export module renderer.factory; import renderer.frontend; import assets.shader; import renderer.backend.vk.device; import renderer.vk.pass; import renderer.backend.vk.instance; import renderer.backend.vk.swapchain; import renderer.backend.vk.buffer; import renderer.backend.vk.gpu; import renderer.backend.vk.surface; import memory.scope; import debug.assertions; import ecs.entity; import std; export namespace lt::renderer { [[nodiscard]] auto get_instance(Api target_api) -> IInstance *; [[nodiscard]] auto create_surface( Api target_api, IInstance *instance, const ecs::Entity &surface_entity ); [[nodiscard]] auto create_gpu(Api target_api, IInstance *instance) -> memory::Scope; [[nodiscard]] auto create_swapchain(Api target_api, ISurface *surface, IGpu *gpu, IDevice *device) -> memory::Scope; [[nodiscard]] auto create_pass( lt::renderer::Api target_api, IDevice *device, const lt::assets::ShaderAsset &vertex_shader, const lt::assets::ShaderAsset &fragment_shader ) -> memory::Scope; } // namespace lt::renderer module :private; using namespace lt; using namespace lt::renderer; [[nodiscard]] auto get_instance(Api target_api) -> IInstance * { switch (target_api) { case Api::vulkan: return vkb::Instance::get(); case Api::none: case Api::metal: case Api::direct_x: throw std::runtime_error { "Invalid API" }; } } [[nodiscard]] auto create_surface( Api target_api, class IInstance *instance, const lt::ecs::Entity &surface_entity ) -> memory::Scope { debug::ensure(instance, "Failed to create renderer::ISurface: null instance"); switch (target_api) { case Api::vulkan: return memory::create_scope(instance, surface_entity); case Api::none: case Api::metal: case Api::direct_x: throw std::runtime_error { "Invalid API" }; } } [[nodiscard]] auto create_gpu(Api target_api, IInstance *instance) -> memory::Scope { switch (target_api) { case Api::vulkan: return memory::create_scope(instance); case Api::none: case Api::metal: case Api::direct_x: throw std::runtime_error { "Invalid API" }; } } [[nodiscard]] auto create_device(Api target_api, IGpu *gpu, ISurface *surface) -> memory::Scope { debug::ensure(gpu, "Failed to create renderer::IDevice: null gpu"); debug::ensure(surface, "Failed to create renderer::IDevice: null surface"); switch (target_api) { case Api::vulkan: return memory::create_scope(gpu, surface); case Api::none: case Api::metal: case Api::direct_x: throw std::runtime_error { "Invalid API" }; } } [[nodiscard]] auto create_swapchain(Api target_api, ISurface *surface, IGpu *gpu, IDevice *device) -> memory::Scope { switch (target_api) { case Api::vulkan: return memory::create_scope(surface, gpu, device); case Api::none: case Api::metal: case Api::direct_x: throw std::runtime_error { "Invalid API" }; } } [[nodiscard]] auto create_buffer( Api target_api, class IDevice *device, class IGpu *gpu, const IBuffer::CreateInfo &info ) -> memory::Scope { debug::ensure(device, "Failed to create renderer::IBuffer: null device"); debug::ensure(gpu, "Failed to create renderer::IBuffer: null gpu"); debug::ensure(info.size > 0, "Failed to create renderer::IBuffer: null size"); switch (target_api) { case Api::vulkan: return memory::create_scope(device, gpu, info); case Api::none: case Api::metal: case Api::direct_x: throw std::runtime_error { "Invalid API" }; } } [[nodiscard]] auto create_pass( lt::renderer::Api target_api, IDevice *device, const lt::assets::ShaderAsset &vertex_shader, const lt::assets::ShaderAsset &fragment_shader ) -> memory::Scope { debug::ensure(device, "Failed to create renderer::IPass: null device"); switch (target_api) { case Api::vulkan: return memory::create_scope(device, vertex_shader, fragment_shader); case Api::none: case Api::metal: case Api::direct_x: throw std::runtime_error { "Invalid API" }; } } // [[nodiscard]] /* static */ auto IRenderer::create( // Api target_api, // IGpu *gpu, // IDevice *device, // ISwapchain *swapchain, // uint32_t max_frames_in_flight // ) -> memory::Scope // { // ensure(gpu, "Failed to create renderer::IRenderer: null gpu"); // ensure(device, "Failed to create renderer::IRenderer: null device"); // ensure(swapchain, "Failed to create renderer::IRenderer: null swapchain"); // ensure( // std::clamp(max_frames_in_flight, frames_in_flight_lower_limit, frames_in_flight_upper_limit) // == max_frames_in_flight, // "Failed to initialize renderer::System: max_frames_in_flight ({}) not within bounds ({} -> " // "{}) ", // max_frames_in_flight, // frames_in_flight_lower_limit, // frames_in_flight_upper_limit // ); // // // switch (target_api) // { // case Api::vulkan: // return memory::create_scope(gpu, device, swapchain, max_frames_in_flight); // case Api::none: // case Api::metal: // case Api::direct_x: throw std::runtime_error { "Invalid API" }; // } // } // [[nodiscard]] /* static */ auto IDebugger::create( // Api target_api, // IInstance *instance, // CreateInfo info // ) -> memory::Scope // { // debug::ensure( // info.severities != MessageSeverity::none, // "Failed to create vk::Messenger: severities == none" // ); // // debug::ensure(info.types != MessageType::none, "Failed to create vk::Messenger: types == none"); // // debug::ensure(info.callback, "Failed to create vk::Messenger: null callback"); // // switch (target_api) // { // case Api::vulkan: return memory::create_scope(instance, std::move(info)); // case Api::none: // case Api::metal: // case Api::direct_x: throw std::runtime_error { "Invalid API" }; // } // }