#pragma once #include auto main(int argc, char *argv[]) -> int32_t try { std::ignore = argc; std::ignore = argv; auto application = lt::Scope {}; application = lt::app::create_application(); if (!application) { throw std::runtime_error { "Failed to create application\n" }; } application->game_loop(); return EXIT_SUCCESS; } catch (const std::exception &exp) { log_crt("Terminating due to uncaught exception:"); log_crt("\texception.what(): {}", exp.what()); return EXIT_FAILURE; }