35 lines
		
	
	
	
		
			610 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			610 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
 | |
| 
 | |
| #include <d3d11.h>
 | |
| #include <renderer/vertex_layout.hpp>
 | |
| #include <wrl.h>
 | |
| 
 | |
| namespace lt {
 | |
| 
 | |
| class Shader;
 | |
| class dxSharedContext;
 | |
| 
 | |
| class dxVertexLayout: public VertexLayout
 | |
| {
 | |
| public:
 | |
| 	dxVertexLayout(
 | |
| 	    Ref<Shader> shader,
 | |
| 	    const std::vector<std::pair<std::string, VertexElementType>> &elements,
 | |
| 	    Ref<dxSharedContext> sharedContext
 | |
| 	);
 | |
| 
 | |
| 	~dxVertexLayout();
 | |
| 
 | |
| 	void bind() override;
 | |
| 
 | |
| 	void un_bind() override;
 | |
| 
 | |
| private:
 | |
| 	DXGI_FORMAT get_dxgi_format(VertexElementType type);
 | |
| 
 | |
| 	Ref<dxSharedContext> m_context;
 | |
| 
 | |
| 	Microsoft::WRL::ComPtr<ID3D11InputLayout> m_input_layout;
 | |
| };
 | |
| 
 | |
| } // namespace lt
 |