35 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			555 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <math/vec4.hpp>
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| #include <utility>
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| 
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| namespace lt {
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| 
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| class Texture;
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| 
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| struct SpriteRendererComponent
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| {
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| 	SpriteRendererComponent() = default;
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| 
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| 	SpriteRendererComponent(const SpriteRendererComponent &) = default;
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| 
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| 	SpriteRendererComponent(
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| 	    Ref<Texture> _texture,
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| 	    const math::vec4 &_tint = math::vec4 { 1.0f, 1.0f, 1.0f, 1.0f }
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| 	)
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| 	    : texture(std::move(std::move(_texture)))
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| 	    , tint(_tint)
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| 	{
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| 	}
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| 
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| 	operator Ref<Texture>() const
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| 	{
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| 		return texture;
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| 	}
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| 
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| 	Ref<Texture> texture;
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| 
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| 	math::vec4 tint {};
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| };
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| 
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| } // namespace lt
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