31 lines
		
	
	
	
		
			552 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			552 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <math/vec4.hpp>
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| #include <renderer/render_command.hpp>
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| 
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| namespace lt {
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| 
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| class glRenderCommand: public RenderCommand
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| {
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| public:
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| 	glRenderCommand();
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| 
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| 	void swap_buffers() override;
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| 
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| 	void clear_back_buffer(const math::vec4 &clearColor) override;
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| 
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| 	void draw(unsigned int count) override;
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| 
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| 	void draw_indexed(unsigned int count) override;
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| 
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| 	void default_target_framebuffer() override;
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| 
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| 	void set_viewport(
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| 	    unsigned int x,
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| 	    unsigned int y,
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| 	    unsigned int width,
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| 	    unsigned int height
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| 	) override;
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| };
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| 
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| } // namespace lt
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