#include #include #ifdef LIGHT_PLATFORM_WINDOWS #include #include #endif #include namespace Light { Ref Shader::create( BasicFileHandle vertexFile, BasicFileHandle pixelFile, Ref sharedContext ) { // load shader source switch (GraphicsContext::get_graphics_api()) { case GraphicsAPI::OpenGL: return create_ref(vertexFile, pixelFile); case GraphicsAPI::DirectX: lt_win(return create_ref( vertexFile, pixelFile, std::static_pointer_cast(sharedContext) );) default: lt_assert( false, "Invalid/unsupported 'GraphicsAPI' {}", static_cast(GraphicsContext::get_graphics_api()) ); return nullptr; } } } // namespace Light