light/modules/renderer/private/gl/render_command.cpp
light7734 cd886aa8c9
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refactor: flatten directory structure
2025-07-20 04:46:15 +03:30

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C++

#include <glad/gl.h>
#include <renderer/gl/render_command.hpp>
#ifndef DONT_FUCKING_ORDER_THESSE_PLEASE_FOR_THE_LOVE_OF_GOD_CLANG_FORMAT
#include <GLFW/glfw3.h>
#endif
namespace lt {
glRenderCommand::glRenderCommand(GLFWwindow *windowHandle): m_window_handle(windowHandle)
{
}
void glRenderCommand::swap_buffers()
{
glfwSwapBuffers(m_window_handle);
}
void glRenderCommand::clear_back_buffer(const math::vec4 &clearColor)
{
glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
glClear(GL_COLOR_BUFFER_BIT);
}
void glRenderCommand::draw(unsigned int count)
{
glDrawArrays(GL_TRIANGLES, 0, count);
}
void glRenderCommand::draw_indexed(unsigned int count)
{
glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, nullptr);
}
void glRenderCommand::default_target_framebuffer()
{
glBindFramebuffer(GL_FRAMEBUFFER, {});
}
void glRenderCommand::set_viewport(
unsigned int x,
unsigned int y,
unsigned int width,
unsigned int height
)
{
glViewport(x, y, width, height);
}
} // namespace lt