project "Engine" -- Output Directories -- location "%{wks.location}/Engine/" targetdir ("%{wks.location}/bin/" .. outputdir) objdir ("%{wks.location}/bin-int/" .. outputdir) -- Compiler -- -- kind kind "StaticLib" -- language language "C++" cppdialect "C++17" -- pch pchsource "src/Engine/ltpch.cpp" pchheader "ltpch.h" -- Project Files --- files { "%{prj.location}/src/**.h" , "%{prj.location}/src/**.cpp" , "%{prj.location}/**.lua" , "%{prj.location}/dxgidebug.dll" , } -- Dependencies -- includedirs { -- engine "%{prj.location}/src/" , "%{prj.location}/src/Engine/" , "%{prj.location}/src/Platform/GraphicsAPI" , "%{prj.location}/src/Platform/OS" , -- 3rd party (dependenciesdir .. "spdlog/include/"), (dependenciesdir .. "glfw/include/" ), (dependenciesdir .. "glad/include" ), (dependenciesdir .. "imgui/backends" ), (dependenciesdir .. "imgui/" ), (dependenciesdir .. "glm/" ), } links { "GLFW" , "GLAD" , "ImGui" , } --- Filters --- -- windows filter "system:windows" defines "LIGHT_PLATFORM_WINDOWS" systemversion "latest" staticruntime "on" links { "d3d11.lib" , "dxguid.lib" , "D3DCompiler.lib" , } -- debug filter "configurations:Debug" defines "LIGHT_DEBUG" symbols "on" -- release filter "configurations:Release" defines "LIGHT_RELEASE" optimize "on" -- distribution filter "configurations:Distribution" defines "LIGHT_DIST" optimize "on" --- Excludes --- -- !windows filter "system:not windows" excludes "%{prj.location}/src/Platform/GraphicsAPI/DirectX**" excludes "%{prj.location}/src/Platform/OS/Windows**" -- !linux #todo: -- !mac #todo: