fix: miscalculated offset for asset blobs refactor: remove file manager completely
		
			
				
	
	
		
			21 lines
		
	
	
	
		
			378 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			378 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450 core
 | |
| 
 | |
| layout(location = 0) in vec4 a_Position;
 | |
| layout(location = 1) in vec4 a_Tint;
 | |
| layout(location = 2) in vec2 a_TexCoord;
 | |
| 
 | |
| layout(std140, binding = 0) uniform ub_ViewProjection
 | |
| {
 | |
| 	mat4 u_ViewProjection;
 | |
| };
 | |
| 
 | |
| out vec4 vso_Tint;
 | |
| out vec2 vso_TexCoord; 
 | |
| 
 | |
| void main()
 | |
| {
 | |
| 	gl_Position = u_ViewProjection * a_Position;
 | |
| 
 | |
| 	vso_Tint = a_Tint;
 | |
| 	vso_TexCoord = a_TexCoord;
 | |
| }
 |