cmake_minimum_required(VERSION 3.14) if (CMAKE_COMPILER_IS_GNUCC) add_compile_options(-w) endif() if(MSVC) add_compile_options(/MP) add_compile_options(/W0) endif() file(GLOB IMGUI_FILES true ABSOLUTE ${CMAKE_CURRENT_SOURCE_DIR}/imgui/imgui.cpp ${CMAKE_CURRENT_SOURCE_DIR}/imgui/imgui_tables.cpp ${CMAKE_CURRENT_SOURCE_DIR}/imgui/imgui_widgets.cpp ${CMAKE_CURRENT_SOURCE_DIR}/imgui/imgui_draw.cpp ${CMAKE_CURRENT_SOURCE_DIR}/imgui/imgui_demo.cpp ) set(BACKENDS_DIR ${CMAKE_CURRENT_SOURCE_DIR}/imgui/backends/) include_directories(${CMAKE_CURRENT_SOURCE_DIR}/imgui) file(GLOB IMGUI_BACKEND_FILES true ABSOLUTE ${BACKENDS_DIR}imgui_impl_opengl3.cpp ${BACKENDS_DIR}imgui_impl_glfw.cpp # ${BACKENDS_DIR}imgui_impl_vulkan.cpp ${BACKENDS_DIR}imgui_impl_vulkan.h ) if(WIN32) file(GLOB IMGUI_WINDOWS_BACKEND_FILES true ABSOLUTE ${CMAKE_CURRENT_SOURCE_DIR}/backends/ ${BACKENDS_DIR}imgui_impl_dx11.cpp ${BACKENDS_DIR}imgui_impl_win32.cpp ) list(APPEND IMGUI_BACKEND_FILES ${IMGUI_WINDOWS_BACKEND_FILES}) endif() add_compile_definitions(IMGUI_IMPL_OPENGL_LOADER_GLAD) include_directories(${DEPENDENCIES_DIR}GLAD/include) include_directories(${DEPENDENCIES_DIR}GLFW/include) include_directories(${DEPENDENCIES_DIR}glm/) add_library(imgui STATIC ${IMGUI_FILES} ${IMGUI_BACKEND_FILES}) # Copy imconfig.h over file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/Configurations/imgui/imconfig.h DESTINATION ${CMAKE_CURRENT_SOURCE_DIR}/imgui/)