83 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <math/vec2.hpp>
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| 
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| namespace lt::math {
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| 
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| template<typename T = float>
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| struct vec3_impl
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| {
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| 	constexpr vec3_impl(): x(), y(), z()
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| 	{
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| 	}
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| 
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| 	constexpr explicit vec3_impl(T scalar): x(scalar), y(scalar), z(scalar)
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| 	{
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| 	}
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| 
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| 	constexpr vec3_impl(T x, T y, T z): x(x), y(y), z(z)
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| 	{
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| 	}
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| 
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| 	[[nodiscard]] auto operator==(const vec3_impl<T> &other) const -> bool
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| 	{
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| 		return x == other.x && y == other.y && z == other.z;
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| 	}
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| 
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| 	[[nodiscard]] auto operator!=(const vec3_impl<T> &other) const -> bool
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| 	{
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| 		return !(*this == other);
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| 	}
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| 
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| 	[[nodiscard]] constexpr auto operator-(const vec3_impl<T> &other) const -> vec3_impl
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| 	{
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| 		return {
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| 			x - other.x,
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| 			y - other.y,
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| 			z - other.z,
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| 		};
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| 	}
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| 
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| 	[[nodiscard]] constexpr auto operator*(const vec3_impl<T> &other) const -> vec3_impl
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| 	{
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| 		return {
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| 			x * other.x,
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| 			y * other.y,
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| 			z * other.z,
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| 		};
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| 	}
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| 
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| 	friend auto operator<<(std::ostream &stream, vec3_impl<T> value) -> std::ostream &
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| 	{
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| 		stream << value.x << ", " << value.y << ", " << value.z;
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| 		return stream;
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| 	}
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| 
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| 	T x; // NOLINT
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| 
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| 	T y; // NOLINT
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| 
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| 	T z; // NOLINT
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| };
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| 
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| using vec3 = vec3_impl<float>;
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| 
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| using ivec3 = vec3_impl<int32_t>;
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| 
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| using uvec3 = vec3_impl<uint32_t>;
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| 
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| } // namespace lt::math
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| 
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| template<typename T>
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| struct std::formatter<lt::math::vec3_impl<T>>
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| {
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| 	constexpr auto parse(std::format_parse_context &context)
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| 	{
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| 		return context.begin();
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| 	}
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| 
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| 	auto format(const lt::math::vec3_impl<T> &val, std::format_context &context) const
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| 	{
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| 		return std::format_to(context.out(), "{}, {}, {}", val.x, val.y, val.z);
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| 	}
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| };
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