export module surface.events; import input.codes; import math.vec2; import std; export namespace lt::surface { class KeyPressedEvent { public: KeyPressedEvent(Key key): m_key(key) { } [[nodiscard]] auto get_key() const -> Key { return m_key; } [[nodiscard]] auto to_string() const -> std::string { return std::format("KeyPressed: {}", std::to_underlying(m_key)); } private: Key m_key; }; class KeyRepeatEvent { public: KeyRepeatEvent(Key key): m_key(key) { } [[nodiscard]] auto get_key() const -> Key { return m_key; } [[nodiscard]] auto to_string() const -> std::string { return std::format("KeyRepeated: {}", std::to_underlying(m_key)); } private: Key m_key; }; class KeyReleasedEvent { public: KeyReleasedEvent(Key key): m_key(key) { } [[nodiscard]] auto get_key() const -> Key { return m_key; } [[nodiscard]] auto to_string() const -> std::string { return std::format("KeyReleased: {}", std::to_underlying(m_key)); } private: Key m_key; }; class KeySetCharEvent { public: KeySetCharEvent(Key character): m_character(character) { } [[nodiscard]] auto get_character() const -> Key { return m_character; } [[nodiscard]] auto to_string() const -> std::string { return std::format("KeyCharSet: {}", std::to_underlying(m_character)); } private: Key m_character; }; class MouseMovedEvent { public: MouseMovedEvent(float x, float y): m_position(x, y) { } [[nodiscard]] auto get_position() const -> const math::vec2 & { return m_position; } [[nodiscard]] auto get_x() const -> float { return m_position.x; } [[nodiscard]] auto get_y() const -> float { return m_position.y; } [[nodiscard]] auto to_string() const -> std::string { return std::format("MouseMoved: {}, {}", m_position.x, m_position.y); } private: math::vec2 m_position; }; class WheelScrolledEvent { public: WheelScrolledEvent(float offset): m_offset(offset) { } [[nodiscard]] auto get_offset() const -> float { return m_offset; } [[nodiscard]] auto to_string() const -> std::string { std::stringstream ss; ss << "WheelScrolled: " << m_offset; return ss.str(); } private: float m_offset; }; class ButtonPressedEvent { public: ButtonPressedEvent(Key button): m_button(button) { } [[nodiscard]] auto get_button() const -> Key { return m_button; } [[nodiscard]] auto to_string() const -> std::string { return std::format("ButtonPressed: {}", std::to_underlying(m_button)); } private: Key m_button; }; class ButtonReleasedEvent { public: ButtonReleasedEvent(Key button): m_button(button) { } [[nodiscard]] auto get_button() const -> Key { return m_button; } [[nodiscard]] auto to_string() const -> std::string { return std::format("ButtonReleased: {}", std::to_underlying(m_button)); } private: Key m_button; }; class ClosedEvent { public: [[nodiscard]] auto to_string() const -> std::string_view { return "SurfaceClosedEvent"; } }; class MovedEvent { public: MovedEvent(std::int32_t x, std::int32_t y): m_position(x, y) { } [[nodiscard]] auto get_position() const -> const math::ivec2 & { return m_position; } [[nodiscard]] auto to_string() const -> std::string { return std::format("WindowMoved: {}, {}", m_position.x, m_position.y); } private: math::ivec2 m_position; }; class ResizedEvent { public: ResizedEvent(std::uint32_t width, std::uint32_t height): m_size(width, height) { } [[nodiscard]] auto get_size() const -> const math::uvec2 & { return m_size; } [[nodiscard]] auto to_string() const -> std::string { return std::format("SurfaceResized: {}, {}", m_size.x, m_size.y); } private: math::uvec2 m_size; }; class LostFocusEvent { public: [[nodiscard]] auto to_string() const -> std::string_view { return "SurfaceLostFocus"; } }; class GainFocusEvent { public: [[nodiscard]] auto to_string() const -> std::string_view { return "SurfaceGainFocus"; } }; } // namespace lt::surface