#include #include #ifdef LIGHT_PLATFORM_WINDOWS #include #include #endif #include namespace lt { auto Blender::create(const Ref & /*sharedContext*/) -> Scope { switch (GraphicsContext::get_graphics_api()) { case GraphicsAPI::OpenGL: return create_scope(); case GraphicsAPI::DirectX: lt_win( return create_scope( std::static_pointer_cast(sharedContext) ); ) default : ensure( false, "Invalid/unsupported 'GraphicsAPI' {}", static_cast(GraphicsContext::get_graphics_api()) ); } } } // namespace lt