#include #include auto main(int argc, char *argv[]) -> int32_t try { if (argc != 2) { throw std::logic_error("Argc should be 2 -- exe dir (implicit) and target dir"); } for (const auto &directory_iterator : std::filesystem::recursive_directory_iterator(argv[1])) // NOLINT { if (directory_iterator.is_directory()) { continue; } const auto &in_path = directory_iterator.path(); const auto out_path = std::format("{}.asset", in_path.c_str()); if (in_path.extension() == ".vert") { bake_shader(in_path, out_path, lt::assets::ShaderAsset::Type::vertex); } else if (in_path.extension() == ".frag") { bake_shader(in_path, out_path, lt::assets::ShaderAsset::Type::fragment); } } return EXIT_SUCCESS; } catch (const std::exception &exp) { log_crt("Terminating due to uncaught exception:"); log_crt("\texception.what: {}:", exp.what()); return EXIT_FAILURE; }