::to_underlying(validation))
{
flags |= VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT;
}
if (value & std::to_underlying(performance))
{
flags |= VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
}
return flags;
}
[[nodiscard]] /* static */ auto Messenger::from_native_type(VkDebugUtilsMessageTypeFlagsEXT type)
-> MessageType
{
using enum MessageType;
auto flags = std::underlying_type_t<MessageType> {};
if (type & VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT)
{
flags |= std::to_underlying(general);
}
if (type & VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT)
{
flags |= std::to_underlying(validation);
}
if (type & VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT)
{
flags |= std::to_underlying(general);
}
return static_cast<MessageType>(flags);
} }

View file

@ -1,12 +1,12 @@
export module renderer.backend.vk.device; export module renderer.vk.device;
import memory.null_on_move; import memory.null_on_move;
import logger; import logger;
import debug.assertions; import debug.assertions;
import renderer.backend.vk.instance; import renderer.vk.instance;
import renderer.frontend; import renderer.frontend;
import renderer.backend.vk.library_wrapper; import renderer.vk.api_wrapper;
import renderer.backend.vk.gpu; import renderer.vk.gpu;
import renderer.backend.vk.surface; import renderer.vk.surface;
import std; import std;
@ -27,6 +27,16 @@ public:
return { m_graphics_queue_family_index, m_present_queue_family_index }; return { m_graphics_queue_family_index, m_present_queue_family_index };
} }
[[nodiscard]] auto graphics_queue() -> vk::Queue &
{
return m_graphics_queue;
}
[[nodiscard]] auto present_queue() -> vk::Queue &
{
return m_present_queue;
}
private: private:
void initialize_physical_device(); void initialize_physical_device();

View file

@ -1,8 +1,8 @@
export module renderer.backend.vk.gpu; export module renderer.vk.gpu;
import renderer.backend.vk.library_wrapper; import renderer.vk.api_wrapper;
import debug.assertions; import debug.assertions;
import renderer.frontend; import renderer.frontend;
import renderer.backend.vk.instance; import renderer.vk.instance;
import memory.null_on_move; import memory.null_on_move;
import std; import std;

View file

@ -1,8 +1,7 @@
export module renderer.backend.vk.instance; export module renderer.vk.instance;
import debug.assertions; import debug.assertions;
import renderer.frontend; import renderer.frontend;
import renderer.backend.vk.library_wrapper; import renderer.vk.api_wrapper;
// import renderer.backend.vk.library_loader;
import std; import std;
namespace lt::renderer::vkb { namespace lt::renderer::vkb {

View file

@ -1,9 +1,8 @@
export module renderer.vk.pass; export module renderer.vk.pass;
import renderer.data; import renderer.data;
import renderer.backend.vk.library_wrapper; import renderer.vk.api_wrapper;
import renderer.backend.vk.device; import renderer.vk.device;
import renderer.backend.vk.swapchain; import renderer.vk.swapchain;
import assets.shader; import assets.shader;
import assets.metadata; import assets.metadata;
import memory.null_on_move; import memory.null_on_move;

View file

@ -1,84 +0,0 @@
#include <memory/pointer_types/null_on_move.hpp>
#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/context/instance.hpp>
#include <renderer/backend/vk/vulkan.hpp>
export namespace lt::renderer::vk::raii {
class DebugMessenger
{
public:
DebugMessenger(Instance *instance, VkDebugUtilsMessengerCreateInfoEXT info)
: m_instance(instance)
, m_object(m_instance->create_messenger(info))
{
}
~DebugMessenger()
{
if (m_instance)
{
m_instance->destroy_messenger(m_object);
}
}
DebugMessenger(DebugMessenger &&) = default;
DebugMessenger(const DebugMessenger &) = delete;
auto operator=(DebugMessenger &&) -> DebugMessenger & = default;
auto operator=(const DebugMessenger &) -> DebugMessenger & = delete;
private:
memory::NullOnMove<Instance *> m_instance {};
VkDebugUtilsMessengerEXT m_object;
};
class Memory
{
public:
Memory(Device *device, VkBuffer buffer, VkMemoryAllocateInfo info)
: m_device(device)
, m_object(m_device->allocate_memory(info))
{
m_device->bind_memory(buffer, m_object);
}
~Memory()
{
if (m_device)
{
m_device->free_memory(m_object);
}
}
Memory(Memory &&) = default;
Memory(const Memory &) = delete;
auto operator=(Memory &&) -> Memory & = default;
auto operator=(const Memory &) -> Memory & = delete;
[[nodiscard]] auto operator*() const -> VkDeviceMemory
{
return m_object;
}
[[nodiscard]] operator VkDeviceMemory() const
{
return m_object;
}
private:
memory::NullOnMove<Device *> m_device {};
VkDeviceMemory m_object = VK_NULL_HANDLE;
};
} // namespace lt::renderer::vk::raii

View file

@ -1,38 +1,33 @@
#pragma once export module renderer.vk.renderer;
import assets.shader;
import debug.assertions;
import renderer.vk.api_wrapper;
import memory.reference;
import memory.null_on_move;
import renderer.vk.device;
import math.vec2;
import math.components;
import renderer.vk.swapchain;
import renderer.components;
import renderer.vk.buffer;
import renderer.vk.pass;
import renderer.data;
import renderer.frontend;
import std;
#include <memory/reference.hpp> namespace lt::renderer::vkb {
#include <ranges>
#include <renderer/backend/vk/context/device.hpp>
#include <renderer/backend/vk/data/buffer.hpp>
#include <renderer/backend/vk/renderer/pass.hpp>
#include <renderer/backend/vk/utils.hpp>
#include <renderer/frontend/data/buffer.hpp>
#include <renderer/frontend/renderer/pass.hpp>
#include <renderer/frontend/renderer/renderer.hpp>
namespace lt::renderer::vk { export class Renderer: public IRenderer
class Renderer: public IRenderer
{ {
public: public:
Renderer( Renderer(
class IGpu *gpu, class IGpu *gpu,
class IDevice *device, class IDevice *device,
class ISwapchain *swapchain, class ISwapchain *swapchain,
uint32_t max_frames_in_flight std::uint32_t max_frames_in_flight
); );
~Renderer() override; [[nodiscard]] auto frame(std::uint32_t frame_idx, std::function<void()> submit_scene)
Renderer(Renderer &&) = default;
Renderer(const Renderer &) = delete;
auto operator=(Renderer &&) -> Renderer & = default;
auto operator=(const Renderer &) -> Renderer & = delete;
[[nodiscard]] auto frame(uint32_t frame_idx, std::function<void()> submit_scene)
-> Result override; -> Result override;
void replace_swapchain(ISwapchain *swapchain) override; void replace_swapchain(ISwapchain *swapchain) override;
@ -48,33 +43,29 @@ public:
) override; ) override;
private: private:
void record_cmd(VkCommandBuffer cmd, uint32_t image_idx); void record_cmd(vk::CommandBuffer &cmd, std::uint32_t image_idx);
void map_buffers(uint32_t frame_idx); void map_buffers(std::uint32_t frame_idx);
void flush_buffers(VkCommandBuffer cmd); std::uint32_t m_max_frames_in_flight {};
memory::NullOnMove<class Device *> m_device {}; Device * m_device {};
class Swapchain *m_swapchain {}; Swapchain *m_swapchain {};
memory::Ref<class Pass> m_pass; memory::Ref<Pass> m_pass;
VkCommandPool m_pool = VK_NULL_HANDLE; vk::CommandPool m_pool;
VkCommandPool m_transient_pool = VK_NULL_HANDLE; std::vector<vk::CommandBuffer> m_cmds;
std::vector<VkCommandBuffer> m_cmds; std::vector<vk::Fence> m_frame_fences;
std::vector<VkFence> m_frame_fences; std::vector<vk::Semaphore> m_acquire_image_semaphores;
std::vector<VkSemaphore> m_aquire_image_semaphores; std::vector<vk::Semaphore> m_submit_semaphores;
std::vector<VkSemaphore> m_submit_semaphores; math::uvec2 m_resolution;
VkExtent2D m_resolution;
uint32_t m_max_frames_in_flight {};
FrameConstants m_frame_constants; FrameConstants m_frame_constants;
@ -82,26 +73,27 @@ private:
Buffer m_staging_buffer; Buffer m_staging_buffer;
size_t m_staging_offset; std::size_t m_staging_offset;
std::span<std::byte> m_staging_map; std::span<std::byte> m_staging_map;
std::span<components::Sprite::Vertex> m_sprite_vertex_map; std::span<components::Sprite::Vertex> m_sprite_vertex_map;
size_t m_current_sprite_idx; std::size_t m_current_sprite_idx;
}; };
} // namespace lt::renderer::vk } // namespace lt::renderer::vkb
module :private; module :private;
using namespace lt::renderer;
using namespace lt::renderer::vkb;
#include <memory/reference.hpp> Renderer::Renderer(
#include <renderer/backend/vk/context/swapchain.hpp> IGpu *gpu,
#include <renderer/backend/vk/renderer/renderer.hpp> IDevice *device,
ISwapchain *swapchain,
namespace lt::renderer::vk { std::uint32_t max_frames_in_flight
)
Renderer::Renderer(IGpu *gpu, IDevice *device, ISwapchain *swapchain, uint32_t max_frames_in_flight)
: m_device(static_cast<Device *>(device)) : m_device(static_cast<Device *>(device))
, m_swapchain(static_cast<Swapchain *>(swapchain)) , m_swapchain(static_cast<Swapchain *>(swapchain))
, m_resolution(m_swapchain->get_resolution()) , m_resolution(m_swapchain->get_resolution())
@ -110,7 +102,7 @@ Renderer::Renderer(IGpu *gpu, IDevice *device, ISwapchain *swapchain, uint32_t m
, m_vertex_buffer( , m_vertex_buffer(
device, device,
gpu, gpu,
IBuffer::CreateInfo { {
.usage = IBuffer::Usage::vertex, .usage = IBuffer::Usage::vertex,
.size = 1'000'000, .size = 1'000'000,
.debug_name = "vertex buffer", .debug_name = "vertex buffer",
@ -119,91 +111,46 @@ Renderer::Renderer(IGpu *gpu, IDevice *device, ISwapchain *swapchain, uint32_t m
, m_staging_buffer( , m_staging_buffer(
device, device,
gpu, gpu,
IBuffer::CreateInfo { {
.usage = IBuffer::Usage::staging, .usage = IBuffer::Usage::staging,
.size = 1'000'000, .size = 1'000'000,
.debug_name = "staging buffer", .debug_name = "staging buffer",
} }
) )
{ , m_pass(
ensure(m_device, "Failed to initialize renderer: null device"); memory::create_ref<Pass>(
ensure(m_swapchain, "Failed to initialize renderer: null swapchain");
// TODO(Light): HARDCODED PASS!!!
m_pass = memory::create_ref<vk::Pass>(
m_device, m_device,
m_swapchain,
assets::ShaderAsset { "./data/test_assets/sprite.vert.asset" }, assets::ShaderAsset { "./data/test_assets/sprite.vert.asset" },
assets::ShaderAsset { "./data/test_assets/triangle.frag.asset" } assets::ShaderAsset { "./data/test_assets/triangle.frag.asset" }
); )
)
m_pool = m_device->create_command_pool( , m_pool(
VkCommandPoolCreateInfo { m_device->vk(),
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
.queueFamilyIndex = m_device->get_family_indices()[0],
}
);
m_transient_pool = m_device->create_command_pool(
VkCommandPoolCreateInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
.flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT,
.queueFamilyIndex = m_device->get_family_indices()[0],
}
);
m_cmds.resize(m_max_frames_in_flight);
m_cmds = m_device->allocate_command_buffers(
VkCommandBufferAllocateInfo {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = m_pool,
.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
.commandBufferCount = static_cast<uint32_t>(m_cmds.size()),
}
);
m_aquire_image_semaphores = m_device->create_semaphores(m_max_frames_in_flight);
m_frame_fences = m_device->create_fences(
VkFenceCreateInfo {
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
.flags = VK_FENCE_CREATE_SIGNALED_BIT,
},
m_max_frames_in_flight
);
for (auto idx = 0u;
auto [semaphore, fence] : std::views::zip(m_aquire_image_semaphores, m_frame_fences))
{ {
m_device->name(semaphore, "acquire image semaphore {}", idx); .flags = vk::CommandPool::CreateInfo::FlagBits::reset_command_buffer,
m_device->name(fence, "frame fence {}", idx); }
)
, m_cmds(m_pool.allocate(m_max_frames_in_flight, vk::CommandPool::BufferLevel::primary))
, m_acquire_image_semaphores(m_max_frames_in_flight)
, m_frame_fences(m_max_frames_in_flight)
, m_submit_semaphores(m_swapchain->get_image_count())
{
for (auto [semaphore, fence] : std::views::zip(m_acquire_image_semaphores, m_frame_fences))
{
semaphore = vk::Semaphore(m_device->vk());
fence = vk::Fence(m_device->vk(), { .signaled = true });
} }
m_submit_semaphores = m_device->create_semaphores(m_swapchain->get_image_count()); for (auto &semaphore : m_submit_semaphores)
for (auto idx = 0u; auto &semaphore : m_submit_semaphores)
{ {
m_device->name(semaphore, "submit semaphore {}", idx); semaphore = vk::Semaphore(m_device->vk());
} }
}; };
Renderer::~Renderer() [[nodiscard]] auto Renderer::frame(std::uint32_t frame_idx, std::function<void()> submit_scene)
-> Result
{ {
if (!m_device) debug::ensure(
{
return;
}
m_device->wait_idle();
m_device->destroy_semaphores(m_aquire_image_semaphores);
m_device->destroy_semaphores(m_submit_semaphores);
m_device->destroy_fences(m_frame_fences);
m_device->destroy_command_pool(m_pool);
m_device->destroy_command_pool(m_transient_pool);
}
[[nodiscard]] auto Renderer::frame(uint32_t frame_idx, std::function<void()> submit_scene) -> Result
{
ensure(
frame_idx < m_max_frames_in_flight, frame_idx < m_max_frames_in_flight,
"Failed to draw: frame_idx >= max_frames_in_flight ({} >= {})", "Failed to draw: frame_idx >= max_frames_in_flight ({} >= {})",
frame_idx, frame_idx,
@ -211,50 +158,33 @@ Renderer::~Renderer()
); );
auto &frame_fence = m_frame_fences[frame_idx]; auto &frame_fence = m_frame_fences[frame_idx];
auto &aquire_semaphore = m_aquire_image_semaphores[frame_idx]; auto &acquire_semaphore = m_acquire_image_semaphores[frame_idx];
auto &cmd = m_cmds[frame_idx]; auto &cmd = m_cmds[frame_idx];
m_device->wait_for_fence(frame_fence); frame_fence.wait();
const auto image_idx = m_swapchain->vk().acquire_image(acquire_semaphore);
auto image_idx = m_device->acquire_image(m_swapchain->vk(), aquire_semaphore); frame_fence.reset();
if (!image_idx.has_value())
{
return Result::invalid_swapchain;
}
m_device->reset_fence(frame_fence);
map_buffers(frame_idx); map_buffers(frame_idx);
submit_scene(); submit_scene();
record_cmd(cmd, *image_idx); record_cmd(cmd, image_idx);
auto wait_stage = VkPipelineStageFlags { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; auto &submit_semaphore = m_submit_semaphores[image_idx];
auto &submit_semaphore = m_submit_semaphores[*image_idx]; m_device->graphics_queue().submit(
m_device->submit( vk::Queue::SubmitInfo {
VkSubmitInfo { .command_buffer = &cmd,
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, .wait_stages = vk::PipelineStageFlags::color_attachment_output_bit,
.waitSemaphoreCount = 1u, .wait_semaphore = &acquire_semaphore,
.pWaitSemaphores = &aquire_semaphore, .signal_semaphore = &submit_semaphore,
.pWaitDstStageMask = &wait_stage, .signal_fence = &frame_fence,
.commandBufferCount = 1u, }
.pCommandBuffers = &cmd,
.signalSemaphoreCount = 1u,
.pSignalSemaphores = &submit_semaphore,
},
frame_fence
); );
// TODO(Light): handle result m_device->present_queue().present(
auto result = VkResult {}; vk::Queue::PresentInfo {
m_device->present( .wait_semaphore = &submit_semaphore,
VkPresentInfoKHR { .swapchain = &m_swapchain->vk(),
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, .image_idx = image_idx,
.waitSemaphoreCount = 1u,
.pWaitSemaphores = &submit_semaphore,
.swapchainCount = 1u,
.pSwapchains = m_swapchain->vk_ptr(),
.pImageIndices = &image_idx.value(),
.pResults = &result,
} }
); );
@ -263,13 +193,12 @@ Renderer::~Renderer()
void Renderer::replace_swapchain(ISwapchain *swapchain) void Renderer::replace_swapchain(ISwapchain *swapchain)
{ {
m_device->wait_idle(); m_device->vk().wait_idle();
m_swapchain = static_cast<Swapchain *>(swapchain); m_swapchain = static_cast<Swapchain *>(swapchain);
m_resolution = m_swapchain->get_resolution(); m_resolution = m_swapchain->get_resolution();
m_pass->replace_swapchain(*swapchain);
} }
void Renderer::map_buffers(uint32_t frame_idx) void Renderer::map_buffers(std::uint32_t frame_idx)
{ {
using components::Sprite; using components::Sprite;
@ -286,140 +215,188 @@ void Renderer::map_buffers(uint32_t frame_idx)
); );
} }
void Renderer::flush_buffers(VkCommandBuffer cmd) void Renderer::record_cmd(vk::CommandBuffer &cmd, std::uint32_t image_idx)
{ {
// const auto cmd_begin_info = VkCommandBufferBeginInfo {
// .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
// .flags = {},
// .pInheritanceInfo = nullptr,
// };
// vk_reset_command_buffer(cmd, {});
// vkc(vk_begin_command_buffer(cmd, &cmd_begin_info));
// const auto begin_frame_barrier = VkImageMemoryBarrier {
// .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
// .srcAccessMask = {},
// .dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
// .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
// .newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
// .image = m_swapchain->get_image(image_idx),
// .range = vk::Image::full_color_range,
// .subresourceRange = VkImageSubresourceRange{
// .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
// .baseMipLevel = 0u,
// .levelCount = VK_REMAINING_MIP_LEVELS,
// .baseArrayLayer = 0u,
// .layerCount = VK_REMAINING_ARRAY_LAYERS,
// },
// };
//
//
// vk_cmd_pipeline_barrier(
// cmd,
// VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
// VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
// 0,
// 0,
// nullptr,
// 0,
// nullptr,
// 1,
// &begin_frame_barrier
// );
//
// const auto end_frame_barrier = VkImageMemoryBarrier {
// .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
// .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
// VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, .dstAccessMask = {}, .oldLayout =
// VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, .newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
// .image = m_swapchain->get_image(image_idx),
//
// .subresourceRange = VkImageSubresourceRange{
// .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
// .baseMipLevel = 0u,
// .levelCount = VK_REMAINING_MIP_LEVELS,
// .baseArrayLayer = 0u,
// .layerCount = VK_REMAINING_ARRAY_LAYERS,
// },
// };
// vk_cmd_pipeline_barrier(
// cmd,
// VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
// VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
// 0,
// 0,
// nullptr,
// 0,
// nullptr,
// 1,
// &end_frame_barrier
// );
// const auto scissor = VkRect2D {
// .offset = { .x = 0u, .y = 0u },
// .extent = m_resolution,
// };
// const auto viewport = VkViewport {
// .x = 0.0f,
// .y = 0.0f,
// .width = static_cast<float>(m_resolution.width),
// .height = static_cast<float>(m_resolution.height),
// .minDepth = 0.0f,
// .maxDepth = 1.0f,
// };
// const auto color_attachment_info = VkRenderingAttachmentInfoKHR {
// .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
// .imageView = m_swapchain->get_image_view(image_idx),
// .imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
// .resolveMode = VK_RESOLVE_MODE_NONE,
// .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
// .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
// .clearValue = VkClearValue { .color = { 0.93, 0.93, 0.93, 1.0 } },
// };
// const auto rendering_info = VkRenderingInfoKHR {
// .sType = VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
// .renderArea = scissor,
// .layerCount = 1,
// .colorAttachmentCount = 1,
// .pColorAttachments = &color_attachment_info,
//
// };
m_staging_map = {}; m_staging_map = {};
m_sprite_vertex_map = {}; m_sprite_vertex_map = {};
cmd.begin({});
m_staging_buffer.unmap(); m_staging_buffer.unmap();
const auto buffer_copy_info = VkBufferCopy { cmd.copy(
.srcOffset = m_staging_offset,
.dstOffset = m_staging_offset,
.size = m_current_sprite_idx * sizeof(components::Sprite::Vertex),
};
vk_cmd_copy_buffer(cmd, m_staging_buffer.vk(), m_vertex_buffer.vk(), 1u, &buffer_copy_info);
}
void Renderer::record_cmd(VkCommandBuffer cmd, uint32_t image_idx)
{ {
const auto cmd_begin_info = VkCommandBufferBeginInfo { .src_buffer = &m_staging_buffer.vk(),
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, .dst_buffer = &m_vertex_buffer.vk(),
.flags = {}, .src_offset = m_staging_offset,
.pInheritanceInfo = nullptr, .dst_offset = m_staging_offset,
}; .size = m_current_sprite_idx * sizeof(components::Sprite::Vertex),
}
const auto begin_frame_barrier = VkImageMemoryBarrier {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = {},
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.image = m_swapchain->get_image(image_idx),
.subresourceRange = VkImageSubresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0u,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0u,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
const auto end_frame_barrier = VkImageMemoryBarrier {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = {},
.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
.image = m_swapchain->get_image(image_idx),
.subresourceRange = VkImageSubresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0u,
.levelCount = VK_REMAINING_MIP_LEVELS,
.baseArrayLayer = 0u,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
const auto scissor = VkRect2D {
.offset = { .x = 0u, .y = 0u },
.extent = m_resolution,
};
const auto viewport = VkViewport {
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(m_resolution.width),
.height = static_cast<float>(m_resolution.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
const auto color_attachment_info = VkRenderingAttachmentInfoKHR {
.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
.imageView = m_swapchain->get_image_view(image_idx),
.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.resolveMode = VK_RESOLVE_MODE_NONE,
.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.clearValue = VkClearValue { .color = { 0.93, 0.93, 0.93, 1.0 } },
};
const auto rendering_info = VkRenderingInfoKHR {
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
.renderArea = scissor,
.layerCount = 1,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_info,
};
vk_reset_command_buffer(cmd, {});
vkc(vk_begin_command_buffer(cmd, &cmd_begin_info));
flush_buffers(cmd);
vk_cmd_push_constants(
cmd,
m_pass->get_layout(),
VK_SHADER_STAGE_VERTEX_BIT,
0u,
sizeof(FrameConstants),
&m_frame_constants
); );
vk_cmd_pipeline_barrier( cmd.push_constants(
cmd, {
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, .layout = &m_pass->get_layout(),
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, .shader_stages = vk::ShaderStageFlags::vertex_bit,
0, .offset = 0u,
0, .size = sizeof(FrameConstants),
nullptr, .data = &m_frame_constants,
0, }
nullptr,
1,
&begin_frame_barrier
); );
vk_cmd_begin_rendering(cmd, &rendering_info);
vk_cmd_bind_pipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pass->get_pipeline()); using AccessFlagBits = vk::CommandBuffer::ImageBarrierInfo::AccessFlagBits;
vk_cmd_set_viewport(cmd, 0, 1, &viewport); cmd.image_barrier(
vk_cmd_set_scissors(cmd, 0, 1, &scissor); {
vk_cmd_draw(cmd, m_current_sprite_idx, 1, 0, 0); .image = &m_swapchain->get_image(image_idx),
vk_cmd_end_rendering(cmd); .range = vk::Image::full_color_range,
vk_cmd_pipeline_barrier( .src_stages = vk::PipelineStageFlags::color_attachment_output_bit,
cmd, .dst_stages = vk::PipelineStageFlags::color_attachment_output_bit,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, .src_accesses = AccessFlagBits::none,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, .dst_accesses = AccessFlagBits::color_attachment_write,
0, .src_layout = vk::Image::Layout::undefined,
0, .dst_layout = vk::Image::Layout::color_attachment_optimal,
nullptr, }
0,
nullptr,
1,
&end_frame_barrier
); );
vkc(vk_end_command_buffer(cmd));
using Attachment = vk::CommandBuffer::RenderingInfo::AttachmentInfo;
cmd.begin_rendering(
{
.area_offset = {0u, 0u,},
.area_extent = m_resolution,
.color_attachments = std::vector<Attachment> {
Attachment{
.view= &m_swapchain->get_image_view(image_idx),
.layout = vk::Image::Layout::color_attachment_optimal,
.load_operation = Attachment::LoadOperation::load,
.store_operation = Attachment::StoreOperation::store,
.color_clear_values = {.5f, .5f, .5f, 1.f}
}
}
}
);
cmd.bind_pipeline(m_pass->get_pipeline(), vk::Pipeline::BindPoint::graphics);
// cmd.set_viewport();
// cmd.set_scissors();
cmd.draw(
{
.vertex_count = static_cast<std::uint32_t>(m_current_sprite_idx),
.instance_count = 1u,
.first_vertex = 0u,
.first_instance = 0u,
}
);
cmd.end_rendering();
cmd.image_barrier(
{
.image = &m_swapchain->get_image(image_idx),
.src_stages = vk::PipelineStageFlags::color_attachment_output_bit,
.dst_stages = vk::PipelineStageFlags::bottom_of_pipe_bit,
.src_accesses = AccessFlagBits::color_attachment_read
| AccessFlagBits::color_attachment_write,
.dst_accesses = {},
.src_layout = vk::Image::Layout::color_attachment_optimal,
.dst_layout = vk::Image::Layout::present_src,
}
);
cmd.end();
} }
void Renderer::submit_sprite( void Renderer::submit_sprite(
@ -462,5 +439,3 @@ void Renderer::submit_sprite(
.color = sprite.color, .color = sprite.color,
}; };
} }
} // namespace lt::renderer::vk

View file

@ -1,4 +1,4 @@
export module renderer.backend.vk.surface; export module renderer.vk.surface;
import debug.assertions; import debug.assertions;
import ecs.entity; import ecs.entity;
import ecs.registry; import ecs.registry;
@ -6,8 +6,8 @@ import memory.null_on_move;
import math.vec2; import math.vec2;
import surface.system; import surface.system;
import renderer.frontend; import renderer.frontend;
import renderer.backend.vk.instance; import renderer.vk.instance;
import renderer.backend.vk.library_wrapper; import renderer.vk.api_wrapper;
namespace lt::renderer::vkb { namespace lt::renderer::vkb {

View file

@ -1,9 +1,9 @@
export module renderer.backend.vk.swapchain; export module renderer.vk.swapchain;
import renderer.backend.vk.library_wrapper; import renderer.vk.api_wrapper;
import renderer.backend.vk.surface; import renderer.vk.surface;
import renderer.backend.vk.device; import renderer.vk.device;
import renderer.backend.vk.instance; import renderer.vk.instance;
import renderer.backend.vk.gpu; import renderer.vk.gpu;
import renderer.frontend; import renderer.frontend;
import math.vec2; import math.vec2;
import memory.null_on_move; import memory.null_on_move;

View file

@ -23,7 +23,7 @@ private:
Timepoint m_start; Timepoint m_start;
}; };
} // namespace lt } // namespace lt::time
module :private; module :private;
using namespace lt::time; using namespace lt::time;

View file

@ -310,6 +310,14 @@ export CXXFLAGS="\
-D CMAKE_INSTALL_PREFIX=/opt/llvm-msan \ -D CMAKE_INSTALL_PREFIX=/opt/llvm-msan \
&& ninja -C $build_path install && ninja -C $build_path install
# Cache debuginfo symbols downloaded when running valgrind
RUN \
git clone https://git.light7734.com/light7734/light.git --depth=1 \
&& cd ./light/tools/ci/amd64/gcc/ \
&& ./valgrind.sh
# && cmake \ # && cmake \
# -G Ninja \ # -G Ninja \
# -S $llvm/llvm \ # -S $llvm/llvm \
@ -335,52 +343,52 @@ export CXXFLAGS="\
# \ # \
# && ninja -C $build_clang # && ninja -C $build_clang
RUN \ # RUN \
cd /mesa \ # cd /mesa \
&& export CXX='clang++' \ # && export CXX='clang++' \
&& export CC='clang' \ # && export CC='clang' \
&& export CFLAGS="-fsanitize=memory -fsanitize-memory-track-origins -fno-omit-frame-pointer -g" \ # && export CFLAGS="-fsanitize=memory -fsanitize-memory-track-origins -fno-omit-frame-pointer -g" \
&& export CXXFLAGS="-fsanitize=memory -fsanitize-memory-track-origins -fno-omit-frame-pointer -g -nostdinc++ -isystem /libcxx_msan/include/c++/v1/" \ # && export CXXFLAGS="-fsanitize=memory -fsanitize-memory-track-origins -fno-omit-frame-pointer -g -nostdinc++ -isystem /libcxx_msan/include/c++/v1/" \
&& export LDFLAGS="-fsanitize=memory -fsanitize-memory-track-origins -g -L/libcxx_msan/lib -Wl,-rpath,/libcxx_msan/lib -L/msan/lib -Wl,-rpath,/msan/lib -lc++ -lc++abi" \ # && export LDFLAGS="-fsanitize=memory -fsanitize-memory-track-origins -g -L/libcxx_msan/lib -Wl,-rpath,/libcxx_msan/lib -L/msan/lib -Wl,-rpath,/msan/lib -lc++ -lc++abi" \
&& export PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:$PATH" \ # && export PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:$PATH" \
&& meson setup ./ _build \ # && meson setup ./ _build \
-D build-tests=false \ # -D build-tests=false \
-D enable-glcpp-tests=false \ # -D enable-glcpp-tests=false \
-D build-radv-tests=false \ # -D build-radv-tests=false \
-D build-aco-tests=false \ # -D build-aco-tests=false \
-D install-intel-gpu-tests=false \ # -D install-intel-gpu-tests=false \
-D gallium-mediafoundation-test=false \ # -D gallium-mediafoundation-test=false \
-D android-libbacktrace=disabled \ # -D android-libbacktrace=disabled \
-D split-debug=disabled \ # -D split-debug=disabled \
-D b_ndebug=true \ # -D b_ndebug=true \
-D b_lto=false \ # -D b_lto=false \
-D egl=enabled \ # -D egl=enabled \
-D gallium-drivers=r300,r600,radeonsi,nouveau,virgl,svga,softpipe,llvmpipe,i915,iris,crocus,zink \ # -D gallium-drivers=r300,r600,radeonsi,nouveau,virgl,svga,softpipe,llvmpipe,i915,iris,crocus,zink \
-D gallium-extra-hud=true \ # -D gallium-extra-hud=true \
-D gallium-rusticl=true \ # -D gallium-rusticl=true \
-D gallium-va=enabled \ # -D gallium-va=enabled \
-D gbm=enabled \ # -D gbm=enabled \
-D gles1=disabled \ # -D gles1=disabled \
-D gles2=enabled \ # -D gles2=enabled \
-D glvnd=enabled \ # -D glvnd=enabled \
-D glx=dri \ # -D glx=dri \
-D libunwind=enabled \ # -D libunwind=enabled \
-D llvm=enabled \ # -D llvm=enabled \
-D lmsensors=disabled \ # -D lmsensors=disabled \
-D microsoft-clc=disabled \ # -D microsoft-clc=disabled \
-D platforms=x11,wayland \ # -D platforms=x11,wayland \
-D valgrind=disabled \ # -D valgrind=disabled \
-D video-codecs=all \ # -D video-codecs=all \
-D vulkan-drivers=amd,intel,intel_hasvk,swrast,virtio,nouveau \ # -D vulkan-drivers=amd,intel,intel_hasvk,swrast,virtio,nouveau \
-D vulkan-layers=device-select,intel-nullhw,overlay \ # -D vulkan-layers=device-select,intel-nullhw,overlay \
-D tools='' \ # -D tools='' \
-D zstd=enabled \ # -D zstd=enabled \
-D buildtype=plain \ # -D buildtype=plain \
-D prefix=/usr \ # -D prefix=/usr \
-D sysconfdir=/etc \ # -D sysconfdir=/etc \
--wrap-mode=nofallback \ # --wrap-mode=nofallback \
--force-fallback-for=syn,paste,rustc-hash \ # --force-fallback-for=syn,paste,rustc-hash \
&& ninja -C _build # && ninja -C _build
# RUN cd mesa/ \ # RUN cd mesa/ \
# && source '/1.4.328.1/setup-env.sh' \ # && source '/1.4.328.1/setup-env.sh' \

View file

@ -1,39 +1,55 @@
function(add_library_module libname) function(add_library_module)
set(PUBLIC_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/public_includes") cmake_parse_arguments(
file(MAKE_DIRECTORY "${PUBLIC_INCLUDE_DIR}") ARGS
file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/public/" ""
"${PUBLIC_INCLUDE_DIR}/${libname}" SYMBOLIC) "NAME"
"INTERFACES;ROOT_DIR;PRIVATE_INTERFACES;SOURCES;DEPENDENCIES;PRIVATE_DEPENDENCIES"
${ARGN}
)
if("${ARGN}" STREQUAL "") # Header only library if(NOT ARGS_NAME)
message("Adding INTERFACE library ${libname}") message(FATAL_ERROR "You must provide a name")
add_library(${libname} INTERFACE)
target_include_directories(${libname} INTERFACE ${PUBLIC_INCLUDE_DIR})
target_link_libraries(${libname} INTERFACE std)
else() # Compiled library
set(source_files)
set(source_directory "${CMAKE_CURRENT_SOURCE_DIR}/private")
foreach(source_file ${ARGN})
list(APPEND source_files "${source_directory}/${source_file}")
endforeach()
message("Adding library ${libname} with source files: ${source_files}")
add_library(${libname} ${source_files})
set(PRIVATE_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/private_includes")
file(MAKE_DIRECTORY "${PRIVATE_INCLUDE_DIR}")
file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/private/"
"${PRIVATE_INCLUDE_DIR}/${libname}" SYMBOLIC)
target_include_directories(
${libname}
PUBLIC ${PUBLIC_INCLUDE_DIR}
PRIVATE ${PRIVATE_INCLUDE_DIR})
target_link_libraries(${libname} PUBLIC std)
endif() endif()
add_library(${ARGS_NAME})
set(module_directory "${CMAKE_CURRENT_SOURCE_DIR}/${ARGS_NAME}")
if(ARGS_ROOT_DIR)
set(module_directory "${ARGS_ROOT_DIR}")
endif()
if(ARGS_SOURCES)
set(files)
foreach(file ${ARGS_SOURCES})
list(APPEND files "${module_directory}/${file}")
endforeach()
target_sources(${ARGS_NAME} PRIVATE ${files})
endif()
if(ARGS_INTERFACES)
set(files)
foreach(file ${ARGS_INTERFACES})
list(APPEND files "${module_directory}/${file}")
endforeach()
target_sources(
${ARGS_NAME} PUBLIC FILE_SET public_cxx_modules TYPE CXX_MODULES
FILES ${files}
)
endif()
if(ARGS_PRIVATE_INTERFACES)
set(files)
foreach(file ${ARGS_PRIVATE_INTERFACES})
list(APPEND files "${module_directory}/${file}")
endforeach()
target_sources(
${ARGS_NAME} PRIVATE FILE_SET private_cxx_modules TYPE CXX_MODULES
FILES ${files}
)
endif()
target_link_libraries(${ARGS_NAME} PUBLIC ${ARGS_DEPENDENCIES})
target_link_libraries(${ARGS_NAME} PRIVATE ${ARGS_PRIVATE_DEPENDENCIES})
endfunction() endfunction()
function(add_executable_module exename) function(add_executable_module exename)
@ -48,22 +64,28 @@ function(add_executable_module exename)
set(PUBLIC_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/public_includes") set(PUBLIC_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/public_includes")
file(MAKE_DIRECTORY "${PUBLIC_INCLUDE_DIR}") file(MAKE_DIRECTORY "${PUBLIC_INCLUDE_DIR}")
file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/public/" file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/public/"
"${PUBLIC_INCLUDE_DIR}/${exename}" SYMBOLIC) "${PUBLIC_INCLUDE_DIR}/${exename}" SYMBOLIC
)
set(PRIVATE_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/private_includes") set(PRIVATE_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/private_includes")
file(MAKE_DIRECTORY "${PRIVATE_INCLUDE_DIR}") file(MAKE_DIRECTORY "${PRIVATE_INCLUDE_DIR}")
file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/private/" file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/private/"
"${PRIVATE_INCLUDE_DIR}${exename}" SYMBOLIC) "${PRIVATE_INCLUDE_DIR}${exename}" SYMBOLIC
)
add_executable(${exename} ${source_files})
target_link_libraries(${exename} PRIVATE std)
target_include_directories(${exename} PRIVATE ${PUBLIC_INCLUDE_DIR}
${PRIVATE_INCLUDE_DIR})
endfunction() endfunction()
function(add_test_module target_lib_name) function(add_test_module target_lib_name)
if(NOT ${ENABLE_UNIT_TESTS}) # if(NOT ${ENABLE_UNIT_TESTS}) return() endif()
add_executable(${target_lib_name}_tests ${ARGN})
target_link_libraries(
${target_lib_name}_tests
PRIVATE ${target_lib_name}
#
test
)
return() return()
endif()
set(source_files) set(source_files)
set(source_directory "${CMAKE_CURRENT_SOURCE_DIR}/private") set(source_directory "${CMAKE_CURRENT_SOURCE_DIR}/private")
@ -78,19 +100,23 @@ function(add_test_module target_lib_name)
set(PUBLIC_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/public_includes") set(PUBLIC_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/public_includes")
file(MAKE_DIRECTORY "${PUBLIC_INCLUDE_DIR}") file(MAKE_DIRECTORY "${PUBLIC_INCLUDE_DIR}")
file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/public/" file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/public/"
"${PUBLIC_INCLUDE_DIR}/${target_lib_name}" SYMBOLIC) "${PUBLIC_INCLUDE_DIR}/${target_lib_name}" SYMBOLIC
)
set(PRIVATE_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/private_includes") set(PRIVATE_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/private_includes")
file(MAKE_DIRECTORY "${PRIVATE_INCLUDE_DIR}") file(MAKE_DIRECTORY "${PRIVATE_INCLUDE_DIR}")
file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/private/" file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/private/"
"${PRIVATE_INCLUDE_DIR}/${target_lib_name}" SYMBOLIC) "${PRIVATE_INCLUDE_DIR}/${target_lib_name}" SYMBOLIC
)
add_executable(${target_lib_name}_tests ${source_files}) add_executable(${target_lib_name}_tests ${source_files})
target_link_libraries(${target_lib_name}_tests PRIVATE ${target_lib_name} target_link_libraries(
std test) ${target_lib_name}_tests PRIVATE ${target_lib_name} std test
)
target_include_directories( target_include_directories(
${target_lib_name}_tests ${target_lib_name}_tests
PRIVATE ${PUBLIC_INCLUDE_DIR} PRIVATE ${PUBLIC_INCLUDE_DIR}
PRIVATE ${PRIVATE_INCLUDE_DIR}) PRIVATE ${PRIVATE_INCLUDE_DIR}
)
endfunction() endfunction()
function(add_fuzz_module target_lib_name) function(add_fuzz_module target_lib_name)
@ -111,21 +137,25 @@ function(add_fuzz_module target_lib_name)
set(PUBLIC_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/public_includes") set(PUBLIC_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/public_includes")
file(MAKE_DIRECTORY "${PUBLIC_INCLUDE_DIR}") file(MAKE_DIRECTORY "${PUBLIC_INCLUDE_DIR}")
file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/public/" file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/public/"
"${PUBLIC_INCLUDE_DIR}/${target_lib_name}" SYMBOLIC) "${PUBLIC_INCLUDE_DIR}/${target_lib_name}" SYMBOLIC
)
set(PRIVATE_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/private_includes") set(PRIVATE_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/private_includes")
file(MAKE_DIRECTORY "${PRIVATE_INCLUDE_DIR}") file(MAKE_DIRECTORY "${PRIVATE_INCLUDE_DIR}")
file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/private/" file(CREATE_LINK "${CMAKE_CURRENT_SOURCE_DIR}/private/"
"${PRIVATE_INCLUDE_DIR}/${target_lib_name}" SYMBOLIC) "${PRIVATE_INCLUDE_DIR}/${target_lib_name}" SYMBOLIC
)
add_executable(${target_lib_name}_fuzz ${source_files}) add_executable(${target_lib_name}_fuzz ${source_files})
target_link_libraries(${target_lib_name}_fuzz PRIVATE ${target_lib_name} target_link_libraries(
std fuzz_test) ${target_lib_name}_fuzz PRIVATE ${target_lib_name} std fuzz_test
)
target_link_options(${target_lib_name}_fuzz PRIVATE -fsanitize=fuzzer) target_link_options(${target_lib_name}_fuzz PRIVATE -fsanitize=fuzzer)
target_compile_options(${target_lib_name}_fuzz PRIVATE -fsanitize=fuzzer) target_compile_options(${target_lib_name}_fuzz PRIVATE -fsanitize=fuzzer)
target_include_directories( target_include_directories(
${target_lib_name}_fuzz ${target_lib_name}_fuzz
PRIVATE ${PUBLIC_INCLUDE_DIR} PRIVATE ${PUBLIC_INCLUDE_DIR}
PRIVATE ${PRIVATE_INCLUDE_DIR}) PRIVATE ${PRIVATE_INCLUDE_DIR}
)
endfunction() endfunction()
function(add_option option help) function(add_option option help)

View file

@ -1,13 +1,17 @@
add_option(ENABLE_UNIT_TESTS "Enables the building of the unit test modules") add_option(ENABLE_UNIT_TESTS "Enables the building of the unit test modules")
add_option(ENABLE_FUZZ_TESTS "Enables the building of the fuzz test modules") add_option(ENABLE_FUZZ_TESTS "Enables the building of the fuzz test modules")
add_option(ENABLE_STATIC_ANALYSIS add_option(
"Makes the clang-tidy checks mandatory for compilation") ENABLE_STATIC_ANALYSIS
add_option(ENABLE_LLVM_COVERAGE "Makes the clang-tidy checks mandatory for compilation"
"Enables the code coverage instrumentation for clang") )
add_option(
ENABLE_LLVM_COVERAGE "Enables the code coverage instrumentation for clang"
)
if(ENABLE_STATIC_ANALYSIS) if(ENABLE_STATIC_ANALYSIS)
set(CMAKE_CXX_CLANG_TIDY set(CMAKE_CXX_CLANG_TIDY
"clang-tidy;--warnings-as-errors=*;--allow-no-checks") "clang-tidy;--warnings-as-errors=*;--allow-no-checks"
)
endif() endif()
if(ENABLE_LLVM_COVERAGE) if(ENABLE_LLVM_COVERAGE)
@ -15,7 +19,8 @@ if(ENABLE_LLVM_COVERAGE)
if(NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") if(NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
message( message(
FATAL_ERROR "ENABLE_LLVM_COVERAGE only supports the clang compiler") FATAL_ERROR "ENABLE_LLVM_COVERAGE only supports the clang compiler"
)
endif() endif()
# Check for libc++ # Check for libc++
@ -28,7 +33,8 @@ if(ENABLE_LLVM_COVERAGE)
#error Not using libc++ #error Not using libc++
#endif #endif
" "
USING_LIBCXX) USING_LIBCXX
)
if(NOT USING_LIBCXX) if(NOT USING_LIBCXX)
message( message(
FATAL_ERROR FATAL_ERROR