#pragma once #include #include namespace lt { class Camera { public: Camera() = default; [[nodiscard]] auto get_projection() const -> const math::mat4 & { return m_projection; } [[nodiscard]] auto get_background_color() const -> const math::vec4 & { return m_background_color; } void set_background_color(const math::vec4 &color) { m_background_color = color; } protected: math::mat4 m_projection; private: math::vec4 m_background_color = math::vec4(1.0f, 0.0f, 0.0f, 1.0f); }; } // namespace lt