24 lines
		
	
	
	
		
			420 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
	
		
			420 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <renderer/shader.hpp>
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| 
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| namespace lt {
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| 
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| class glShader: public Shader
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| {
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| public:
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| 	glShader(const Ref<Assets::TextAsset> &vertex_asset, const Ref<Assets::TextAsset> &pixel_asset);
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| 
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| 	~glShader() override;
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| 
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| 	void bind() override;
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| 
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| 	void un_bind() override;
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| 
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| private:
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| 	unsigned int compile_shader(const std::string &source, Shader::Stage stage);
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| 
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| 	unsigned int m_shader_id { 0u };
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| };
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| 
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| } // namespace lt
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