#include #include #include namespace lt { auto Scene::create_entity(const std::string &name, const TransformComponent &transform) -> Entity { return create_entity_with_uuid(name, UUID(), transform); } auto Scene::get_entity_by_tag(const std::string &tag) -> Entity { return {}; } auto Scene::create_entity_with_uuid( const std::string &name, UUID uuid, const TransformComponent &transform ) -> Entity { auto entity = Entity { m_registry.create(), this }; entity.add_component(name); entity.add_component(transform); entity.add_component(uuid); return entity; } } // namespace lt