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No commits in common. "main" and "vulkan_api_wrapper" have entirely different histories.

110 changed files with 4694 additions and 6056 deletions

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@ -2,8 +2,6 @@
kind: pipeline
type: exec
name: amd64 — msvc
node:
environment: lina
trigger:
branch:
- main
@ -15,14 +13,12 @@ steps:
- name: unit tests
shell: powershell
commands:
- pwsh ./tools/ci/amd64/msvc/unit_tests.ps1
- ./tools/ci/amd64/msvc/unit_tests.ps1
---
kind: pipeline
type: docker
name: amd64 — gcc
node:
environment: marci
trigger:
branch:
- main
@ -44,8 +40,6 @@ steps:
kind: pipeline
type: docker
name: amd64 — clang
node:
environment: marci
trigger:
branch:
- main
@ -76,8 +70,6 @@ steps:
kind: pipeline
type: docker
name: static analysis
node:
environment: marci
trigger:
branch:
- main

14
.gitignore vendored
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@ -1,9 +1,11 @@
# Temp directories
.vs/
bin/
bin-obj/
build/
.cache/
# VS Files
**.vcxproj**
**.sln
@ -15,9 +17,21 @@ build/
Makefile
**/**.mk
**/**.project
**/Engine.txt
**/GLAD.txt
**/Sandbox.txt
**/Logs/**
**/logs/**
**.ini
!**/default_gui_layout.ini
CMake/
CMakeUserPresets.json
compile_commands.json

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@ -7,7 +7,7 @@ set(CMAKE_CXX_MODULE_STD 1)
cmake_minimum_required(VERSION 4.1)
project(Light)
include(${CMAKE_CURRENT_SOURCE_DIR}/tools/cmake/module.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/tools/cmake/functions.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/tools/cmake/definitions.cmake)
include(${CMAKE_CURRENT_SOURCE_DIR}/tools/cmake/options.cmake)

859
LICENSE
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@ -1,674 +1,201 @@
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under certain conditions; type `show c' for details.
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if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.
Unless required by applicable law or agreed to in writing, software
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

View file

@ -1,51 +1,47 @@
add_module(NAME preliminary INTERFACES module.cppm fundumental_types.cppm assertions.cppm build_constants.cppm)
add_module(NAME logger INTERFACES logger.cppm TESTS logger.test.cpp DEPENDENCIES preliminary)
add_module(NAME tracer INTERFACES tracer.cppm DEPENDENCIES preliminary logger)
add_module(NAME bitwise INTERFACES operations.cppm DEPENDENCIES preliminary)
add_module(NAME memory INTERFACES null_on_move.cppm reference.cppm scope.cppm
DEPENDENCIES
preliminary
logger
)
add_module(NAME time INTERFACES timer.cppm TESTS timer.test.cpp DEPENDENCIES preliminary)
add_module(NAME logger INTERFACES logger.cppm TESTS logger.test.cpp)
add_module(NAME bitwise INTERFACES operations.cppm)
add_module(NAME env INTERFACES constants.cppm)
add_module(NAME memory INTERFACES null_on_move.cppm reference.cppm scope.cppm)
add_module(NAME time INTERFACES timer.cppm TESTS timer.test.cpp)
add_module(
NAME
test
INTERFACES
module.cppm
test.cppm
expects.cppm
registry.cppm
SOURCES
entrypoint.cpp
DEPENDENCIES
preliminary
logger
TESTS
test.test.cpp
)
add_module(
NAME
lt_debug
ROOT_DIR
${CMAKE_CURRENT_SOURCE_DIR}/debug
INTERFACES
instrumentor.cppm
assertions.cppm
DEPENDENCIES
logger
)
add_module(
NAME
math
INTERFACES
algebra.cppm
mat4.cppm
trig.cppm
vec2.cppm
vec3.cppm
vec4.cppm
mat4.cppm
components.cppm
DEPENDENCIES
preliminary
TESTS
trig.test.cpp
vec2.test.cpp
vec3.test.cpp
vec4.test.cpp
mat4.test.cpp
)
add_module(
@ -55,8 +51,8 @@ add_module(
shader.cppm
metadata.cppm
DEPENDENCIES
preliminary
logger
lt_debug
TESTS
shader.test.cpp
)
@ -71,15 +67,17 @@ add_module(
ENTRYPOINT
entrypoint.cpp
DEPENDENCIES
preliminary
assets
logger
lt_debug
TESTS
bakers.test.cpp
)
# add_executable(asset_baker entrypoint.cpp) target_link_libraries(asset_baker
# PRIVATE libasset_baker)
add_module(NAME camera INTERFACES components.cppm DEPENDENCIES preliminary math)
add_module(NAME camera INTERFACES components.cppm DEPENDENCIES math)
add_module(
NAME
@ -88,9 +86,9 @@ add_module(
application.cppm
system.cppm
DEPENDENCIES
preliminary
memory
PRIVATE_DEPENDENCIES
lt_debug
)
add_module(
@ -102,13 +100,14 @@ add_module(
entity.cppm
DEPENDENCIES
logger
lt_debug
memory
TESTS
registry.test.cpp
sparse_set.test.cpp
)
add_module(NAME input_codes INTERFACES input_codes.cppm DEPENDENCIES preliminary)
add_module(NAME input_codes INTERFACES input_codes.cppm)
if(WIN32)
add_module(
@ -120,36 +119,22 @@ if(WIN32)
requests.cppm
events.cppm
components.cppm
SOURCES
platform_windows.cpp
DEPENDENCIES
preliminary
ecs
app
math
memory
input_codes
PRIVATE_DEPENDENCIES
user32
gdi32
kernel32
dwmapi
Shcore
logger
lt_debug
time
TESTS
system.test.cpp
)
elseif(UNIX)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/surface/wayland-protocols/xdg-shell.h ${CMAKE_CURRENT_SOURCE_DIR}/surface/wayland-protocols/xdg-shell.c
COMMAND wayland-scanner client-header /usr/share/wayland-protocols/stable/xdg-shell/xdg-shell.xml ${CMAKE_CURRENT_SOURCE_DIR}/surface/wayland-protocols/xdg-shell.h
COMMAND wayland-scanner private-code /usr/share/wayland-protocols/stable/xdg-shell/xdg-shell.xml ${CMAKE_CURRENT_SOURCE_DIR}/surface/wayland-protocols/xdg-shell.c
DEPENDS /usr/share/wayland-protocols/stable/xdg-shell/xdg-shell.xml
)
add_custom_target(xdg-shell-gen DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/surface/wayland-protocols/xdg-shell.h ${CMAKE_CURRENT_SOURCE_DIR}/surface/wayland-protocols/xdg-shell.c)
add_module(
add_module(
NAME
surface
INTERFACES
@ -159,24 +144,21 @@ add_module(
events.cppm
components.cppm
SOURCES
wayland-protocols/xdg-shell.c
platform_linux.cpp
DEPENDENCIES
preliminary
ecs
app
math
memory
input_codes
wayland-client
PRIVATE_DEPENDENCIES
X11
logger
lt_debug
time
TESTS
system.test.cpp
)
target_include_directories(surface PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/surface/wayland-protocols/)
add_dependencies(surface xdg-shell-gen)
)
else()
message(FATAL "Failed to generate cmake: unsupported platform")
@ -191,7 +173,6 @@ add_module(
components.cppm
events.cppm
DEPENDENCIES
preliminary
input_codes
surface
math
@ -222,7 +203,6 @@ add_module(
vk/renderer.cppm
vk/debugger.cppm
DEPENDENCIES
preliminary
app
ecs
memory
@ -261,8 +241,21 @@ add_module(
surface
renderer
camera
# TESTS system.test.cpp
)
if(ENABLE_SANDBOX)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/sandbox/)
endif()
add_executable(exectest ${CMAKE_CURRENT_SOURCE_DIR}/mirror/entrypoint.cpp)
target_link_libraries(
exectest
PRIVATE mirror
app
time
input
surface
renderer
camera
)
# add_executable_module(mirror entrypoint/mirror.cpp)
# target_link_libraries(mirror PRIVATE libmirror input)

View file

@ -1,17 +1,16 @@
export module app;
import preliminary;
import app.system;
import memory.reference;
import memory.scope;
import std;
export namespace lt::app {
namespace lt::app {
/** The main application class.
* Think of this like an aggregate of systems, you register systems through this interface.
* Then they'll tick every "application frame".
*/
class Application
export class Application
{
public:
Application(const Application &) = delete;
@ -43,8 +42,7 @@ private:
} // namespace lt::app
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::app {
void Application::game_loop()
@ -56,13 +54,11 @@ void Application::game_loop()
const auto &last_tick = system->get_last_tick_result();
const auto now = std::chrono::steady_clock::now();
system->tick(
TickInfo {
system->tick(TickInfo {
.delta_time = now - last_tick.end_time,
.budget = std::chrono::milliseconds { 10 },
.start_time = now,
}
);
});
}
for (auto &system : m_systems_to_be_registered)

View file

@ -1,18 +1,17 @@
export module app.system;
import preliminary;
import logger;
import std;
export namespace lt::app {
namespace lt::app {
/** Information required to tick a system.
* @note May be used across an entire application-frame (consisting of multiple systems ticking)
*/
struct TickInfo
export struct TickInfo
{
using Timepoint_T = std::chrono::time_point<std::chrono::steady_clock>;
using Duration_T = std::chrono::duration<f64>;
using Duration_T = std::chrono::duration<double>;
/** Duration since previous tick's end_time to current tick's start_time. */
Duration_T delta_time {};
@ -31,11 +30,11 @@ struct TickInfo
};
/** Information about how a system's tick performed */
struct TickResult
export struct TickResult
{
using Timepoint_T = std::chrono::time_point<std::chrono::steady_clock>;
using Duration_T = std::chrono::duration<f64>;
using Duration_T = std::chrono::duration<double>;
/** The info supplied to the system for ticking. */
TickInfo info;
@ -47,9 +46,9 @@ struct TickResult
Timepoint_T end_time;
};
struct SystemDiagnosis
export struct SystemDiagnosis
{
enum class Severity : u8
enum class Severity : std::uint8_t
{
verbose,
info,
@ -65,7 +64,7 @@ struct SystemDiagnosis
Severity severity;
};
class SystemStats
export class SystemStats
{
public:
void push_diagnosis(SystemDiagnosis &&diagnosis)
@ -84,7 +83,7 @@ private:
std::vector<SystemDiagnosis> m_diagnosis;
};
class ISystem
export class ISystem
{
public:
ISystem() = default;

View file

@ -1,9 +1,10 @@
export module bakers;
import preliminary;
import debug.assertions;
import assets.metadata;
import assets.shader;
import logger;
import std;
export void bake_shader(
const std::filesystem::path &in_path,
@ -25,18 +26,16 @@ export void bake_shader(
// Don't bother linking to shaderc, just invoke the command with a system call.
// NOLINTNEXTLINE(concurrency-mt-unsafe)
std::system(
std::format(
std::system(std::format(
"glslc --target-env=vulkan1.4 -std=450core -fshader-stage={} {} -o {}",
type == vertex ? "vert" : "frag",
glsl_path,
spv_path
)
.c_str()
);
.c_str());
auto stream = std::ifstream(spv_path, std::ios::binary);
ensure(
lt::debug::ensure(
stream.is_open(),
"Failed to open compiled {} shader at: {}",
type == vertex ? "vert" : "frag",
@ -46,9 +45,10 @@ export void bake_shader(
stream.seekg(0, std::ios::end);
const auto size = stream.tellg();
auto bytes = std::vector<byte>(size);
auto bytes = std::vector<std::byte>(size);
stream.seekg(0, std::ios::beg);
stream.read((char *)bytes.data(), size); // NOLINT
lt::log::debug("BYTES: {}", bytes.size());
stream.close();
std::filesystem::remove(spv_path);

View file

View file

@ -1,9 +1,10 @@
import preliminary;
import assets.shader;
import logger;
import bakers;
import std;
auto main(i32 argc, char *argv[]) -> i32
auto main(int argc, char *argv[]) -> std::int32_t
try
{
if (argc != 2)
@ -20,8 +21,7 @@ try
}
const auto &in_path = directory_iterator.path();
const std::string in_path_str = in_path.generic_string();
const auto out_path = std::format("{}.asset", in_path_str);
const auto out_path = std::format("{}.asset", in_path.c_str());
if (in_path.extension() == ".vert")
{

View file

@ -1,20 +1,19 @@
export module assets.metadata;
import preliminary;
import std;
export namespace lt::assets {
using Type_T = std::array<const char, 16>;
using Tag_T = u8;
using Tag_T = std::uint8_t;
using Version = u8;
using Version = std::uint8_t;
using Blob = std::vector<byte>;
using Blob = std::vector<std::byte>;
constexpr auto current_version = Version { 1u };
enum class CompressionType : u8
enum class CompressionType : std::uint8_t
{
none,
lz4,
@ -32,13 +31,13 @@ struct BlobMetadata
{
Tag_T tag;
size_t offset;
std::size_t offset;
CompressionType compression_type;
size_t compressed_size;
std::size_t compressed_size;
size_t uncompressed_size;
std::size_t uncompressed_size;
};
} // namespace lt::assets

View file

@ -1,8 +1,8 @@
export module assets.shader;
import preliminary;
import assets.metadata;
import logger;
import debug.assertions;
import std;
export namespace lt::assets {
@ -16,7 +16,7 @@ public:
code,
};
enum class Type : u8
enum class Type : std::uint8_t
{
vertex,
fragment,
@ -38,7 +38,7 @@ public:
ShaderAsset(const std::filesystem::path &path);
void unpack_to(BlobTag tag, std::span<byte> destination) const;
void unpack_to(BlobTag tag, std::span<std::byte> destination) const;
[[nodiscard]] auto unpack(BlobTag tag) const -> Blob;
@ -54,7 +54,7 @@ public:
[[nodiscard]] auto get_blob_metadata(BlobTag tag) const -> const BlobMetadata &
{
ensure(
debug::ensure(
tag == BlobTag::code,
"Invalid blob tag for shader asset: {}",
std::to_underlying(tag)
@ -88,16 +88,16 @@ constexpr auto total_metadata_size = //
+ sizeof(BlobMetadata::compressed_size) //
+ sizeof(BlobMetadata::uncompressed_size);
ShaderAsset::ShaderAsset(const std::filesystem::path &path): m_stream(path, std::ios::binary)
ShaderAsset::ShaderAsset(const std::filesystem::path &path): m_stream(path)
{
ensure(m_stream.is_open(), "Failed to open shader asset at: {}", path.string());
debug::ensure(m_stream.is_open(), "Failed to open shader asset at: {}", path.string());
const auto read = [this](auto &field) {
m_stream.read(std::bit_cast<char *>(&field), sizeof(field));
};
m_stream.seekg(0, std::ifstream::end);
const auto file_size = static_cast<size_t>(m_stream.tellg());
ensure(
const auto file_size = static_cast<std::size_t>(m_stream.tellg());
debug::ensure(
file_size > total_metadata_size,
"Failed to open shader asset at: {}, file smaller than metadata: {} < {}",
path.string(),
@ -109,14 +109,13 @@ ShaderAsset::ShaderAsset(const std::filesystem::path &path): m_stream(path, std:
read(m_asset_metadata.type);
read(m_asset_metadata.version);
read(m_metadata.type);
read(m_code_blob_metadata.tag);
read(m_code_blob_metadata.offset);
read(m_code_blob_metadata.compression_type);
read(m_code_blob_metadata.compressed_size);
read(m_code_blob_metadata.uncompressed_size);
ensure(
debug::ensure(
m_asset_metadata.type == asset_type_identifier,
"Failed to open shader asset at: {}, incorrect asset type: {} != {}",
path.string(),
@ -124,7 +123,7 @@ ShaderAsset::ShaderAsset(const std::filesystem::path &path): m_stream(path, std:
asset_type_identifier
);
ensure(
debug::ensure(
m_asset_metadata.version == current_version,
"Failed to open shader asset at: {}, version mismatch: {} != {}",
path.string(),
@ -132,21 +131,21 @@ ShaderAsset::ShaderAsset(const std::filesystem::path &path): m_stream(path, std:
current_version
);
ensure(
debug::ensure(
std::to_underlying(m_metadata.type) <= std::to_underlying(Type::compute),
"Failed to open shader asset at: {}, invalid shader type: {}",
path.string(),
std::to_underlying(m_metadata.type)
);
ensure(
debug::ensure(
m_code_blob_metadata.tag == std::to_underlying(BlobTag::code),
"Failed to open shader asset at: {}, invalid blob tag: {}",
path.string(),
m_code_blob_metadata.tag
);
ensure(
debug::ensure(
m_code_blob_metadata.offset + m_code_blob_metadata.compressed_size <= file_size,
"Failed to open shader asset at: {}, file smaller than blob: {} > {} + {}",
path.string(),
@ -176,7 +175,7 @@ ShaderAsset::ShaderAsset(const std::filesystem::path &path): m_stream(path, std:
.uncompressed_size = code_blob.size(),
};
ensure(stream.is_open(), "Failed to pack shader asset to {}", destination.string());
debug::ensure(stream.is_open(), "Failed to pack shader asset to {}", destination.string());
const auto write = [&stream](auto &field) {
stream.write(std::bit_cast<char *>(&field), sizeof(field));
};
@ -191,30 +190,38 @@ ShaderAsset::ShaderAsset(const std::filesystem::path &path): m_stream(path, std:
stream.write(std::bit_cast<char *>(code_blob.data()), static_cast<long long>(code_blob.size()));
}
void ShaderAsset::unpack_to(BlobTag tag, std::span<byte> destination) const
void ShaderAsset::unpack_to(BlobTag tag, std::span<std::byte> destination) const
{
ensure(tag == BlobTag::code, "Invalid blob tag for shader asset: {}", std::to_underlying(tag));
debug::ensure(
tag == BlobTag::code,
"Invalid blob tag for shader asset: {}",
std::to_underlying(tag)
);
ensure(
debug::ensure(
destination.size() >= m_code_blob_metadata.uncompressed_size,
"Failed to unpack shader blob {} to destination ({}) of size {} since it's smaller "
"than the blobl's uncompressed size: {}",
std::to_underlying(tag),
std::bit_cast<size_t>(destination.data()),
std::bit_cast<std::size_t>(destination.data()),
destination.size(),
m_code_blob_metadata.uncompressed_size
);
m_stream.seekg(static_cast<long long>(m_code_blob_metadata.offset), std::ifstream::beg);
m_stream.seekg(static_cast<long long>(m_code_blob_metadata.offset));
m_stream.read(
std::bit_cast<char *>(destination.data()),
m_code_blob_metadata.uncompressed_size
static_cast<long long>(m_code_blob_metadata.uncompressed_size)
);
}
[[nodiscard]] auto ShaderAsset::unpack(BlobTag tag) const -> Blob
{
ensure(tag == BlobTag::code, "Invalid blob tag for shader asset: {}", std::to_underlying(tag));
debug::ensure(
tag == BlobTag::code,
"Invalid blob tag for shader asset: {}",
std::to_underlying(tag)
);
auto blob = Blob(m_code_blob_metadata.uncompressed_size);
unpack_to(tag, blob);

View file

@ -1,65 +1,47 @@
import test;
import assets.metadata;
import assets.shader;
import test.test;
import test.expects;
import std;
using ::lt::assets::AssetMetadata;
using ::lt::assets::Blob;
using ::lt::assets::BlobMetadata;
using ::lt::assets::ShaderAsset;
using ::lt::test::Case;
using ::lt::test::expect_eq;
using ::lt::test::expect_throw;
using ::lt::test::expect_true;
using ::lt::test::Suite;
using ::lt::test::operator""_suite;
const auto test_data_path = std::filesystem::path { "./data/test_assets" };
const auto tmp_path = std::filesystem::path { "/tmp/lt_assets_tests/" };
[[nodiscard]] auto generate_blob(size_t size) -> Blob
{
auto blob = Blob {};
for (auto idx : std::views::iota(0u, size))
{
blob.emplace_back(static_cast<byte>(idx));
}
return blob;
}
Suite raii = "shader_raii"_suite = [] {
std::filesystem::current_path(test_data_path);
std::filesystem::create_directories(tmp_path);
Case { "happy paths" } = [] {
auto shader_asset = ShaderAsset { "triangle.frag.asset" };
Case { "happy path won't throw" } = [] {
};
Case { "unhappy paths" } = [] {
// non-existent file
expect_throw([] { ShaderAsset { "path" }; });
// incompatible type
expect_throw([] { ShaderAsset { "dummytext" }; });
// some random stressing
expect_throw([] {
for (auto idx : std::views::iota(0u, 1'000u))
{
auto shader_asset = ShaderAsset { std::to_string(idx) };
}
});
Case { "many won't freeze/throw" } = [] {
};
Case { "many" } = [] {
for (auto idx : std::views::iota(0u, 1'000u))
{
ignore = idx;
auto shader_asset = ShaderAsset { "triangle.frag.asset" };
}
Case { "unhappy path throws" } = [] {
expect_throw([] { ShaderAsset { "random_path" }; });
};
};
// NOLINTNEXTLINE(cppcoreguidelines-interfaces-global-init)
Suite packing = "shader_pack"_suite = [] {
Case { "Unpacking packed data returns the same data" } = [] {
Case { "" } = [] {
const auto out_path = tmp_path / "shader_packing";
constexpr auto blob_size = size_t { 255u };
auto blob = generate_blob(blob_size);
auto dummy_blob = lt::assets::Blob {};
for (auto idx : std::views::iota(0, 255))
{
dummy_blob.emplace_back(static_cast<std::byte>(idx));
}
const auto expected_size = //
sizeof(AssetMetadata::type) //
@ -70,7 +52,7 @@ Suite packing = "shader_pack"_suite = [] {
+ sizeof(BlobMetadata::compression_type) //
+ sizeof(BlobMetadata::compressed_size) //
+ sizeof(BlobMetadata::uncompressed_size) //
+ blob.size();
+ dummy_blob.size();
ShaderAsset::pack(
out_path,
@ -81,7 +63,7 @@ Suite packing = "shader_pack"_suite = [] {
ShaderAsset::Metadata {
.type = ShaderAsset::Type::vertex,
},
std::move(blob)
std::move(dummy_blob)
);
auto stream = std::ifstream {
@ -90,8 +72,8 @@ Suite packing = "shader_pack"_suite = [] {
};
expect_true(stream.is_open());
stream.seekg(0u, std::ios::end);
const auto file_size = static_cast<size_t>(stream.tellg());
stream.seekg(0, std::ios::end);
const auto file_size = static_cast<std::size_t>(stream.tellg());
expect_eq(file_size, expected_size);
stream.close();
@ -104,12 +86,12 @@ Suite packing = "shader_pack"_suite = [] {
const auto &metadata = shader_asset.get_metadata();
expect_eq(metadata.type, ShaderAsset::Type::vertex);
auto unpakced_blob = shader_asset.unpack(ShaderAsset::BlobTag::code);
expect_eq(unpakced_blob.size(), blob_size);
auto blob = shader_asset.unpack(ShaderAsset::BlobTag::code);
expect_eq(blob.size(), 255);
for (auto idx : std::views::iota(0u, blob_size))
for (auto idx : std::views::iota(0, 255))
{
expect_eq(unpakced_blob[idx], static_cast<byte>(idx));
expect_eq(blob[idx], static_cast<std::byte>(idx));
}
};
};

View file

@ -1,12 +1,12 @@
export module bitwise;
import preliminary;
import std;
namespace lt::bitwise {
/* bit-wise */
export constexpr auto bit(u32 x) -> u32
export constexpr auto bit(std::uint32_t x) -> std::uint32_t
{
return u32 { 1u } << x;
return 1u << x;
}
} // namespace lt::bitwise

View file

@ -1,19 +1,17 @@
export module camera.components;
import preliminary;
import math.vec4;
export namespace lt::camera::components {
namespace lt::camera::components {
struct PerspectiveCamera
export struct PerspectiveCamera
{
f32 vertical_fov {};
float vertical_fov {};
f32 near_plane {};
float near_plane {};
f32 far_plane {};
float far_plane {};
f32 aspect_ratio {};
float aspect_ratio {};
math::vec4 background_color;

View file

@ -0,0 +1,47 @@
export module debug.assertions;
import std;
namespace lt::debug {
///////////////////////////////////////
// ----------* INTERFACE *--------- //
/////////////////////////////////////
export template<typename Expression_T, typename... Args_T>
struct ensure
{
ensure(
const Expression_T &expression,
std::format_string<Args_T...> fmt,
Args_T &&...args,
const std::source_location &location = std::source_location::current()
);
};
export template<typename Expression_T, typename... Args_T>
ensure(Expression_T, std::format_string<Args_T...>, Args_T &&...)
-> ensure<Expression_T, Args_T...>;
///////////////////////////////////////
// * IMPLEMENTATION -- TEMPLATES * //
/////////////////////////////////////
template<typename Expression_T, typename... Args_T>
ensure<Expression_T, Args_T...>::ensure(
const Expression_T &expression,
std::format_string<Args_T...> fmt,
Args_T &&...args,
const std::source_location &location
)
{
if (!static_cast<bool>(expression))
{
throw std::runtime_error { std::format(
"exception: {}\nlocation: {}:{}",
std::format(fmt, std::forward<Args_T>(args)...),
location.file_name(),
location.line()
) };
}
}
} // namespace lt::debug

View file

@ -1,25 +1,23 @@
// @todo(Light): Implement...
export module debug.instrumentor;
import preliminary;
import std;
import logger;
namespace lt::tracer {
namespace lt::debug {
struct ScopeTraceResult
struct ScopeProfileResult
{
std::string name;
u64 start, duration;
u32 threadID;
long long start, duration;
std::uint32_t threadID;
};
class Tracer
class Instrumentor
{
public:
static auto instance() -> Tracer &
static auto instance() -> Instrumentor &
{
static auto instance = Tracer {};
static auto instance = Instrumentor {};
return instance;
}
@ -32,7 +30,7 @@ public:
instance().end_session_impl();
}
static void submit_scope_profile(const ScopeTraceResult &profileResult)
static void submit_scope_profile(const ScopeProfileResult &profileResult)
{
instance().submit_scope_profile_impl(profileResult);
}
@ -42,47 +40,46 @@ private:
unsigned int m_current_session_count { 0u };
Tracer() = default;
Instrumentor() = default;
void begin_session_impl(const std::string &outputPath);
void end_session_impl();
void submit_scope_profile_impl(const ScopeTraceResult &profileResult);
void submit_scope_profile_impl(const ScopeProfileResult &profileResult);
};
class TracerTimer
class InstrumentorTimer
{
public:
TracerTimer(const std::string &scopeName);
InstrumentorTimer(const std::string &scopeName);
~TracerTimer();
~InstrumentorTimer();
private:
ScopeTraceResult m_result;
ScopeProfileResult m_result;
std::chrono::time_point<std::chrono::steady_clock> m_start;
};
} // namespace lt::tracer
} // namespace lt::debug
/* scope */
#define lt_trace_scope(name) lt_profile_scope_no_redifinition(name, __LINE__)
#define lt_trace_scope_no_redifinition(name, line) lt_profile_scope_no_redifinition2(name, line)
#define lt_trace_scope_no_redifinition2(name, line) InstrumentorTimer timer##line(name)
#define lt_profile_scope(name) lt_profile_scope_no_redifinition(name, __LINE__)
#define lt_profile_scope_no_redifinition(name, line) lt_profile_scope_no_redifinition2(name, line)
#define lt_profile_scope_no_redifinition2(name, line) InstrumentorTimer timer##line(name)
/* function */
#define lt_trace_function lt_profile_scope(__FUNCSIG__)
#define LT_PROFILE_FUNCTION lt_profile_scope(__FUNCSIG__)
/* session */
#define lt_trace_begin_session(outputPath) ::lt::Instrumentor::begin_session(outputPath)
#define lt_trace_end_session() ::lt::Instrumentor::end_session()
#define lt_profile_begin_session(outputPath) ::lt::Instrumentor::begin_session(outputPath)
#define lt_profile_end_session() ::lt::Instrumentor::end_session()
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
namespace lt::tracer {
module :private;
namespace lt::debug {
void Tracer::begin_session_impl(const std::string &outputPath)
void Instrumentor::begin_session_impl(const std::string &outputPath)
{
std::filesystem::create_directory(outputPath.substr(0, outputPath.find_last_of('/') + 1));
@ -90,7 +87,7 @@ void Tracer::begin_session_impl(const std::string &outputPath)
m_output_file_stream << "{\"traceEvents\":[";
}
void Tracer::end_session_impl()
void Instrumentor::end_session_impl()
{
if (m_current_session_count == 0u)
{
@ -104,7 +101,7 @@ void Tracer::end_session_impl()
m_output_file_stream.close();
}
void Tracer::submit_scope_profile_impl(const ScopeTraceResult &profileResult)
void Instrumentor::submit_scope_profile_impl(const ScopeProfileResult &profileResult)
{
if (m_current_session_count++ == 0u)
{
@ -125,13 +122,13 @@ void Tracer::submit_scope_profile_impl(const ScopeTraceResult &profileResult)
m_output_file_stream << "}";
}
TracerTimer::TracerTimer(const std::string &scopeName)
InstrumentorTimer::InstrumentorTimer(const std::string &scopeName)
: m_result({ .name = scopeName, .start = 0, .duration = 0, .threadID = 0 })
, m_start(std::chrono::steady_clock::now())
{
}
TracerTimer::~TracerTimer()
InstrumentorTimer::~InstrumentorTimer()
{
auto end = std::chrono::steady_clock::now();
@ -144,6 +141,6 @@ TracerTimer::~TracerTimer()
.count()
- m_result.start;
Tracer::submit_scope_profile(m_result);
Instrumentor::submit_scope_profile(m_result);
}
} // namespace lt::tracer
} // namespace lt::debug

View file

@ -1,20 +1,20 @@
export module ecs.entity;
import preliminary;
import debug.assertions;
import memory.reference;
import ecs.registry;
import std;
export namespace lt::ecs {
namespace lt::ecs {
/** High-level entity convenience wrapper */
class Entity
export class Entity
{
public:
Entity(memory::Ref<Registry> registry, EntityId identifier)
: m_registry(std::move(registry))
, m_identifier(identifier)
{
ensure(m_registry, "Failed to create Entity ({}): null registry", m_identifier);
debug::ensure(m_registry, "Failed to create Entity ({}): null registry", m_identifier);
}
template<typename Component_T>
@ -51,4 +51,5 @@ private:
EntityId m_identifier;
};
} // namespace lt::ecs

View file

@ -1,14 +1,14 @@
export module ecs.registry;
import preliminary;
import debug.assertions;
import ecs.sparse_set;
import memory.scope;
import std;
export namespace lt::ecs {
namespace lt::ecs {
using EntityId = u32;
export using EntityId = std::uint32_t;
constexpr auto null_entity = std::numeric_limits<EntityId>::max();
export constexpr auto null_entity = std::numeric_limits<EntityId>::max();
/** A registry of components, the heart of an ECS architecture.
*
@ -23,7 +23,7 @@ constexpr auto null_entity = std::numeric_limits<EntityId>::max();
* @ref https://github.com/skypjack/entt
* @ref https://github.com/SanderMertens/flecs
*/
class Registry
export class Registry
{
public:
using UnderlyingSparseSet_T = TypeErasedSparseSet<EntityId>;
@ -190,25 +190,25 @@ public:
}
};
[[nodiscard]] auto get_entity_count() const -> size_t
[[nodiscard]] auto get_entity_count() const -> std::size_t
{
return static_cast<size_t>(m_entity_count);
return static_cast<std::size_t>(m_entity_count);
}
private:
using TypeId = size_t;
using TypeId = std::size_t;
static consteval auto hash_cstr(const char *str) -> TypeId
{
constexpr auto fnv_offset_basis = size_t { 14695981039346656037ull };
constexpr auto fnv_prime = size_t { 1099511628211ull };
constexpr auto fnv_offset_basis = std::size_t { 14695981039346656037ull };
constexpr auto fnv_prime = std::size_t { 1099511628211ull };
auto hash = fnv_offset_basis;
for (const auto &ch : std::string_view { str })
{
hash *= fnv_prime;
hash ^= static_cast<u8>(ch);
hash ^= static_cast<std::uint8_t>(ch);
}
return hash;
@ -242,7 +242,7 @@ private:
auto *base_set = m_sparsed_sets[type_id].get();
auto *derived_set = dynamic_cast<SparseSet<T, EntityId> *>(base_set);
ensure(derived_set, "Failed to downcast to derived set");
debug::ensure(derived_set, "Failed to downcast to derived set");
return *derived_set;
}

View file

@ -1,12 +1,21 @@
import test;
import ecs.registry;
import test.test;
import test.expects;
import std;
using ::lt::ecs::EntityId;
using ::lt::ecs::Registry;
using ::lt::test::Case;
using ::lt::test::expect_eq;
using ::lt::test::expect_false;
using ::lt::test::expect_true;
using ::lt::test::expect_unreachable;
using ::lt::test::Suite;
using ::lt::test::operator""_suite;
struct Component
{
i32 m_int {};
int m_int {};
std::string m_string;
[[nodiscard]] friend auto operator==(const Component &lhs, const Component &rhs) -> bool
@ -30,7 +39,7 @@ struct std::formatter<Component>
struct Component_B
{
f32 m_float {};
float m_float {};
[[nodiscard]] friend auto operator==(const Component_B lhs, const Component_B &rhs) -> bool
{
@ -52,21 +61,20 @@ struct std::formatter<Component_B>
};
Suite raii = "raii"_suite = [] {
Case { "happy paths" } = [] {
ignore = Registry {};
Case { "happy path won't throw" } = [] {
std::ignore = Registry {};
};
Case { "unhappy paths" } = [] {
};
Case { "many" } = [] {
Case { "many won't freeze/throw" } = [] {
for (auto idx : std::views::iota(0, 100'000))
{
ignore = idx;
ignore = Registry {};
std::ignore = Registry {};
}
};
Case { "unhappy path throws" } = [] {
};
Case { "post construct has correct state" } = [] {
auto registry = Registry {};
expect_eq(registry.get_entity_count(), 0);
@ -150,7 +158,6 @@ Suite callbacks = "callbacks"_suite = [] {
Case { "on_construct/on_destruct won't get called on unrelated component" } = [] {
auto registry = Registry {};
registry.connect_on_construct<Component>([&](Registry &, EntityId) {
expect_unreachable();
});
@ -160,7 +167,6 @@ Suite callbacks = "callbacks"_suite = [] {
for (auto idx : std::views::iota(0, 100'000))
{
ignore = idx;
registry.add<Component_B>(registry.create_entity(), {});
}
};
@ -182,8 +188,6 @@ Suite callbacks = "callbacks"_suite = [] {
expect_true(on_destruct_called.empty());
for (auto idx : std::views::iota(0, 100'000))
{
ignore = idx;
auto entity = all_entities.emplace_back(registry.create_entity());
registry.add<Component>(entity, {});
}
@ -218,7 +222,7 @@ Suite each = "each"_suite = [] {
component_map_a[entity] = component;
}
auto component_map_b = std::unordered_map<EntityId, Component_B> {};
auto component_map_b = std::unordered_map<lt::ecs::EntityId, Component_B> {};
for (auto idx : std::views::iota(0, 10'000))
{
auto entity = EntityId {};
@ -233,7 +237,7 @@ Suite each = "each"_suite = [] {
}
auto &component = registry.add<Component_B>(
entity,
{ .m_float = static_cast<f32>(idx) / 2.0f }
{ .m_float = static_cast<float>(idx) / 2.0f }
);
component_map_b[entity] = component;
@ -304,7 +308,7 @@ Suite views = "views"_suite = [] {
}
auto &component = registry.add<Component_B>(
entity,
{ .m_float = static_cast<f32>(idx) / 2.0f }
{ .m_float = static_cast<float>(idx) / 2.0f }
);
component_map_b[entity] = component;

View file

@ -1,13 +1,13 @@
export module ecs.sparse_set;
import debug.assertions;
import std;
import preliminary;
export namespace lt::ecs {
namespace lt::ecs {
/**
* @ref https://programmingpraxis.com/2012/03/09/sparse-sets/
*/
template<typename Identifier_T = u32>
export template<typename Identifier_T = std::uint32_t>
class TypeErasedSparseSet
{
public:
@ -26,19 +26,19 @@ public:
virtual void remove(Identifier_T identifier) = 0;
};
template<typename Value_T, typename Identifier_T = u32>
export template<typename Value_T, typename Identifier_T = std::uint32_t>
class SparseSet: public TypeErasedSparseSet<Identifier_T>
{
public:
using Dense_T = std::pair<Identifier_T, Value_T>;
static constexpr auto max_capacity = size_t { 1'000'000 };
static constexpr auto max_capacity = std::size_t { 1'000'000 };
static constexpr auto null_identifier = std::numeric_limits<Identifier_T>().max();
explicit SparseSet(size_t initial_capacity = 1)
explicit SparseSet(std::size_t initial_capacity = 1)
{
ensure(
debug::ensure(
initial_capacity <= max_capacity,
"Failed to create SparseSet: capacity too large ({} > {})",
initial_capacity,
@ -51,18 +51,24 @@ public:
auto insert(Identifier_T identifier, Value_T value) -> Dense_T &
{
ensure(identifier < max_capacity, "SparseSet::insert: identifier < max_capacity");
if (m_sparse.size() < identifier + 1)
{
auto new_capacity = std::max(static_cast<size_t>(identifier + 1), m_sparse.size() * 2);
auto new_capacity = std::max(
static_cast<std::size_t>(identifier + 1),
m_sparse.size() * 2
);
new_capacity = std::min(new_capacity, max_capacity);
// log::debug("Increasing sparse vector size:", m_dead_count);
// log::debug("\tdead_count: {}", m_dead_count);
// log::debug("\talive_count: {}", m_alive_count);
// log::debug("\tsparse.size: {} -> {}", m_sparse.size(), new_capacity);
m_sparse.resize(new_capacity, null_identifier);
}
++m_alive_count;
m_sparse[identifier] = static_cast<Identifier_T>(m_dense.size());
m_sparse[identifier] = m_dense.size();
return m_dense.emplace_back(identifier, std::move(value));
}
@ -72,27 +78,7 @@ public:
*/
void remove(Identifier_T identifier) override
{
ensure(
identifier < m_sparse.size(),
"Failed to ensure: identifier < m_sparse.size() [{} < {}]",
identifier,
m_sparse.size()
);
auto &idx = m_sparse[identifier];
ensure(
idx != null_identifier,
"Failed to ensure: idx != null_identifier [{} != {}]",
idx,
null_identifier
);
ensure(
idx < m_dense.size(),
"Failed to ensure: idx < m_dense.size() [{} < {}]",
idx,
m_dense.size()
);
auto &[entity, component] = m_dense[idx];
auto &[last_entity, last_component] = m_dense.back();
@ -163,12 +149,12 @@ public:
return std::forward<Self_T>(self).m_dense[std::forward<Self_T>(self).m_sparse[identifier]];
}
[[nodiscard]] auto get_size() const noexcept -> size_t
[[nodiscard]] auto get_size() const noexcept -> std::size_t
{
return m_alive_count;
}
[[nodiscard]] auto get_capacity() const noexcept -> size_t
[[nodiscard]] auto get_capacity() const noexcept -> std::size_t
{
return m_sparse.capacity();
}
@ -183,9 +169,9 @@ private:
std::vector<Identifier_T> m_sparse;
size_t m_alive_count {};
std::size_t m_alive_count {};
size_t m_dead_count {};
std::size_t m_dead_count {};
};
} // namespace lt::ecs

View file

@ -1,26 +1,28 @@
import test;
import ecs.sparse_set;
import test.test;
import test.expects;
import std;
using Value_T = i32;
using Set = lt::ecs::SparseSet<Value_T>;
using ::lt::test::Case;
using ::lt::test::expect_eq;
using ::lt::test::expect_false;
using ::lt::test::expect_ne;
using ::lt::test::expect_throw;
using ::lt::test::expect_true;
using ::lt::test::Suite;
using ::lt::test::operator""_suite;
using Set = lt::ecs::SparseSet<int>;
constexpr auto capacity = 100;
Suite raii = "raii"_suite = [] {
Case { "happy paths" } = [] {
ignore = Set {};
ignore = Set { Set::max_capacity };
Case { "happy path won't throw" } = [] {
std::ignore = Set {};
std::ignore = Set { Set::max_capacity };
};
Case { "unhappy paths" } = [] {
expect_throw([] { ignore = Set { Set::max_capacity + 1 }; });
};
Case { "many" } = [] {
for (auto idx : std::views::iota(0, 1'000))
{
ignore = Set { static_cast<size_t>(idx) };
}
Case { "unhappy path throws" } = [] {
expect_throw([] { std::ignore = Set { Set::max_capacity + 1 }; });
};
Case { "post construct has correct state" } = [&] {
@ -31,29 +33,7 @@ Suite raii = "raii"_suite = [] {
};
Suite element_raii = "element_raii"_suite = [] {
Case { "happy paths" } = [] {
auto set = Set { capacity };
set.insert(0, {});
set.remove(0);
};
Case { "unhappy paths" } = [] {
expect_throw([] {
auto set = Set { capacity };
set.insert(Set::max_capacity + 1, {});
});
expect_throw([] {
auto set = Set { capacity };
set.insert(0, {});
set.insert(1, {});
set.insert(2, {});
set.remove(3);
});
};
Case { "many" } = [] {
Case { "many inserts/removes won't freeze/throw" } = [] {
auto set = Set {};
for (auto idx : std::views::iota(0, 10'000))
{
@ -97,7 +77,7 @@ Suite element_raii = "element_raii"_suite = [] {
expect_eq(set.get_size(), 10'000 - (idx + 1));
expect_false(set.contains(idx));
expect_throw([&] { ignore = set.at(idx); });
expect_throw([&] { std::ignore = set.at(idx); });
}
};
@ -117,7 +97,7 @@ Suite element_raii = "element_raii"_suite = [] {
for (auto &[identifier, value] : set)
{
expect_eq(static_cast<Value_T>(identifier), value);
expect_eq(identifier, value);
expect_ne(value, 0);
expect_ne(value, 32);
expect_ne(value, 69);
@ -149,7 +129,7 @@ Suite getters = "getters"_suite = [] {
expect_eq(set.get_capacity(), 10'000);
set.insert(static_cast<Value_T>(set.get_size()), {});
set.insert(set.get_size(), {});
expect_ne(set.get_capacity(), 10'000);
};
@ -160,12 +140,12 @@ Suite getters = "getters"_suite = [] {
{
expect_throw([&] {
set.insert(idx, {});
ignore = set.at(50);
std::ignore = set.at(50);
});
}
set.insert(50, {});
ignore = set.at(50); // should not throw
std::ignore = set.at(50); // should not throw
};
};
@ -179,10 +159,5 @@ Suite clear = "clear"_suite = [] {
set.clear();
expect_eq(set.get_size(), 0);
for (auto idx : std::views::iota(0, 10'000))
{
expect_throw([&] { ignore = set.at(idx); });
}
};
};

View file

@ -1,11 +1,10 @@
export module preliminary.build_constants;
export module env;
import preliminary.fundumental_types;
import std;
export namespace build_constants {
namespace lt {
enum class Platform : u8
enum class Platform : std::uint8_t
{
/** The GNU/Linux platform.
* Tested on the following distros: arch-x86_64
@ -27,7 +26,7 @@ enum class Platform : u8
};
/** The compiler that was used for compiling the project. */
enum class Compiler : u8
enum class Compiler : std::uint8_t
{
clang,
gcc,
@ -35,51 +34,37 @@ enum class Compiler : u8
apple_clang,
};
enum class BuildType
{
debug,
release,
distribution
};
namespace constants {
#if defined(LIGHT_PLATFORM_WINDOWS)
#define lt_win(x)
constexpr auto platform = Platform::windows;
constexpr auto platform_name = "windows";
constexpr auto platform_identifier = platform_name; // TODO(Light)
#undef LIGHT_PLATFORM_WINDOWS
#elif defined(LIGHT_PLATFORM_LINUX)
constexpr auto platform = Platform::gnu_linux;
constexpr auto platform_name = "gnu_linux";
constexpr auto platform_identifier = platform_name; // TODO(Light)
#elif defined(LIGHT_PLATFORM_MAC)
#define lt_mac(x) x
constexpr auto platform = Platform::mac;
constexpr auto platform_name = "mac";
constexpr auto platform_identifier = platform_name; // TODO(Light)
#else
#error "Unsupported platform: Unknown"
#endif
/** @TODO(Light): Handle other compilers... */
#ifdef __clang__
constexpr auto compiler = Compiler::clang;
constexpr auto compiler_name = "clang";
/** @TODO(Light): insert the full identifier, including version information and such */
constexpr auto compiler_identifier = "clang";
/** @todo(Light): insert the full identifier, including version information and such */
constexpr auto full_compiler_identifier = "clang";
#endif
// @TODO(Light): inject build info through CMake using LIGHT_... constant macros
#if defined(_DEBUG)
constexpr auto build_type = BuildType::debug;
#else
constexpr auto build_type = BuildType::release;
#endif
} // namespace constants
} // namespace build_constants
} // namespace lt

View file

@ -1,18 +1,17 @@
export module input.system:components;
import preliminary;
import input.codes;
import std;
export namespace lt::input {
namespace lt::input {
struct Trigger
export struct Trigger
{
Key mapped_keycode;
};
struct InputAction
export struct InputAction
{
enum class State : u8
enum class State : std::uint8_t
{
inactive,
active,
@ -27,18 +26,18 @@ struct InputAction
Trigger trigger;
};
class InputComponent
export class InputComponent
{
public:
InputComponent() = default;
auto add_action(InputAction action) -> size_t
auto add_action(InputAction action) -> std::size_t
{
m_actions.emplace_back(std::move(action));
return m_actions.size() - 1;
}
auto get_action(size_t idx) -> const InputAction &
auto get_action(std::size_t idx) -> const InputAction &
{
return m_actions[idx];
}

View file

@ -10,7 +10,7 @@ namespace lt::input {
export class AnalogEvent
{
public:
AnalogEvent(Key key, math::vec2_u32 pointer_position)
AnalogEvent(Key key, math::uvec2 pointer_position)
: m_key(key)
, m_pointer_position(pointer_position)
{
@ -21,7 +21,7 @@ public:
return m_key;
};
[[nodiscard]] auto get_pointer_position() const -> math::vec2_u32
[[nodiscard]] auto get_pointer_position() const -> math::uvec2
{
return m_pointer_position;
}
@ -35,7 +35,7 @@ public:
private:
Key m_key;
math::vec2_u32 m_pointer_position;
math::uvec2 m_pointer_position;
};
} // namespace lt::input

View file

@ -2,6 +2,7 @@ export module input.system;
export import :components;
import logger;
import app.system;
import debug.assertions;
import ecs.registry;
import memory.reference;
import surface.system;
@ -36,12 +37,18 @@ private:
void on_key_release(const lt::surface::KeyReleasedEvent &event);
void on_pointer(const lt::surface::PointerEvent &event);
void on_pointer_move(const lt::surface::MouseMovedEvent &event);
void on_button_press(const lt::surface::ButtonPressedEvent &event);
void on_button_release(const lt::surface::ButtonReleasedEvent &event);
memory::Ref<ecs::Registry> m_registry;
std::array<bool, 512> m_keys {};
std::array<bool, 512> m_buttons {};
math::vec2 m_pointer_position;
app::TickResult m_last_tick_result {};
@ -51,8 +58,7 @@ private:
} // namespace lt::input
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::input {
template<class... Ts>
@ -63,7 +69,7 @@ struct overloads: Ts...
System::System(memory::Ref<ecs::Registry> registry): m_registry(std::move(registry))
{
ensure(m_registry, "Failed to initialize input system: null registry");
debug::ensure(m_registry, "Failed to initialize input system: null registry");
}
void System::tick(app::TickInfo tick)
@ -126,7 +132,9 @@ void System::handle_event(const surface::SurfaceComponent::Event &event)
[this](const surface::LostFocusEvent &) { on_surface_lost_focus(); },
[this](const surface::KeyPressedEvent &event) { on_key_press(event); },
[this](const surface::KeyReleasedEvent &event) { on_key_release(event); },
[this](const surface::PointerEvent &event) { on_pointer(event); },
[this](const surface::MouseMovedEvent &event) { on_pointer_move(event); },
[this](const surface::ButtonPressedEvent &event) { on_button_press(event); },
[this](const surface::ButtonReleasedEvent &event) { on_button_release(event); },
[this](auto) {},
};
@ -139,16 +147,19 @@ void System::on_surface_lost_focus()
{
key = false;
}
for (auto &button : m_buttons)
{
button = false;
}
}
void System::on_key_press(const lt::surface::KeyPressedEvent &event)
{
if (std::to_underlying(event.get_key()) > m_keys.size())
{
log::warn(
"Key code larger than key container size, implement platform-dependant "
"key-code-mapping!"
);
log::debug("Key code larger than key container size, implement platform-dependant "
"key-code-mapping!");
return;
}
@ -160,10 +171,8 @@ void System::on_key_release(const lt::surface::KeyReleasedEvent &event)
{
if (std::to_underlying(event.get_key()) > m_keys.size())
{
log::warn(
"Key code larger than key container size, implement platform-dependant "
"key-code-mapping!"
);
log::debug("Key code larger than key container size, implement platform-dependant "
"key-code-mapping!");
return;
}
@ -171,9 +180,19 @@ void System::on_key_release(const lt::surface::KeyReleasedEvent &event)
m_keys[std::to_underlying(event.get_key())] = false;
}
void System::on_pointer(const lt::surface::PointerEvent &event)
void System::on_pointer_move(const lt::surface::MouseMovedEvent &event)
{
m_pointer_position = event.get_position();
}
void System::on_button_press(const lt::surface::ButtonPressedEvent &event)
{
m_buttons[std::to_underlying(event.get_button())] = true;
}
void System::on_button_release(const lt::surface::ButtonReleasedEvent &event)
{
m_buttons[std::to_underlying(event.get_button())] = false;
}
} // namespace lt::input

View file

@ -1,6 +1,9 @@
import test;
import std;
import input.system;
import input.codes;
import std;
import test.test;
import test.expects;
import surface.events;
import memory.scope;
import memory.reference;
@ -9,10 +12,23 @@ import ecs.entity;
import ecs.registry;
import surface.system;
using ::lt::input::InputComponent;
using ::lt::input::System;
[[nodiscard]] auto tick_info() -> lt::app::TickInfo
// NOLINTBEGIN
using namespace lt;
using input::InputComponent;
using input::System;
using std::ignore;
using test::Case;
using test::expect_eq;
using test::expect_false;
using test::expect_ne;
using test::expect_not_nullptr;
using test::operator""_suite;
using test::expect_throw;
using test::Suite;
// NOLINTEND
[[nodiscard]] auto tick_info() -> app::TickInfo
{
return {
.delta_time = std::chrono::milliseconds { 16 },
@ -24,12 +40,12 @@ using ::lt::input::System;
class Fixture
{
public:
[[nodiscard]] auto registry() -> lt::memory::Ref<lt::ecs::Registry>
[[nodiscard]] auto registry() -> memory::Ref<ecs::Registry>
{
return m_registry;
}
auto add_input_component() -> lt::ecs::EntityId
auto add_input_component() -> ecs::EntityId
{
auto entity = m_registry->create_entity();
m_registry->add<InputComponent>(entity, {});
@ -37,7 +53,7 @@ public:
return entity;
}
auto add_surface_component() -> lt::ecs::EntityId
auto add_surface_component() -> ecs::EntityId
{
auto entity = m_registry->create_entity();
m_surface_system.create_surface_component(
@ -49,28 +65,27 @@ public:
}
private:
lt::memory::Ref<lt::ecs::Registry> m_registry = lt::memory::create_ref<lt::ecs::Registry>();
memory::Ref<ecs::Registry> m_registry = memory::create_ref<ecs::Registry>();
lt::surface::System m_surface_system = lt::surface::System { m_registry };
surface::System m_surface_system = surface::System { m_registry };
};
Suite raii = "raii"_suite = "raii"_suite = [] {
Case { "happy paths" } = [&] {
Case { "happy path won't throw" } = [&] {
System { Fixture {}.registry() };
};
Case { "unhappy paths" } = [] {
expect_throw([] { ignore = System { {} }; });
};
Case { "many" } = [&] {
Case { "many won't freeze/throw" } = [&] {
auto fixture = Fixture {};
for (auto idx : std::views::iota(0, 10'000))
{
ignore = idx;
ignore = System { fixture.registry() };
}
};
Case { "unhappy path throws" } = [] {
expect_throw([] { ignore = System { {} }; });
};
};
Suite system_events = "system_events"_suite = [] {
@ -100,14 +115,14 @@ Suite registry_events = "registry_events"_suite = [] {
auto registry = fixture.registry();
auto system = System { registry };
fixture.add_input_component();
const auto &entity = fixture.add_input_component();
expect_eq(registry->view<InputComponent>().get_size(), 1);
};
Case { "on_destrroy<InputComponent>" } = [] {
auto fixture = Fixture {};
auto registry = fixture.registry();
auto system = lt::memory::create_scope<System>(registry);
auto system = memory::create_scope<System>(registry);
auto entity_a = fixture.add_input_component();
auto entity_b = fixture.add_input_component();
@ -139,7 +154,7 @@ Suite tick = "tick"_suite = [] {
auto system = System { fixture.registry() };
auto surface_entity = fixture.add_surface_component();
auto &surface = registry->get<lt::surface::SurfaceComponent>(surface_entity);
auto &surface = registry->get<surface::SurfaceComponent>(surface_entity);
auto input_entity = fixture.add_input_component();
auto &input = registry->get<InputComponent>(input_entity);
@ -147,29 +162,48 @@ Suite tick = "tick"_suite = [] {
auto action_key = input.add_action(
{
.name { "test" },
.trigger = { .mapped_keycode = lt::Key::a },
.trigger = { .mapped_keycode = Key::A },
}
);
using enum ::lt::input::InputAction::State;
expect_eq(input.get_action(action_key).state, inactive);
expect_eq(input.get_action(action_key).state, input::InputAction::State::inactive);
system.tick(tick_info());
expect_eq(input.get_action(action_key).state, inactive);
expect_eq(input.get_action(action_key).state, input::InputAction::State::inactive);
surface.push_event(lt::surface::KeyPressedEvent(lt::Key::a));
surface.push_event(surface::KeyPressedEvent(Key::A));
system.tick(tick_info());
expect_eq(input.get_action(action_key).state, triggered);
expect_eq(input.get_action(action_key).state, input::InputAction::State::triggered);
system.tick(tick_info());
expect_eq(input.get_action(action_key).state, active);
expect_eq(input.get_action(action_key).state, input::InputAction::State::active);
system.tick(tick_info());
system.tick(tick_info());
system.tick(tick_info());
expect_eq(input.get_action(action_key).state, active);
expect_eq(input.get_action(action_key).state, input::InputAction::State::active);
surface.push_event(lt::surface::KeyReleasedEvent(lt::Key::a));
surface.push_event(surface::KeyReleasedEvent(Key::A));
system.tick(tick_info());
expect_eq(input.get_action(action_key).state, inactive);
expect_eq(input.get_action(action_key).state, input::InputAction::State::inactive);
};
Case { "Tick triggers" } = [] {
auto fixture = Fixture {};
auto registry = fixture.registry();
auto system = System { fixture.registry() };
auto surface_entity = fixture.add_surface_component();
auto &surface = registry->get<surface::SurfaceComponent>(surface_entity);
auto input_entity = fixture.add_input_component();
auto &input = registry->get<InputComponent>(input_entity);
auto action_key = input.add_action(
{
.name { "test" },
.trigger = { .mapped_keycode = Key::A },
}
);
};
};

View file

@ -1,317 +1,173 @@
/**
* @note: The reason this is a separate module, rather than being in the `Input` module is that
* the input is received from the hardware through the `Surface` module, and it is further parsed
* inside the `Input` module, USING the `Surface` module's events.
*
* Hence, both `Surface` and `Input` needs to agree to the same input codes, while `Input` depends
* on `Surface`. The simplest solution is to keep the codes in a 3rd module and make both depend on
* it. (I did not want to give `Surface` the responsibility of defining input codes...)
*/
export module input.codes;
import std;
import preliminary;
export enum class Key: std::uint16_t {
/* digits */
D0 = 48,
D1 = 49,
D2 = 50,
D3 = 51,
D4 = 52,
D5 = 53,
D6 = 54,
D7 = 55,
D8 = 56,
D9 = 57,
Semicolon = 59, // ;
Equal = 61, // =
export namespace lt {
/* letters */
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
t = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
enum class Key : u16
{
none = 0,
/* brackets */
LeftBracket = 91, // [
LBracket = LeftBracket, // [
RightBracket = 93, // ]
RBracket = RightBracket, // ]
left_button,
l_button = left_button,
/* arrow */
Right = 262,
RightArrow = Right,
RArrow = Right,
Left = 263,
LeftArrow = Left,
LArrow = Left,
Down = 264,
DownArrow = Down,
DArrow = Down,
Up = 265,
UpArrow = Up,
UArrow = Up,
right_button,
r_button = right_button,
/* page */
PageUp = 266,
PageDown = 267,
middle_button,
m_button = middle_button,
/* home/end */
Home = 268,
end = 269,
// the buttons on the sidse of some mouses
x_button_1,
x_button_2,
/* toggles */
CapsLock = 280,
ScrollLock = 281,
NumLock = 282,
NumberLock = NumLock,
// Mouse-wheel movement is treated like a key, deal with it.
wheel_down,
wheel_up,
/* function */
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
escape,
escp = escape,
backspace,
tab,
capslock,
enter,
space,
delete_,
/* keypad */
Kp0 = 320,
Kp1 = 321,
Kp2 = 322,
Kp3 = 323,
Kp4 = 324,
Kp5 = 325,
Kp6 = 326,
Kp7 = 327,
Kp8 = 328,
Kp9 = 329,
KpDecimal = 330,
KpDivide = 331,
KpMultiply = 332,
KpSubstract = 333,
KpAdd = 334,
KpEnter = 335,
KpEqual = 336,
shift,
left_shit = shift,
l_shift = shift,
/* modifiers */
LeftShift = 340,
LShift = LeftShift,
LeftControl = 341,
LControl = LeftControl,
LeftAlt = 342,
LAlt = LeftAlt,
LeftSuper = 343,
LSuper = LeftSuper,
RightShift = 344,
RShift = 344,
RightControl = 345,
RControl = 345,
RightAlt = 346,
RAlt = 346,
RightSuper = 347,
RSuper = 347,
right_shift,
r_shift = right_shift,
/* misc */
Space = 32,
Apostrophe = 39, // '
Quote = Apostrophe,
control,
left_control = control,
l_control = control,
ctrl = control,
left_ctrl = control,
l_ctrl = control,
Comma = 44, // ,
Minus = 45, // -
Period = 46, // .
Slash = 47, // /
ForwardSlash = Slash, // /
BackSlash = 92, // \
right_control,
r_control = right_control,
right_ctrl = right_control,
r_ctrl = right_control,
GraveAccent = 96, // `
Console = GraveAccent,
World1 = 161, // non-US #1
World2 = 162, // non-US #2
Escape = 256,
Esc = Escape,
Enter = 257,
Tab = 258,
BackSpace = 259,
Insert = 260,
Delete = 261,
alt,
left_alt = alt,
l_alt = alt,
PrintScreen = 283,
Pause = 284,
right_alt,
r_alt = right_alt,
pageup,
pagedown,
home,
end,
left_arrow,
l_arrow = left_arrow,
up_arrow,
u_arrow = up_arrow,
right_arrow,
r_arrow = right_arrow,
down_arrow,
d_arrow = down_arrow,
cancel,
pause,
select,
print,
snapshot, // aka. print-screen
insert,
help,
sleep,
eep = sleep,
digit_0,
digit_1,
digit_2,
digit_3,
digit_4,
digit_5,
digit_6,
digit_7,
digit_8,
digit_9,
a,
b,
c,
d,
e,
f,
g,
h,
i,
j,
k,
l,
m,
n,
o,
p,
q,
r,
s,
t,
u,
v,
w,
x,
y,
z,
super,
left_super = super,
l_super = super,
right_super,
r_super = right_super,
kp_0,
kp_1,
kp_2,
kp_3,
kp_4,
kp_5,
kp_6,
kp_7,
kp_8,
kp_9,
kp_decimal,
kp_divide,
kp_multiply,
kp_subtract,
kp_add,
kp_enter,
kp_equal,
f1,
f2,
f3,
f4,
f5,
f6,
f7,
f8,
f9,
f10,
f11,
f12,
/** Input was received but was none of the above. */
unknown,
};
[[nodiscard]] constexpr auto to_string(Key key) -> std::string
{
using enum Key;
switch (key)
{
case none: return "<none>";
case left_button: return "left_button";
case right_button: return "right_button";
case middle_button: return "middle_button";
case x_button_1: return "x_button_1";
case x_button_2: return "x_button_2";
case wheel_down: return "wheel_down";
case wheel_up: return "wheel_up";
case escape: return "escape";
case backspace: return "backspace";
case tab: return "tab";
case capslock: return "capslock";
case enter: return "enter";
case space: return "space";
case delete_: return "delete";
case shift: return "shift";
case control: return "control";
case right_control: return "right_control";
case alt: return "alt";
case right_alt: return "right_alt";
case pageup: return "pageup";
case pagedown: return "pagedown";
case home: return "home";
case end: return "end";
case left_arrow: return "left_arrow";
case up_arrow: return "up_arrow";
case right_arrow: return "right_arrow";
case down_arrow: return "down_arrow";
case cancel: return "cancel";
case pause: return "pause";
case select: return "select";
case print: return "print";
case snapshot: return "snapshot";
case insert: return "insert";
case help: return "help";
case sleep: return "sleep";
case digit_0: return "0";
case digit_1: return "1";
case digit_2: return "2";
case digit_3: return "3";
case digit_4: return "4";
case digit_5: return "5";
case digit_6: return "6";
case digit_7: return "7";
case digit_8: return "8";
case digit_9: return "9";
case a: return "a";
case b: return "b";
case c: return "c";
case d: return "d";
case e: return "e";
case f: return "f";
case g: return "g";
case h: return "h";
case i: return "i";
case j: return "j";
case k: return "k";
case l: return "l";
case m: return "m";
case n: return "n";
case o: return "o";
case p: return "p";
case q: return "q";
case r: return "r";
case s: return "s";
case t: return "t";
case u: return "u";
case v: return "v";
case w: return "w";
case x: return "x";
case y: return "y";
case z: return "z";
case super: return "super";
case right_super: return "right_super";
case kp_0: return "kp_0";
case kp_1: return "kp_1";
case kp_2: return "kp_2";
case kp_3: return "kp_3";
case kp_4: return "kp_4";
case kp_5: return "kp_5";
case kp_6: return "kp_6";
case kp_7: return "kp_7";
case kp_8: return "kp_8";
case kp_9: return "kp_9";
case kp_decimal: return "kp_decimal";
case kp_divide: return "kp_divide";
case kp_multiply: return "kp_multiply";
case kp_subtract: return "kp_subtract";
case kp_add: return "kp_add";
case kp_enter: return "kp_enter";
case kp_equal: return "kp_equal";
case f1: return "f1";
case f2: return "f2";
case f3: return "f3";
case f4: return "f4";
case f5: return "f5";
case f6: return "f6";
case f7: return "f7";
case f8: return "f8";
case f9: return "f9";
case f10: return "f10";
case f11: return "f11";
case f12: return "f12";
case unknown: return "<unknown>";
}
return "<invalid>";
}
} // namespace lt
template<>
struct std::formatter<lt::Key>: std::formatter<std::string_view>
{
template<typename FormatContext>
auto format(lt::Key key, FormatContext &ctx) const
{
return std::formatter<std::string_view>::format(lt::to_string(key), ctx);
}
Menu = 348,
};

View file

@ -1,11 +1,11 @@
export module logger;
import preliminary;
import std;
export namespace lt::log {
namespace lt::log {
/** Severity of a log message. */
enum class Level : u8
enum class Level : std::uint8_t
{
/** Lowest and most vebose log level, for tracing execution paths and events */
trace = 0,
@ -25,25 +25,19 @@ enum class Level : u8
/** Unrecoverable errors */
critical = 5,
/**
* Logs from the testing-framework.
* Highest so we still get them while turning off all logs from the code under test.
*
* @note: log::test does NOT include source_location
*/
test = 6,
/** No logging */
off = 7,
off = 6,
};
auto min_severity = Level::trace;
namespace details {
auto set_min_severity(Level severity)
inline auto thread_hash_id() noexcept -> std::uint64_t
{
min_severity = severity;
return static_cast<std::uint64_t>(std::hash<std::thread::id> {}(std::this_thread::get_id()));
}
} // namespace details
template<typename... Args>
struct [[maybe_unused]] print
{
@ -54,12 +48,7 @@ struct [[maybe_unused]] print
Args &&...arguments
) noexcept
{
if (std::to_underlying(level) < std::to_underlying(min_severity))
{
return;
}
constexpr auto to_string = [](Level level) {
constexpr auto to_string = [](Level level, auto location) {
// clang-format off
switch (level)
{
@ -70,7 +59,6 @@ struct [[maybe_unused]] print
case warn : return "\033[1;33m| wrn |\033[0m";
case error : return "\033[1;31m| err |\033[0m";
case critical: return "\033[1;41m| crt |\033[0m";
case test: /* testing framework's logs will never have location */
case off: return "off";
}
// clang-format on
@ -82,50 +70,18 @@ struct [[maybe_unused]] print
std::println(
"{} {} ==> {}",
to_string(level),
to_string(level, location),
std::format("{}:{}", path.filename().string(), location.line()),
std::format(format, std::forward<Args>(arguments)...)
);
}
[[maybe_unused]] print(
Level level,
std::format_string<Args...> format,
Args &&...arguments
) noexcept
{
constexpr auto to_string = [](Level level) {
// clang-format off
switch (level)
{
using enum ::lt::log::Level;
case trace : return "\033[1;37m| trc |\033[0m";
case debug : return "\033[1;36m| dbg |\033[0m";
case info : return "\033[1;32m| inf |\033[0m";
case warn : return "\033[1;33m| wrn |\033[0m";
case error : return "\033[1;31m| err |\033[0m";
case critical: return "\033[1;41m| crt |\033[0m";
case test : return "\033[1;33m| test |\033[0m";
case off : return "";
}
// clang-format on
std::unreachable();
};
std::println(
"{} {}",
to_string(level),
std::format(format, std::forward<Args>(arguments)...)
);
}
};
template<typename... Args>
print(Level, const std::source_location &, std::format_string<Args...>, Args &&...) noexcept
-> print<Args...>;
template<typename... Args>
export template<typename... Args>
struct [[maybe_unused]] trace
{
[[maybe_unused]] trace(
@ -138,10 +94,10 @@ struct [[maybe_unused]] trace
}
};
template<typename... Args>
export template<typename... Args>
trace(std::format_string<Args...>, Args &&...) noexcept -> trace<Args...>;
template<typename... Args>
export template<typename... Args>
struct [[maybe_unused]] debug
{
[[maybe_unused]] debug(
@ -154,11 +110,10 @@ struct [[maybe_unused]] debug
}
};
template<typename... Args>
export template<typename... Args>
debug(std::format_string<Args...>, Args &&...) noexcept -> debug<Args...>;
template<typename... Args>
export template<typename... Args>
struct [[maybe_unused]] info
{
[[maybe_unused]] info(
@ -171,10 +126,10 @@ struct [[maybe_unused]] info
}
};
template<typename... Args>
export template<typename... Args>
info(std::format_string<Args...>, Args &&...) noexcept -> info<Args...>;
template<typename... Args>
export template<typename... Args>
struct [[maybe_unused]] warn
{
[[maybe_unused]] warn(
@ -187,10 +142,10 @@ struct [[maybe_unused]] warn
}
};
template<typename... Args>
export template<typename... Args>
warn(std::format_string<Args...>, Args &&...) noexcept -> warn<Args...>;
template<typename... Args>
export template<typename... Args>
struct [[maybe_unused]] error
{
[[maybe_unused]] error(
@ -203,10 +158,10 @@ struct [[maybe_unused]] error
}
};
template<typename... Args>
export template<typename... Args>
error(std::format_string<Args...>, Args &&...) noexcept -> error<Args...>;
template<typename... Args>
export template<typename... Args>
struct [[maybe_unused]] critical
{
[[maybe_unused]] critical(
@ -219,13 +174,7 @@ struct [[maybe_unused]] critical
}
};
template<typename... Args>
export template<typename... Args>
critical(std::format_string<Args...>, Args &&...) noexcept -> critical<Args...>;
template<typename... Args>
void test(std::format_string<Args...> format, Args &&...arguments) noexcept
{
print(Level::test, format, std::forward<Args>(arguments)...);
}
} // namespace lt::log

View file

@ -1,7 +1,11 @@
import test;
import logger;
import test.test;
using ::lt::test::Case;
using ::lt::test::Suite;
Suite suite = [] {
Case { "formatless" } = [] {
Case { "no format" } = [] {
lt::log::trace("trace");
lt::log::debug("debug");
lt::log::info("info");

View file

@ -1,7 +1,6 @@
export module math.algebra;
import preliminary;
import math.mat4;
import std;
export namespace lt::math {
@ -32,12 +31,11 @@ export namespace lt::math {
*
* the 1 at [z][3] is to save the Z axis into the resulting W for perspective division.
*
* @ref Thanks to @pikuma for explaining the math behind this:
* @ref Thanks to pikuma for explaining the math behind this:
* https://www.youtube.com/watch?v=EqNcqBdrNyI
*/
template<typename T>
requires(std::is_arithmetic_v<T>)
constexpr auto perspective(T field_of_view, T aspect_ratio, T z_near, T z_far) -> mat4_impl<T>
constexpr auto perspective(T field_of_view, T aspect_ratio, T z_near, T z_far)
{
const T half_fov_tan = std::tan(field_of_view / static_cast<T>(2));

View file

@ -1,6 +1,5 @@
export module math.components;
import preliminary;
import math.vec3;
namespace lt::math::components {

View file

@ -1,26 +1,16 @@
export module math.mat4;
import preliminary;
import math.vec2;
import math.vec3;
import math.vec4;
import std;
export namespace lt::math {
namespace lt::math {
/** A 4 by 4 matrix, column major order
*
* @todo(Light): Use std::simd when it's implemented. */
template<typename T = f32>
requires(std::is_arithmetic_v<T>)
export template<typename T = float>
struct mat4_impl
{
using Column_T = vec4_impl<T>;
using Underlying_T = Column_T::Underlying_T;
static constexpr auto num_elements = 4u * 4u;
constexpr explicit mat4_impl(T scalar = T {})
constexpr explicit mat4_impl(T scalar = 0)
: values(
{
Column_T { scalar },
@ -32,12 +22,13 @@ struct mat4_impl
{
}
constexpr mat4_impl(
// clang-format off
const T& x0, const T& x1, const T& x2, const T& x3,
const T& y0, const T& y1, const T& y2, const T& y3,
const T& z0, const T& z1, const T& z2, const T& z3,
const T& w0, const T& w1, const T& w2, const T& w3)
constexpr mat4_impl(
const T& x0, const T& y0, const T& z0, const T& w0,
const T& x1, const T& y1, const T& z1, const T& w1,
const T& x2, const T& y2, const T& z2, const T& w2,
const T& x3, const T& y3, const T& z3, const T& w3
)
// clang-format on
: values({ { x0, x1, x2, x3 }, { y0, y1, y2, y3 }, { z0, z1, z2, z3 }, { w0, w1, w2, w3 } })
{
@ -63,123 +54,57 @@ struct mat4_impl
};
}
[[nodiscard]] constexpr auto operator[](std::size_t idx) -> Column_T &
{
return values[idx];
}
[[nodiscard]] constexpr auto operator[](std::size_t idx) const -> const Column_T &
{
return values[idx];
}
[[nodiscard]] constexpr auto operator*(const mat4_impl<T> &other) const -> mat4_impl<T>
{
const auto &[a_x, a_y, a_z, a_w] = values;
const auto &[b_x, b_y, b_z, b_w] = other.values;
return mat4_impl<T>(
// X column
a_x.x * b_x.x + a_y.x * b_x.y + a_z.x * b_x.z + a_w.x * b_x.w,
a_x.y * b_x.x + a_y.y * b_x.y + a_z.y * b_x.z + a_w.y * b_x.w,
a_x.z * b_x.x + a_y.z * b_x.y + a_z.z * b_x.z + a_w.z * b_x.w,
a_x.w * b_x.x + a_y.w * b_x.y + a_z.w * b_x.z + a_w.w * b_x.w,
// Y column
a_x.x * b_y.x + a_y.x * b_y.y + a_z.x * b_y.z + a_w.x * b_y.w,
a_x.y * b_y.x + a_y.y * b_y.y + a_z.y * b_y.z + a_w.y * b_y.w,
a_x.z * b_y.x + a_y.z * b_y.y + a_z.z * b_y.z + a_w.z * b_y.w,
a_x.w * b_y.x + a_y.w * b_y.y + a_z.w * b_y.z + a_w.w * b_y.w,
// Z column
a_x.x * b_z.x + a_y.x * b_z.y + a_z.x * b_z.z + a_w.x * b_z.w,
a_x.y * b_z.x + a_y.y * b_z.y + a_z.y * b_z.z + a_w.y * b_z.w,
a_x.z * b_z.x + a_y.z * b_z.y + a_z.z * b_z.z + a_w.z * b_z.w,
a_x.w * b_z.x + a_y.w * b_z.y + a_z.w * b_z.z + a_w.w * b_z.w,
// W column
a_x.x * b_w.x + a_y.x * b_w.y + a_z.x * b_w.z + a_w.x * b_w.w,
a_x.y * b_w.x + a_y.y * b_w.y + a_z.y * b_w.z + a_w.y * b_w.w,
a_x.z * b_w.x + a_y.z * b_w.y + a_z.z * b_w.z + a_w.z * b_w.w,
a_x.w * b_w.x + a_y.w * b_w.y + a_z.w * b_w.z + a_w.w * b_w.w
);
return mat4_impl<T> {};
}
[[nodiscard]] constexpr auto operator[](size_t idx) -> Column_T &
[[nodiscard]] constexpr auto operator*(const vec4_impl<T> &other) const -> vec4_impl<T>
{
debug_check(idx < num_elements, "mat4 out of bound access: {}", idx);
return values[idx];
return vec4_impl<T> {};
}
[[nodiscard]] constexpr auto operator[](size_t idx) const -> const Column_T &
{
return values[idx];
}
[[nodiscard]] static constexpr auto transpose(const mat4_impl<T> &mat) -> mat4_impl<T>
{
const auto &[x, y, z, w] = mat.values;
return mat4_impl<T> {
x.x, y.x, z.x, w.x, x.y, y.y, z.y, w.y, x.z, y.z, z.z, w.z, x.w, y.w, z.w, w.w,
};
}
[[nodiscard]] static constexpr auto translate(const vec3_impl<T> &vec) -> mat4_impl<T>
{
return mat4_impl<T>(
T { 1 },
T { 0 },
T { 0 },
T { 0 },
T { 0 },
T { 1 },
T { 0 },
T { 0 },
T { 0 },
T { 0 },
T { 1 },
T { 0 },
vec.x,
vec.y,
vec.z,
T { 1 }
);
}
[[nodiscard]] static constexpr auto scale(const vec3_impl<T> &vec) -> mat4_impl<T>
{
return mat4_impl<T>(
vec.x,
T { 0 },
T { 0 },
T { 0 },
T { 0 },
vec.y,
T { 0 },
T { 0 },
T { 0 },
T { 0 },
vec.z,
T { 0 },
T { 0 },
T { 0 },
T { 0 },
T { 1 }
);
}
std::array<Column_T, 4u> values;
std::array<Column_T, 4> values; // NOLINT
};
using mat4 = mat4_impl<f32>;
export template<typename T>
[[nodiscard]] auto translate(const vec3_impl<T> &value) -> mat4_impl<T>
{
return mat4_impl<T> {};
}
using mat4_f32 = mat4;
using mat4_f64 = mat4_impl<f64>;
export template<typename T>
[[nodiscard]] auto rotate(float value, const vec3_impl<T> &xyz) -> mat4_impl<T>
{
return mat4_impl<T> {};
}
using mat4_i8 = mat4_impl<i8>;
using mat4_i16 = mat4_impl<i16>;
using mat4_i32 = mat4_impl<i32>;
using mat4_i64 = mat4_impl<i64>;
export template<typename T>
[[nodiscard]] auto scale(const vec3_impl<T> &value) -> mat4_impl<T>
{
return mat4_impl<T> {};
}
using mat4_u8 = mat4_impl<u8>;
using mat4_u16 = mat4_impl<u16>;
using mat4_u32 = mat4_impl<u32>;
using mat4_u64 = mat4_impl<u64>;
export template<typename T>
[[nodiscard]] auto inverse(const mat4_impl<T> &value) -> mat4_impl<T>
{
return mat4_impl<T> {};
}
export using mat4 = mat4_impl<float>;
export using imat4 = mat4_impl<std::int32_t>;
export using umat4 = mat4_impl<std::uint32_t>;
} // namespace lt::math

View file

@ -1,413 +0,0 @@
import test;
import math.vec3;
import math.mat4;
using vec3 = ::lt::math::vec3;
using mat4 = ::lt::math::mat4;
Suite static_tests = "mat4_static_checks"_suite = [] {
constexpr auto num_elements = lt::math::mat4::num_elements;
static_assert(num_elements == 4u * 4u);
static_assert(std::is_same_v<lt::math::mat4, lt::math::mat4_f32>);
static_assert(sizeof(lt::math::mat4_f32) == sizeof(f32) * num_elements);
static_assert(sizeof(lt::math::mat4_f64) == sizeof(f64) * num_elements);
static_assert(sizeof(lt::math::mat4_i8) == sizeof(i8) * num_elements);
static_assert(sizeof(lt::math::mat4_i16) == sizeof(i16) * num_elements);
static_assert(sizeof(lt::math::mat4_i32) == sizeof(i32) * num_elements);
static_assert(sizeof(lt::math::mat4_i64) == sizeof(i64) * num_elements);
static_assert(sizeof(lt::math::mat4_u8) == sizeof(u8) * num_elements);
static_assert(sizeof(lt::math::mat4_u16) == sizeof(u16) * num_elements);
static_assert(sizeof(lt::math::mat4_u32) == sizeof(u32) * num_elements);
static_assert(sizeof(lt::math::mat4_u64) == sizeof(u64) * num_elements);
};
Suite raii = "mat4_raii"_suite = [] {
Case { "happy paths" } = [] {
ignore = mat4 {};
ignore = mat4 { 1.0 };
ignore = mat4 {
1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0,
};
ignore = mat4 {
mat4::Column_T { 1.0, 2.0, 3.0, 4.0 },
mat4::Column_T { 5.0, 6.0, 7.0, 8.0 },
mat4::Column_T { 9.0, 10.0, 11.0, 12.0 },
mat4::Column_T { 13.0, 14.0, 15.0, 16.0 },
};
};
Case { "unhappy paths" } = [] {
};
Case { "many" } = [] {
for (auto idx : std::views::iota(0, 1'000'000))
{
ignore = idx;
ignore = mat4 {};
ignore = mat4 { 1.0 };
ignore = mat4 {
1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0,
9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0,
};
ignore = mat4 {
mat4::Column_T { 1.0, 2.0, 3.0, 4.0 },
mat4::Column_T { 5.0, 6.0, 7.0, 8.0 },
mat4::Column_T { 9.0, 10.0, 11.0, 12.0 },
mat4::Column_T { 13.0, 14.0, 15.0, 16.0 },
};
}
};
Case { "post default construct has correct state" } = [] {
const auto [x, y, z, w] = mat4 {}.values;
expect_eq(x[0], mat4::Underlying_T {});
expect_eq(x[1], mat4::Underlying_T {});
expect_eq(x[2], mat4::Underlying_T {});
expect_eq(x[3], mat4::Underlying_T {});
expect_eq(y[0], mat4::Underlying_T {});
expect_eq(y[1], mat4::Underlying_T {});
expect_eq(y[2], mat4::Underlying_T {});
expect_eq(y[3], mat4::Underlying_T {});
expect_eq(z[0], mat4::Underlying_T {});
expect_eq(z[1], mat4::Underlying_T {});
expect_eq(z[2], mat4::Underlying_T {});
expect_eq(z[3], mat4::Underlying_T {});
expect_eq(w[0], mat4::Underlying_T {});
expect_eq(w[1], mat4::Underlying_T {});
expect_eq(w[2], mat4::Underlying_T {});
expect_eq(w[3], mat4::Underlying_T {});
};
Case { "post scalar construct has correct state" } = [] {
const auto [x, y, z, w] = mat4 { 69.0 }.values;
expect_eq(x[0], mat4::Underlying_T { 69.0 });
expect_eq(x[1], mat4::Underlying_T { 69.0 });
expect_eq(x[2], mat4::Underlying_T { 69.0 });
expect_eq(x[3], mat4::Underlying_T { 69.0 });
expect_eq(y[0], mat4::Underlying_T { 69.0 });
expect_eq(y[1], mat4::Underlying_T { 69.0 });
expect_eq(y[2], mat4::Underlying_T { 69.0 });
expect_eq(y[3], mat4::Underlying_T { 69.0 });
expect_eq(z[0], mat4::Underlying_T { 69.0 });
expect_eq(z[1], mat4::Underlying_T { 69.0 });
expect_eq(z[2], mat4::Underlying_T { 69.0 });
expect_eq(z[3], mat4::Underlying_T { 69.0 });
expect_eq(w[0], mat4::Underlying_T { 69.0 });
expect_eq(w[1], mat4::Underlying_T { 69.0 });
expect_eq(w[2], mat4::Underlying_T { 69.0 });
expect_eq(w[3], mat4::Underlying_T { 69.0 });
};
Case { "post construct with all values has correct state" } = [] {
const auto [x, y, z, w] = mat4 {
1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0,
}.values;
expect_eq(x[0], mat4::Underlying_T { 1.0 });
expect_eq(x[1], mat4::Underlying_T { 2.0 });
expect_eq(x[2], mat4::Underlying_T { 3.0 });
expect_eq(x[3], mat4::Underlying_T { 4.0 });
expect_eq(y[0], mat4::Underlying_T { 5.0 });
expect_eq(y[1], mat4::Underlying_T { 6.0 });
expect_eq(y[2], mat4::Underlying_T { 7.0 });
expect_eq(y[3], mat4::Underlying_T { 8.0 });
expect_eq(z[0], mat4::Underlying_T { 9.0 });
expect_eq(z[1], mat4::Underlying_T { 10.0 });
expect_eq(z[2], mat4::Underlying_T { 11.0 });
expect_eq(z[3], mat4::Underlying_T { 12.0 });
expect_eq(w[0], mat4::Underlying_T { 13.0 });
expect_eq(w[1], mat4::Underlying_T { 14.0 });
expect_eq(w[2], mat4::Underlying_T { 15.0 });
expect_eq(w[3], mat4::Underlying_T { 16.0 });
};
Case { "post construct with columns has correct state" } = [] {
const auto [x, y, z, w] = mat4 {
mat4::Column_T { 1.0, 2.0, 3.0, 4.0 },
mat4::Column_T { 5.0, 6.0, 7.0, 8.0 },
mat4::Column_T { 9.0, 10.0, 11.0, 12.0 },
mat4::Column_T { 13.0, 14.0, 15.0, 16.0 },
}.values;
expect_eq(x[0], mat4::Underlying_T { 1.0 });
expect_eq(x[1], mat4::Underlying_T { 2.0 });
expect_eq(x[2], mat4::Underlying_T { 3.0 });
expect_eq(x[3], mat4::Underlying_T { 4.0 });
expect_eq(y[0], mat4::Underlying_T { 5.0 });
expect_eq(y[1], mat4::Underlying_T { 6.0 });
expect_eq(y[2], mat4::Underlying_T { 7.0 });
expect_eq(y[3], mat4::Underlying_T { 8.0 });
expect_eq(z[0], mat4::Underlying_T { 9.0 });
expect_eq(z[1], mat4::Underlying_T { 10.0 });
expect_eq(z[2], mat4::Underlying_T { 11.0 });
expect_eq(z[3], mat4::Underlying_T { 12.0 });
expect_eq(w[0], mat4::Underlying_T { 13.0 });
expect_eq(w[1], mat4::Underlying_T { 14.0 });
expect_eq(w[2], mat4::Underlying_T { 15.0 });
expect_eq(w[3], mat4::Underlying_T { 16.0 });
};
Case { "post construct identity matrix has correct state" } = [] {
const auto [x, y, z, w] = mat4::identity().values;
expect_eq(x[0], mat4::Underlying_T { 1 });
expect_eq(x[1], mat4::Underlying_T {});
expect_eq(x[2], mat4::Underlying_T {});
expect_eq(x[3], mat4::Underlying_T {});
expect_eq(y[0], mat4::Underlying_T {});
expect_eq(y[1], mat4::Underlying_T { 1 });
expect_eq(y[2], mat4::Underlying_T {});
expect_eq(y[3], mat4::Underlying_T {});
expect_eq(z[0], mat4::Underlying_T {});
expect_eq(z[1], mat4::Underlying_T {});
expect_eq(z[2], mat4::Underlying_T { 1 });
expect_eq(z[3], mat4::Underlying_T {});
expect_eq(w[0], mat4::Underlying_T {});
expect_eq(w[1], mat4::Underlying_T {});
expect_eq(w[2], mat4::Underlying_T {});
expect_eq(w[3], mat4::Underlying_T { 1 });
};
};
Suite arithmetic_operators = "mat4_arithmetic_operators"_suite = [] {
Case { "operator *" } = [] {
const auto lhs = mat4 {
mat4::Column_T { 1.0, 2.0, 3.0, 4.0 },
mat4::Column_T { 5.0, 6.0, 7.0, 8.0 },
mat4::Column_T { 9.0, 10.0, 11.0, 12.0 },
mat4::Column_T { 13.0, 14.0, 15.0, 16.0 },
};
const auto rhs = mat4 {
mat4::Column_T { 17.0, 18.0, 19.0, 20.0 },
mat4::Column_T { 21.0, 22.0, 23.0, 24.0 },
mat4::Column_T { 25.0, 26.0, 27.0, 28.0 },
mat4::Column_T { 29.0, 30.0, 31.0, 32.0 },
};
const auto [x, y, z, w] = (lhs * rhs).values;
expect_eq(x[0], 538.0);
expect_eq(x[1], 612.0);
expect_eq(x[2], 686.0);
expect_eq(x[3], 760.0);
expect_eq(y[0], 650.0);
expect_eq(y[1], 740.0);
expect_eq(y[2], 830.0);
expect_eq(y[3], 920.0);
expect_eq(z[0], 762.0);
expect_eq(z[1], 868.0);
expect_eq(z[2], 974.0);
expect_eq(z[3], 1080.0);
expect_eq(w[0], 874.0);
expect_eq(w[1], 996.0);
expect_eq(w[2], 1118.0);
expect_eq(w[3], 1240.0);
};
};
Suite access_operators = "mat4_access_operators"_suite = [] {
Case { "operator []" } = [] {
auto mat = mat4 {
1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0,
};
expect_eq(mat[0][0], 1.0);
expect_eq(mat[0][1], 2.0);
expect_eq(mat[0][2], 3.0);
expect_eq(mat[0][3], 4.0);
expect_eq(mat[1][0], 5.0);
expect_eq(mat[1][1], 6.0);
expect_eq(mat[1][2], 7.0);
expect_eq(mat[1][3], 8.0);
expect_eq(mat[2][0], 9.0);
expect_eq(mat[2][1], 10.0);
expect_eq(mat[2][2], 11.0);
expect_eq(mat[2][3], 12.0);
expect_eq(mat[3][0], 13.0);
expect_eq(mat[3][1], 14.0);
expect_eq(mat[3][2], 15.0);
expect_eq(mat[3][3], 16.0);
};
Case { "operator [] const" } = [] {
const auto mat = mat4 {
1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0,
};
expect_eq(mat[0][0], 1.0);
expect_eq(mat[0][1], 2.0);
expect_eq(mat[0][2], 3.0);
expect_eq(mat[0][3], 4.0);
expect_eq(mat[1][0], 5.0);
expect_eq(mat[1][1], 6.0);
expect_eq(mat[1][2], 7.0);
expect_eq(mat[1][3], 8.0);
expect_eq(mat[2][0], 9.0);
expect_eq(mat[2][1], 10.0);
expect_eq(mat[2][2], 11.0);
expect_eq(mat[2][3], 12.0);
expect_eq(mat[3][0], 13.0);
expect_eq(mat[3][1], 14.0);
expect_eq(mat[3][2], 15.0);
expect_eq(mat[3][3], 16.0);
};
};
Suite transformations = "mat4_transformations"_suite = [] {
Case { "translate" } = [] {
const auto &[x, y, z, w] = mat4::translate(vec3 { 1, 2, 3 }).values;
// identity basis
expect_eq(x[0], 1);
expect_eq(x[1], 0);
expect_eq(x[2], 0);
expect_eq(x[3], 0);
expect_eq(y[0], 0);
expect_eq(y[1], 1);
expect_eq(y[2], 0);
expect_eq(y[3], 0);
expect_eq(z[0], 0);
expect_eq(z[1], 0);
expect_eq(z[2], 1);
expect_eq(z[3], 0);
// translation column
expect_eq(w[0], 1);
expect_eq(w[1], 2);
expect_eq(w[2], 3);
expect_eq(w[3], 1);
};
Case { "scale" } = [] {
const auto [x, y, z, w] = mat4::scale(vec3 { 2, 3, 4 }).values;
expect_eq(x[0], 2);
expect_eq(x[1], 0);
expect_eq(x[2], 0);
expect_eq(x[3], 0);
expect_eq(y[0], 0);
expect_eq(y[1], 3);
expect_eq(y[2], 0);
expect_eq(y[3], 0);
expect_eq(z[0], 0);
expect_eq(z[1], 0);
expect_eq(z[2], 4);
expect_eq(z[3], 0);
expect_eq(w[0], 0);
expect_eq(w[1], 0);
expect_eq(w[2], 0);
expect_eq(w[3], 1);
};
Case { "scale -> translate" } = [] {
const auto scale = mat4::scale(vec3 { 2, 2, 2 });
const auto translate = mat4::translate(vec3 { 1, 2, 3 });
const auto [x, y, z, w] = (scale * translate).values;
// scaled basis
expect_eq(x[0], 2);
expect_eq(x[1], 0);
expect_eq(x[2], 0);
expect_eq(x[3], 0);
expect_eq(y[0], 0);
expect_eq(y[1], 2);
expect_eq(y[2], 0);
expect_eq(y[3], 0);
expect_eq(z[0], 0);
expect_eq(z[1], 0);
expect_eq(z[2], 2);
expect_eq(z[3], 0);
// translation is scaled (local-space translation)
expect_eq(w[0], 2); // 1 * 2
expect_eq(w[1], 4); // 2 * 2
expect_eq(w[2], 6); // 3 * 2
expect_eq(w[3], 1);
};
Case { "transpose" } = [] {
const auto mat = mat4 {
mat4::Column_T { 1, 2, 3, 4 },
mat4::Column_T { 5, 6, 7, 8 },
mat4::Column_T { 9, 10, 11, 12 },
mat4::Column_T { 13, 14, 15, 16 },
};
const auto [x, y, z, w] = mat4::transpose(mat).values;
// rows become columns
expect_eq(x[0], 1);
expect_eq(x[1], 5);
expect_eq(x[2], 9);
expect_eq(x[3], 13);
expect_eq(y[0], 2);
expect_eq(y[1], 6);
expect_eq(y[2], 10);
expect_eq(y[3], 14);
expect_eq(z[0], 3);
expect_eq(z[1], 7);
expect_eq(z[2], 11);
expect_eq(z[3], 15);
expect_eq(w[0], 4);
expect_eq(w[1], 8);
expect_eq(w[2], 12);
expect_eq(w[3], 16);
};
Case { "transpose twice" } = [] {
const auto mat = mat4 {
mat4::Column_T { 1, 2, 3, 4 },
mat4::Column_T { 5, 6, 7, 8 },
mat4::Column_T { 9, 10, 11, 12 },
mat4::Column_T { 13, 14, 15, 16 },
};
const auto [x, y, z, w] = mat4::transpose(mat4::transpose(mat)).values;
expect_eq(x[0], 1);
expect_eq(x[1], 2);
expect_eq(x[2], 3);
expect_eq(x[3], 4);
expect_eq(y[0], 5);
expect_eq(y[1], 6);
expect_eq(y[2], 7);
expect_eq(y[3], 8);
expect_eq(z[0], 9);
expect_eq(z[1], 10);
expect_eq(z[2], 11);
expect_eq(z[3], 12);
expect_eq(w[0], 13);
expect_eq(w[1], 14);
expect_eq(w[2], 15);
expect_eq(w[3], 16);
};
};

View file

@ -1,27 +1,26 @@
export module math.trig;
import preliminary;
export namespace lt::math {
[[nodiscard]] constexpr auto to_radians(f32 degrees) -> f32
[[nodiscard]] constexpr auto radians(float degrees) -> float
{
return degrees * 0.01745329251994329576923690768489f;
}
[[nodiscard]] constexpr auto to_radians(f64 degrees) -> f64
[[nodiscard]] constexpr auto radians(double degrees) -> double
{
return degrees * 0.01745329251994329576923690768489;
}
[[nodiscard]] constexpr auto to_degrees(f32 radians) -> f32
[[nodiscard]] constexpr auto degrees(float radians) -> float
{
return radians * 57.295779513082320876798154814105f;
}
[[nodiscard]] constexpr auto to_degrees(f64 radians) -> f64
[[nodiscard]] constexpr auto degrees(double radians) -> double
{
return radians * 57.295779513082320876798154814105;
}
} // namespace lt::math

View file

@ -1,43 +0,0 @@
import test;
import math.trig;
Suite conversions = "trig_conversions"_suite = [] {
using ::lt::math::to_degrees;
using ::lt::math::to_radians;
Case { "to_radians <f32>" } = [] {
expect_eq(to_radians(f32 { 0.0f }), f32 { 0.0f });
expect_eq(to_radians(f32 { 90.0f }), f32 { 1.5707963267948966f });
expect_eq(to_radians(f32 { 180.0f }), f32 { 3.1415926535897932f });
expect_eq(to_radians(f32 { 360.0f }), f32 { 6.2831853071795864f });
};
Case { "to_radians <f64>" } = [] {
expect_eq(to_radians(f64 { 0.0 }), f64 { 0.0 });
expect_eq(to_radians(f64 { 90.0 }), f64 { 1.5707963267948966 });
expect_eq(to_radians(f64 { 180.0 }), f64 { 3.1415926535897932 });
expect_eq(to_radians(f64 { 360.0 }), f64 { 6.2831853071795864 });
};
Case { "to_degrees <f32>" } = [] {
expect_eq(to_degrees(f32 { 0.0f }), f32 { 0.0f });
expect_eq(to_degrees(f32 { 1.5707963267948966f }), f32 { 90.0f });
expect_eq(to_degrees(f32 { 3.1415926535897932f }), f32 { 180.0f });
expect_eq(to_degrees(f32 { 6.2831853071795864f }), f32 { 360.0f });
};
Case { "to_degrees <f64>" } = [] {
expect_eq(to_degrees(f64 { 0.0 }), f64 { 0.0 });
expect_eq(to_degrees(f64 { 1.5707963267948966 }), f64 { 90.0 });
expect_eq(to_degrees(f64 { 3.1415926535897932 }), f64 { 180.0 });
expect_eq(to_degrees(f64 { 6.2831853071795864 }), f64 { 360.0 });
};
Case { "to_degrees -> to_radians -> to_degrees <f32>" } = [] {
expect_eq(to_degrees(to_radians(f32 { 45.0f })), f32 { 45.0f });
};
Case { "to_degrees -> to_radians -> to_degrees <f64>" } = [] {
expect_eq(to_degrees(to_radians(f64 { 45.0 })), f64 { 45.0 });
};
};

View file

@ -1,17 +1,12 @@
export module math.vec2;
import preliminary;
import std;
export namespace lt::math {
namespace lt::math {
template<typename T = f32>
requires(std::is_arithmetic_v<T>)
export template<typename T = float>
struct vec2_impl
{
using Underlying_T = T;
static constexpr auto num_elements = 2u;
constexpr vec2_impl(): x(), y()
{
}
@ -34,23 +29,7 @@ struct vec2_impl
return !(*this == other);
}
[[nodiscard]] constexpr auto operator+(const vec2_impl<T> &other) const -> vec2_impl
{
return {
x + other.x,
y + other.y,
};
}
[[nodiscard]] constexpr auto operator-(const vec2_impl<T> &other) const -> vec2_impl
{
return {
x - other.x,
y - other.y,
};
}
[[nodiscard]] constexpr auto operator*(const vec2_impl<T> &other) const -> vec2_impl
[[nodiscard]] auto operator*(const vec2_impl<T> &other) const -> vec2_impl
{
return {
x * other.x,
@ -58,45 +37,33 @@ struct vec2_impl
};
}
[[nodiscard]] constexpr auto operator/(const vec2_impl<T> &other) const -> vec2_impl
[[nodiscard]] auto operator-(const vec2_impl<T> &other) const -> vec2_impl
{
return {
x / other.x,
y / other.y,
x - other.x,
y - other.y,
};
}
[[nodiscard]] constexpr auto operator[](u8 idx) -> T &
[[nodiscard]] auto operator*(float scalar) const -> vec2_impl
{
debug_check(idx < num_elements, "vec2 out of bound access: {}", idx);
return ((T *)this)[idx];
return {
x * scalar,
y * scalar,
};
}
[[nodiscard]] constexpr auto operator[](u8 idx) const -> const T &
{
debug_check(idx < num_elements, "vec2 out of bound access: {}", idx);
return ((T *)this)[idx];
}
T x; // NOLINT
T x;
T y;
T y; // NOLINT
};
using vec2 = vec2_impl<f32>;
using vec2_f32 = vec2;
using vec2_f64 = vec2_impl<f64>;
export using vec2 = vec2_impl<float>;
using vec2_i8 = vec2_impl<i8>;
using vec2_i16 = vec2_impl<i16>;
using vec2_i32 = vec2_impl<i32>;
using vec2_i64 = vec2_impl<i64>;
export using ivec2 = vec2_impl<std::int32_t>;
using vec2_u8 = vec2_impl<u8>;
using vec2_u16 = vec2_impl<u16>;
using vec2_u32 = vec2_impl<u32>;
using vec2_u64 = vec2_impl<u64>;
export using uvec2 = vec2_impl<std::uint32_t>;
} // namespace lt::math

View file

@ -1,130 +0,0 @@
import test;
import math.vec2;
using vec2 = ::lt::math::vec2;
using ivec2 = ::lt::math::vec2_i32;
Suite static_tests = "vec3_static_checks"_suite = [] {
constexpr auto num_elements = lt::math::vec2::num_elements;
static_assert(num_elements == 2u);
static_assert(std::is_same_v<lt::math::vec2, lt::math::vec2_f32>);
static_assert(sizeof(lt::math::vec2_f32) == sizeof(f32) * num_elements);
static_assert(sizeof(lt::math::vec2_f64) == sizeof(f64) * num_elements);
static_assert(sizeof(lt::math::vec2_i8) == sizeof(i8) * num_elements);
static_assert(sizeof(lt::math::vec2_i16) == sizeof(i16) * num_elements);
static_assert(sizeof(lt::math::vec2_i32) == sizeof(i32) * num_elements);
static_assert(sizeof(lt::math::vec2_i64) == sizeof(i64) * num_elements);
static_assert(sizeof(lt::math::vec2_u8) == sizeof(u8) * num_elements);
static_assert(sizeof(lt::math::vec2_u16) == sizeof(u16) * num_elements);
static_assert(sizeof(lt::math::vec2_u32) == sizeof(u32) * num_elements);
static_assert(sizeof(lt::math::vec2_u64) == sizeof(u64) * num_elements);
};
Suite raii = "vec2_raii"_suite = [] {
Case { "happy paths" } = [] {
ignore = vec2 {};
ignore = vec2 { 2.0 };
ignore = vec2 { 2.0, 4.0 };
};
Case { "unhappy paths" } = [] {
};
Case { "many" } = [] {
for (auto idx : std::views::iota(0, 1'000'000))
{
ignore = idx;
ignore = vec2 {};
ignore = vec2 { 2.0 };
ignore = vec2 { 2.0, 4.0 };
}
};
Case { "post default construct has correct state" } = [] {
const auto vec = vec2 {};
expect_eq(vec.x, 0.0);
expect_eq(vec.y, 0.0);
};
Case { "post scalar construct has correct state" } = [] {
const auto vec = vec2 { 2.0 };
expect_eq(vec.x, 2.0);
expect_eq(vec.y, 2.0);
};
Case { "post construct with x,y has correct state" } = [] {
const auto vec = vec2 { 2.0, 3.0 };
expect_eq(vec.x, 2.0);
expect_eq(vec.y, 3.0);
};
};
Suite arithmetic_operators = "vec2_operators"_suite = [] {
Case { "operator ==" } = [] {
const auto lhs = vec2 { 1.0, 2.0 };
expect_false(lhs == vec2 { {}, 2.0 });
expect_false(lhs == vec2 { 1.0, {} });
expect_true(lhs == vec2 { 1.0, 2.0 });
};
Case { "operator !=" } = [] {
const auto lhs = vec2 { 1.0, 2.0 };
expect_true(lhs != vec2 { {}, 2.0 });
expect_true(lhs != vec2 { 1.0, {} });
expect_false(lhs != vec2 { 1.0, 2.0 });
};
Case { "operator +" } = [] {
const auto lhs = vec2 { 2.0, 3.0 };
const auto rhs = vec2 { 4.0, 5.0 };
expect_eq(lhs + rhs, vec2 { 6.0, 8.0 });
};
Case { "operator -" } = [] {
const auto lhs = vec2 { 2.0, 3.0 };
const auto rhs = vec2 { 4.0, 6.0 };
expect_eq(lhs - rhs, vec2 { -2.0, -3.0 });
};
Case { "operator *" } = [] {
const auto lhs = vec2 { 2.0, 3.0 };
const auto rhs = vec2 { 10.0, 20.0 };
expect_eq(lhs * rhs, vec2 { 20.0, 60.0 });
};
Case { "operator /" } = [] {
const auto lhs = vec2 { 10.0, 20.0 };
const auto rhs = vec2 { 2.0, 20.0 };
expect_eq(lhs / rhs, vec2 { 5.0, 1.0 });
};
Case { "operator []" } = [] {
auto vec = vec2 { 0.0, 1.0 };
expect_eq(vec[0], 0.0);
expect_eq(vec[1], 1.0);
};
Case { "operator [] const" } = [] {
const auto vec = vec2 { 0.0, 1.0 };
expect_eq(vec[0], 0.0);
expect_eq(vec[1], 1.0);
};
};
Suite utilities = "vec2_utilities"_suite = [] {
Case { "std::format float" } = [] {
auto str = std::format("{}", vec2 { 10.0000f, 30.0005f });
expect_eq(str, "10, 30.0005");
};
Case { "std::format int" } = [] {
auto str = std::format("{}", ivec2 { 10, 30 });
expect_eq(str, "10, 30");
};
};

View file

@ -1,18 +1,13 @@
export module math.vec3;
import preliminary;
import math.vec2;
import std;
export namespace lt::math {
namespace lt::math {
template<typename T = f32>
requires(std::is_arithmetic_v<T>)
export template<typename T = float>
struct vec3_impl
{
using Underlying_T = T;
static constexpr auto num_elements = 3u;
constexpr vec3_impl(): x(), y(), z()
{
}
@ -25,14 +20,6 @@ struct vec3_impl
{
}
constexpr vec3_impl(vec2_impl<T> xy, T z): x(xy.x), y(xy.y), z(z)
{
}
constexpr vec3_impl(T x, vec2_impl<T> yz): x(x), y(yz.x), z(yz.y)
{
}
[[nodiscard]] auto operator==(const vec3_impl<T> &other) const -> bool
{
return x == other.x && y == other.y && z == other.z;
@ -43,15 +30,6 @@ struct vec3_impl
return !(*this == other);
}
[[nodiscard]] constexpr auto operator+(const vec3_impl<T> &other) const -> vec3_impl
{
return {
x + other.x,
y + other.y,
z + other.z,
};
}
[[nodiscard]] constexpr auto operator-(const vec3_impl<T> &other) const -> vec3_impl
{
return {
@ -70,58 +48,28 @@ struct vec3_impl
};
}
[[nodiscard]] constexpr auto operator/(const vec3_impl<T> &other) const -> vec3_impl
{
return {
x / other.x,
y / other.y,
z / other.z,
};
}
[[nodiscard]] constexpr auto operator[](u8 idx) -> T &
{
debug_check(idx < num_elements, "vec3 out of bound access: {}", idx);
return ((T *)this)[idx];
}
[[nodiscard]] constexpr auto operator[](u8 idx) const -> const T &
{
debug_check(idx < num_elements, "vec3 out of bound access: {}", idx);
return ((T *)this)[idx];
}
friend auto operator<<(std::ostream &stream, vec3_impl<T> value) -> std::ostream &
{
stream << value.x << ", " << value.y << ", " << value.z;
return stream;
}
T x;
T x; // NOLINT
T y;
T y; // NOLINT
T z;
T z; // NOLINT
};
using vec3 = vec3_impl<f32>;
export using vec3 = vec3_impl<float>;
using vec3_f32 = vec3;
using vec3_f64 = vec3_impl<f64>;
export using ivec3 = vec3_impl<std::int32_t>;
using vec3_i8 = vec3_impl<i8>;
using vec3_i16 = vec3_impl<i16>;
using vec3_i32 = vec3_impl<i32>;
using vec3_i64 = vec3_impl<i64>;
using vec3_u8 = vec3_impl<u8>;
using vec3_u16 = vec3_impl<u16>;
using vec3_u32 = vec3_impl<u32>;
using vec3_u64 = vec3_impl<u64>;
export using uvec3 = vec3_impl<std::uint32_t>;
} // namespace lt::math
export template<typename T>
template<typename T>
struct std::formatter<lt::math::vec3_impl<T>>
{
constexpr auto parse(std::format_parse_context &context)

View file

@ -1,157 +0,0 @@
import test;
import math.vec2;
import math.vec3;
using vec2 = ::lt::math::vec2;
using vec3 = ::lt::math::vec3;
using ivec3 = ::lt::math::vec3_i32;
Suite static_tests = "vec3_static_checks"_suite = [] {
constexpr auto num_elements = lt::math::vec3::num_elements;
static_assert(num_elements == 3u);
static_assert(std::is_same_v<lt::math::vec3, lt::math::vec3_f32>);
static_assert(sizeof(lt::math::vec3_f32) == sizeof(f32) * num_elements);
static_assert(sizeof(lt::math::vec3_f64) == sizeof(f64) * num_elements);
static_assert(sizeof(lt::math::vec3_i8) == sizeof(i8) * num_elements);
static_assert(sizeof(lt::math::vec3_i16) == sizeof(i16) * num_elements);
static_assert(sizeof(lt::math::vec3_i32) == sizeof(i32) * num_elements);
static_assert(sizeof(lt::math::vec3_i64) == sizeof(i64) * num_elements);
static_assert(sizeof(lt::math::vec3_u8) == sizeof(u8) * num_elements);
static_assert(sizeof(lt::math::vec3_u16) == sizeof(u16) * num_elements);
static_assert(sizeof(lt::math::vec3_u32) == sizeof(u32) * num_elements);
static_assert(sizeof(lt::math::vec3_u64) == sizeof(u64) * num_elements);
};
Suite raii = "vec3_raii"_suite = [] {
Case { "happy paths" } = [] {
ignore = vec3 {};
ignore = vec3 { 2.0 };
ignore = vec3 { 2.0, 4.0, 6.0 };
ignore = vec3 { vec2 { 2.0, 4.0 }, 6.0 };
ignore = vec3 { 2.0, vec2 { 4.0, 6.0 } };
};
Case { "unhappy paths" } = [] {
};
Case { "many" } = [] {
for (auto idx : std::views::iota(0, 1'000'000))
{
ignore = idx;
ignore = vec3 {};
ignore = vec3 { 2.0 };
ignore = vec3 { 2.0, 4.0, 6.0 };
ignore = vec3 { vec2 { 2.0, 4.0 }, 6.0 };
ignore = vec3 { 2.0, vec2 { 4.0, 6.0 } };
}
};
Case { "post default construct has correct state" } = [] {
const auto vec = vec3 {};
expect_eq(vec.x, 0.0);
expect_eq(vec.y, 0.0);
expect_eq(vec.z, 0.0);
};
Case { "post scalar construct has correct state" } = [] {
const auto vec = vec3 { 2.0 };
expect_eq(vec.x, 2.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 2.0);
};
Case { "post construct with x,y,z has correct state" } = [] {
const auto vec = vec3 { 1.0, 2.0, 3.0 };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.y, 3.0);
};
Case { "post construct with xy,z has correct state" } = [] {
const auto vec = vec3 { vec2 { 1.0, 2.0 }, 3.0 };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 3.0);
};
Case { "post construct with x,yz has correct state" } = [] {
const auto vec = vec3 { 1.0, vec2 { 2.0, 3.0 } };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 3.0);
};
};
Suite arithmetic_operators = "vec3_operators"_suite = [] {
Case { "operator ==" } = [] {
const auto lhs = vec3 { 1.0, 2.0, 3.0 };
expect_false(lhs == vec3 { {}, 2.0, 3.0 });
expect_false(lhs == vec3 { 1.0, {}, 3.0 });
expect_false(lhs == vec3 { 1.0, 2.0, {} });
expect_true(lhs == vec3 { 1.0, 2.0, 3.0 });
};
Case { "operator !=" } = [] {
const auto lhs = vec3 { 1.0, 2.0, 3.0 };
expect_true(lhs != vec3 { {}, 2.0, 3.0 });
expect_true(lhs != vec3 { 1.0, {}, 3.0 });
expect_true(lhs != vec3 { 1.0, 2.0, {} });
expect_false(lhs != vec3 { 1.0, 2.0, 3.0 });
};
Case { "operator +" } = [] {
const auto lhs = vec3 { 1.0, 2.0, 3.0 };
const auto rhs = vec3 { 4.0, 5.0, 6.0 };
expect_eq(lhs + rhs, vec3 { 5.0, 7.0, 9.0 });
};
Case { "operator -" } = [] {
const auto lhs = vec3 { 1.0, 2.0, 3.0 };
const auto rhs = vec3 { 4.0, 5.0, 7.0 };
expect_eq(lhs - rhs, vec3 { -2.0, -3.0, -4.0 });
};
Case { "operator *" } = [] {
const auto lhs = vec3 { 1.0, 2.0, 3.0 };
const auto rhs = vec3 { 4.0, 5.0, 6.0 };
expect_eq(lhs * rhs, vec3 { 4.0, 10.0, 18.0 });
};
Case { "operator /" } = [] {
const auto lhs = vec3 { 4.0, 10.0, 30.0 };
const auto rhs = vec3 { 1.0, 2.0, 5.0 };
expect_eq(lhs / rhs, vec3 { 4.0, 5.0, 6.0 });
};
Case { "operator []" } = [] {
auto vec = vec3 { 0.0, 1.0, 2.0 };
expect_eq(vec[0], 0.0);
expect_eq(vec[1], 1.0);
expect_eq(vec[2], 2.0);
};
Case { "operator [] const" } = [] {
const auto vec = vec3 { 0.0, 1.0, 2.0 };
expect_eq(vec[0], 0.0);
expect_eq(vec[1], 1.0);
expect_eq(vec[2], 2.0);
};
};
Suite utilities = "vec3_utilities"_suite = [] {
Case { "std::format float" } = [] {
auto str = std::format("{}", vec3 { 10.0000f, 30.0005f, 40.00005f });
expect_eq(str, "10, 30.0005, 40.00005");
};
Case { "std::format int" } = [] {
auto str = std::format("{}", ivec3 { 10, 30, 3'000'000 });
expect_eq(str, "10, 30, 3000000");
};
};

View file

@ -1,19 +1,13 @@
export module math.vec4;
import preliminary;
import math.vec2;
import math.vec3;
import std;
export namespace lt::math {
namespace lt::math {
template<typename T = f32>
requires(std::is_arithmetic_v<T>)
export template<typename T = float>
struct vec4_impl
{
using Underlying_T = T;
static constexpr auto num_elements = 4u;
constexpr vec4_impl(): x(), y(), z(), w()
{
}
@ -26,30 +20,6 @@ struct vec4_impl
{
}
constexpr vec4_impl(vec2_impl<T> xy, T z, T w): x(xy.x), y(xy.y), z(z), w(w)
{
}
constexpr vec4_impl(T x, vec2_impl<T> yz, T w): x(x), y(yz.x), z(yz.y), w(w)
{
}
constexpr vec4_impl(T x, T y, vec2_impl<T> zw): x(x), y(y), z(zw.x), w(zw.y)
{
}
constexpr vec4_impl(vec2_impl<T> xy, vec2_impl<T> zw): x(xy.x), y(xy.y), z(zw.x), w(zw.y)
{
}
constexpr vec4_impl(vec3_impl<T> xyz, T w): x(xyz.x), y(xyz.y), z(xyz.z), w(w)
{
}
constexpr vec4_impl(T x, vec3_impl<T> yzw): x(x), y(yzw.x), z(yzw.y), w(yzw.z)
{
}
[[nodiscard]] auto operator==(const vec4_impl<T> &other) const -> bool
{
return x == other.x && y == other.y && z == other.z && w == other.w;
@ -60,16 +30,6 @@ struct vec4_impl
return !(*this == other);
}
[[nodiscard]] constexpr auto operator+(const vec4_impl<T> &other) const -> vec4_impl
{
return {
x + other.x,
y + other.y,
z + other.z,
w + other.w,
};
}
[[nodiscard]] constexpr auto operator-(const vec4_impl<T> &other) const -> vec4_impl
{
return {
@ -80,36 +40,14 @@ struct vec4_impl
};
}
[[nodiscard]] constexpr auto operator*(const vec4_impl<T> &other) const -> vec4_impl
[[nodiscard]] constexpr auto operator[](std::size_t idx) -> T &
{
return {
x * other.x,
y * other.y,
z * other.z,
w * other.w,
};
return values[idx];
}
[[nodiscard]] constexpr auto operator/(const vec4_impl<T> &other) const -> vec4_impl
[[nodiscard]] constexpr auto operator[](std::size_t idx) const -> const T &
{
return {
x / other.x,
y / other.y,
z / other.z,
w / other.w,
};
}
[[nodiscard]] constexpr auto operator[](u8 idx) -> T &
{
debug_check(idx < num_elements, "vec4 out of bound access: {}", idx);
return ((T *)this)[idx];
}
[[nodiscard]] constexpr auto operator[](u8 idx) const -> const T &
{
debug_check(idx < num_elements, "vec4 out of bound access: {}", idx);
return ((T *)this)[idx];
return values[idx];
}
friend auto operator<<(std::ostream &stream, vec4_impl<T> value) -> std::ostream &
@ -118,6 +56,11 @@ struct vec4_impl
return stream;
}
// NOLINTNEXTLINE
union
{
struct
{
T x;
T y;
@ -125,22 +68,29 @@ struct vec4_impl
T z;
T w;
};
struct
{
T r;
T g;
T b;
T a;
};
struct
{
std::array<T, 4> values;
};
};
};
using vec4 = vec4_impl<f32>;
export using vec4 = vec4_impl<float>;
using vec4_f32 = vec4;
using vec4_f64 = vec4_impl<f64>;
export using ivec4 = vec4_impl<std::int32_t>;
using vec4_i8 = vec4_impl<i8>;
using vec4_i16 = vec4_impl<i16>;
using vec4_i32 = vec4_impl<i32>;
using vec4_i64 = vec4_impl<i64>;
using vec4_u8 = vec4_impl<u8>;
using vec4_u16 = vec4_impl<u16>;
using vec4_u32 = vec4_impl<u32>;
using vec4_u64 = vec4_impl<u64>;
export using uvec4 = vec4_impl<std::uint32_t>;
} // namespace lt::math

View file

@ -1,215 +0,0 @@
import test;
import math.vec2;
import math.vec3;
import math.vec4;
import logger;
using vec2 = ::lt::math::vec2;
using vec3 = ::lt::math::vec3;
using vec4 = ::lt::math::vec4;
using ivec4 = ::lt::math::vec4_i32;
Suite static_tests = "vec4_static_checks"_suite = [] {
constexpr auto num_elements = lt::math::vec4::num_elements;
static_assert(num_elements == 4u);
static_assert(std::is_same_v<lt::math::vec4, lt::math::vec4_f32>);
static_assert(sizeof(lt::math::vec4_f32) == sizeof(f32) * num_elements);
static_assert(sizeof(lt::math::vec4_f64) == sizeof(f64) * num_elements);
static_assert(sizeof(lt::math::vec4_i8) == sizeof(i8) * num_elements);
static_assert(sizeof(lt::math::vec4_i16) == sizeof(i16) * num_elements);
static_assert(sizeof(lt::math::vec4_i32) == sizeof(i32) * num_elements);
static_assert(sizeof(lt::math::vec4_i64) == sizeof(i64) * num_elements);
static_assert(sizeof(lt::math::vec4_u8) == sizeof(u8) * num_elements);
static_assert(sizeof(lt::math::vec4_u16) == sizeof(u16) * num_elements);
static_assert(sizeof(lt::math::vec4_u32) == sizeof(u32) * num_elements);
static_assert(sizeof(lt::math::vec4_u64) == sizeof(u64) * num_elements);
};
Suite raii = "vec4_raii"_suite = [] {
Case { "happy paths" } = [] {
ignore = vec4 {};
ignore = vec4 { 2.0 };
ignore = vec4 { 2.0, 4.0, 6.0, 8.0 };
ignore = vec4 { vec2 { 2.0, 4.0 }, 6.0, 8.0 };
ignore = vec4 { 2.0, 4.0, vec2 { 6.0, 8.0 } };
ignore = vec4 { vec2 { 2.0, 4.0 }, vec2 { 6.0, 8.0 } };
ignore = vec4 { vec3 { 2.0, 4.0, 6.0 }, 8.0 };
ignore = vec4 { 2.0, vec3 { 4.0, 6.0, 8.0 } };
};
Case { "unhappy paths" } = [] {
};
Case { "many" } = [] {
for (auto idx : std::views::iota(0, 1'000'000))
{
ignore = idx;
ignore = vec4 {};
ignore = vec4 { 2.0 };
ignore = vec4 { 2.0, 4.0, 6.0, 8.0 };
ignore = vec4 { vec2 { 2.0, 4.0 }, 6.0, 8.0 };
ignore = vec4 { 2.0, 4.0, vec2 { 6.0, 8.0 } };
ignore = vec4 { vec2 { 2.0, 4.0 }, vec2 { 6.0, 8.0 } };
ignore = vec4 { vec3 { 2.0, 4.0, 6.0 }, 8.0 };
ignore = vec4 { 2.0, vec3 { 4.0, 6.0, 8.0 } };
}
};
Case { "post default construct has correct state" } = [] {
const auto vec = vec4 {};
expect_eq(vec.x, 0.0);
expect_eq(vec.y, 0.0);
expect_eq(vec.z, 0.0);
expect_eq(vec.w, 0.0);
};
Case { "post scalar construct has correct state" } = [] {
const auto vec = vec4 { 2.0 };
expect_eq(vec.x, 2.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 2.0);
expect_eq(vec.w, 2.0);
};
Case { "post construct with x,y,z,w has correct state" } = [] {
const auto vec = vec4 { 1.0, 2.0, 3.0, 4.0 };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.y, 3.0);
expect_eq(vec.z, 4.0);
};
Case { "post construct with xy,z,w has correct state" } = [] {
const auto vec = vec4 { vec2 { 1.0, 2.0 }, 3.0, 4.0 };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 3.0);
expect_eq(vec.w, 4.0);
};
Case { "post construct with x,y,zw has correct state" } = [] {
const auto vec = vec4 { 1.0, 2.0, vec2 { 3.0, 4.0 } };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 3.0);
expect_eq(vec.w, 4.0);
};
Case { "post construct with x,yz,w has correct state" } = [] {
const auto vec = vec4 { 1.0, vec2 { 2.0, 3.0 }, 4.0 };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 3.0);
expect_eq(vec.w, 4.0);
};
Case { "post construct with x,y,zw has correct state" } = [] {
const auto vec = vec4 { 1.0, 2.0, vec2 { 3.0, 4.0 } };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 3.0);
expect_eq(vec.w, 4.0);
};
Case { "post construct with xy,zw has correct state" } = [] {
const auto vec = vec4 { vec2 { 1.0, 2.0 }, vec2 { 3.0, 4.0 } };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 3.0);
expect_eq(vec.w, 4.0);
};
Case { "post construct with xyz,w has correct state" } = [] {
const auto vec = vec4 { vec3 { 1.0, 2.0, 3.0 }, 4.0 };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 3.0);
expect_eq(vec.w, 4.0);
};
Case { "post construct with x,yzw has correct state" } = [] {
const auto vec = vec4 { 1.0, vec3 { 2.0, 3.0, 4.0 } };
expect_eq(vec.x, 1.0);
expect_eq(vec.y, 2.0);
expect_eq(vec.z, 3.0);
expect_eq(vec.w, 4.0);
};
};
Suite arithmetic_operators = "vec4_operators"_suite = [] {
Case { "operator ==" } = [] {
const auto lhs = vec4 { 1.0, 2.0, 3.0, 4.0 };
expect_false(lhs == vec4 { {}, 2.0, 3.0, 4.0 });
expect_false(lhs == vec4 { 1.0, {}, 3.0, 4.0 });
expect_false(lhs == vec4 { 1.0, 2.0, {}, 4.0 });
expect_false(lhs == vec4 { 1.0, 2.0, 3.0, {} });
expect_true(lhs == vec4 { 1.0, 2.0, 3.0, 4.0 });
};
Case { "operator !=" } = [] {
const auto lhs = vec4 { 1.0, 2.0, 3.0, 4.0 };
expect_true(lhs != vec4 { {}, 2.0, 3.0, 4.0 });
expect_true(lhs != vec4 { 1.0, {}, 3.0, 4.0 });
expect_true(lhs != vec4 { 1.0, 2.0, {}, 4.0 });
expect_true(lhs != vec4 { 1.0, 2.0, 3.0, {} });
expect_false(lhs != vec4 { 1.0, 2.0, 3.0, 4.0 });
};
Case { "operator +" } = [] {
const auto lhs = vec4 { 1.0, 2.0, 3.0, 4.0 };
const auto rhs = vec4 { 5.0, 6.0, 7.0, 8.0 };
expect_eq(lhs + rhs, vec4 { 6.0, 8.0, 10.0, 12.0 });
};
Case { "operator -" } = [] {
const auto lhs = vec4 { 1.0, 2.0, 3.0, 4.0 };
const auto rhs = vec4 { 5.0, 10.0, 15.0, 20.0 };
expect_eq(lhs - rhs, vec4 { -4.0, -8.0, -12.0, -16.0 });
};
Case { "operator *" } = [] {
const auto lhs = vec4 { 1.0, 2.0, 3.0, 4.0 };
const auto rhs = vec4 { 5.0, 6.0, 7.0, 8.0 };
expect_eq(lhs * rhs, vec4 { 5.0, 12.0, 21.0, 32.0 });
};
Case { "operator /" } = [] {
const auto lhs = vec4 { 5.0, 6.0, 30.0, 8.0 };
const auto rhs = vec4 { 1.0, 2.0, 3.0, 4.0 };
expect_eq(lhs / rhs, vec4 { 5.0, 3.0, 10.0, 2.0 });
};
Case { "operator []" } = [] {
auto vec = vec4 { 0.0, 1.0, 2.0, 3.0 };
expect_eq(vec[0], 0.0);
expect_eq(vec[1], 1.0);
expect_eq(vec[2], 2.0);
expect_eq(vec[3], 3.0);
};
Case { "operator [] const" } = [] {
const auto vec = vec4 { 0.0, 1.0, 2.0, 3.0 };
expect_eq(vec[0], 0.0);
expect_eq(vec[1], 1.0);
expect_eq(vec[2], 2.0);
expect_eq(vec[3], 3.0);
};
};
Suite utilities = "vec4_utilities"_suite = [] {
Case { "std::format float" } = [] {
auto str = std::format("{}", vec4 { 10.0000f, 30.0005f, 40.00005f, 0.0 });
expect_eq(str, "10, 30.0005, 40.00005, 0");
};
Case { "std::format int" } = [] {
auto str = std::format("{}", ivec4 { 10, 30, 3'000'000, 13 });
expect_eq(str, "10, 30, 3000000, 13");
};
};

View file

@ -1,15 +1,13 @@
export module memory.null_on_move;
import logger;
import preliminary;
import std;
namespace lt::memory {
/** Holds an `Underlying_T`, assigns it to `null_value` when this object is moved.
*
* @note For avoiding the need to explicitly implement the move constructor for objects that hold
* non-raii-handles (eg. Vulkan, Wayland).
* Vulkan handles. But may serve other purposes, hence why I kept the implementation generic.
*/
export template<typename Underlying_T, Underlying_T null_value = nullptr>
class NullOnMove
@ -81,6 +79,11 @@ public:
return m_value;
}
operator std::uint64_t() const
{
return (std::uint64_t)m_value;
}
[[nodiscard]] auto get() -> Underlying_T &
{
return m_value;

View file

@ -1,6 +1,6 @@
export module memory.reference;
import preliminary;
import std;
namespace lt::memory {

View file

@ -1,6 +1,6 @@
export module memory.scope;
import preliminary;
import std;
namespace lt::memory {

View file

@ -7,12 +7,12 @@ import mirror.system;
import renderer.factory;
/** The ultimate entrypoint. */
auto main(i32 argc, char *argv[]) -> i32
auto main(int argc, char *argv[]) -> std::int32_t
{
try
{
ignore = argc;
ignore = argv;
std::ignore = argc;
std::ignore = argv;
auto application = lt::memory::create_scope<lt::Mirror>();
if (!application)

View file

@ -0,0 +1,227 @@
#pragma once
#include <app/layer.hpp>
#include <imgui.h>
#include <math/vec2.hpp>
#include <memory/reference.hpp>
#include <mirror/panels/asset_browser.hpp>
#include <mirror/panels/properties.hpp>
#include <mirror/panels/scene_hierarchy.hpp>
#include <renderer/texture.hpp>
namespace lt {
class Scene;
class EditorLayer: public Layer
{
public:
EditorLayer(const std::string &name);
~EditorLayer() override;
EditorLayer(EditorLayer &&) = delete;
EditorLayer(const EditorLayer &) = delete;
auto operator=(EditorLayer &&) const -> EditorLayer & = delete;
auto operator=(const EditorLayer &) const -> EditorLayer & = delete;
void on_update(float delta_time) override;
void on_render() override;
void on_user_interface_update() override;
private:
std::string m_scene_dir;
math::vec2 m_direction;
float m_speed = 1000.0f;
memory::Ref<Scene> m_scene;
memory::Ref<SceneHierarchyPanel> m_sceneHierarchyPanel;
memory::Ref<PropertiesPanel> m_properties_panel;
memory::Ref<AssetBrowserPanel> m_content_browser_panel;
memory::Ref<Framebuffer> m_framebuffer;
Entity m_camera_entity;
ImVec2 m_available_content_region_prev;
};
} // namespace lt
#include <app/application.hpp>
#include <asset_manager/asset_manager.hpp>
#include <camera/component.hpp>
#include <ecs/components.hpp>
#include <ecs/registry.hpp>
#include <ecs/serializer.hpp>
#include <input/input.hpp>
#include <input/key_codes.hpp>
#include <math/vec4.hpp>
#include <memory/reference.hpp>
#include <mirror/layers/editor_layer.hpp>
#include <renderer/framebuffer.hpp>
#include <renderer/texture.hpp>
#include <ui/ui.hpp>
namespace lt {
EditorLayer::EditorLayer(const std::string &name)
: Layer(name)
, m_scene_dir("")
, m_direction { 0.0, 0.0 }
{
m_scene = memory::create_ref<Scene>();
m_properties_panel = memory::create_ref<PropertiesPanel>();
m_sceneHierarchyPanel = memory::create_ref<SceneHierarchyPanel>(m_scene, m_properties_panel);
m_content_browser_panel = memory::create_ref<AssetBrowserPanel>(m_scene);
m_framebuffer = Framebuffer::create(
{
.width = 1,
.height = 1,
.samples = 1,
},
GraphicsContext::get_shared_context()
);
if (m_scene_dir.empty())
{
m_camera_entity = m_scene->create_entity("Camera");
m_camera_entity.add_component<CameraComponent>(SceneCamera(), true);
AssetManager::load_texture("Awesomeface", "data/assets/textures/awesomeface.asset");
auto entity = Entity { m_scene->create_entity("Awesomeface", {}) };
entity.add_component<SpriteRendererComponent>(
AssetManager::get_texture("Awesomeface"),
math::vec4 { 0.0f, 1.0f, 1.0f, 1.0f }
);
}
else
{
auto serializer = SceneSerializer { m_scene };
ensure(serializer.deserialize(m_scene_dir), "Failed to de-serialize: {}", m_scene_dir);
// m_camera_entity = m_scene->GetEntityByTag("Game Camera");
}
}
EditorLayer::~EditorLayer()
{
if (!m_scene_dir.empty())
{
auto serializer = SceneSerializer { m_scene };
serializer.serialize(m_scene_dir);
}
}
void EditorLayer::on_update(float delta_time)
{
m_scene->on_update(delta_time);
if (Input::get_keyboard_key(Key::A))
{
m_direction.x = -1.0;
}
else if (Input::get_keyboard_key(Key::D))
{
m_direction.x = 1.0f;
}
else
{
m_direction.x = 0.0;
}
if (Input::get_keyboard_key(Key::S))
{
m_direction.y = -1.0;
}
else if (Input::get_keyboard_key(Key::W))
{
m_direction.y = 1.0f;
}
else
{
m_direction.y = 0.0;
}
auto &translation = m_camera_entity.get_component<TransformComponent>().translation;
auto velocity = m_direction * m_speed * delta_time;
translation = translation * math::vec3 { velocity.x, velocity.y, 0.0f };
if (Input::get_keyboard_key(Key::Escape))
{
Application::quit();
}
}
void EditorLayer::on_render()
{
m_scene->on_render(m_framebuffer);
}
void EditorLayer::on_user_interface_update()
{
UserInterface::dockspace_begin();
ImGui::ShowDemoWindow();
if (ImGui::Begin("Game"))
{
Input::receive_game_events(ImGui::IsWindowFocused());
auto available_region = ImGui::GetContentRegionAvail();
if (m_available_content_region_prev.x != available_region.x
|| m_available_content_region_prev.y != available_region.y)
{
m_framebuffer->resize(
math::uvec2 {
static_cast<uint32_t>(available_region.x),
static_cast<uint32_t>(available_region.y),
}
);
auto &camera = m_camera_entity.get_component<CameraComponent>().camera;
camera.set_viewport_size(
static_cast<uint32_t>(available_region.x),
static_cast<uint32_t>(available_region.y)
);
m_available_content_region_prev = available_region;
}
if (GraphicsContext::get_graphics_api() == GraphicsAPI::DirectX)
{
ImGui::Image(m_framebuffer->get_color_attachment(), available_region);
}
else
{
ImGui::Image(
m_framebuffer->get_color_attachment(),
available_region,
ImVec2(0, 1),
ImVec2(1, 0)
);
}
}
ImGui::End();
// Panels
m_sceneHierarchyPanel->on_user_interface_update();
m_properties_panel->on_user_interface_update();
m_content_browser_panel->on_user_interface_update();
UserInterface::dockspace_end();
}
} // namespace lt

View file

@ -0,0 +1,200 @@
#pragma once
#include <filesystem>
#include <memory/reference.hpp>
#include <mirror/panels/panel.hpp>
#include <renderer/texture.hpp>
namespace lt {
class Scene;
class AssetBrowserPanel: public Panel
{
public:
AssetBrowserPanel(memory::Ref<Scene> active_scene);
void on_user_interface_update();
private:
enum class AssetType
{
none = 0,
scene,
directory,
text,
image,
};
std::filesystem::path m_current_directory;
const std::filesystem::path m_assets_path;
float m_file_size = 128.0f;
float m_file_padding = 8.0f;
memory::Ref<Scene> m_active_scene;
memory::Ref<Texture> m_directory_texture;
memory::Ref<Texture> m_scene_texture;
memory::Ref<Texture> m_image_texture;
memory::Ref<Texture> m_text_texture;
};
} // namespace lt
#include <asset_manager/asset_manager.hpp>
#include <ecs/registry.hpp>
#include <ecs/serializer.hpp>
#include <imgui.h>
#include <memory/reference.hpp>
#include <mirror/panels/asset_browser.hpp>
#include <renderer/texture.hpp>
namespace lt {
AssetBrowserPanel::AssetBrowserPanel(memory::Ref<Scene> active_scene)
: m_current_directory("./data/assets")
, m_assets_path("./data/assets")
, m_active_scene(std::move(active_scene))
{
AssetManager::load_texture("_Assets_Directory", "data/engine/icons/asset/dir.asset");
AssetManager::load_texture("_Assets_Scene", "data/engine/icons/asset/scene.asset");
AssetManager::load_texture("_Assets_Image", "data/engine/icons/asset/img.asset");
AssetManager::load_texture("_Assets_Text", "data/engine/icons/asset/txt.asset");
m_directory_texture = AssetManager::get_texture("_Assets_Directory");
m_scene_texture = AssetManager::get_texture("_Assets_Scene");
m_image_texture = AssetManager::get_texture("_Assets_Image");
m_text_texture = AssetManager::get_texture("_Assets_Text");
}
void AssetBrowserPanel::on_user_interface_update()
{
ImGui::Begin("Content Browser");
// Parent directory button
if (m_current_directory != std::filesystem::path("data/assets"))
{
if (ImGui::Button(" <-- "))
{
m_current_directory = m_current_directory.parent_path();
}
}
const auto available_region = ImGui::GetContentRegionAvail();
const auto cell_size = m_file_size + m_file_padding;
const auto column_count = std::clamp(
static_cast<uint32_t>(std::floor(available_region.x / cell_size)),
1u,
64u
);
if (ImGui::BeginTable("ContentBrowser", static_cast<int>(column_count)))
{
m_directory_texture->bind(0u);
for (const auto &directory_entry : std::filesystem::directory_iterator(m_current_directory))
{
const auto &path = directory_entry.path();
auto extension = directory_entry.path().extension().string();
auto asset_type = AssetType {};
if (extension.empty())
{
asset_type = AssetType::directory;
}
else if (extension == ".txt" || extension == ".glsl")
{
asset_type = AssetType::text;
}
else if (extension == ".png")
{
asset_type = AssetType::image;
}
else if (extension == ".scene")
{
asset_type = AssetType::scene;
}
else
{
asset_type = AssetType::none;
}
// Extension not supported
if (asset_type == AssetType::none)
{
continue;
}
// Button
const auto path_str = path.string();
ImGui::TableNextColumn();
ImGui::PushID(path_str.c_str());
switch (asset_type)
{
// Directory
case AssetType::directory:
if (ImGui::ImageButton(
path_str.c_str(),
m_directory_texture->get_texture(),
ImVec2(m_file_size, m_file_size)
))
{
m_current_directory /= path.filename();
}
break;
// Scene
case AssetType::scene:
if (ImGui::ImageButton(
path_str.c_str(),
m_scene_texture->get_texture(),
ImVec2(m_file_size, m_file_size)
))
{
auto serializer = SceneSerializer { m_active_scene };
log::info("Attempting to deserialize: {}", path.string());
serializer.deserialize(path.string());
}
break;
// Image
case AssetType::image:
if (ImGui::ImageButton(
path_str.c_str(),
m_image_texture->get_texture(),
ImVec2(m_file_size, m_file_size)
))
{
}
break;
// Text
case AssetType::text:
if (ImGui::ImageButton(
path_str.c_str(),
m_text_texture->get_texture(),
ImVec2(m_file_size, m_file_size)
))
{
}
break;
default: break;
}
// Label
ImGui::TextUnformatted(std::format("{}", path.filename().string()).c_str());
ImGui::PopID();
}
ImGui::EndTable();
}
ImGui::End();
}
} // namespace lt

View file

@ -0,0 +1,13 @@
#pragma once
namespace lt {
class Panel
{
public:
Panel() = default;
virtual ~Panel() = default;
};
} // namespace lt

View file

@ -0,0 +1,345 @@
#pragma once
#include <ecs/entity.hpp>
#include <math/vec3.hpp>
#include <mirror/panels/panel.hpp>
namespace lt {
class PropertiesPanel: public Panel
{
public:
PropertiesPanel() = default;
void on_user_interface_update();
void set_entity_context(const Entity &entity);
private:
void draw_vec3_control(
const std::string &label,
math::vec3 &values,
float reset_value = 0.0f,
float column_width = 100.0f
);
template<typename ComponentType, typename UIFunction>
void draw_component(const std::string &name, Entity entity, UIFunction function);
Entity m_entity_context;
};
} // namespace lt
#include <asset_manager/asset_manager.hpp>
#include <camera/component.hpp>
#include <ecs/components.hpp>
#include <imgui.h>
#include <imgui_internal.h>
#include <math/trig.hpp>
#include <mirror/panels/properties.hpp>
namespace lt {
void PropertiesPanel::on_user_interface_update()
{
ImGui::Begin("Properties");
if (m_entity_context.is_valid())
{
if (m_entity_context.has_component<TagComponent>())
{
auto &tagComponent = m_entity_context.get_component<TagComponent>();
auto buffer = std::array<char, 256> {};
memset(buffer.data(), 0, buffer.size());
strncpy(buffer.data(), tagComponent.tag.c_str(), buffer.size());
if (ImGui::InputText("##Tag", buffer.data(), buffer.size()))
{
tagComponent.tag = buffer.data();
}
}
ImGui::SameLine();
ImGui::PushItemWidth(-1);
if (ImGui::Button("Add component"))
{
ImGui::OpenPopup("Components");
}
if (ImGui::BeginPopup("Components"))
{
if (ImGui::Selectable(
"SpriteRenderer",
false,
m_entity_context.has_component<SpriteRendererComponent>() ?
ImGuiSelectableFlags_Disabled :
ImGuiSelectableFlags {}
))
{
m_entity_context.add_component<SpriteRendererComponent>(
lt::AssetManager::get_texture("awesomeface")
);
}
if (ImGui::Selectable(
"Camera",
false,
m_entity_context.has_component<CameraComponent>() ?
ImGuiSelectableFlags_Disabled :
ImGuiSelectableFlags {}
))
{
m_entity_context.add_component<CameraComponent>();
}
ImGui::EndPopup();
}
ImGui::PopItemWidth();
draw_component<TransformComponent>(
"Transform Component",
m_entity_context,
[&](auto &transformComponent) {
draw_vec3_control("Translation", transformComponent.translation);
}
);
draw_component<SpriteRendererComponent>(
"SpriteRenderer Component",
m_entity_context,
[&](auto &spriteRendererComponent) {
ImGui::ColorEdit4("Color", &spriteRendererComponent.tint[0]);
}
);
draw_component<CameraComponent>(
"Camera Component",
m_entity_context,
[&](auto &cameraComponent) {
auto &camera = cameraComponent.camera;
auto projection_type = camera.get_projection_type();
auto projection_types_str = std::array<const char *, 2> {
"Orthographic",
"Perspective",
};
if (ImGui::BeginCombo("ProjectionType", projection_types_str[(int)projection_type]))
{
for (auto idx = 0; idx < 2; idx++)
{
const auto is_selected = static_cast<int>(projection_type) == idx;
if (ImGui::Selectable(projection_types_str[idx], is_selected))
{
projection_type = static_cast<SceneCamera::ProjectionType>(idx);
camera.set_projection_type(projection_type);
}
if (is_selected)
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
if (projection_type == SceneCamera::ProjectionType::Orthographic)
{
auto ortho_size = float {};
auto near_plane = float {};
auto far_plane = float {};
ortho_size = camera.get_orthographic_size();
near_plane = camera.get_orthographic_near_plane();
far_plane = camera.get_orthographic_far_plane();
if (ImGui::DragFloat("Orthographic Size", &ortho_size))
{
camera.set_orthographic_size(ortho_size);
}
if (ImGui::DragFloat("Near Plane", &near_plane))
{
camera.set_orthographic_near_plane(near_plane);
}
if (ImGui::DragFloat("Far Plane", &far_plane))
{
camera.set_orthographic_far_plane(far_plane);
}
}
else // perspective
{
auto vertical_fov = float {};
auto near_plane = float {};
auto far_plane = float {};
vertical_fov = math::degrees(camera.get_perspective_vertical_fov());
near_plane = camera.get_perspective_near_plane();
far_plane = camera.get_perspective_far_plane();
if (ImGui::DragFloat("Vertical FOV", &vertical_fov))
{
camera.set_perspective_vertical_fov(math::radians(vertical_fov));
}
if (ImGui::DragFloat("Near Plane", &near_plane))
{
camera.set_perspective_near_plane(near_plane);
}
if (ImGui::DragFloat("Far Plane", &far_plane))
{
camera.set_perspective_far_plane(far_plane);
}
}
ImGui::Separator();
}
);
}
ImGui::End();
}
void PropertiesPanel::set_entity_context(const Entity &entity)
{
m_entity_context = entity;
}
void PropertiesPanel::draw_vec3_control(
const std::string &label,
math::vec3 &values,
float reset_value,
float column_width
)
{
auto &io = ImGui::GetIO();
auto *bold_font = io.Fonts->Fonts[0];
ImGui::Columns(2);
ImGui::SetColumnWidth(0, column_width);
ImGui::TextUnformatted(label.c_str());
ImGui::NextColumn();
ImGui::PushMultiItemsWidths(3, ImGui::CalcItemWidth());
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2 { 0, 0 });
auto line_height = GImGui->Font->LegacySize + GImGui->Style.FramePadding.y * 2.0f;
auto button_size = ImVec2 { line_height + 3.0f, line_height };
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.8f, 0.1f, 0.15f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.9f, 0.2f, 0.2f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.8f, 0.1f, 0.15f, 1.0f));
ImGui::PushFont(bold_font);
if (ImGui::Button("X", button_size))
{
values.x = reset_value;
}
ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::SameLine();
ImGui::DragFloat("##X", &values.x, 0.1f);
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.7f, 0.2f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.3f, 0.8f, 0.3f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.2f, 0.7f, 0.2f, 1.0f));
ImGui::PushFont(bold_font);
if (ImGui::Button("Y", button_size))
{
values.y = reset_value;
}
ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::SameLine();
ImGui::DragFloat("##Y", &values.y, 0.1f);
ImGui::PopItemWidth();
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.1f, 0.25f, 0.8f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.2f, 0.35f, 0.9f, 1.0f));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.1f, 0.25f, 0.8f, 1.0f));
ImGui::PushFont(bold_font);
if (ImGui::Button("Z", button_size))
{
values.z = reset_value;
}
ImGui::PopFont();
ImGui::PopStyleColor(3);
ImGui::SameLine();
ImGui::DragFloat("##Z", &values.z, 0.1f);
ImGui::PopItemWidth();
ImGui::PopStyleVar();
ImGui::Columns(1);
}
template<typename ComponentType, typename UIFunction>
void PropertiesPanel::draw_component(
const std::string &name,
Entity entity,
UIFunction user_interface_function
)
{
if (!entity.has_component<ComponentType>())
{
return;
}
auto &component = entity.get_component<ComponentType>();
auto available_region = ImGui::GetContentRegionAvail();
// NOLINTNEXTLINE
auto flags = ImGuiTreeNodeFlags_DefaultOpen | ImGuiTreeNodeFlags_SpanAvailWidth
| ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_AllowItemOverlap
| ImGuiTreeNodeFlags_FramePadding;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 4, 4 });
auto lineHeight = GImGui->Font->LegacySize + GImGui->Style.FramePadding.y * 2.0f;
ImGui::Separator();
// NOLINTNEXTLINE
if (ImGui::TreeNodeEx((void *)typeid(ComponentType).hash_code(), flags, name.c_str()))
{
ImGui::PopStyleVar();
ImGui::SameLine(available_region.x - lineHeight * .5f);
if (ImGui::Button("+", { lineHeight, lineHeight }))
{
ImGui::OpenPopup("ComponentSettings");
}
if (ImGui::BeginPopup("ComponentSettings"))
{
if (ImGui::Selectable("Remove component"))
{
entity.remove_component<ComponentType>();
}
ImGui::EndPopup();
}
user_interface_function(component);
ImGui::TreePop();
}
else
{
ImGui::PopStyleVar();
}
}
} // namespace lt

View file

@ -0,0 +1,124 @@
#pragma once
#include <ecs/entity.hpp>
#include <ecs/registry.hpp>
#include <memory/reference.hpp>
#include <mirror/panels/panel.hpp>
namespace lt {
class PropertiesPanel;
class SceneHierarchyPanel: public Panel
{
public:
SceneHierarchyPanel();
SceneHierarchyPanel(
memory::Ref<Scene> context,
memory::Ref<PropertiesPanel> properties_panel = nullptr
);
void on_user_interface_update();
void set_context(
memory::Ref<Scene> context,
memory::Ref<PropertiesPanel> properties_panel = nullptr
);
private:
void draw_node(Entity entity, const std::string &label);
memory::Ref<Scene> m_context;
memory::Ref<PropertiesPanel> m_properties_panel_context;
Entity m_selection_context;
};
} // namespace lt
#include <ecs/components.hpp>
#include <imgui.h>
#include <memory/reference.hpp>
#include <mirror/panels/properties.hpp>
#include <mirror/panels/scene_hierarchy.hpp>
namespace lt {
SceneHierarchyPanel::SceneHierarchyPanel(): m_context(nullptr), m_properties_panel_context(nullptr)
{
}
SceneHierarchyPanel::SceneHierarchyPanel(
memory::Ref<Scene> context,
memory::Ref<PropertiesPanel> properties_panel
)
: m_context(std::move(context))
, m_properties_panel_context(std::move(properties_panel))
{
}
void SceneHierarchyPanel::on_user_interface_update()
{
if (m_context)
{
ImGui::Begin("Hierarchy");
for (auto entityID : m_context->m_registry.view<TagComponent>())
{
auto entity = Entity {
static_cast<entt::entity>(entityID),
m_context.get(),
};
const auto &tag = entity.get_component<TagComponent>();
draw_node(entity, tag);
};
}
ImGui::End();
}
void SceneHierarchyPanel::set_context(
memory::Ref<Scene> context,
memory::Ref<PropertiesPanel> properties_panel
)
{
if (properties_panel)
{
m_properties_panel_context = std::move(properties_panel);
}
m_context = std::move(context);
}
void SceneHierarchyPanel::draw_node(Entity entity, const std::string &label)
{
auto flags = ImGuiTreeNodeFlags {
// NOLINTNEXTLINE
(m_selection_context == entity ? ImGuiTreeNodeFlags_Selected : ImGuiTreeNodeFlags {})
| ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_SpanFullWidth
};
// NOLINTNEXTLINE
const auto expanded = ImGui::TreeNodeEx(
std::bit_cast<void *>(static_cast<uint64_t>(entity)),
flags,
"%s",
label.c_str()
);
if (ImGui::IsItemClicked())
{
m_selection_context = entity;
m_properties_panel_context->set_entity_context(entity);
}
if (expanded)
{
ImGui::TextUnformatted("TEST_OPENED_TREE!");
ImGui::TreePop();
}
}
} // namespace lt

View file

@ -1,6 +1,4 @@
export module mirror.system;
import preliminary;
import math.vec3;
import camera.components;
import surface.requests;
@ -24,6 +22,7 @@ import app;
import app.system;
import ecs.entity;
import ecs.registry;
import std;
namespace lt {
@ -34,11 +33,11 @@ void renderer_callback(
std::any &user_data
)
{
ignore = message_severity;
ignore = message_type;
ignore = user_data;
std::ignore = message_severity;
std::ignore = message_type;
std::ignore = user_data;
log::trace("< Renderer > ==> {}", std::string { data.message });
log::debug("RENDERER CALLBACK: {}", std::string { data.message });
}
class MirrorSystem: public lt::app::ISystem
@ -46,8 +45,8 @@ class MirrorSystem: public lt::app::ISystem
public:
MirrorSystem(
memory::Ref<ecs::Registry> registry,
size_t quit_action_key,
std::array<size_t, 4ul> debug_action_keys
std::size_t quit_action_key,
std::array<std::size_t, 4ul> debug_action_keys
)
: m_registry(std::move(registry))
, m_quit_action_key(quit_action_key)
@ -85,7 +84,7 @@ public:
for (auto &[id, camera] :
m_registry->view<lt::camera::components::PerspectiveCamera>())
{
camera.vertical_fov += (static_cast<f32>(tick.delta_time.count()) * 40.0f);
camera.vertical_fov += (static_cast<float>(tick.delta_time.count()) * 40.0f);
}
}
@ -129,9 +128,9 @@ public:
private:
memory::Ref<ecs::Registry> m_registry;
size_t m_quit_action_key;
std::size_t m_quit_action_key;
std::array<size_t, 4ul> m_debug_action_keys {};
std::array<std::size_t, 4ul> m_debug_action_keys {};
app::TickResult m_last_tick_result {};
};
@ -177,41 +176,31 @@ public:
);
auto &input = m_editor_registry->add<InputComponent>(m_window, {});
auto quit_action_key = input.add_action(
input::InputAction {
auto quit_action_key = input.add_action(input::InputAction {
.name = "quit",
.trigger = input::Trigger { .mapped_keycode = Key::q },
}
);
.trigger = input::Trigger { .mapped_keycode = Key::Q },
});
auto debug_action_keys = std::array<size_t, 4ul> {};
debug_action_keys[0] = input.add_action(
input::InputAction {
auto debug_action_keys = std::array<std::size_t, 4ul> {};
debug_action_keys[0] = input.add_action(input::InputAction {
.name = "debug_1",
.trigger = input::Trigger { .mapped_keycode = Key::digit_1 },
}
);
.trigger = input::Trigger { .mapped_keycode = Key::D1 },
});
debug_action_keys[1] = input.add_action(
input::InputAction {
debug_action_keys[1] = input.add_action(input::InputAction {
.name = "debug_2",
.trigger = input::Trigger { .mapped_keycode = Key::digit_2 },
}
);
.trigger = input::Trigger { .mapped_keycode = Key::D2 },
});
debug_action_keys[2] = input.add_action(
input::InputAction {
debug_action_keys[2] = input.add_action(input::InputAction {
.name = "debug_3",
.trigger = input::Trigger { .mapped_keycode = Key::digit_3 },
}
);
.trigger = input::Trigger { .mapped_keycode = Key::D3 },
});
debug_action_keys[3] = input.add_action(
input::InputAction {
debug_action_keys[3] = input.add_action(input::InputAction {
.name = "debug_4",
.trigger = input::Trigger { .mapped_keycode = Key::digit_4 },
}
);
.trigger = input::Trigger { .mapped_keycode = Key::D4 },
});
m_input_system = memory::create_ref<input::System>(m_editor_registry);
m_mirror_system = memory::create_ref<MirrorSystem>(
@ -255,7 +244,7 @@ public:
m_editor_registry->add(
m_camera_id,
camera::components::PerspectiveCamera {
.vertical_fov = math::to_radians(90.0f),
.vertical_fov = math::radians(90.0f),
.near_plane = 0.1f,
.far_plane = 30.0,
.aspect_ratio = 1.0f,

View file

View file

@ -1,85 +0,0 @@
export module preliminary.assertions;
import preliminary.build_constants;
import std;
///////////////////////////////////////
// ----------* INTERFACE *--------- //
/////////////////////////////////////
/** To be used for ensuring a condition holds true, throws otherwise. */
export template<typename Expression_T, typename... Args_T>
struct ensure
{
ensure(
const Expression_T &expression,
std::format_string<Args_T...> fmt,
Args_T &&...args,
const std::source_location &location = std::source_location::current()
);
};
/** To be used for costly checks that should be stripped in release builds. */
export template<typename Expression_T, typename... Args_T>
struct debug_check
{
debug_check(
const Expression_T &expression,
std::format_string<Args_T...> fmt,
Args_T &&...args,
const std::source_location &location = std::source_location::current()
);
};
export template<typename Expression_T, typename... Args_T>
ensure(Expression_T, std::format_string<Args_T...>, Args_T &&...)
-> ensure<Expression_T, Args_T...>;
export template<typename Expression_T, typename... Args_T>
debug_check(Expression_T, std::format_string<Args_T...>, Args_T &&...)
-> debug_check<Expression_T, Args_T...>;
///////////////////////////////////////
// * IMPLEMENTATION -- TEMPLATES * //
/////////////////////////////////////
template<typename Expression_T, typename... Args_T>
ensure<Expression_T, Args_T...>::ensure(
const Expression_T &expression,
std::format_string<Args_T...> fmt,
Args_T &&...args,
const std::source_location &location
)
{
if (!static_cast<bool>(expression))
{
throw std::runtime_error { std::format(
"exception: {}\nlocation: {}:{}",
std::format(fmt, std::forward<Args_T>(args)...),
location.file_name(),
location.line()
) };
}
}
template<typename Expression_T, typename... Args_T>
debug_check<Expression_T, Args_T...>::debug_check(
const Expression_T &expression,
std::format_string<Args_T...> fmt,
Args_T &&...args,
const std::source_location &location
)
{
if constexpr (build_constants::build_type != build_constants::BuildType::debug)
{
return;
}
if (!static_cast<bool>(expression))
{
throw std::runtime_error { std::format(
"exception: {}\nlocation: {}:{}",
std::format(fmt, std::forward<Args_T>(args)...),
location.file_name(),
location.line()
) };
}
}

View file

@ -1,22 +0,0 @@
export module preliminary.fundumental_types;
import std;
export using byte = ::std::byte;
export using u8 = ::std::uint8_t;
export using u16 = ::std::uint16_t;
export using u32 = ::std::uint32_t;
export using u64 = ::std::uint64_t;
export using i8 = ::std::int8_t;
export using i16 = ::std::int16_t;
export using i32 = ::std::int32_t;
export using i64 = ::std::int64_t;
export using f32 = float;
export using f64 = double;
export using size_t = ::std::size_t;
export using ::std::ignore;

View file

@ -1,7 +0,0 @@
export module preliminary;
export import preliminary.fundumental_types;
export import preliminary.assertions;
export import preliminary.build_constants;
// std should always be available...
export import std;

View file

@ -3,22 +3,118 @@ import renderer.test_utils;
using enum ::lt::renderer::IDebugger::MessageSeverity;
using enum ::lt::renderer::IBuffer::Usage;
using ::std::this_thread::sleep_for;
// TODO(Light): finish these (and many other) tests...
Suite raii = "buffer_raii"_suite = [] {
Case { "happy paths" } = [] {
Case { "happy path won't throw" } = [] {
auto fixture = FixtureDeviceSwapchain {};
};
sleep_for(std::chrono::milliseconds { 500u });
Case { "unhappy paths" } = [] {
for (auto idx = 0; idx <= std::to_underlying(staging); ++idx)
{
ignore = lt::renderer::create_buffer(
lt::renderer::Api::vulkan,
fixture.device(),
fixture.gpu(),
lt::renderer::IBuffer::CreateInfo {
.usage = static_cast<lt::renderer::IBuffer::Usage>(idx),
.size = 1000u,
.debug_name = "",
}
);
}
expect_false(fixture.has_any_messages_of(error));
expect_false(fixture.has_any_messages_of(warning));
};
Case { "unhappy path throws" } = [] {
auto fixture = FixtureDeviceSwapchain {};
};
sleep_for(std::chrono::milliseconds { 500u });
auto info = lt::renderer::IBuffer::CreateInfo {
.usage = vertex,
.size = 10000u,
.debug_name = "",
};
expect_throw([&] {
ignore = lt::renderer::create_buffer(
lt::renderer::Api::vulkan,
nullptr,
fixture.gpu(),
info
);
});
expect_throw([&] {
ignore = lt::renderer::create_buffer(lt::renderer::Api::vulkan, fixture.device(), nullptr, info);
});
expect_throw([&, info] mutable {
info.size = 0;
ignore = lt::renderer::create_buffer(
lt::renderer::Api::vulkan,
fixture.device(),
fixture.gpu(),
info
);
});
expect_throw([&] {
ignore = lt::renderer::create_buffer(
lt::renderer::Api::direct_x,
fixture.device(),
fixture.gpu(),
info
);
});
expect_throw([&] {
ignore = lt::renderer::create_buffer(
lt::renderer::Api::metal,
fixture.device(),
fixture.gpu(),
info
);
});
expect_throw([&] {
ignore = lt::renderer::create_buffer(
lt::renderer::Api::none,
fixture.device(),
fixture.gpu(),
info
);
});
/** Make sure the default-case was OK */
ignore = lt::renderer::create_buffer(lt::renderer::Api::vulkan, fixture.device(), fixture.gpu(), info);
expect_false(fixture.has_any_messages_of(error));
expect_false(fixture.has_any_messages_of(warning));
};
};
Suite mapping = "buffer_mapping"_suite = [] {
Case { "mapping" } = [] {
auto fixture = FixtureDeviceSwapchain {};
constexpr auto size = 1000u;
auto buffer = lt::renderer::create_buffer(
lt::renderer::Api::vulkan,
fixture.device(),
fixture.gpu(),
lt::renderer::IBuffer::CreateInfo {
.usage = staging,
.size = size,
.debug_name = "",
}
);
auto map = buffer->map();
expect_eq(map.size(), size);
expect_not_nullptr(map.data());
expect_false(fixture.has_any_messages_of(error));
expect_false(fixture.has_any_messages_of(warning));
};
sleep_for(std::chrono::milliseconds { 500u });
};

View file

@ -1,9 +1,18 @@
import renderer.frontend;
import renderer.test_utils;
void noop_callback(
lt::renderer::IDebugger::MessageSeverity message_severity,
lt::renderer::IDebugger::MessageType message_type,
const lt::renderer::IDebugger::MessageData &data,
std::any &user_data
)
{
}
Suite raii = "debugger_raii"_suite = [] {
Case { "happy paths" } = [] {
ignore = lt::renderer::create_debugger(
Case { "happy path won't throw" } = [] {
std::ignore = lt::renderer::create_debugger(
lt::renderer::Api::vulkan,
lt::renderer::get_instance(lt::renderer::Api::vulkan),
lt::renderer::IDebugger::CreateInfo {
@ -14,9 +23,9 @@ Suite raii = "debugger_raii"_suite = [] {
);
};
Case { "unhappy paths" } = [] {
Case { "unhappy path throws" } = [] {
expect_throw([] {
ignore = lt::renderer::create_debugger(
std::ignore = lt::renderer::create_debugger(
lt::renderer::Api::vulkan,
lt::renderer::get_instance(lt::renderer::Api::vulkan),
lt::renderer::IDebugger::CreateInfo {
@ -28,7 +37,7 @@ Suite raii = "debugger_raii"_suite = [] {
});
expect_throw([] {
ignore = lt::renderer::create_debugger(
std::ignore = lt::renderer::create_debugger(
lt::renderer::Api::vulkan,
lt::renderer::get_instance(lt::renderer::Api::vulkan),
lt::renderer::IDebugger::CreateInfo {
@ -40,7 +49,7 @@ Suite raii = "debugger_raii"_suite = [] {
});
expect_throw([] {
ignore = lt::renderer::create_debugger(
std::ignore = lt::renderer::create_debugger(
lt::renderer::Api::vulkan,
lt::renderer::get_instance(lt::renderer::Api::vulkan),
lt::renderer::IDebugger::CreateInfo {

View file

@ -2,12 +2,12 @@ import renderer.frontend;
import renderer.test_utils;
Suite raii = "device_raii"_suite = [] {
Case { "happy paths" } = [] {
Case { "happy path won't throw" } = [] {
auto fixture = Fixture_SurfaceGpu {};
ignore = lt::renderer::create_device(constants::api, fixture.gpu(), fixture.surface());
std::ignore = lt::renderer::create_device(constants::api, fixture.gpu(), fixture.surface());
};
Case { "unhappy paths" } = [] {
Case { "unhappy path throws" } = [] {
auto fixture = Fixture_SurfaceGpu {};
expect_throw([&] {

View file

@ -2,9 +2,9 @@ import renderer.frontend;
import renderer.test_utils;
Suite raii = "pass_raii"_suite = [] {
Case { "happy paths" } = [] {
Case { "happy path won't throw" } = [] {
auto fixture = FixtureDeviceSwapchain {};
ignore = lt::renderer::create_pass(
std::ignore = lt::renderer::create_pass(
constants::api,
fixture.device(),
lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
@ -17,10 +17,10 @@ Suite raii = "pass_raii"_suite = [] {
);
};
Case { "unhappy paths" } = [] {
Case { "unhappy path throws" } = [] {
auto fixture = FixtureDeviceSwapchain {};
expect_throw([&] {
ignore = lt::renderer::create_pass(
std::ignore = lt::renderer::create_pass(
constants::api,
nullptr,
lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
@ -29,7 +29,7 @@ Suite raii = "pass_raii"_suite = [] {
});
expect_throw([&] {
ignore = lt::renderer::create_pass(
std::ignore = lt::renderer::create_pass(
lt::renderer::Api::none,
fixture.device(),
lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
@ -38,7 +38,7 @@ Suite raii = "pass_raii"_suite = [] {
});
expect_throw([&] {
ignore = lt::renderer::create_pass(
std::ignore = lt::renderer::create_pass(
lt::renderer::Api::direct_x,
fixture.device(),
lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },
@ -47,7 +47,7 @@ Suite raii = "pass_raii"_suite = [] {
});
expect_throw([&] {
ignore = lt::renderer::create_pass(
std::ignore = lt::renderer::create_pass(
lt::renderer::Api::metal,
fixture.device(),
lt::assets::ShaderAsset { "./data/test_assets/triangle.vert.asset" },

View file

@ -2,7 +2,7 @@ import renderer.frontend;
import renderer.test_utils;
Suite raii = "renderer_raii"_suite = [] {
Case { "happy paths" } = [] {
Case { "happy path won't throw" } = [] {
auto fixture = FixtureDeviceSwapchain {};
ignore = lt::renderer::create_renderer(
constants::api,
@ -18,7 +18,7 @@ Suite raii = "renderer_raii"_suite = [] {
);
};
Case { "unhappy paths" } = [] {
Case { "unhappy path throws" } = [] {
auto fixture = FixtureDeviceSwapchain {};
expect_throw([&] {

View file

@ -2,7 +2,7 @@ import renderer.frontend;
import renderer.test_utils;
Suite raii = "surface"_suite = [] {
Case { "happy paths" } = [&] {
Case { "happy path won't throw" } = [&] {
auto fixture = Fixture_SurfaceSystem {};
const auto surface = lt::renderer::create_surface(
@ -16,13 +16,13 @@ Suite raii = "surface"_suite = [] {
expect_eq(y, constants::resolution.y);
};
Case { "unhappy paths" } = [&] {
Case { "unhappy path throws" } = [&] {
auto registry = lt::memory::create_ref<lt::ecs::Registry>();
auto entity = lt::ecs::Entity { registry, registry->create_entity() };
auto system = lt::surface::System(registry);
expect_throw([&] {
ignore = lt::renderer::create_surface(
std::ignore = lt::renderer::create_surface(
constants::api,
lt::renderer::get_instance(constants::api),
entity
@ -38,11 +38,11 @@ Suite raii = "surface"_suite = [] {
);
expect_throw([&] {
ignore = lt::renderer::create_surface(constants::api, nullptr, entity);
std::ignore = lt::renderer::create_surface(constants::api, nullptr, entity);
});
expect_throw([&] {
ignore = lt::renderer::create_surface(
std::ignore = lt::renderer::create_surface(
lt::renderer::Api::none,
lt::renderer::get_instance(constants::api),
entity
@ -50,7 +50,7 @@ Suite raii = "surface"_suite = [] {
});
expect_throw([&] {
ignore = lt::renderer::create_surface(
std::ignore = lt::renderer::create_surface(
lt::renderer::Api::direct_x,
lt::renderer::get_instance(constants::api),
entity
@ -58,7 +58,7 @@ Suite raii = "surface"_suite = [] {
});
expect_throw([&] {
ignore = lt::renderer::create_surface(
std::ignore = lt::renderer::create_surface(
lt::renderer::Api::metal,
lt::renderer::get_instance(constants::api),
entity
@ -66,7 +66,7 @@ Suite raii = "surface"_suite = [] {
});
// Ensure base creation info is non-throwing
ignore = lt::renderer::create_surface(
std::ignore = lt::renderer::create_surface(
constants::api,
lt::renderer::get_instance(constants::api),
entity

View file

@ -1,24 +1,25 @@
import preliminary;
import time;
import renderer.frontend;
import renderer.test_utils;
struct SurfaceContext
{
lt::surface::System system;
lt::ecs::Entity entity;
};
struct RendererContext
{
lt::memory::Ref<lt::ecs::Registry> registry;
lt::renderer::System system;
};
Suite raii = "system_raii"_suite = [] {
Case { "happy paths" } = [] {
Case { "happy path won't throw" } = [] {
ignore = Fixture_RendererSystem {};
};
Case { "happy path has no errors" } = [] {
auto fixture = Fixture_RendererSystem {};
expect_false(fixture.has_any_messages_of(lt::renderer::IDebugger::MessageSeverity::error));
expect_false(
@ -26,7 +27,7 @@ Suite raii = "system_raii"_suite = [] {
);
};
Case { "unhappy paths" } = [] {
Case { "unhappy path throws" } = [] {
auto fixture = Fixture_SurfaceSystem {};
auto empty_entity = lt::ecs::Entity { fixture.registry(),
fixture.registry()->create_entity() };

View file

@ -1,9 +1,11 @@
export module renderer.test_utils;
export import test;
export import logger;
export import surface.system;
export import ecs.registry;
export import renderer.factory;
export import test.test;
export import test.expects;
export import memory.reference;
export import renderer.frontend;
export import renderer.system;
@ -11,21 +13,32 @@ export import math.vec2;
export import math.vec3;
export import math.vec4;
export import math.mat4;
export import std;
export using ::lt::test::Case;
export using ::lt::test::expect_eq;
export using ::lt::test::expect_false;
export using ::lt::test::expect_not_nullptr;
export using ::lt::test::expect_throw;
export using ::lt::test::operator""_suite;
export using ::lt::test::expect_true;
export using ::lt::test::Suite;
export using ::std::ignore;
export namespace constants {
constexpr auto api = lt::renderer::Api::vulkan;
constexpr auto resolution = lt::math::vec2_u32 { 800u, 600u };
constexpr auto frames_in_flight = u32 { 3u };
constexpr auto resolution = lt::math::uvec2 { 800u, 600u };
constexpr auto frames_in_flight = std::uint32_t { 3u };
} // namespace constants
export void noop_callback(
lt::renderer::IDebugger::MessageSeverity,
lt::renderer::IDebugger::MessageType,
const lt::renderer::IDebugger::MessageData &,
std::any &
void noop_messenger_callback(
lt::renderer::IDebugger::MessageSeverity severity,
lt::renderer::IDebugger::MessageType type,
const lt::renderer::IDebugger::MessageData &data,
std::any &user_data
)
{
}
@ -56,7 +69,7 @@ public:
.debug_callback_info = {
.severities = lt::renderer::IDebugger::MessageSeverity::all,
.types= lt::renderer::IDebugger::MessageType::all,
.callback = noop_callback,
.callback = noop_messenger_callback,
.user_data = {},
}
} ;
@ -144,7 +157,7 @@ public:
}
[[nodiscard]] auto has_any_messages_of(lt::renderer::IDebugger ::MessageSeverity severity) const
-> u32
-> std::uint32_t
{
return m_user_data->m_severity_counter.contains(severity);
}
@ -159,9 +172,9 @@ private:
{
// I know this makes the tests too verbose...
// but makes it easier to figure out what the problem is when things fail on ci
lt::log::trace("vulkan: {}", std::string { data.message });
ignore = data;
ignore = type;
lt::log::debug("vulkan: {}", data.message);
std::ignore = data;
std::ignore = type;
auto *fixture = std::any_cast<UserData *>(user_data);
fixture->m_has_any_messages = true;
@ -170,7 +183,8 @@ private:
struct UserData
{
std::unordered_map<lt::renderer::IDebugger::MessageSeverity, u32> m_severity_counter;
std::unordered_map<lt::renderer::IDebugger::MessageSeverity, std::uint32_t>
m_severity_counter;
bool m_has_any_messages {};
};
@ -207,13 +221,17 @@ public:
return m_system;
}
auto device() -> lt::renderer::IDevice &
{
}
[[nodiscard]] auto has_any_messages() const -> bool
{
return m_user_data->m_has_any_messages;
}
[[nodiscard]] auto has_any_messages_of(lt::renderer::IDebugger ::MessageSeverity severity) const
-> u32
-> std::uint32_t
{
return m_user_data->m_severity_counter.contains(severity);
}
@ -228,10 +246,10 @@ private:
{
// I know this makes the tests too verbose...
// but makes it easier to figure out what the problem is when things fail on ci
lt::log::trace("vulkan: {}", std::string { data.message });
lt::log::trace("vulkan: {}", data.message);
ignore = data;
ignore = type;
std::ignore = data;
std::ignore = type;
auto *fixture = std::any_cast<UserData *>(user_data);
fixture->m_has_any_messages = true;
@ -240,7 +258,8 @@ private:
struct UserData
{
std::unordered_map<lt::renderer::IDebugger::MessageSeverity, u32> m_severity_counter;
std::unordered_map<lt::renderer::IDebugger::MessageSeverity, std::uint32_t>
m_severity_counter;
bool m_has_any_messages {};
};

View file

@ -1,20 +1,19 @@
export module renderer.components;
import preliminary;
import assets.shader;
import math.vec3;
import memory.reference;
import std;
export namespace lt::renderer::components {
enum class VertexFormat : u8
enum class VertexFormat : std::uint8_t
{
r32_g32_b32_sfloat,
r32_g32_sfloat,
};
enum class VertexInputRate : u8
enum class VertexInputRate : std::uint8_t
{
per_vertex,
@ -23,20 +22,20 @@ enum class VertexInputRate : u8
struct VertexInputAttributeDescriptipn
{
u32 location;
std::uint32_t location;
u32 binding;
std::uint32_t binding;
u32 offset;
std::uint32_t offset;
VertexFormat format;
};
struct VertexInputBindingDescription
{
u32 binding;
std::uint32_t binding;
u32 stride;
std::uint32_t stride;
};
/** Requires a math::components::Transform component on the same entity to be functional. */

View file

@ -2,9 +2,10 @@ export module renderer.data;
import math.mat4;
export namespace lt::renderer {
struct FrameConstants
namespace lt::renderer {
export struct FrameConstants
{
math::mat4 view_projection;
};

View file

@ -11,9 +11,9 @@ export import renderer.vk.gpu;
export import renderer.vk.debugger;
export import renderer.vk.surface;
export import memory.scope;
export import debug.assertions;
export import ecs.entity;
import preliminary;
export import std;
export namespace lt::renderer {
@ -48,7 +48,7 @@ export namespace lt::renderer {
IGpu *gpu,
IDevice *device,
ISwapchain *swapchain,
u32 max_frames_in_flight
std::uint32_t max_frames_in_flight
) -> memory::Scope<IRenderer>;
[[nodiscard]] auto create_buffer(
@ -60,8 +60,7 @@ export namespace lt::renderer {
} // namespace lt::renderer
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::renderer {
[[nodiscard]] auto get_instance(Api target_api) -> IInstance *
@ -83,7 +82,7 @@ namespace lt::renderer {
const lt::ecs::Entity &surface_entity
) -> memory::Scope<ISurface>
{
ensure(instance, "Failed to create renderer::ISurface: null instance");
debug::ensure(instance, "Failed to create renderer::ISurface: null instance");
switch (target_api)
{
@ -112,8 +111,8 @@ namespace lt::renderer {
[[nodiscard]] auto create_device(Api target_api, IGpu *gpu, ISurface *surface)
-> memory::Scope<IDevice>
{
ensure(gpu, "Failed to create renderer::IDevice: null gpu");
ensure(surface, "Failed to create renderer::IDevice: null surface");
debug::ensure(gpu, "Failed to create renderer::IDevice: null gpu");
debug::ensure(surface, "Failed to create renderer::IDevice: null surface");
switch (target_api)
{
@ -147,9 +146,9 @@ namespace lt::renderer {
const IBuffer::CreateInfo &info
) -> memory::Scope<IBuffer>
{
ensure(device, "Failed to create renderer::IBuffer: null device");
ensure(gpu, "Failed to create renderer::IBuffer: null gpu");
ensure(info.size > 0, "Failed to create renderer::IBuffer: null size");
debug::ensure(device, "Failed to create renderer::IBuffer: null device");
debug::ensure(gpu, "Failed to create renderer::IBuffer: null gpu");
debug::ensure(info.size > 0, "Failed to create renderer::IBuffer: null size");
switch (target_api)
{
@ -170,7 +169,7 @@ namespace lt::renderer {
const lt::assets::ShaderAsset &fragment_shader
) -> memory::Scope<IPass>
{
ensure(device, "Failed to create renderer::IPass: null device");
debug::ensure(device, "Failed to create renderer::IPass: null device");
switch (target_api)
{
@ -189,13 +188,13 @@ namespace lt::renderer {
IGpu *gpu,
IDevice *device,
ISwapchain *swapchain,
u32 max_frames_in_flight
std::uint32_t max_frames_in_flight
) -> memory::Scope<IRenderer>
{
ensure(gpu, "Failed to create renderer::IRenderer: null gpu");
ensure(device, "Failed to create renderer::IRenderer: null device");
ensure(swapchain, "Failed to create renderer::IRenderer: null swapchain");
ensure(
debug::ensure(gpu, "Failed to create renderer::IRenderer: null gpu");
debug::ensure(device, "Failed to create renderer::IRenderer: null device");
debug::ensure(swapchain, "Failed to create renderer::IRenderer: null swapchain");
debug::ensure(
std::clamp(
max_frames_in_flight,
IRenderer::frames_in_flight_lower_limit,
@ -224,17 +223,17 @@ namespace lt::renderer {
[[nodiscard]] auto create_debugger(Api target_api, IInstance *instance, IDebugger::CreateInfo info)
-> memory::Scope<IDebugger>
{
ensure(
debug::ensure(
info.severities != IDebugger::MessageSeverity::none,
"Failed to create renderer::IDebugger: severities == none"
);
ensure(
debug::ensure(
info.types != IDebugger::MessageType::none,
"Failed to create renderer::IDebugger: types == none"
);
ensure(info.callback, "Failed to create vk::Messenger: null callback");
debug::ensure(info.callback, "Failed to create vk::Messenger: null callback");
switch (target_api)
{

View file

@ -1,6 +1,4 @@
export module renderer.frontend;
import preliminary;
import renderer.data;
import renderer.components;
import bitwise;
@ -9,10 +7,11 @@ import assets.shader;
import ecs.entity;
import math.vec2;
import memory.scope;
import std;
export namespace lt::renderer {
enum class Api : u8
enum class Api : std::uint8_t
{
none = 0u,
@ -52,7 +51,7 @@ public:
virtual ~ISurface() = default;
[[nodiscard]] virtual auto get_framebuffer_size() const -> math::vec2_u32 = 0;
[[nodiscard]] virtual auto get_framebuffer_size() const -> math::uvec2 = 0;
};
class ISwapchain
@ -66,7 +65,7 @@ public:
class IBuffer
{
public:
enum class Usage : u8
enum class Usage : std::uint8_t
{
vertex,
@ -81,27 +80,27 @@ public:
{
Usage usage;
size_t size;
std::size_t size;
std::string debug_name;
};
struct CopyInfo
{
size_t offset;
std::size_t offset;
size_t size;
std::size_t size;
};
IBuffer() = default;
virtual ~IBuffer() = default;
[[nodiscard]] virtual auto map() -> std::span<byte> = 0;
[[nodiscard]] virtual auto map() -> std::span<std::byte> = 0;
virtual void unmap() = 0;
[[nodiscard]] virtual auto get_size() const -> size_t = 0;
[[nodiscard]] virtual auto get_size() const -> std::size_t = 0;
private:
};
@ -121,7 +120,7 @@ public:
static constexpr auto frames_in_flight_lower_limit = 1u;
enum class Result : u8
enum class Result : std::uint8_t
{
success = 0,
invalid_swapchain,
@ -132,7 +131,7 @@ public:
virtual ~IRenderer() = default;
virtual auto frame(u32 frame_idx, std::function<void()> submit_scene) -> Result = 0;
virtual auto frame(std::uint32_t frame_idx, std::function<void()> submit_scene) -> Result = 0;
virtual void replace_swapchain(class ISwapchain *swapchain) = 0;
@ -147,7 +146,7 @@ public:
class IDebugger
{
public:
enum class MessageSeverity : u8
enum class MessageSeverity : std::uint8_t
{
none = 0u,
@ -159,7 +158,7 @@ public:
all = verbose | info | warning | error,
};
enum class MessageType : u8
enum class MessageType : std::uint8_t
{
none = 0u,
general = bitwise::bit(0u),

View file

@ -1,7 +1,6 @@
export module renderer.system;
import preliminary;
import logger;
import debug.assertions;
import math.mat4;
import renderer.factory;
import app.system;
@ -17,8 +16,9 @@ import renderer.components;
import math.components;
import math.algebra;
import math.trig;
import std;
export namespace lt::renderer {
namespace lt::renderer {
/** The main rendering engine.
*
@ -27,11 +27,9 @@ export namespace lt::renderer {
* - Connecting the context to the physical devices (select gpu, create surface, logical device)
* - Rendering the scene represented in registry via lt::renderer::components.
*/
class System: public app::ISystem
export class System: public app::ISystem
{
public:
// TODO(Light): this is some horrible design... fix it :(
/** config.max_frames_in_flight should not be higher than this value. */
static constexpr auto frames_in_flight_upper_limit = 5u;
@ -42,7 +40,7 @@ public:
{
Api target_api;
u32 max_frames_in_flight;
std::uint32_t max_frames_in_flight;
};
struct CreateInfo
@ -58,7 +56,7 @@ public:
System(CreateInfo info);
~System() override = default;
~System() override;
System(System &&) = default;
@ -108,15 +106,14 @@ private:
app::TickResult m_last_tick_result {};
u32 m_frame_idx {};
std::uint32_t m_frame_idx {};
u32 m_max_frames_in_flight {};
std::uint32_t m_max_frames_in_flight {};
};
} // namespace lt::renderer
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::renderer {
System::System(CreateInfo info)
@ -126,8 +123,8 @@ System::System(CreateInfo info)
, m_instance(get_instance(m_api))
, m_max_frames_in_flight(info.config.max_frames_in_flight)
{
ensure(m_registry, "Failed to initialize renderer::System: null registry");
ensure(
debug::ensure(m_registry, "Failed to initialize renderer::System: null registry");
debug::ensure(
std::clamp(
info.config.max_frames_in_flight,
frames_in_flight_lower_limit,
@ -155,6 +152,8 @@ System::System(CreateInfo info)
) };
}
System::~System() = default;
void System::on_register()
{
}
@ -165,7 +164,7 @@ void System::on_unregister()
void System::tick(app::TickInfo tick)
{
ignore = tick;
std::ignore = tick;
handle_surface_resized_events();
auto frame_result = m_renderer->frame(m_frame_idx, [this] { submit_scene(); });
@ -183,29 +182,9 @@ void System::handle_surface_resized_events()
{
if (std::holds_alternative<surface::ResizedEvent>(event))
{
const auto res = std::get<surface::ResizedEvent>(event).get_size();
log::debug("Resize event received from the renderer: {}", res);
// m_swapchain.reset();
// m_swapchain = create_swapchain(m_api, m_surface.get(), m_gpu.get(), m_device.get());
// m_renderer->replace_swapchain(m_swapchain.get());
m_renderer.reset();
m_swapchain.reset();
m_device.reset();
m_gpu.reset();
m_surface.reset();
m_surface = create_surface(m_api, m_instance, m_surface_entity);
m_gpu = create_gpu(m_api, m_instance);
m_device = create_device(m_api, m_gpu.get(), m_surface.get());
m_swapchain = create_swapchain(m_api, m_surface.get(), m_gpu.get(), m_device.get());
m_renderer = { create_renderer(
m_api,
m_gpu.get(),
m_device.get(),
m_swapchain.get(),
m_max_frames_in_flight
) };
m_renderer->replace_swapchain(m_swapchain.get());
// No need to process multiple resize events
break;

File diff suppressed because it is too large Load diff

View file

@ -1,14 +1,13 @@
export module renderer.vk.buffer;
import preliminary;
import renderer.vk.device;
import renderer.vk.gpu;
import renderer.vk.api_wrapper;
import renderer.frontend;
import std;
export namespace lt::renderer::vkb {
namespace lt::renderer::vkb {
class Buffer: public IBuffer
export class Buffer: public IBuffer
{
public:
Buffer(class IDevice *device, class IGpu *gpu, const CreateInfo &info);
@ -17,7 +16,7 @@ public:
void unmap() override;
[[nodiscard]] auto get_size() const -> size_t override
[[nodiscard]] auto get_size() const -> std::size_t override
{
return m_size;
}
@ -35,11 +34,12 @@ private:
[[nodiscard]] auto to_native_memory_properties(Usage usage) const -> vk::Memory::PropertyFlags;
[[nodiscard]] auto has_correct_memory_type_bit(u32 type_bits, u32 type_idx) const -> bool;
[[nodiscard]] auto has_correct_memory_type_bit(std::uint32_t type_bits, std::uint32_t type_idx)
const -> bool;
[[nodiscard]] auto has_required_memory_properties(
u32 required_properties,
u32 property_flags
std::uint32_t required_properties,
std::uint32_t property_flags
) const -> bool;
Device *m_device {};
@ -51,14 +51,14 @@ private:
vk::Memory m_memory;
// TODO(Light): should this reflect the allocation size instead?
size_t m_size {};
std::size_t m_size {};
};
} // namespace lt::renderer::vkb
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
namespace lt::renderer::vkb {
module :private;
using namespace ::lt::renderer;
using namespace ::lt::renderer::vkb;
Buffer::Buffer(IDevice *device, IGpu *gpu, const CreateInfo &info)
: m_device(static_cast<Device *>(device))
@ -145,17 +145,18 @@ void Buffer::unmap() /* override */
std::unreachable();
}
[[nodiscard]] auto Buffer::has_correct_memory_type_bit(u32 type_bits, u32 type_idx) const -> bool
[[nodiscard]] auto Buffer::has_correct_memory_type_bit(
std::uint32_t type_bits,
std::uint32_t type_idx
) const -> bool
{
return type_bits & (1 << type_idx);
}
[[nodiscard]] auto Buffer::has_required_memory_properties(
u32 required_properties,
u32 property_flags
std::uint32_t required_properties,
std::uint32_t property_flags
) const -> bool
{
return (property_flags & required_properties) == required_properties;
}
} // namespace lt::renderer::vkb

View file

@ -1,15 +1,15 @@
export module renderer.vk.debugger;
import preliminary;
import renderer.vk.instance;
import renderer.frontend;
import renderer.vk.api_wrapper;
import memory.null_on_move;
import debug.assertions;
import logger;
import std;
export namespace lt::renderer::vkb {
namespace lt::renderer::vkb {
class Debugger: public IDebugger
export class Debugger: public IDebugger
{
public:
Debugger(IInstance *instance, CreateInfo info);
@ -35,8 +35,7 @@ private:
} // namespace lt::renderer::vkb
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::renderer::vkb {
[[nodiscard]] auto to_native_severity(IDebugger::MessageSeverity severity) -> vk::Flags
@ -156,7 +155,7 @@ void Debugger::native_callback(
{
try
{
ensure(user_data, "Null vulkan_user_data received in messenger callback");
debug::ensure(user_data, "Null vulkan_user_data received in messenger callback");
auto *messenger = std::bit_cast<Debugger *>(user_data);
messenger->m_user_callback(

View file

@ -0,0 +1,9 @@
#pragma once
namespace lt::renderer::vk {
class Descriptors
{
};
} // namespace lt::renderer::vk

View file

@ -1,17 +1,17 @@
export module renderer.vk.device;
import preliminary;
import memory.null_on_move;
import logger;
import debug.assertions;
import renderer.vk.instance;
import renderer.frontend;
import renderer.vk.api_wrapper;
import renderer.vk.gpu;
import renderer.vk.surface;
import std;
export namespace lt::renderer::vkb {
namespace lt::renderer::vkb {
class Device: public IDevice
export class Device: public IDevice
{
public:
Device(IGpu *gpu, ISurface *surface);
@ -21,7 +21,7 @@ public:
return m_device;
}
[[nodiscard]] auto get_family_indices() const -> std::vector<u32>
[[nodiscard]] auto get_family_indices() const -> std::vector<std::uint32_t>
{
return { m_graphics_queue_family_index, m_present_queue_family_index };
}
@ -43,7 +43,7 @@ private:
void initialize_queue_indices();
[[nodiscard]] auto find_suitable_queue_family() const -> u32;
[[nodiscard]] auto find_suitable_queue_family() const -> std::uint32_t;
vkb::Gpu *m_gpu {};
@ -55,23 +55,22 @@ private:
vk::Queue m_present_queue {};
u32 m_graphics_queue_family_index = vk::constants::queue_family_ignored;
std::uint32_t m_graphics_queue_family_index = vk::constants::queue_family_ignored;
u32 m_present_queue_family_index = vk::constants::queue_family_ignored;
std::uint32_t m_present_queue_family_index = vk::constants::queue_family_ignored;
};
} // namespace lt::renderer::vkb
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::renderer::vkb {
Device::Device(IGpu *gpu, ISurface *surface)
: m_gpu(static_cast<Gpu *>(gpu))
, m_surface(static_cast<Surface *>(surface))
{
ensure(m_surface->vk(), "Failed to initialize vk::Device: null vulkan surface");
debug::ensure(m_surface->vk(), "Failed to initialize vk::Device: null vulkan surface");
initialize_queue_indices();
initialize_logical_device();
@ -106,9 +105,9 @@ void Device::initialize_logical_device()
.features = {
.geometry_shader = true,
.sampler_anisotropy = true,
.multi_draw_indirect = true,
.draw_indirect_first_instance = true,
.sampler_anisotropy = true,
},
.dynamic_rendering_features = m_gpu->vk().get_supported_dynamic_rendering_features(),
@ -125,7 +124,7 @@ void Device::initialize_logical_device()
void Device::initialize_queue_indices()
{
auto properties = m_gpu->vk().get_queue_family_properties();
for (auto idx = u32 { 0u }; const auto &property : properties)
for (auto idx = std::uint32_t { 0u }; const auto &property : properties)
{
if (property.queue_flags & vk::QueueFlags::graphics_bit)
{
@ -146,12 +145,12 @@ void Device::initialize_queue_indices()
++idx;
}
ensure(
debug::ensure(
m_graphics_queue_family_index != vk::constants::queue_family_ignored,
"Failed to find graphics queue family"
);
ensure(
debug::ensure(
m_present_queue_family_index != vk::constants::queue_family_ignored,
"Failed to find presentation queue family"
);

View file

@ -1,19 +1,51 @@
export module renderer.vk.gpu;
import preliminary;
import renderer.vk.api_wrapper;
import logger;
import debug.assertions;
import renderer.frontend;
import renderer.vk.instance;
import memory.null_on_move;
import std;
export namespace lt::renderer::vkb {
namespace lt::renderer::vkb {
class Gpu: public IGpu
export class Gpu: public IGpu
{
public:
Gpu(IInstance *instance);
// [[nodiscard]] auto queue_family_supports_presentation(
// VkSurfaceKHR surface,
// uint32_t queue_family_idx
// ) -> bool;
//
// [[nodiscard]] auto get_surface_capabilities(VkSurfaceKHR surface) const
// -> VkSurfaceCapabilitiesKHR;
//
// [[nodiscard]] auto get_surface_formats(VkSurfaceKHR surface) const
// -> std::vector<VkSurfaceFormatKHR>;
//
// [[nodiscard]] auto get_properties() const -> VkPhysicalDeviceProperties
// {
// return m_properties;
// }
//
// [[nodiscard]] auto get_descriptor_indexing_features() const
// -> VkPhysicalDeviceDescriptorIndexingFeatures
// {
// return m_descriptor_indexing_features;
// }
//
// [[nodiscard]] auto get_memory_properties() const -> VkPhysicalDeviceMemoryProperties
// {
// return m_memory_properties;
// }
//
// [[nodiscard]] auto get_queue_family_properties() const ->
// std::vector<VkQueueFamilyProperties>
// {
// return m_queue_family_properties;
// }
[[nodiscard]] auto vk() -> vk::Gpu &;
private:
@ -21,6 +53,8 @@ private:
vk::Gpu::Properties m_properties {};
// VkPhysicalDeviceDescriptorIndexingFeatures m_descriptor_indexing_features;
vk::Gpu::MemoryProperties m_memory_properties {};
std::vector<vk::Gpu::QueueFamilyProperties> m_queue_family_properties;
@ -29,8 +63,7 @@ private:
} // namespace lt::renderer::vkb
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::renderer::vkb {
Gpu::Gpu(IInstance *instance)
@ -42,31 +75,13 @@ Gpu::Gpu(IInstance *instance)
auto properties = gpu.get_properties();
auto features = gpu.get_features();
// GPU is dedicated, a great success!
if (properties.device_type == vk::Gpu::Type::discrete_gpu && features.geometry_shader)
{
m_gpu = gpu;
}
}
if (!m_gpu)
{
for (auto &gpu : gpus)
{
auto properties = gpu.get_properties();
auto features = gpu.get_features();
// GPU is integrated, fall back to anything with geometry shader support...
if (features.geometry_shader)
{
m_gpu = gpu;
log::warn("Using integrated GPU");
}
}
}
// No suitable GPU is fonud...
ensure(m_gpu, "Failed to find any suitable Vulkan physical device");
debug::ensure(m_gpu, "Failed to find any suitable Vulkan physical device");
m_memory_properties = m_gpu.get_memory_properties();
m_queue_family_properties = m_gpu.get_queue_family_properties();
@ -77,4 +92,42 @@ Gpu::Gpu(IInstance *instance)
return m_gpu;
}
// [[nodiscard]] auto Gpu::queue_family_supports_presentation(
// VkSurfaceKHR surface,
// uint32_t queue_family_idx
// ) -> bool
// {
// auto supported = VkBool32 { false };
// vkc(vk_get_physical_device_surface_support(m_gpu, queue_family_idx, surface, &supported));
//
// return supported;
// }
//
// [[nodiscard]] auto Gpu::get_surface_capabilities(VkSurfaceKHR surface) const
// -> VkSurfaceCapabilitiesKHR
// {
// auto capabilities = VkSurfaceCapabilitiesKHR {};
// vkc(vk_get_physical_device_surface_capabilities(m_gpu, surface, &capabilities));
// return capabilities;
// }
//
// [[nodiscard]] auto Gpu::get_surface_formats(VkSurfaceKHR surface) const
// -> std::vector<VkSurfaceFormatKHR>
// {
// auto count = uint32_t { 0u };
// vkc(vk_get_physical_device_surface_formats(m_gpu, surface, &count, nullptr));
//
// auto formats = std::vector<VkSurfaceFormatKHR>(count);
// vkc(vk_get_physical_device_surface_formats(m_gpu, surface, &count, formats.data()));
//
// return formats;
// }
// [[nodiscard]] auto Gpu::create_device(VkDeviceCreateInfo info) const -> VkDevice
// {
// auto *device = VkDevice {};
// vkc(vk_create_device(m_gpu, &info, nullptr, &device));
// return device;
// }
} // namespace lt::renderer::vkb

View file

@ -1,10 +1,10 @@
export module renderer.vk.instance;
import preliminary;
import debug.assertions;
import renderer.frontend;
import renderer.vk.api_wrapper;
import std;
export namespace lt::renderer::vkb {
namespace lt::renderer::vkb {
/**
* Responsible for dynamically loading Vulkan library/functions.
@ -15,7 +15,7 @@ export namespace lt::renderer::vkb {
* https://www.xfree86.org/4.7.0/DRI11.html
* https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/1894
*/
class Instance: public IInstance
export class Instance: public IInstance
{
public:
static auto get() -> IInstance *
@ -28,6 +28,20 @@ public:
return m_instance;
}
// /* create functions */
// [[nodiscard]] auto create_xlib_surface(VkXlibSurfaceCreateInfoKHR info) const ->
// VkSurfaceKHR;
//
// [[nodiscard]] auto create_messenger(VkDebugUtilsMessengerCreateInfoEXT info) const
// -> VkDebugUtilsMessengerEXT;
//
// /* destroy functions */
// void destroy_surface(VkSurfaceKHR surface) const;
//
// void destroy_messenger(VkDebugUtilsMessengerEXT messenger) const;
//
// [[nodiscard]] auto enumerate_gpus() const -> std::vector<VkPhysicalDevice>;
private:
static auto instance() -> IInstance &
{
@ -42,8 +56,7 @@ private:
} // namespace lt::renderer::vkb
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::renderer::vkb {
Instance::Instance()
@ -68,7 +81,7 @@ Instance::Instance()
Setting { .name = "enable_message_limit", .values = true },
Setting {
.name = "duplicate_message_limit",
.values = std::numeric_limits<u32>::max(),
.values = std::numeric_limits<std::uint32_t>::max(),
},
Setting {
.name = "report_flags",
@ -76,6 +89,7 @@ Instance::Instance()
},
};
using Layer = vk::Instance::Layer;
m_instance = vk::Instance(
vk::Instance::CreateInfo {
@ -96,4 +110,41 @@ Instance::Instance()
m_instance.load_functions();
}
// auto Instance::enumerate_gpus() const -> std::vector<VkPhysicalDevice>
// {
// auto count = 0u;
// vkc(vk_enumerate_physical_devices(m_instance, &count, nullptr));
// debug::ensure(count != 0u, "Failed to find any gpus with Vulkan support");
//
// auto gpus = std::vector<VkPhysicalDevice>(count);
// vkc(vk_enumerate_physical_devices(m_instance, &count, gpus.data()));
// return gpus;
// }
//
// auto Instance::create_xlib_surface(VkXlibSurfaceCreateInfoKHR info) const -> VkSurfaceKHR
// {
// auto *value = VkSurfaceKHR {};
// vk_create_xlib_surface_khr(m_instance, &info, m_allocator, &value);
//
// return value;
// }
//
// [[nodiscard]] auto Instance::create_messenger(VkDebugUtilsMessengerCreateInfoEXT info) const
// -> VkDebugUtilsMessengerEXT
// {
// auto *messenger = VkDebugUtilsMessengerEXT {};
// vkc(vk_create_debug_messenger(m_instance, &info, m_allocator, &messenger));
// return messenger;
// }
//
// void Instance::destroy_surface(VkSurfaceKHR surface) const
// {
// vk_destroy_surface_khr(m_instance, surface, m_allocator);
// }
//
// void Instance::destroy_messenger(VkDebugUtilsMessengerEXT messenger) const
// {
// vk_destroy_debug_messenger(m_instance, messenger, m_allocator);
// }
} // namespace lt::renderer::vkb

View file

@ -1,6 +1,4 @@
export module renderer.vk.pass;
import preliminary;
import renderer.data;
import renderer.vk.api_wrapper;
import renderer.vk.device;
@ -9,10 +7,11 @@ import assets.shader;
import assets.metadata;
import memory.null_on_move;
import renderer.frontend;
import std;
export namespace lt::renderer::vkb {
namespace lt::renderer::vkb {
class Pass: public IPass
export class Pass: public IPass
{
public:
Pass(
@ -52,9 +51,10 @@ private:
} // namespace lt::renderer::vkb
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
namespace lt::renderer::vkb {
module :private;
using namespace ::lt::renderer::vkb;
using namespace ::lt::renderer;
using enum vk::DescriptorSetLayout::Binding::FlagBits;
@ -80,6 +80,36 @@ Pass::Pass(
.push_constant_ranges = { { vk::ShaderStageFlags::vertex_bit, 0u, sizeof(FrameConstants) } }
}))
{
// auto pool_size = VkDescriptorPoolSize {
// .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
// .descriptorCount = descriptor_count,
// };
//
// m_descriptor_pool = m_device->create_desscriptor_pool(
// {
// .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
// .poolSizeCount = 1u,
// .pPoolSizes = &pool_size,
// }
// );
//
// auto descriptor_set_variable_descriptor_count_info
// = VkDescriptorSetVariableDescriptorCountAllocateInfo {
// .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO,
// .descriptorSetCount = 1u,
// .pDescriptorCounts = &descriptor_count,
// };
//
// m_vertices_descriptor_set = m_device->allocate_descriptor_set(
// VkDescriptorSetAllocateInfo {
// .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
// .pNext = &descriptor_set_variable_descriptor_count_info,
// .descriptorPool = m_descriptor_pool,
// .descriptorSetCount = 1u,
// .pSetLayouts = &m_vertices_descriptor_set_layout,
// }
// );
auto shaders = std::vector<std::pair<vk::ShaderModule, vk::ShaderStageFlags::T>> {};
shaders.emplace_back(
vk::ShaderModule(
@ -122,5 +152,3 @@ Pass::Pass(
}
);
}
} // namespace lt::renderer::vkb

View file

@ -1,9 +1,7 @@
export module renderer.vk.renderer;
import preliminary;
import time;
import logger;
import assets.shader;
import debug.assertions;
import renderer.vk.api_wrapper;
import memory.reference;
import memory.null_on_move;
@ -16,17 +14,19 @@ import renderer.vk.buffer;
import renderer.vk.pass;
import renderer.data;
import renderer.frontend;
import std;
export namespace lt::renderer::vkb {
namespace lt::renderer::vkb {
class Renderer: public IRenderer
// NOLINTNEXTLINE
export class Renderer: public IRenderer
{
public:
Renderer(
class IGpu *gpu,
class IDevice *device,
class ISwapchain *swapchain,
u32 max_frames_in_flight
std::uint32_t max_frames_in_flight
);
~Renderer() override
@ -35,14 +35,14 @@ public:
{
m_device->vk().wait_idle();
}
catch (const std::exception &exp)
catch (std::exception &exp)
{
log::error("Failed to wait idle on device in renderer destructor:");
log::error("\twhat: {}", exp.what());
log::error("Failed to wait idle on device in renderer destructor");
}
}
[[nodiscard]] auto frame(u32 frame_idx, std::function<void()> submit_scene) -> Result override;
[[nodiscard]] auto frame(std::uint32_t frame_idx, std::function<void()> submit_scene)
-> Result override;
void replace_swapchain(ISwapchain *swapchain) override;
@ -57,11 +57,11 @@ public:
) override;
private:
void record_cmd(vk::CommandBuffer &cmd, u32 image_idx);
void record_cmd(vk::CommandBuffer &cmd, std::uint32_t image_idx);
void map_buffers(u32 frame_idx);
void map_buffers(std::uint32_t frame_idx);
u32 m_max_frames_in_flight {};
std::uint32_t m_max_frames_in_flight {};
Device *m_device {};
@ -79,7 +79,7 @@ private:
std::vector<vk::Semaphore> m_submit_semaphores;
math::vec2_u32 m_resolution;
math::uvec2 m_resolution;
FrameConstants m_frame_constants;
@ -87,13 +87,13 @@ private:
Buffer m_staging_buffer;
size_t m_staging_offset;
std::size_t m_staging_offset;
std::span<byte> m_staging_map;
std::span<std::byte> m_staging_map;
std::span<components::Sprite::Vertex> m_sprite_vertex_map;
size_t m_current_sprite_idx;
std::size_t m_current_sprite_idx;
vk::DescriptorPool m_global_set_pool;
@ -102,11 +102,15 @@ private:
} // namespace lt::renderer::vkb
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::renderer::vkb {
Renderer::Renderer(IGpu *gpu, IDevice *device, ISwapchain *swapchain, u32 max_frames_in_flight)
Renderer::Renderer(
IGpu *gpu,
IDevice *device,
ISwapchain *swapchain,
std::uint32_t max_frames_in_flight
)
: m_device(static_cast<Device *>(device))
, m_swapchain(static_cast<Swapchain *>(swapchain))
, m_resolution(m_swapchain->get_resolution())
@ -170,9 +174,10 @@ Renderer::Renderer(IGpu *gpu, IDevice *device, ISwapchain *swapchain, u32 max_fr
}
};
[[nodiscard]] auto Renderer::frame(u32 frame_idx, std::function<void()> submit_scene) -> Result
[[nodiscard]] auto Renderer::frame(std::uint32_t frame_idx, std::function<void()> submit_scene)
-> Result
{
ensure(
debug::ensure(
frame_idx < m_max_frames_in_flight,
"Failed to draw: frame_idx >= max_frames_in_flight ({} >= {})",
frame_idx,
@ -188,10 +193,7 @@ Renderer::Renderer(IGpu *gpu, IDevice *device, ISwapchain *swapchain, u32 max_fr
frame_fence.reset();
map_buffers(frame_idx);
// WIP(Light): submit the scene!
ignore = submit_scene;
// submit_scene();
submit_scene();
record_cmd(cmd, image_idx);
auto &submit_semaphore = m_submit_semaphores[image_idx];
@ -223,7 +225,7 @@ void Renderer::replace_swapchain(ISwapchain *swapchain)
m_resolution = m_swapchain->get_resolution();
}
void Renderer::map_buffers(u32 frame_idx)
void Renderer::map_buffers(std::uint32_t frame_idx)
{
using components::Sprite;
@ -240,7 +242,7 @@ void Renderer::map_buffers(u32 frame_idx)
);
}
void Renderer::record_cmd(vk::CommandBuffer &cmd, u32 image_idx)
void Renderer::record_cmd(vk::CommandBuffer &cmd, std::uint32_t image_idx)
{
m_staging_map = {};
m_sprite_vertex_map = {};
@ -248,35 +250,35 @@ void Renderer::record_cmd(vk::CommandBuffer &cmd, u32 image_idx)
m_staging_buffer.unmap();
// if (m_current_sprite_idx)
// {
// cmd.copy(
// {
// .src_buffer = &m_staging_buffer.vk(),
// .dst_buffer = &m_vertex_buffer.vk(),
// .src_offset = m_staging_offset,
// .dst_offset = m_staging_offset,
// .size = m_current_sprite_idx * sizeof(components::Sprite::Vertex),
// }
// );
// }
if (m_current_sprite_idx)
{
cmd.copy(
{
.src_buffer = &m_staging_buffer.vk(),
.dst_buffer = &m_vertex_buffer.vk(),
.src_offset = m_staging_offset,
.dst_offset = m_staging_offset,
.size = m_current_sprite_idx * sizeof(components::Sprite::Vertex),
}
);
}
// cmd.push_constants(
// {
// .layout = &m_pass->get_pipeline_layout(),
// .shader_stages = vk::ShaderStageFlags::vertex_bit,
// .offset = 0u,
// .size = sizeof(FrameConstants),
// .data = &m_frame_constants,
// }
// );
//
// cmd.bind_descriptor_set(
// m_global_set,
// vk::Pipeline::BindPoint::graphics,
// m_pass->get_pipeline_layout(),
// 0
// );
cmd.push_constants(
{
.layout = &m_pass->get_pipeline_layout(),
.shader_stages = vk::ShaderStageFlags::vertex_bit,
.offset = 0u,
.size = sizeof(FrameConstants),
.data = &m_frame_constants,
}
);
cmd.bind_descriptor_set(
m_global_set,
vk::Pipeline::BindPoint::graphics,
m_pass->get_pipeline_layout(),
0
);
using AccessFlagBits = vk::CommandBuffer::ImageBarrierInfo::AccessFlagBits;
cmd.image_barrier(
@ -292,10 +294,9 @@ void Renderer::record_cmd(vk::CommandBuffer &cmd, u32 image_idx)
}
);
static lt::time::Timer timer;
using Attachment = vk::CommandBuffer::RenderingInfo::AttachmentInfo;
cmd.begin_rendering({
cmd.begin_rendering(
{
.area_offset = {0u, 0u,},
.area_extent = m_resolution,
.color_attachments = std::vector<Attachment> {
@ -304,34 +305,30 @@ void Renderer::record_cmd(vk::CommandBuffer &cmd, u32 image_idx)
.layout = vk::Image::Layout::color_attachment_optimal,
.load_operation = Attachment::LoadOperation::clear,
.store_operation = Attachment::StoreOperation::store,
.color_clear_values = {
static_cast<float>(std::sin(timer.elapsed_time().count())),
static_cast<float>(std::cos(timer.elapsed_time().count() * 2.0)),
static_cast<float>(std::sin(timer.elapsed_time().count() / 2.0)),
1.f
.color_clear_values = {.5f, .5f, .5f, 1.f}
}
}
}
});
// cmd.bind_pipeline(m_pass->get_pipeline(), vk::Pipeline::BindPoint::graphics);
// cmd.set_viewport(
// {
// .origin = {},
// .extent = { static_cast<f32>(m_resolution.x), static_cast<f32>(m_resolution.y) },
// .min_depth = 0.0f,
// .max_depth = 1.0f,
// }
// );
// cmd.set_scissor({ .offset = {}, .extent = m_resolution });
// cmd.draw(
// {
// .vertex_count = static_cast<u32>(m_current_sprite_idx),
// .instance_count = 1u,
// .first_vertex = 0u,
// .first_instance = 0u,
// }
// );
//
);
cmd.bind_pipeline(m_pass->get_pipeline(), vk::Pipeline::BindPoint::graphics);
cmd.set_viewport(
{
.origin = {},
.extent = { static_cast<float>(m_resolution.x), static_cast<float>(m_resolution.y) },
.min_depth = 0.0f,
.max_depth = 1.0f,
}
);
cmd.set_scissor({ .offset = {}, .extent = m_resolution });
cmd.draw(
{
.vertex_count = static_cast<std::uint32_t>(m_current_sprite_idx),
.instance_count = 1u,
.first_vertex = 0u,
.first_instance = 0u,
}
);
cmd.end_rendering();
cmd.image_barrier(
{

View file

@ -1,6 +1,5 @@
export module renderer.vk.surface;
import preliminary;
import debug.assertions;
import ecs.entity;
import ecs.registry;
import memory.null_on_move;
@ -10,9 +9,9 @@ import renderer.frontend;
import renderer.vk.instance;
import renderer.vk.api_wrapper;
export namespace lt::renderer::vkb {
namespace lt::renderer::vkb {
class Surface: public ISurface
export class Surface: public ISurface
{
public:
Surface(IInstance *instance, const ecs::Entity &surface_entity);
@ -22,7 +21,7 @@ public:
return m_surface;
}
[[nodiscard]] auto get_framebuffer_size() const -> math::vec2_u32 override;
[[nodiscard]] auto get_framebuffer_size() const -> math::uvec2 override;
private:
vk::Surface m_surface;
@ -32,8 +31,7 @@ private:
} // namespace lt::renderer::vkb
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::renderer::vkb {
Surface::Surface(IInstance *instance, const ecs::Entity &surface_entity)
@ -43,25 +41,25 @@ Surface::Surface(IInstance *instance, const ecs::Entity &surface_entity)
#if defined(LIGHT_PLATFORM_LINUX)
ensure(
debug::ensure(
component.get_native_data().display,
"Failed to initialize vk::Surface: null Wayland display"
"Failed to initialize vk::Surface: null x-display"
);
ensure(
component.get_native_data().surface,
"Failed to initialize vk::Surface: null Wayland surface"
debug::ensure(
component.get_native_data().window,
"Failed to initialize vk::Surface: null x-window"
);
m_surface = vk::Surface(
static_cast<Instance *>(instance)->vk(),
vk::Surface::CreateInfo {
.display = component.get_native_data().display,
.surface = component.get_native_data().surface,
.window = component.get_native_data().window,
}
);
#elif defined(LIGHT_PLATFORM_WINDOWS)
ensure(
debug::ensure(
component.get_native_data().window,
"Failed to initialize vk::Surface: null win32 window handle"
);
@ -79,7 +77,7 @@ Surface::Surface(IInstance *instance, const ecs::Entity &surface_entity)
#endif
}
[[nodiscard]] auto Surface::get_framebuffer_size() const -> math::vec2_u32
[[nodiscard]] auto Surface::get_framebuffer_size() const -> math::uvec2
{
return m_surface_entity.get<surface::SurfaceComponent>().get_resolution();
}

View file

@ -1,6 +1,4 @@
export module renderer.vk.swapchain;
import preliminary;
import renderer.vk.api_wrapper;
import renderer.vk.surface;
import renderer.vk.device;
@ -10,10 +8,11 @@ import renderer.frontend;
import math.vec2;
import memory.null_on_move;
import logger;
import std;
export namespace lt::renderer::vkb {
namespace lt::renderer::vkb {
class Swapchain: public ISwapchain
export class Swapchain: public ISwapchain
{
public:
Swapchain(ISurface *surface, IGpu *gpu, IDevice *device);
@ -23,7 +22,7 @@ public:
return m_swapchain;
}
[[nodiscard]] auto get_resolution() const -> math::vec2_u32
[[nodiscard]] auto get_resolution() const -> math::uvec2
{
return m_resolution;
}
@ -33,17 +32,17 @@ public:
return m_format;
}
[[nodiscard]] auto get_image_count() const -> size_t
[[nodiscard]] auto get_image_count() const -> std::size_t
{
return m_images.size();
}
[[nodiscard]] auto get_image_view(u32 idx) -> vk::ImageView &
[[nodiscard]] auto get_image_view(std::uint32_t idx) -> vk::ImageView &
{
return m_image_views[idx];
}
[[nodiscard]] auto get_image(u32 idx) -> vk::Image &
[[nodiscard]] auto get_image(std::uint32_t idx) -> vk::Image &
{
return m_images[idx];
}
@ -51,8 +50,8 @@ public:
private:
[[nodiscard]] auto get_optimal_image_count(
vk::Surface::Capabilities capabilities,
u32 desired_image_count
) const -> u32;
std::uint32_t desired_image_count
) const -> std::uint32_t;
Gpu *m_gpu;
@ -66,15 +65,15 @@ private:
std::vector<vk::ImageView> m_image_views;
math::vec2_u32 m_resolution {};
math::uvec2 m_resolution {};
vk::Format m_format {};
};
} // namespace lt::renderer::vkb
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::renderer::vkb {
Swapchain::Swapchain(ISurface *surface, IGpu *gpu, IDevice *device)
@ -82,28 +81,16 @@ Swapchain::Swapchain(ISurface *surface, IGpu *gpu, IDevice *device)
, m_gpu(static_cast<Gpu *>(gpu))
, m_device(static_cast<Device *>(device))
{
auto capabilities = m_gpu->vk().get_surface_capabilities(m_surface->vk());
static auto idx = 0u;
const auto capabilities = m_gpu->vk().get_surface_capabilities(m_surface->vk());
const auto formats = m_gpu->vk().get_surface_formats(m_surface->vk());
// TODO(Light): parameterize
constexpr auto desired_image_count = u32 { 3u };
constexpr auto desired_image_count = std::uint32_t { 3u };
const auto surface_format = formats.front();
m_format = surface_format.format;
if (capabilities.current_extent.x == std::numeric_limits<u32>::max())
{
log::info(
"Vulkan surface capabilities current extent is uint32 max... This indicates that the "
"surface size will be determined by the extent of a swapchain targeting the surface."
);
// TODO(Light): Take surface extent as swapchain creation argument...
capabilities.current_extent.x = 800u;
capabilities.current_extent.y = 600u;
}
static auto swapchain_idx = 0u;
m_swapchain = vk::Swapchain(
m_device->vk(),
m_surface->vk(),
@ -114,9 +101,9 @@ Swapchain::Swapchain(ISurface *surface, IGpu *gpu, IDevice *device)
.extent = capabilities.current_extent,
.min_image_count = get_optimal_image_count(capabilities, desired_image_count),
.queue_family_indices = m_device->get_family_indices(),
.present_mode = vk::Swapchain::PresentMode::mailbox,
.present_mode = vk::Swapchain::PresentMode::immediate,
.pre_transform = capabilities.current_transform,
.name = std::format("swapchain {}", swapchain_idx++),
.name = std::format("swapchain {}", idx++),
}
);
m_resolution = capabilities.current_extent;
@ -156,8 +143,8 @@ Swapchain::Swapchain(ISurface *surface, IGpu *gpu, IDevice *device)
[[nodiscard]] auto Swapchain::get_optimal_image_count(
vk::Surface::Capabilities capabilities,
u32 desired_image_count
) const -> u32
std::uint32_t desired_image_count
) const -> std::uint32_t
{
const auto min_image_count = capabilities.min_image_count;
const auto max_image_count = capabilities.max_image_count;

View file

@ -1,3 +0,0 @@
add_executable(sandbox sandbox.cpp)
target_link_libraries(sandbox PRIVATE preliminary logger bitwise memory time test math assets app ecs surface renderer input mirror)

View file

@ -1,159 +0,0 @@
import preliminary;
import time;
import logger;
import renderer.system;
import renderer.frontend;
import surface.system;
import surface.events;
import surface.requests;
import ecs.entity;
import input.codes;
import ecs.registry;
import memory.scope;
import memory.reference;
import logger;
import math.vec2;
import app.system;
constexpr auto title = "TestWindow";
constexpr auto width = 800u;
constexpr auto height = 600u;
constexpr auto vsync = true;
constexpr auto visible = true;
template<class... Ts>
struct overloads: Ts...
{
using Ts::operator()...;
};
void renderer_debug_callback(
lt::renderer::IDebugger::MessageSeverity message_severity,
lt::renderer::IDebugger::MessageType message_type,
lt::renderer::IDebugger::MessageData data,
std::any &user_data
)
{
ignore = message_severity;
ignore = message_type;
ignore = user_data;
lt::log::trace("< Renderer > ==> {}", std::string { data.message });
}
auto main() -> i32
try
{
auto registry = lt::memory::create_ref<lt::ecs::Registry>();
auto surface_system = lt::surface::System { registry };
auto entity = registry->create_entity();
lt::log::trace("Creating surface component");
surface_system.create_surface_component(
entity,
lt::surface::SurfaceComponent::CreateInfo {
.title = title,
.position = { 500, 500 },
.resolution = { width, height },
.vsync = vsync,
.visible = visible,
}
);
auto &window = registry->get<lt::surface::SurfaceComponent>(entity);
const auto config = lt::renderer::System::Configuration {
.target_api = lt::renderer::Api::vulkan,
.max_frames_in_flight = 3u,
};
const auto debug_callback_info = lt::renderer::IDebugger::CreateInfo {
.severities = lt::renderer::IDebugger::MessageSeverity::all,
.types = lt::renderer::IDebugger::MessageType::all,
.callback = &renderer_debug_callback,
.user_data = nullptr,
};
const auto surface_entity = lt::ecs::Entity { registry, entity };
auto renderer_system = lt::renderer::System { lt::renderer::System::CreateInfo {
config,
registry,
surface_entity,
debug_callback_info,
} };
auto should_close = false;
const auto visitor = overloads {
[&](const lt::surface::ClosedEvent &) {
lt::log::info("Closing due to: Window X button pressed");
should_close = true;
},
[&](const lt::surface::MovedEvent &event) {
lt::log::info("Moved: {}", event.get_position());
},
[&](const lt::surface::ResizedEvent &event) {
lt::log::info("Resized: {}", event.get_size());
},
[&](const lt::surface::LostFocusEvent &) { lt::log::info("Lost focus"); },
[&](const lt::surface::GainFocusEvent &) { lt::log::info("Gain focus"); },
[&](const lt::surface::KeyPressedEvent &event) {
if (event.get_key() == lt::Key::escape)
{
lt::log::info("Closing due to: Escape key pressed");
should_close = true;
}
if (event.get_key() == lt::Key::q)
{
lt::log::info("Closing due to: Q key pressed");
should_close = true;
}
lt::log::info("Key pressed: {}", event.get_key());
},
[&](const lt::surface::KeyReleasedEvent &event) {
lt::log::info("Key released: {}", event.get_key());
},
[&](const lt::surface::PointerEvent &event) {
lt::log::info("Pointer: {}", event.get_position());
}
};
auto timer = lt::time::Timer {};
while (!should_close)
{
if (timer.elapsed_time() > std::chrono::milliseconds { 250 })
{
const auto [width, height] = window.get_resolution();
window.push_request(
lt::surface::ModifyResolutionRequest {
.resolution = { width + 50u, height + 50u },
}
);
lt::log::trace("mrrp");
timer.reset();
}
surface_system.tick({});
renderer_system.tick({});
for (const auto &event : window.peek_events())
{
std::visit(visitor, event);
}
}
}
catch (const std::exception &exp)
{
lt::log::critical("Aborting due to uncaught std::exception:");
lt::log::critical("\twhat: {}", exp.what());
}
catch (...)
{
lt::log::critical("Aborting due to uncaught non std::exception!");
}

View file

@ -1,27 +1,23 @@
module;
#if defined(LIGHT_PLATFORM_LINUX)
struct wl_display;
struct wl_surface;
struct xdg_surface;
struct xdg_toplevel;
typedef struct _XDisplay Display;
#else defined(LIGHT_PLATFORM_WINDOWS)
#include <Windows.h>
#endif
export module surface.system:components;
import preliminary;
import std;
import math.vec2;
import surface.events;
import surface.requests;
export namespace lt::surface {
namespace lt::surface {
/** Represents a platform's surface (eg. a Window).
*
* @note This is a "system component"
*/
class SurfaceComponent
export class SurfaceComponent
{
public:
friend class System;
@ -34,7 +30,9 @@ public:
GainFocusEvent,
KeyPressedEvent,
KeyReleasedEvent,
PointerEvent>;
MouseMovedEvent,
ButtonPressedEvent,
ButtonReleasedEvent>;
using Request = std::variant<
ModifyTitleRequest,
@ -45,13 +43,9 @@ public:
#if defined(LIGHT_PLATFORM_LINUX)
struct NativeData
{
wl_display *display;
wl_surface *surface;
xdg_surface *shell_surface;
xdg_toplevel *shell_toplevel;
Display *display;
std::uint32_t window;
unsigned long wm_delete_message;
};
#elif defined(LIGHT_PLATFORM_WINDOWS)
struct NativeData
@ -64,32 +58,28 @@ public:
static constexpr auto max_title_length = 256;
// TODO(Light): add `center_to_screen` flag
// TODO(Light): add `screen_mode` flag (windowed/full_screen/windowed_full_screen)
struct CreateInfo
{
std::string title;
std::string_view title;
math::vec2_i32 position;
math::vec2_u32 resolution;
math::uvec2 resolution;
bool vsync;
bool visible;
};
[[nodiscard]] auto get_title() const -> std::string // yes copy the title, whatever...
[[nodiscard]] auto get_title() const -> std::string_view
{
return m_title;
}
[[nodiscard]] auto get_resolution() const -> const math::vec2_u32 &
[[nodiscard]] auto get_resolution() const -> const math::uvec2 &
{
return m_resolution;
}
[[nodiscard]] auto get_position() const -> const math::vec2_i32 &
[[nodiscard]] auto get_position() const -> const math::ivec2 &
{
return m_position;
}
@ -142,9 +132,9 @@ private:
std::string m_title;
math::vec2_u32 m_resolution;
math::uvec2 m_resolution;
math::vec2_i32 m_position;
math::ivec2 m_position;
bool m_vsync;

View file

@ -1,8 +1,7 @@
export module surface.events;
import preliminary;
import input.codes;
import math.vec2;
import std;
export namespace lt::surface {
@ -27,6 +26,27 @@ private:
Key m_key;
};
class KeyRepeatEvent
{
public:
KeyRepeatEvent(Key key): m_key(key)
{
}
[[nodiscard]] auto get_key() const -> Key
{
return m_key;
}
[[nodiscard]] auto to_string() const -> std::string
{
return std::format("KeyRepeated: {}", std::to_underlying(m_key));
}
private:
Key m_key;
};
class KeyReleasedEvent
{
public:
@ -69,14 +89,10 @@ private:
Key m_character;
};
class PointerEvent
class MouseMovedEvent
{
public:
PointerEvent(math::vec2 position): m_position(position)
{
}
PointerEvent(f32 x, f32 y): m_position(x, y)
MouseMovedEvent(float x, float y): m_position(x, y)
{
}
@ -85,19 +101,19 @@ public:
return m_position;
}
[[nodiscard]] auto get_x() const -> f32
[[nodiscard]] auto get_x() const -> float
{
return m_position.x;
}
[[nodiscard]] auto get_y() const -> f32
[[nodiscard]] auto get_y() const -> float
{
return m_position.y;
}
[[nodiscard]] auto to_string() const -> std::string
{
return std::format("Pointer: {}, {}", m_position.x, m_position.y);
return std::format("MouseMoved: {}, {}", m_position.x, m_position.y);
}
private:
@ -107,11 +123,11 @@ private:
class WheelScrolledEvent
{
public:
WheelScrolledEvent(f32 offset): m_offset(offset)
WheelScrolledEvent(float offset): m_offset(offset)
{
}
[[nodiscard]] auto get_offset() const -> f32
[[nodiscard]] auto get_offset() const -> float
{
return m_offset;
}
@ -124,7 +140,49 @@ public:
}
private:
f32 m_offset;
float m_offset;
};
class ButtonPressedEvent
{
public:
ButtonPressedEvent(Key button): m_button(button)
{
}
[[nodiscard]] auto get_button() const -> Key
{
return m_button;
}
[[nodiscard]] auto to_string() const -> std::string
{
return std::format("ButtonPressed: {}", std::to_underlying(m_button));
}
private:
Key m_button;
};
class ButtonReleasedEvent
{
public:
ButtonReleasedEvent(Key button): m_button(button)
{
}
[[nodiscard]] auto get_button() const -> Key
{
return m_button;
}
[[nodiscard]] auto to_string() const -> std::string
{
return std::format("ButtonReleased: {}", std::to_underlying(m_button));
}
private:
Key m_button;
};
class ClosedEvent
@ -139,15 +197,11 @@ public:
class MovedEvent
{
public:
MovedEvent(math::vec2_i32 position): m_position(position)
MovedEvent(std::int32_t x, std::int32_t y): m_position(x, y)
{
}
MovedEvent(i32 x, i32 y): m_position(x, y)
{
}
[[nodiscard]] auto get_position() const -> const math::vec2_i32 &
[[nodiscard]] auto get_position() const -> const math::ivec2 &
{
return m_position;
}
@ -158,21 +212,17 @@ public:
}
private:
math::vec2_i32 m_position;
math::ivec2 m_position;
};
class ResizedEvent
{
public:
ResizedEvent(math::vec2_u32 size): m_size(size)
ResizedEvent(std::uint32_t width, std::uint32_t height): m_size(width, height)
{
}
ResizedEvent(u32 width, u32 height): m_size(width, height)
{
}
[[nodiscard]] auto get_size() const -> const math::vec2_u32 &
[[nodiscard]] auto get_size() const -> const math::uvec2 &
{
return m_size;
}
@ -183,7 +233,7 @@ public:
}
private:
math::vec2_u32 m_size;
math::uvec2 m_size;
};
class LostFocusEvent

View file

@ -0,0 +1,506 @@
module;
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/keysymdef.h>
module surface.system;
import debug.assertions;
import memory.reference;
import surface.requests;
import surface.events;
import logger;
import ecs.registry;
import time;
import std;
import input.codes;
namespace lt::surface {
template<int EventType>
auto XEventTypeEquals(Display *display, XEvent *event, char *winptr) -> int
{
std::ignore = display;
return (
event->type == EventType
&& *(std::bit_cast<const Window *>(winptr))
== std::bit_cast<const XAnyEvent *>(event)->window
);
}
template<class... Ts>
struct overloads: Ts...
{
using Ts::operator()...;
};
void ensure_component_sanity(const SurfaceComponent &component);
constexpr auto all_events_mask = KeyPressMask | //
KeyReleaseMask | //
ButtonPressMask | //
ButtonReleaseMask | //
EnterWindowMask | //
LeaveWindowMask | //
PointerMotionMask | //
KeymapStateMask | //
ExposureMask | //
VisibilityChangeMask | //
StructureNotifyMask | //
FocusChangeMask | //
ColormapChangeMask | //
OwnerGrabButtonMask;
System::System(memory::Ref<ecs::Registry> registry): m_registry(std::move(registry))
{
debug::ensure(m_registry, "Failed to initialize surface system: null registry");
debug::ensure(
m_registry->view<SurfaceComponent>().get_size() == 0,
"Failed to initialize surface system: registry has surface component(s)"
);
m_registry->connect_on_destruct<SurfaceComponent>(
[this](ecs::Registry &registry, ecs::EntityId entity) {
on_surface_destruct(registry, entity);
}
);
}
System::~System()
{
if (!m_registry)
{
return;
}
try
{
// TODO(Light): make registry.remove not invalidate iterators
auto entities_to_remove = std::vector<ecs::EntityId> {};
for (auto &[entity, surface] : m_registry->view<SurfaceComponent>())
{
entities_to_remove.emplace_back(entity);
}
for (auto entity : entities_to_remove)
{
m_registry->remove<SurfaceComponent>(entity);
}
m_registry->disconnect_on_construct<SurfaceComponent>();
m_registry->disconnect_on_destruct<SurfaceComponent>();
}
catch (const std::exception &exp)
{
log::error("Uncaught exception in surface::~System:");
log::error("\twhat: {}", exp.what());
}
}
void System::on_register()
{
}
void System::on_unregister()
{
}
void System::create_surface_component(ecs::EntityId entity, SurfaceComponent::CreateInfo info)
try
{
auto &component = m_registry->add<SurfaceComponent>(entity, info);
auto &surface = m_registry->get<SurfaceComponent>(entity);
const auto &resolution = surface.get_resolution();
const auto &position = surface.get_position();
ensure_component_sanity(surface);
// TODO(Light): refactor "environment" into standalone module
// NOLINTNEXTLINE(concurrency-mt-unsafe)
auto *display_env = std::getenv("DISPLAY");
debug::ensure(display_env != nullptr, "DISPLAY env var not found!");
auto *display = XOpenDisplay(display_env);
debug::ensure(display, "Failed to open XDisplay with DISPLAY: {}", display_env);
auto root_window = XDefaultRootWindow(display);
auto border_width = 0;
auto depth = std::int32_t { CopyFromParent };
auto window_class = CopyFromParent;
auto *visual = (Visual *)CopyFromParent;
auto attribute_value_mask = CWBackPixel | CWEventMask;
auto attributes = XSetWindowAttributes {
.background_pixel = 0xffafe9af,
.event_mask = all_events_mask,
};
typedef struct Hints
{
unsigned long flags;
unsigned long functions;
unsigned long decorations;
long inputMode;
unsigned long status;
} Hints;
auto main_window = XCreateWindow(
display,
root_window,
position.x,
position.y,
resolution.x,
resolution.y,
border_width,
depth,
window_class,
visual,
attribute_value_mask,
&attributes
);
surface.m_native_data.display = display;
surface.m_native_data.window = main_window;
surface.m_native_data.wm_delete_message = XInternAtom(display, "WM_DELETE_WINDOW", False);
XSetWMProtocols(display, main_window, &surface.m_native_data.wm_delete_message, 1);
// code to remove decoration
auto hints = std::array<const unsigned char, 5> { 2, 0, 0, 0, 0 };
const auto motif_hints = XInternAtom(display, "_MOTIF_WM_HINTS", False);
XChangeProperty(
display,
surface.m_native_data.window,
motif_hints,
motif_hints,
32,
PropModeReplace,
hints.data(),
5
);
XMapWindow(display, main_window);
XStoreName(display, main_window, surface.m_title.c_str());
XFlush(display);
if (!surface.is_visible())
{
XUnmapWindow(display, main_window);
}
}
catch (const std::exception &exp)
{
log::error("Exception thrown when on_constructing surface component");
log::error("\tentity: {}", entity);
log::error("\twhat: {}", exp.what());
m_registry->remove<SurfaceComponent>(entity);
}
void System::on_surface_destruct(ecs::Registry &registry, ecs::EntityId entity)
{
const auto &[display, window, _] = registry.get<SurfaceComponent>(entity).get_native_data();
if (!display)
{
log::warn("Surface component destroyed with null display");
return;
}
XDestroyWindow(display, window);
XCloseDisplay(display);
}
void System::handle_events(SurfaceComponent &surface)
{
auto &queue = surface.m_event_queue;
queue.clear();
auto event = XEvent {};
auto &[display, window, wm_delete_message] = surface.m_native_data;
XFlush(display);
while (XEventsQueued(display, QueuedAlready) != 0)
{
XNextEvent(surface.m_native_data.display, &event);
switch (event.type)
{
case KeyPress:
{
queue.emplace_back<KeyPressedEvent>(static_cast<Key>(XLookupKeysym(&event.xkey, 0)));
break;
}
case KeyRelease:
{
queue.emplace_back<KeyReleasedEvent>(static_cast<Key>(XLookupKeysym(&event.xkey, 0)));
break;
}
case ButtonPress:
{
queue.emplace_back<ButtonPressedEvent>(static_cast<Key>(event.xbutton.button));
break;
}
case ButtonRelease:
{
queue.emplace_back<ButtonReleasedEvent>(static_cast<Key>(event.xbutton.button));
break;
}
case FocusIn:
{
queue.emplace_back<GainFocusEvent>({});
break;
}
case FocusOut:
{
queue.emplace_back<LostFocusEvent>({});
break;
}
case ClientMessage:
{
if (event.xclient.data.l[0] == wm_delete_message)
{
queue.emplace_back<ClosedEvent>({});
}
break;
}
case MotionNotify:
{
queue.emplace_back<MouseMovedEvent>(MouseMovedEvent {
static_cast<float>(event.xmotion.x),
static_cast<float>(event.xmotion.y),
});
break;
}
case ConfigureNotify:
{
const auto [prev_width, prev_height] = surface.get_resolution();
const auto new_width = event.xconfigure.width;
const auto new_height = event.xconfigure.height;
if (prev_width != new_width || prev_height != new_height)
{
surface.m_resolution.x = new_width;
surface.m_resolution.y = new_height;
queue.emplace_back<ResizedEvent>(ResizedEvent {
static_cast<std::uint32_t>(new_width),
static_cast<std::uint32_t>(new_height),
});
}
const auto [prev_x, prev_y] = surface.get_position();
const auto new_x = event.xconfigure.x;
const auto new_y = event.xconfigure.y;
if (prev_x != new_x || prev_y != new_y)
{
surface.m_position.x = new_x;
surface.m_position.y = new_y;
queue.emplace_back<MovedEvent>(MovedEvent {
new_x,
new_y,
});
}
break;
}
default: break; /* pass */
}
}
}
void System::handle_requests(SurfaceComponent &surface)
{
const auto visitor = overloads {
[&](const ModifyTitleRequest &request) { modify_title(surface, request); },
[&](const ModifyResolutionRequest &request) { modify_resolution(surface, request); },
[&](const ModifyPositionRequest &request) { modify_position(surface, request); },
[&](const ModifyVisibilityRequest &request) { modify_visiblity(surface, request); },
[&](const auto &) { log::error("Unknown surface request"); },
};
for (const auto &request : surface.peek_requests())
{
std::visit(visitor, request);
}
surface.m_requests.clear();
}
void System::modify_title(SurfaceComponent &surface, const ModifyTitleRequest &request)
{
surface.m_title = request.title;
const auto &[display, window, _] = surface.get_native_data();
XStoreName(display, window, request.title.c_str());
}
void System::modify_resolution(SurfaceComponent &surface, const ModifyResolutionRequest &request)
{
// surface.m_resolution = request.resolution;
auto &[display, window, _] = surface.m_native_data;
const auto &[width, height] = request.resolution;
// XResizeWindow(display, window, width, height);
// get baseline serial number for X requests generated from XResizeWindow
auto serial = NextRequest(display);
// request a new window size from the X server
XResizeWindow(
display,
window,
static_cast<std::uint32_t>(width),
static_cast<std::uint32_t>(height)
);
// flush output queue and wait for X server to processes the request
XSync(display, False);
// The documentation for XResizeWindow includes this important note:
//
// If the override-redirect flag of the window is False and some
// other client has selected SubstructureRedirectMask on the parent,
// the X server generates a ConfigureRequest event, and no further
// processing is performed.
//
// What this means, essentially, is that if this window is a top-level
// window, then it's the window manager (the "other client") that is
// responsible for changing this window's size. So when we call
// XResizeWindow() on a top-level window, then instead of resizing
// the window immediately, the X server informs the window manager,
// and then the window manager sets our new size (usually it will be
// the size we asked for). We receive a ConfigureNotify event when
// our new size has been set.
constexpr auto lifespan = std::chrono::milliseconds { 10 };
auto timer = time::Timer {};
auto event = XEvent {};
while (!XCheckIfEvent(
display,
&event,
XEventTypeEquals<ConfigureNotify>,
reinterpret_cast<XPointer>(&window) // NOLINT
)
|| event.xconfigure.serial < serial)
{
std::this_thread::sleep_for(std::chrono::microseconds { 100 });
if (timer.elapsed_time() > lifespan)
{
log::error("Timed out waiting for XResizeWindow's event");
return;
}
}
// We don't need to update the component's state and handle the event in this funcion.
// Since handle_requests is called before handle_events.
// So we just put the event back into the queue and move on.
XPutBackEvent(display, &event);
XSync(display, False);
XFlush(display);
}
void System::modify_position(SurfaceComponent &surface, const ModifyPositionRequest &request)
{
// surface.m_position = request.position;
auto &[display, window, _] = surface.m_native_data;
const auto &[x, y] = request.position;
// get baseline serial number for X requests generated from XResizeWindow
auto serial = NextRequest(display);
XMoveWindow(display, window, static_cast<int>(x), static_cast<int>(y));
// flush output queue and wait for X server to processes the request
XSync(display, False);
constexpr auto lifespan = std::chrono::milliseconds { 10 };
auto timer = time::Timer {};
auto event = XEvent {};
while (!XCheckIfEvent(
display,
&event,
XEventTypeEquals<ConfigureNotify>,
reinterpret_cast<XPointer>(&window) // NOLINT
)
|| event.xconfigure.serial < serial)
{
std::this_thread::sleep_for(std::chrono::microseconds { 100 });
if (timer.elapsed_time() > lifespan)
{
log::error("Timed out waiting for XMoveWindow's event");
return;
}
}
// We don't need to update the component's state and handle the event in this funcion.
// Since handle_requests is called before handle_events.
// So we just put the event back into the queue and move on.
XPutBackEvent(display, &event);
XSync(display, False);
XFlush(display);
}
void System::modify_visiblity(SurfaceComponent &surface, const ModifyVisibilityRequest &request)
{
const auto &[display, window, _] = surface.get_native_data();
surface.m_visible = request.visible;
if (request.visible)
{
XMapWindow(display, window);
}
else
{
XUnmapWindow(display, window);
}
}
void System::tick(app::TickInfo tick)
{
for (auto &[id, surface] : m_registry->view<SurfaceComponent>())
{
handle_requests(surface);
handle_events(surface);
}
const auto now = std::chrono::steady_clock::now();
m_last_tick_result = app::TickResult {
.info = tick,
.duration = now - tick.start_time,
.end_time = now,
};
}
void ensure_component_sanity(const SurfaceComponent &component)
{
auto [width, height] = component.get_resolution();
debug::ensure(width != 0u, "Received bad values for surface component: width({}) == 0", width);
debug::ensure(
height != 0u,
"Received bad values for surface component: height({}) == 0",
height
);
debug::ensure(
width < SurfaceComponent::max_dimension,
"Received bad values for surface component: width({}) > max_dimension({})",
width,
SurfaceComponent::max_dimension
);
debug::ensure(
height < SurfaceComponent::max_dimension,
"Received bad values for surface component: height({}) > max_dimension({})",
height,
SurfaceComponent::max_dimension
);
debug::ensure(
component.get_title().size() < SurfaceComponent::max_title_length,
"Received bad values for surface component: title.size({}) > max_title_length({})",
component.get_title().size(),
SurfaceComponent::max_title_length
);
}
} // namespace lt::surface
namespace lt {
} // namespace lt

View file

@ -0,0 +1,527 @@
module;
#include <Windows.h>
module surface.system;
import surface.constants;
import debug.assertions;
import memory.reference;
import surface.requests;
import surface.events;
import logger;
import ecs.registry;
import ecs.entity;
import time;
import std;
namespace lt::surface {
template<class... Ts>
struct overloads: Ts...
{
using Ts::operator()...;
};
void ensure_component_sanity(const SurfaceComponent &component);
auto CALLBACK native_window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -> LRESULT;
System::System(memory::Ref<ecs::Registry> registry): m_registry(std::move(registry))
{
debug::ensure(m_registry, "Failed to initialize surface system: null registry");
debug::ensure(
m_registry->view<SurfaceComponent>().get_size() == 0,
"Failed to initialize surface system: registry has surface component(s)"
);
m_registry->connect_on_destruct<SurfaceComponent>(
[this](ecs::Registry &registry, ecs::EntityId entity) {
on_surface_destruct(registry, entity);
}
);
auto window_class = WNDCLASS {
.lpfnWndProc = native_window_proc,
.hInstance = GetModuleHandle(nullptr),
.lpszClassName = constants::class_name,
};
RegisterClass(&window_class);
}
System::~System()
{
if (!m_registry)
{
return;
}
try
{
// TODO(Light): make registry.remove not invalidate iterators
auto entities_to_remove = std::vector<ecs::EntityId> {};
for (auto &[entity, surface] : m_registry->view<SurfaceComponent>())
{
entities_to_remove.emplace_back(entity);
}
for (auto entity : entities_to_remove)
{
m_registry->remove<SurfaceComponent>(entity);
}
m_registry->disconnect_on_construct<SurfaceComponent>();
m_registry->disconnect_on_destruct<SurfaceComponent>();
}
catch (const std::exception &exp)
{
log::error("Uncaught exception in surface::~System:");
log::error("\twhat: {}", exp.what());
}
}
void System::on_register()
{
}
void System::on_unregister()
{
}
void System::create_surface_component(ecs::EntityId entity, SurfaceComponent::CreateInfo info)
try
{
auto &component = m_registry->add<SurfaceComponent>(entity, info);
auto &surface = m_registry->get<SurfaceComponent>(entity);
const auto &resolution = surface.get_resolution();
const auto &position = surface.get_position();
ensure_component_sanity(surface);
surface.m_native_data.window = CreateWindowEx(
0,
constants::class_name,
info.title.data(),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
nullptr,
nullptr,
GetModuleHandle(nullptr),
nullptr
);
debug::ensure(surface.m_native_data.window, "Failed to create Windows surface component");
ShowWindow(surface.m_native_data.window, SW_NORMAL);
// TODO(Light): refactor "environment" into standalone module
// NOLINTNEXTLINE(concurrency-mt-unsafe)
// auto *display_env = std::getenv("DISPLAY");
// debug::ensure(display_env != nullptr, "DISPLAY env var not found!");
//
// auto *display = XOpenDisplay(display_env);
// debug::ensure(display, "Failed to open XDisplay with DISPLAY: {}", display_env);
//
// auto root_window = XDefaultRootWindow(display);
//
// auto border_width = 0;
// auto depth = std::int32_t { CopyFromParent };
// auto window_class = CopyFromParent;
// auto *visual = (Visual *)CopyFromParent;
//
// auto attribute_value_mask = CWBackPixel | CWEventMask;
// auto attributes = XSetWindowAttributes {
// .background_pixel = 0xffafe9af,
// .event_mask = all_events_mask,
// };
//
// typedef struct Hints
// {
// unsigned long flags;
// unsigned long functions;
// unsigned long decorations;
// long inputMode;
// unsigned long status;
// } Hints;
//
// auto main_window = XCreateWindow(
// display,
// root_window,
// position.x,
// position.y,
// resolution.x,
// resolution.y,
// border_width,
// depth,
// window_class,
// visual,
// attribute_value_mask,
// &attributes
// );
// surface.m_native_data.display = display;
// surface.m_native_data.window = main_window;
//
// surface.m_native_data.wm_delete_message = XInternAtom(display, "WM_DELETE_WINDOW", False);
// XSetWMProtocols(display, main_window, &surface.m_native_data.wm_delete_message, 1);
//
// // code to remove decoration
// auto hints = std::array<const unsigned char, 5> { 2, 0, 0, 0, 0 };
// const auto motif_hints = XInternAtom(display, "_MOTIF_WM_HINTS", False);
//
// XChangeProperty(
// display,
// surface.m_native_data.window,
// motif_hints,
// motif_hints,
// 32,
// PropModeReplace,
// hints.data(),
// 5
// );
//
// XMapWindow(display, main_window);
// XStoreName(display, main_window, surface.m_title.c_str());
// XFlush(display);
//
// if (!surface.is_visible())
// {
// XUnmapWindow(display, main_window);
// }
}
catch (const std::exception &exp)
{
log::error("Exception thrown when on_constructing surface component");
log::error("\tentity: {}", std::uint32_t { entity });
log::error("\twhat: {}", exp.what());
m_registry->remove<SurfaceComponent>(entity);
}
void System::on_surface_destruct(ecs::Registry &registry, ecs::EntityId entity)
{
auto *window = registry.get<SurfaceComponent>(entity).get_native_data().window;
if (!window)
{
log::warn("Surface component destroyed with null window handle");
return;
}
DestroyWindow(window);
}
void System::handle_events(SurfaceComponent &surface)
{
auto &queue = surface.m_event_queue;
queue.clear();
auto message = MSG {};
while (PeekMessage(&message, 0, {}, {}, PM_REMOVE))
{
switch (message.message)
{
}
log::debug("Window message type: {}", std::uint32_t { message.message });
}
// auto event = XEvent {};
// auto &[display, window, wm_delete_message] = surface.m_native_data;
//
// XFlush(display);
// while (XEventsQueued(display, QueuedAlready) != 0)
// {
// XNextEvent(surface.m_native_data.display, &event);
//
// switch (event.type)
// {
// case KeyPress:
// {
// queue.emplace_back<KeyPressedEvent>(
// static_cast<std::uint32_t>(XLookupKeysym(&event.xkey, 0))
// );
// break;
// }
// case KeyRelease:
// {
// queue.emplace_back<KeyReleasedEvent>(
// static_cast<std::uint32_t>(XLookupKeysym(&event.xkey, 0))
// );
// break;
// }
// case ButtonPress:
// {
// queue.emplace_back<ButtonPressedEvent>(static_cast<int>(event.xbutton.button));
// break;
// }
// case ButtonRelease:
// {
// queue.emplace_back<ButtonReleasedEvent>(static_cast<int>(event.xbutton.button));
// break;
// }
// case FocusIn:
// {
// queue.emplace_back<GainFocusEvent>({});
// break;
// }
// case FocusOut:
// {
// queue.emplace_back<LostFocusEvent>({});
// break;
// }
// case ClientMessage:
// {
// if (event.xclient.data.l[0] == wm_delete_message)
// {
// queue.emplace_back<ClosedEvent>({});
// }
//
// break;
// }
// case MotionNotify:
// {
// queue.emplace_back<MouseMovedEvent>(MouseMovedEvent {
// static_cast<float>(event.xmotion.x),
// static_cast<float>(event.xmotion.y),
// });
// break;
// }
// case ConfigureNotify:
// {
// const auto [prev_width, prev_height] = surface.get_resolution();
// const auto new_width = event.xconfigure.width;
// const auto new_height = event.xconfigure.height;
// if (prev_width != new_width || prev_height != new_height)
// {
// surface.m_resolution.x = new_width;
// surface.m_resolution.y = new_height;
// queue.emplace_back<ResizedEvent>(ResizedEvent {
// static_cast<std::uint32_t>(new_width),
// static_cast<std::uint32_t>(new_height),
// });
// }
//
// const auto [prev_x, prev_y] = surface.get_position();
// const auto new_x = event.xconfigure.x;
// const auto new_y = event.xconfigure.y;
// if (prev_x != new_x || prev_y != new_y)
// {
// surface.m_position.x = new_x;
// surface.m_position.y = new_y;
// queue.emplace_back<MovedEvent>(MovedEvent {
// new_x,
// new_y,
// });
// }
// break;
// }
//
// default: break; /* pass */
// }
// }
}
void System::handle_requests(SurfaceComponent &surface)
{
const auto visitor = overloads {
[&](const ModifyTitleRequest &request) { modify_title(surface, request); },
[&](const ModifyResolutionRequest &request) { modify_resolution(surface, request); },
[&](const ModifyPositionRequest &request) { modify_position(surface, request); },
[&](const ModifyVisibilityRequest &request) { modify_visiblity(surface, request); },
[&](const auto &) { log::error("Unknown surface request"); },
};
for (const auto &request : surface.peek_requests())
{
std::visit(visitor, request);
}
surface.m_requests.clear();
}
void System::modify_title(SurfaceComponent &surface, const ModifyTitleRequest &request)
{
surface.m_title = request.title;
// const auto &[display, window, _] = surface.get_native_data();
// XStoreName(display, window, request.title.c_str());
}
void System::modify_resolution(SurfaceComponent &surface, const ModifyResolutionRequest &request)
{
// surface.m_resolution = request.resolution;
// auto &[display, window, _] = surface.m_native_data;
// const auto &[width, height] = request.resolution;
// // XResizeWindow(display, window, width, height);
//
// // get baseline serial number for X requests generated from XResizeWindow
// auto serial = NextRequest(display);
//
// // request a new window size from the X server
// XResizeWindow(
// display,
// window,
// static_cast<std::uint32_t>(width),
// static_cast<std::uint32_t>(height)
// );
//
// // flush output queue and wait for X server to processes the request
// XSync(display, False);
// // The documentation for XResizeWindow includes this important note:
// //
// // If the override-redirect flag of the window is False and some
// // other client has selected SubstructureRedirectMask on the parent,
// // the X server generates a ConfigureRequest event, and no further
// // processing is performed.
// //
// // What this means, essentially, is that if this window is a top-level
// // window, then it's the window manager (the "other client") that is
// // responsible for changing this window's size. So when we call
// // XResizeWindow() on a top-level window, then instead of resizing
// // the window immediately, the X server informs the window manager,
// // and then the window manager sets our new size (usually it will be
// // the size we asked for). We receive a ConfigureNotify event when
// // our new size has been set.
// constexpr auto lifespan = std::chrono::milliseconds { 10 };
// auto timer = time::Timer {};
// auto event = XEvent {};
// while (!XCheckIfEvent(
// display,
// &event,
// XEventTypeEquals<ConfigureNotify>,
// reinterpret_cast<XPointer>(&window) // NOLINT
// )
// || event.xconfigure.serial < serial)
// {
// std::this_thread::sleep_for(std::chrono::microseconds { 100 });
// if (timer.elapsed_time() > lifespan)
// {
// log::error("Timed out waiting for XResizeWindow's event");
// return;
// }
// }
// // We don't need to update the component's state and handle the event in this funcion.
// // Since handle_requests is called before handle_events.
// // So we just put the event back into the queue and move on.
// XPutBackEvent(display, &event);
// XSync(display, False);
// XFlush(display);
}
void System::modify_position(SurfaceComponent &surface, const ModifyPositionRequest &request)
{
// surface.m_position = request.position;
// auto &[display, window, _] = surface.m_native_data;
// const auto &[x, y] = request.position;
//
// // get baseline serial number for X requests generated from XResizeWindow
// auto serial = NextRequest(display);
// XMoveWindow(display, window, static_cast<int>(x), static_cast<int>(y));
//
// // flush output queue and wait for X server to processes the request
// XSync(display, False);
// constexpr auto lifespan = std::chrono::milliseconds { 10 };
// auto timer = time::Timer {};
// auto event = XEvent {};
// while (!XCheckIfEvent(
// display,
// &event,
// XEventTypeEquals<ConfigureNotify>,
// reinterpret_cast<XPointer>(&window) // NOLINT
// )
// || event.xconfigure.serial < serial)
// {
// std::this_thread::sleep_for(std::chrono::microseconds { 100 });
// if (timer.elapsed_time() > lifespan)
// {
// log::error("Timed out waiting for XMoveWindow's event");
// return;
// }
// }
// // We don't need to update the component's state and handle the event in this funcion.
// // Since handle_requests is called before handle_events.
// // So we just put the event back into the queue and move on.
// XPutBackEvent(display, &event);
// XSync(display, False);
// XFlush(display);
}
void System::modify_visiblity(SurfaceComponent &surface, const ModifyVisibilityRequest &request)
{
// const auto &[display, window, _] = surface.get_native_data();
// surface.m_visible = request.visible;
// if (request.visible)
// {
// XMapWindow(display, window);
// }
// else
// {
// XUnmapWindow(display, window);
// }
}
void System::tick(app::TickInfo tick)
{
for (auto &[id, surface] : m_registry->view<SurfaceComponent>())
{
handle_requests(surface);
handle_events(surface);
}
const auto now = std::chrono::steady_clock::now();
m_last_tick_result = app::TickResult {
.info = tick,
.duration = now - tick.start_time,
.end_time = now,
};
}
void ensure_component_sanity(const SurfaceComponent &component)
{
auto [width, height] = component.get_resolution();
debug::ensure(width != 0u, "Received bad values for surface component: width({}) == 0", width);
debug::ensure(
height != 0u,
"Received bad values for surface component: height({}) == 0",
height
);
debug::ensure(
width < SurfaceComponent::max_dimension,
"Received bad values for surface component: width({}) > max_dimension({})",
width,
SurfaceComponent::max_dimension
);
debug::ensure(
height < SurfaceComponent::max_dimension,
"Received bad values for surface component: height({}) > max_dimension({})",
height,
SurfaceComponent::max_dimension
);
debug::ensure(
component.get_title().size() < SurfaceComponent::max_title_length,
"Received bad values for surface component: title.size({}) > max_title_length({})",
component.get_title().size(),
SurfaceComponent::max_title_length
);
}
auto CALLBACK native_window_proc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -> LRESULT
{
switch (uMsg)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
}
return DefWindowProcA(hwnd, uMsg, wParam, lParam);
}
} // namespace lt::surface

View file

@ -1,7 +1,6 @@
export module surface.requests;
import preliminary;
import math.vec2;
import std;
export namespace lt::surface {
@ -12,12 +11,12 @@ struct ModifyTitleRequest
struct ModifyResolutionRequest
{
math::vec2_u32 resolution;
math::uvec2 resolution;
};
struct ModifyPositionRequest
{
math::vec2_i32 position;
math::ivec2 position;
};
struct ModifyVisibilityRequest

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,155 @@
#include <ecs/entity.hpp>
#include <ecs/registry.hpp>
#include <memory/reference.hpp>
#include <surface/components.hpp>
#include <surface/system.hpp>
#include <test/fuzz.hpp>
#include <test/test.hpp>
namespace lt::surface {
enum class FuzzAction : uint8_t
{
create_entity,
create_surface_component,
destroy_surface_component,
push_request,
push_event,
tick_system,
count,
};
enum class EventType : uint8_t
{
Closed,
Moved,
Resized,
LostFocus,
GainFocus,
};
void create_surface_component(test::FuzzDataProvider &provider, ecs::Registry &registry)
{
const auto length = std::min(provider.consume<uint32_t>().value_or(16), 255u);
const auto title = provider.consume_string(length).value_or("");
const auto resolution = math::uvec2 {
provider.consume<uint32_t>().value_or(32u),
provider.consume<uint32_t>().value_or(64u),
};
const auto visible = provider.consume<bool>().value_or(false);
const auto vsync = provider.consume<bool>().value_or(false);
try
{
auto entity = registry.create_entity();
registry.add<surface::SurfaceComponent>(
entity,
surface::SurfaceComponent::CreateInfo {
.title = std::move(title),
.resolution = resolution,
.vsync = vsync,
.visible = visible,
}
);
}
catch (const std::exception &exp)
{
std::ignore = exp;
}
}
void remove_surface_component(ecs::Registry &registry)
{
const auto view = registry.view<SurfaceComponent>();
if (!view.is_empty())
{
registry.remove<SurfaceComponent>(view[0].first);
}
}
void push_request(ecs::Registry &registry)
{
}
void push_event(ecs::Registry &registry)
{
}
void check_invariants()
{
}
test::FuzzHarness harness = [](const uint8_t *data, size_t size) {
auto provider = test::FuzzDataProvider { data, size };
auto registry = memory::create_ref<ecs::Registry>();
auto system = surface::System { registry };
while (auto action = provider.consume<uint8_t>())
{
if (*action > std::to_underlying(FuzzAction::count))
{
*action = *action % std::to_underlying(FuzzAction::count);
}
switch (static_cast<FuzzAction>(action.value()))
{
case FuzzAction::create_entity:
{
const auto length = std::min(provider.consume<uint32_t>().value_or(16), 255u);
registry->create_entity();
break;
}
case FuzzAction::create_surface_component:
{
create_surface_component(provider, *registry);
break;
}
case FuzzAction::destroy_surface_component:
{
remove_surface_component(*registry);
break;
}
case FuzzAction::push_event:
{
auto view = registry->view<SurfaceComponent>();
if (!view.is_empty())
{
for (auto &[entity, component] : view)
{
provider.consume<uint8_t>().value_or(0);
// @TODO(Light): push some event
}
}
break;
}
case FuzzAction::push_request:
{
break;
}
case FuzzAction::count:
case FuzzAction::tick_system:
{
system.tick();
break;
}
}
check_invariants();
}
return 0;
};
} // namespace lt::surface

View file

@ -1,30 +1,26 @@
/** @todo(Light): test pointer-invalidation of ecs using this system-> (?) */
#if defined(LIGHT_PLATFORM_LINUX)
#elif defined(LIGHT_PLATFORM_WINDOWS)
#include <Windows.h>
#include <Winuser.h>
#else
#error "Unsupported platform"
#endif
import test;
import time;
import input.codes;
import logger;
import test.test;
import test.expects;
import surface.system;
import surface.events;
import surface.requests;
import ecs.registry;
import memory.scope;
import memory.reference;
import logger;
import math.vec2;
import app.system;
import std;
using ::lt::Key;
using ::lt::surface::SurfaceComponent;
using ::lt::surface::System;
using ::lt::test::Case;
using ::lt::test::expect_eq;
using ::lt::test::expect_ne;
using ::lt::test::expect_not_nullptr;
using ::lt::test::expect_throw;
using ::lt::test::Suite;
using ::std::ignore;
using ::lt::test::operator""_suite;
[[nodiscard]] auto tick_info() -> lt::app::TickInfo
{
@ -38,8 +34,6 @@ using ::lt::surface::System;
constexpr auto title = "TestWindow";
constexpr auto width = 800u;
constexpr auto height = 600u;
constexpr auto position_x = 100;
constexpr auto position_y = 200;
constexpr auto vsync = true;
constexpr auto visible = false;
@ -57,16 +51,9 @@ public:
return m_registry;
}
[[nodiscard]] auto system() -> lt::memory::Ref<System>
{
return m_system;
}
auto create_component(
const SurfaceComponent::CreateInfo &info = SurfaceComponent::CreateInfo {
SurfaceComponent::CreateInfo info = SurfaceComponent::CreateInfo {
.title = title,
.position = { position_x, position_y },
.resolution = { width, height },
.vsync = vsync,
.visible = visible,
@ -74,7 +61,7 @@ public:
) -> std::optional<SurfaceComponent *>
{
auto entity = m_registry->create_entity();
m_system->create_surface_component(entity, info);
m_system.create_surface_component(entity, info);
return &m_registry->get<SurfaceComponent>(entity);
}
@ -83,7 +70,7 @@ public:
{
#ifdef LIGHT_PLATFORM_LINUX
expect_not_nullptr(component->get_native_data().display);
expect_not_nullptr(component->get_native_data().surface);
expect_ne(component->get_native_data().window, 0);
#endif
expect_eq(component->get_resolution().x, width);
@ -96,32 +83,31 @@ public:
private:
lt::memory::Ref<lt::ecs::Registry> m_registry = lt::memory::create_ref<lt::ecs::Registry>();
lt::memory::Ref<System> m_system = lt::memory::create_ref<System>(m_registry);
System m_system { m_registry };
};
Suite raii = "raii"_suite = [] {
Case { "happy paths" } = [] {
Case { "happy path won't throw" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
ignore = System { fixture.registry() };
};
Case { "unhappy paths" } = [] {
expect_throw([] { ignore = System { {} }; });
};
Case { "many" } = [] {
Case { "many won't freeze/throw" } = [] {
auto fixture = Fixture {};
for (auto idx : std::views::iota(0, 250))
{
ignore = idx;
ignore = fixture.system();
ignore = System { fixture.registry() };
}
};
Case { "unhappy path throws" } = [] {
expect_throw([] { ignore = System { {} }; });
};
Case { "post construct has correct state" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
auto system = System { fixture.registry() };
expect_eq(fixture.registry()->view<SurfaceComponent>().get_size(), 0);
};
@ -140,44 +126,34 @@ Suite raii = "raii"_suite = [] {
Suite system_events = "system_events"_suite = [] {
Case { "on_register won't throw" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
auto system = System { fixture.registry() };
system->on_register();
system.on_register();
expect_eq(fixture.registry()->view<SurfaceComponent>().get_size(), 0);
};
Case { "on_unregister won't throw" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
auto system = System { fixture.registry() };
system->on_register();
system->on_unregister();
system.on_register();
system.on_unregister();
expect_eq(fixture.registry()->view<SurfaceComponent>().get_size(), 0);
};
};
Suite registry_events = "registry_events"_suite = [] {
Case { "on_construct initializes component" } = [] {
Case { "on_construct<SurfaceComponent> initializes component" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
system->tick({});
system->tick({});
const auto &component = fixture.create_component();
system->tick({});
system->tick({});
system->tick({});
expect_eq(fixture.registry()->view<SurfaceComponent>().get_size(), 1);
system->tick({});
system->tick({});
system->tick({});
fixture.check_values(*component);
};
Case { "unhappy on_construct throws" } = [] {
Case { "unhappy on_construct<SurfaceComponent> throws" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
auto system = System { fixture.registry() };
expect_throw([&] { fixture.create_component({ .resolution = { width, 0 } }); });
@ -202,15 +178,15 @@ Suite registry_events = "registry_events"_suite = [] {
});
};
Case { "unhappy on_construct removes component" } = [] {
Case { "unhappy on_construct<SurfaceComponent> removes component" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
auto system = System { fixture.registry() };
expect_throw([&] { fixture.create_component({ .resolution = { width, 0 } }); });
expect_eq(fixture.registry()->view<SurfaceComponent>().get_size(), 0);
};
Case { "on_destroy cleans up component" } = [] {
Case { "on_destrroy<SurfaceComponent> cleans up component" } = [] {
auto fixture = Fixture {};
auto system = lt::memory::create_scope<System>(fixture.registry());
@ -223,60 +199,64 @@ Suite registry_events = "registry_events"_suite = [] {
};
};
Suite tick = "ticking"_suite = [] {
Case { "on empty registry won't throw" } = [] {
Suite tick = "tick"_suite = [] {
Case { "ticking on empty registry won't throw" } = [] {
auto fixture = Fixture {};
fixture.system()->tick(tick_info());
System { fixture.registry() }.tick(tick_info());
};
Case { "on non-empty registry won't throw" } = [] {
Case { "ticking on non-empty registry won't throw" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
auto system = System { fixture.registry() };
fixture.create_component();
system->tick(tick_info());
system.tick(tick_info());
};
};
Case { "clears previous tick's events" } = [] {
Suite tick_handles_events = "tick_handles_events"_suite = [] {
Case { "ticking clears previous tick's events" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
auto system = System { fixture.registry() };
auto &surface = **fixture.create_component();
// flush window-creation events
system->tick(tick_info());
system.tick(tick_info());
expect_eq(surface.peek_events().size(), 0);
surface.push_event(lt::surface::MovedEvent({}, {}));
expect_eq(surface.peek_events().size(), 1);
surface.push_event(lt::surface::KeyPressedEvent({}));
surface.push_event(lt::surface::ButtonPressedEvent({}));
expect_eq(surface.peek_events().size(), 2);
system->tick(tick_info());
system.tick(tick_info());
expect_eq(surface.peek_events().size(), 0);
};
};
Case { "clears requests" } = [] {
Suite tick_handles_requests = "tick_handles_requests"_suite = [] {
Case { "ticking clears requests" } = [] {
auto fixture = Fixture {};
auto system = fixture.system();
auto system = System { fixture.registry() };
auto &surface = **fixture.create_component();
const auto new_title = std::string { title } + std::string { "_" };
constexpr auto new_position = lt::math::vec2_i32 { position_x + 50, position_y + 50 };
constexpr auto new_resolution = lt::math::vec2_u32 { width + 50, height + 50 };
constexpr auto title = "ABC";
constexpr auto position = lt::math::ivec2 { 50, 50 };
constexpr auto resolution = lt::math::uvec2 { 50, 50 };
expect_eq(surface.peek_requests().size(), 0);
surface.push_request(lt::surface::ModifyVisibilityRequest(true));
expect_eq(surface.peek_requests().size(), 1);
system->tick(tick_info());
system.tick(tick_info());
expect_eq(surface.peek_requests().size(), 0);
surface.push_request(lt::surface::ModifyTitleRequest(new_title));
surface.push_request(lt::surface::ModifyTitleRequest(title));
expect_eq(surface.peek_requests().size(), 1);
surface.push_request(lt::surface::ModifyResolutionRequest(new_resolution));
surface.push_request(lt::surface::ModifyPositionRequest(new_position));
surface.push_request(lt::surface::ModifyResolutionRequest(resolution));
surface.push_request(lt::surface::ModifyPositionRequest(position));
expect_eq(surface.peek_requests().size(), 1 + 2);
surface.push_request(lt::surface::ModifyVisibilityRequest(false));
@ -284,251 +264,21 @@ Suite tick = "ticking"_suite = [] {
surface.push_request(lt::surface::ModifyVisibilityRequest(false));
expect_eq(surface.peek_requests().size(), 1 + 2 + 3);
system->tick(tick_info());
system.tick(tick_info());
expect_eq(surface.peek_requests().size(), 0);
expect_eq(surface.get_title(), title);
expect_eq(surface.get_position(), position);
expect_eq(surface.get_resolution(), resolution);
lt::log::debug("EVENT COUNT: {}", surface.peek_events().size());
for (const auto &event : surface.peek_events())
{
const auto visitor = overloads {
[&](auto event) { lt::log::debug("event: {}", event.to_string()); },
};
std::visit(visitor, event);
}
};
};
Suite requests = "requests"_suite = [] {
using ::lt::surface::ModifyTitleRequest;
using ::lt::surface::ModifyResolutionRequest;
using ::lt::surface::ModifyPositionRequest;
using ::lt::surface::ModifyVisibilityRequest;
auto fixture = Fixture {};
auto system = fixture.system();
auto &surface = **fixture.create_component();
Case { "ModifyTitleRequest" } = [&] {
const auto new_title = std::string { title } + std::string { "_" };
surface.push_request({ ModifyTitleRequest { new_title } });
system->tick({});
expect_eq(surface.get_title(), new_title);
};
// TODO(Light): modifying resolution on Wayland is done by the underlying Graphics API
// and not the windowing system iteslf...
Case { "ModifyResolutionRequest" } = [&] {
constexpr auto new_resolution = lt::math::vec2_u32 { width + 50, height + 50 };
surface.push_request({ ModifyResolutionRequest { new_resolution } });
system->tick({});
expect_eq(surface.get_resolution(), new_resolution);
};
// Case { "ModifyPositionRequest" } = [&] {
// constexpr auto new_position = lt::math::vec2_i32 { position_x + 50, position_y + 50 };
// surface.push_request({ ModifyPositionRequest { new_position } });
//
// system->tick({});
// expect_eq(surface.get_position(), new_position);
// };
//
// Case { "ModifyVisibilityRequest" } = [&] {
// surface.push_request({ ModifyVisibilityRequest { .visible = false } });
// system->tick({});
// expect_eq(surface.is_visible(), false);
//
// surface.push_request({ ModifyVisibilityRequest { .visible = true } });
// system->tick({});
// expect_eq(surface.is_visible(), true);
// };
};
#if defined(LIGHT_PLATFORM_WINDOWS)
Suite windows_window_proc = "windows_window_proc"_suite = [] {
auto fixture = Fixture {};
auto system = fixture.system();
auto &surface = **fixture.create_component();
auto [hwnd] = surface.get_native_data();
const auto &events = surface.peek_events();
system->tick({});
Case { "WM_SETFOCUS" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_SETFOCUS, {}, {});
expect_eq(events.size(), 1u);
auto event = std::get<lt::surface::GainFocusEvent>(events.front());
::lt::log::trace("{}", event.to_string()); // make sure it's not optimized away?
};
system->tick({});
Case { "WM_KILLFOCUS" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_KILLFOCUS, {}, {});
expect_eq(events.size(), 1u);
auto event = std::get<lt::surface::LostFocusEvent>(events.front());
::lt::log::trace("{}", event.to_string()); // make sure it's not optimized away?
};
system->tick({});
Case { "WM_SIZE" } = [&] {
const auto new_width = width + 50;
const auto new_height = height + 60;
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_SIZE, {}, MAKELPARAM(new_width, new_height));
expect_eq(events.size(), 1u);
const auto &event = std::get<lt::surface::ResizedEvent>(events.front());
expect_eq(event.get_size().x, new_width);
expect_eq(event.get_size().y, new_height);
expect_eq(surface.get_resolution().x, new_width);
expect_eq(surface.get_resolution().y, new_height);
};
system->tick({});
Case { "WM_MOVE" } = [&] {
const auto new_x = position_x + 120;
const auto new_y = position_y + 150;
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_MOVE, {}, MAKELPARAM(new_x, new_y));
expect_eq(events.size(), 1u);
const auto &event = std::get<lt::surface::MovedEvent>(events.front());
expect_eq(event.get_position().x, new_x);
expect_eq(event.get_position().y, new_y);
expect_eq(surface.get_position().x, new_x);
expect_eq(surface.get_position().y, new_y);
};
system->tick({});
Case { "WM_MOUSEWHEEL" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_MOUSEWHEEL, MAKEWPARAM(0, WHEEL_DELTA), {});
::SendMessage(hwnd, WM_MOUSEWHEEL, MAKEWPARAM(0, -WHEEL_DELTA), {});
// Mouse wheel is treated like key presses,
// but since there is no "release" action for it...
// Every movement causes two key press events together:
// Press + Release of wheel_up/down.
expect_eq(events.size(), 4u);
expect_eq(std::get<lt::surface::KeyPressedEvent>(events[0]).get_key(), Key::wheel_up);
expect_eq(std::get<lt::surface::KeyReleasedEvent>(events[1]).get_key(), Key::wheel_up);
expect_eq(std::get<lt::surface::KeyPressedEvent>(events[2]).get_key(), Key::wheel_down);
expect_eq(std::get<lt::surface::KeyReleasedEvent>(events[3]).get_key(), Key::wheel_down);
};
system->tick({});
Case { "WM_LBUTTONDOWN" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_LBUTTONDOWN, {}, {});
expect_eq(events.size(), 1u);
// Mouse buttons are treated like key presses.
expect_eq(std::get<lt::surface::KeyPressedEvent>(events[0]).get_key(), Key::left_button);
};
system->tick({});
Case { "WM_LBUTTONUP" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_LBUTTONUP, {}, {});
expect_eq(events.size(), 1u);
// Mouse buttons are treated like key presses.
expect_eq(std::get<lt::surface::KeyReleasedEvent>(events[0]).get_key(), Key::left_button);
};
system->tick({});
Case { "WM_RBUTTONDOWN" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_RBUTTONDOWN, {}, {});
expect_eq(events.size(), 1u);
// Mouse buttons are treated like key presses.
expect_eq(std::get<lt::surface::KeyPressedEvent>(events[0]).get_key(), Key::right_button);
};
system->tick({});
Case { "WM_RBUTTONUP" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_RBUTTONUP, {}, {});
expect_eq(events.size(), 1u);
// Mouse buttons are treated like key presses.
expect_eq(std::get<lt::surface::KeyReleasedEvent>(events[0]).get_key(), Key::right_button);
};
system->tick({});
Case { "WM_MBUTTONDOWN" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_MBUTTONDOWN, {}, {});
expect_eq(events.size(), 1u);
// Mouse buttons are treated like key presses.
expect_eq(std::get<lt::surface::KeyPressedEvent>(events[0]).get_key(), Key::middle_button);
};
system->tick({});
Case { "WM_MBUTTONUP" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_MBUTTONUP, {}, {});
expect_eq(events.size(), 1u);
// Mouse buttons are treated like key presses.
expect_eq(std::get<lt::surface::KeyReleasedEvent>(events[0]).get_key(), Key::middle_button);
};
system->tick({});
Case { "WM_XBUTTONDOWN" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_XBUTTONDOWN, MAKEWPARAM(0, XBUTTON1), {});
::SendMessage(hwnd, WM_XBUTTONDOWN, MAKEWPARAM(0, XBUTTON2), {});
expect_eq(events.size(), 2u);
// Mouse buttons are treated like key presses.
expect_eq(std::get<lt::surface::KeyPressedEvent>(events[0]).get_key(), Key::x_button_1);
expect_eq(std::get<lt::surface::KeyPressedEvent>(events[1]).get_key(), Key::x_button_2);
};
system->tick({});
Case { "WM_XBUTTONUP" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_XBUTTONUP, MAKEWPARAM(0, XBUTTON1), {});
::SendMessage(hwnd, WM_XBUTTONUP, MAKEWPARAM(0, XBUTTON2), {});
expect_eq(events.size(), 2u);
// Mouse buttons are treated like key presses.
expect_eq(std::get<lt::surface::KeyReleasedEvent>(events[0]).get_key(), Key::x_button_1);
expect_eq(std::get<lt::surface::KeyReleasedEvent>(events[1]).get_key(), Key::x_button_2);
};
system->tick({});
Case { "WM_KEYDOWN" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_KEYDOWN, System::to_native_key(Key::escape), {});
expect_eq(events.size(), 1u);
expect_eq(std::get<lt::surface::KeyPressedEvent>(events[0]).get_key(), Key::escape);
};
system->tick({});
Case { "WM_KEYUP" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_KEYUP, System::to_native_key(Key::escape), {});
expect_eq(events.size(), 1u);
expect_eq(std::get<lt::surface::KeyReleasedEvent>(events[0]).get_key(), Key::escape);
};
system->tick({});
Case { "WM_CLOSE" } = [&] {
expect_eq(events.size(), 0u);
::SendMessage(hwnd, WM_CLOSE, {}, {});
expect_eq(events.size(), 1u);
// would throw if type is incorrect
auto event = std::get<lt::surface::ClosedEvent>(events[0]);
::lt::log::trace("{}", event.to_string()); // make sure it's not optimized away?
};
};
#endif

View file

@ -1 +0,0 @@
*

View file

@ -1,7 +1,12 @@
import test;
import logger;
import test.test;
import test.registry;
void parse_option(std::string_view argument, lt::test::Registry::Options &options)
import std;
using namespace ::lt::test;
void parse_option(std::string_view argument, Registry::Options &options)
{
constexpr auto case_str = std::string_view { "--case=" };
constexpr auto suite_str = std::string_view { "--suite=" };
@ -14,7 +19,7 @@ void parse_option(std::string_view argument, lt::test::Registry::Options &option
if (argument.starts_with("--mode=") && argument.substr(7ul) == "stats")
{
options.execution_policy = lt::test::Registry::ExecutionPolicy::stats;
options.execution_policy = Registry::ExecutionPolicy::stats;
return;
}
@ -46,13 +51,12 @@ void print_help()
std::println("--help | -h --> ~You just used it! :D");
}
auto main(i32 argc, char **argv) -> i32
auto main(std::int32_t argc, char **argv) -> std::int32_t
try
{
lt::log::set_min_severity(lt::log::Level::test);
auto raw_arguments = std::span<char *>(argv, argc);
auto options = lt::test::Registry::Options {};
auto options = Registry::Options {};
for (auto idx = 0; auto &raw_argument : raw_arguments)
{
// First argument is the "cwd'
@ -79,7 +83,7 @@ try
}
}
return static_cast<i32>(lt::test::Registry::run_all(options));
return static_cast<std::int32_t>(Registry::run_all(options));
}
catch (const std::exception &exp)
{

View file

@ -1,7 +1,6 @@
export module test.expects;
import preliminary;
import std;
namespace lt::test {
@ -24,14 +23,14 @@ export void expect_unreachable(
{
throw std::runtime_error {
std::format(
"unreachable reached: {}:{}",
"Failed unreachable expectation:\n"
"\tlocation: {}:{}",
source_location.file_name(),
source_location.line()
),
};
};
/** @todo(Light7734): Check exception type. */
export constexpr void expect_throw(
std::invocable auto invocable,
std::source_location source_location = std::source_location::current()
@ -41,13 +40,18 @@ export constexpr void expect_throw(
{
invocable();
}
catch (const std::exception &)
catch (const std::exception &exp)
{
return;
}
throw std::runtime_error {
std::format("did not throw: {}:{}", source_location.file_name(), source_location.line()),
std::format(
"Failed throwing expectation:\n"
"\tlocation: {}:{}",
source_location.file_name(),
source_location.line()
),
};
}
@ -63,7 +67,10 @@ export constexpr void expect_eq(
{
throw std::runtime_error {
std::format(
"expect_eq: {} == {} @ {}:{}",
"Failed equality expectation:\n"
"\tactual: {}\n"
"\texpected: {}\n"
"\tlocation: {}:{}",
std::to_underlying<decltype(lhs)>(lhs),
std::to_underlying<decltype(rhs)>(rhs),
source_location.file_name(),
@ -76,7 +83,10 @@ export constexpr void expect_eq(
{
throw std::runtime_error {
std::format(
"expect_eq: {} == {} @ {}:{}",
"Failed equality expectation:\n"
"\tactual: {}\n"
"\texpected: {}\n"
"\tlocation: {}:{}",
lhs,
rhs,
source_location.file_name(),
@ -96,47 +106,10 @@ export constexpr void expect_ne(
{
throw std::runtime_error {
std::format(
"expect_ne: {} != {} @ {}:{}",
lhs,
rhs,
source_location.file_name(),
source_location.line()
),
};
}
}
export constexpr void expect_le(
Testable auto lhs,
Testable auto rhs,
std::source_location source_location = std::source_location::current()
)
{
if (lhs > rhs)
{
throw std::runtime_error {
std::format(
"expect_le: {} <= {} @ {}:{}",
lhs,
rhs,
source_location.file_name(),
source_location.line()
),
};
}
}
export constexpr void expect_ge(
Testable auto lhs,
Testable auto rhs,
std::source_location source_location = std::source_location::current()
)
{
if (lhs < rhs)
{
throw std::runtime_error {
std::format(
"expect_ge: {} >= {} @ {}:{}",
"Failed un-equality expectation:\n"
"\tactual: {}\n"
"\texpected: {}\n"
"\tlocation: {}:{}",
lhs,
rhs,
source_location.file_name(),
@ -155,7 +128,10 @@ export constexpr void expect_true(
{
throw std::runtime_error {
std::format(
"expect_true: {} @ {}:{}",
"Failed true expectation:\n"
"\tactual: {}\n"
"\texpected: true\n"
"\tlocation: {}:{}",
expression,
source_location.file_name(),
source_location.line()
@ -173,7 +149,10 @@ export constexpr void expect_false(
{
throw std::runtime_error {
std::format(
"expect_false: {} @ {}:{}",
"Failed false expectation:\n"
"\tactual: {}\n"
"\texpected: true\n"
"\tlocation: {}:{}",
expression,
source_location.file_name(),
source_location.line()
@ -191,7 +170,34 @@ export constexpr void expect_not_nullptr(
{
throw std::runtime_error {
std::format(
"expect_not_nullptr: @ {}:{}",
"Failed true expectation:\n"
"\tactual: nullptr\n"
"\texpected: not nullptr\n"
"\tlocation: {}:{}",
source_location.file_name(),
source_location.line()
),
};
}
}
export constexpr void expect_le(
Testable auto lhs,
Testable auto rhs,
std::source_location source_location = std::source_location::current()
)
{
if (lhs > rhs)
{
throw std::runtime_error {
std::format(
"Failed false expectation:\n"
"\tactual: {}\n"
"\texpected: >= {}\n"
"\tlocation: {}:{}",
lhs,
rhs,
source_location.file_name(),
source_location.line()
),

86
modules/test/fuzz.cppm Normal file
View file

@ -0,0 +1,86 @@
#include <cstring>
#include <test/test.hpp>
namespace lt::test {
class FuzzDataProvider
{
public:
FuzzDataProvider(const uint8_t *data, size_t size): m_data(data, size)
{
}
template<typename T>
requires(
std::is_trivially_constructible_v<T> //
&& std::is_trivially_copy_constructible_v<T> //
&& std::is_trivially_copy_assignable_v<T>
)
auto consume() -> std::optional<T>
{
if (m_data.size() < sizeof(T))
{
return std::nullopt;
}
T value;
std::memcpy(&value, m_data.data(), sizeof(T));
m_data = m_data.subspan(sizeof(T));
return value;
}
auto consume_string(size_t size) -> std::optional<std::string>
{
if (m_data.size() < size)
{
return std::nullopt;
}
// NOLINTNEXTLINE
auto value = std::string { (const char *)m_data.data(), size };
m_data = m_data.subspan(size);
return value;
}
auto consume_remaining_as_string() -> std::string
{
if (m_data.empty())
{
return std::string {};
}
return { m_data.begin(), m_data.end() };
};
private:
std::span<const uint8_t> m_data;
};
} // namespace lt::test
namespace lt::test {
auto process_fuzz_input(const uint8_t *data, size_t size) -> int32_t
try
{
return details::Registry::process_fuzz_input(data, size);
}
catch (const std::exception &exp)
{
std::println("Fuzz input resulted in uncaught exception:");
std::println("\twhat: {}", exp.what());
std::println("\tinput size: {}", size);
return EXIT_FAILURE;
}
}; // namespace lt::test
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
{
return lt::test::process_fuzz_input(data, size);
}

View file

@ -1,23 +0,0 @@
export module test;
export import preliminary;
export import test.test;
export import test.expects;
export import test.expects;
export import logger;
export using ::lt::test::Suite;
export using ::lt::test::Case;
export using ::lt::test::expect_eq;
export using ::lt::test::expect_ne;
export using ::lt::test::expect_le;
export using ::lt::test::expect_true;
export using ::lt::test::expect_false;
export using ::lt::test::expect_throw;
export using ::lt::test::expect_not_nullptr;
export using ::lt::test::expect_unreachable;
export using ::lt::test::operator""_suite;

View file

@ -1,7 +1,6 @@
export module test.registry;
import logger;
import preliminary;
import std;
import test.expects;
///////////////////////////////////////
@ -12,7 +11,7 @@ namespace lt::test {
export class Registry
{
public:
enum class ExecutionPolicy : u8
enum class ExecutionPolicy : std::uint8_t
{
normal,
stats,
@ -29,7 +28,7 @@ public:
std::string case_regex;
};
using FuzzFunction = i32 (*)(const u8 *, size_t);
using FuzzFunction = std::int32_t (*)(const std::uint8_t *, std::size_t);
using SuiteFunction = void (*)();
@ -37,9 +36,9 @@ public:
static void register_fuzz_harness(FuzzFunction suite);
static auto run_all(Options options) -> i32;
static auto run_all(Options options) -> std::int32_t;
static auto process_fuzz_input(const u8 *data, size_t size) -> i32;
static auto process_fuzz_input(const std::uint8_t *data, std::size_t size) -> std::int32_t;
static void set_last_suite_name(const char *name);
@ -74,7 +73,7 @@ private:
[[nodiscard]] static auto instance() -> Registry &;
auto run_all_impl() -> i32;
auto run_all_impl() -> std::int32_t;
void print_options();
@ -84,25 +83,25 @@ private:
FuzzFunction m_fuzz_harness {};
i32 m_total_case_count {};
std::int32_t m_total_case_count {};
i32 m_passed_case_count {};
std::int32_t m_passed_case_count {};
i32 m_failed_case_count {};
std::int32_t m_failed_case_count {};
i32 m_matched_case_count {};
std::int32_t m_matched_case_count {};
i32 m_skipped_case_count {};
std::int32_t m_skipped_case_count {};
i32 m_total_suite_count {};
std::int32_t m_total_suite_count {};
i32 m_passed_suite_count {};
std::int32_t m_passed_suite_count {};
i32 m_failed_suite_count {};
std::int32_t m_failed_suite_count {};
i32 m_matched_suite_count {};
std::int32_t m_matched_suite_count {};
i32 m_skipped_suite_count {};
std::int32_t m_skipped_suite_count {};
std::regex m_case_regex;
};
@ -112,8 +111,7 @@ private:
//////////////////////////////////////
// -------* IMPLEMENTATION *------- //
/////////////////////////////////////
/** @todo(Light): unimplemented in gcc -- is it even right to use a private fragment? */
// module :private;
module :private;
namespace lt::test {
/* static */ void Registry::register_suite(SuiteFunction suite)
@ -133,13 +131,14 @@ namespace lt::test {
instance().m_fuzz_harness = suite;
}
/* static */ auto Registry::run_all(Options options) -> i32
/* static */ auto Registry::run_all(Options options) -> std::int32_t
{
instance().m_options = std::move(options);
return instance().run_all_impl();
}
/* static */ auto Registry::process_fuzz_input(const u8 *data, size_t size) -> i32
/* static */ auto Registry::process_fuzz_input(const std::uint8_t *data, std::size_t size)
-> std::int32_t
{
if (!instance().m_fuzz_harness)
{
@ -206,22 +205,22 @@ namespace lt::test {
++instance().m_failed_case_count;
}
/* static */ [[nodiscard]] auto Registry::should_return_on_failure() -> bool
[[nodiscard]] /* static */ auto Registry::should_return_on_failure() -> bool
{
return instance().m_options.stop_on_fail;
}
/* static */ [[nodiscard]] auto Registry::get_options() -> const Options &
[[nodiscard]] /* static */ auto Registry::get_options() -> const Options &
{
return instance().m_options;
}
/* static */ [[nodiscard]] auto Registry::get_case_regex() -> const std::regex &
[[nodiscard]] /* static */ auto Registry::get_case_regex() -> const std::regex &
{
return instance().m_case_regex;
}
auto Registry::run_all_impl() -> i32
auto Registry::run_all_impl() -> std::int32_t
{
print_options();
m_case_regex = std::regex(m_options.case_regex);
@ -233,30 +232,6 @@ auto Registry::run_all_impl() -> i32
{
if (std::regex_search(name, regex))
{
auto padding_left = std::string {};
padding_left.resize((79 - std::strlen(name)) / 2u - 1u);
for (auto &ch : padding_left)
{
ch = '-';
}
auto padding_right = std::string {};
padding_right.resize((79 - std::strlen(name)) / 2u);
if (std::strlen(name) % 2 == 0)
{
padding_right.resize(padding_right.size() + 1);
}
for (auto &ch : padding_right)
{
ch = '-';
}
log::test(
"\033[1;33m*{}{}{}-*\033[0m",
std::string { padding_left },
std::string_view { name },
std::string { padding_right }
);
suite();
increment_matched_suite_count();
}
@ -271,12 +246,12 @@ auto Registry::run_all_impl() -> i32
{
if (m_options.stop_on_fail)
{
log::info("Quitting due to options.stop_on_fail == true");
std::println("Quitting due to options.stop_on_fail == true");
break;
}
log::test("Uncaught exception when running suite:");
log::test("\twhat: {}", exp.what());
std::println("Uncaught exception when running suite:");
std::println("\twhat: {}", exp.what());
break;
}
}
@ -285,32 +260,32 @@ auto Registry::run_all_impl() -> i32
{
case ExecutionPolicy::normal:
{
// log::test("[-------STATS------]");
//
// log::test("suites:");
// log::test("\ttotal: {}", (i32)m_total_suite_count);
// log::test("\tpassed: {}", (i32)m_passed_suite_count);
// log::test("\tfailed: {}", (i32)m_failed_suite_count);
// log::test("\tmatched: {}", (i32)m_matched_suite_count);
// log::test("\tskipped: {}", (i32)m_skipped_suite_count);
//
// log::test("tests:");
// log::test("\ttotal: {}", (i32)m_total_case_count);
// log::test("\tpassed: {}", (i32)m_passed_case_count);
// log::test("\tfailed: {}", (i32)m_failed_case_count);
// log::test("\tmatched: {}", (i32)m_matched_case_count);
// log::test("\tskipped: {}", (i32)m_skipped_case_count);
std::println("[-------STATS------]");
// log::test("________________________________________________________________");
std::println("suites:");
std::println("\ttotal: {}", m_total_suite_count);
std::println("\tpassed: {}", m_passed_suite_count);
std::println("\tfailed: {}", m_failed_suite_count);
std::println("\tmatched: {}", m_matched_suite_count);
std::println("\tskipped: {}", m_skipped_suite_count);
std::println("tests:");
std::println("\ttotal: {}", m_total_case_count);
std::println("\tpassed: {}", m_passed_case_count);
std::println("\tfailed: {}", m_failed_case_count);
std::println("\tmatched: {}", m_matched_case_count);
std::println("\tskipped: {}", m_skipped_case_count);
std::println("________________________________________________________________");
return m_failed_case_count;
}
case ExecutionPolicy::stats:
{
log::test("[-------STATS------]");
log::test("Total suite count: {}", (i32)m_total_suite_count);
log::test("Total test count: {}", (i32)m_total_case_count);
log::test("________________________________________________________________");
std::println("[-------STATS------]");
std::println("Total suite count: {}", m_total_suite_count);
std::println("Total test count: {}", m_total_case_count);
std::println("________________________________________________________________");
return 0;
}
@ -321,12 +296,12 @@ auto Registry::run_all_impl() -> i32
void Registry::print_options()
{
// log::info("stop-on-failure: {}", static_cast<bool>(m_options.stop_on_fail));
std::println("stop-on-failure: {}", m_options.stop_on_fail);
}
Registry::Registry()
{
// log::info("________________________________________________________________");
std::println("________________________________________________________________");
}
[[nodiscard]] /* static */ auto Registry::instance() -> Registry &

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