#pragma once #include #include namespace lt::renderer::vk { class Buffer: public IBuffer { public: Buffer(class IDevice *device, class IGpu *gpu, const CreateInfo &info); [[nodiscard]] auto map() -> std::span override; void unmap() override; // TODO(Light): this is to make copying possible. // But it should be removed in the future, // Right now it's not possible because: buffers can't understand CommandBuffers. // And I'm not sure how to properly abstract over command buffers, // before using other APIs... [[nodiscard]] auto vk() { return *m_buffer; } [[nodiscard]] auto get_size() const -> size_t override { return m_size; } private: [[nodiscard]] auto determine_allocation_info(Usage usage) const -> VkMemoryAllocateInfo; [[nodiscard]] auto to_native_usage_flags(Usage usage) const -> VkBufferUsageFlags; [[nodiscard]] auto to_native_memory_properties(Usage usage) const -> VkMemoryPropertyFlags; [[nodiscard]] auto has_correct_memory_type_bit(uint32_t type_bits, uint32_t type_idx) const -> bool; [[nodiscard]] auto has_required_memory_properties( uint32_t required_properties, uint32_t property_flags ) const -> bool; Device *m_device {}; Gpu *m_gpu {}; raii::Buffer m_buffer; raii::Memory m_memory; // TODO(Light): should this reflect the allocation size instead? size_t m_size {}; }; } // namespace lt::renderer::vk #include #include #include namespace lt::renderer::vk { Buffer::Buffer(IDevice *device, IGpu *gpu, const CreateInfo &info) : m_device(static_cast(device)) , m_gpu(static_cast(gpu)) , m_buffer( m_device, VkBufferCreateInfo { .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .size = info.size, .usage = to_native_usage_flags(info.usage), .sharingMode = VK_SHARING_MODE_EXCLUSIVE, } ) , m_memory(m_device, m_buffer, determine_allocation_info(info.usage)) , m_size(info.size) { } [[nodiscard]] auto Buffer::map() -> std::span /* override */ { return m_device->map_memory(m_memory, m_size, 0ul); } void Buffer::unmap() /* override */ { m_device->unmap_memory(m_memory); } [[nodiscard]] auto Buffer::determine_allocation_info(Usage usage) const -> VkMemoryAllocateInfo { const auto requirements = m_device->get_memory_requirements(m_buffer); auto memory_properties = m_gpu->get_memory_properties(); const auto required_properties = to_native_memory_properties(usage); auto type = 0u; for (auto idx = 0; idx < memory_properties.memoryTypeCount; ++idx) { const auto property_flags = memory_properties.memoryTypes[idx].propertyFlags; if (has_correct_memory_type_bit(requirements.memoryTypeBits, idx) && has_required_memory_properties(required_properties, property_flags)) { type = idx; break; } } return VkMemoryAllocateInfo { .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .allocationSize = requirements.size, .memoryTypeIndex = type, }; } [[nodiscard]] auto Buffer::to_native_usage_flags(Usage usage) const -> VkBufferUsageFlags { switch (usage) { case Usage::vertex: return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; case Usage::index: return VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT; case Usage::storage: return VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; case Usage::staging: return VK_BUFFER_USAGE_TRANSFER_SRC_BIT; } std::unreachable(); } [[nodiscard]] auto Buffer::to_native_memory_properties(Usage usage) const -> VkMemoryPropertyFlags { switch (usage) { case Usage::vertex: case Usage::index: case Usage::storage: return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; case Usage::staging: return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; } std::unreachable(); } [[nodiscard]] auto Buffer::has_correct_memory_type_bit(uint32_t type_bits, uint32_t type_idx) const -> bool { return type_bits & (1 << type_idx); } [[nodiscard]] auto Buffer::has_required_memory_properties( uint32_t required_properties, uint32_t property_flags ) const -> bool { return (property_flags & required_properties) == required_properties; } } // namespace lt::renderer::vk