#pragma once #include #include #include namespace lt { class PropertiesPanel: public Panel { public: PropertiesPanel() = default; void on_user_interface_update(); void set_entity_context(const Entity &entity); private: void draw_vec3_control( const std::string &label, math::vec3 &values, float reset_value = 0.0f, float column_width = 100.0f ); template void draw_component(const std::string &name, Entity entity, UIFunction function); Entity m_entity_context; }; } // namespace lt