41 lines
		
	
	
	
		
			633 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			633 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| 
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| #include <renderer/vertex_layout.hpp>
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| 
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| namespace lt {
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| 
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| class VertexBuffer;
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| 
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| struct glVertexElementDesc
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| {
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| 	unsigned int type;
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| 
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| 	unsigned int count;
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| 
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| 	unsigned int typeSize;
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| 
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| 	unsigned int offset;
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| };
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| 
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| class glVertexLayout: public VertexLayout
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| {
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| public:
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| 	glVertexLayout(
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| 	    const Ref<VertexBuffer> &buffer,
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| 	    const std::vector<std::pair<std::string, VertexElementType>> &elements
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| 	);
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| 
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| 	~glVertexLayout() override;
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| 
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| 	void bind() override;
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| 
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| 	void un_bind() override;
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| 
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| private:
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| 	auto get_element_desc(VertexElementType type, unsigned int offset) -> glVertexElementDesc;
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| 
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| 	unsigned int m_array_id;
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| };
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| 
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| } // namespace lt
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