#include #include #ifndef DONT_FUCKING_ORDER_THESSE_PLEASE_FOR_THE_LOVE_OF_GOD_CLANG_FORMAT #include #endif namespace lt { glRenderCommand::glRenderCommand(GLFWwindow *windowHandle): m_window_handle(windowHandle) { } void glRenderCommand::swap_buffers() { glfwSwapBuffers(m_window_handle); } void glRenderCommand::clear_back_buffer(const glm::vec4 &clearColor) { glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a); glClear(GL_COLOR_BUFFER_BIT); } void glRenderCommand::draw(unsigned int count) { glDrawArrays(GL_TRIANGLES, 0, count); } void glRenderCommand::draw_indexed(unsigned int count) { glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr); } void glRenderCommand::default_target_framebuffer() { glBindFramebuffer(GL_FRAMEBUFFER, NULL); } void glRenderCommand::set_viewport( unsigned int x, unsigned int y, unsigned int width, unsigned int height ) { glViewport(x, y, width, height); } } // namespace lt