41 lines
		
	
	
	
		
			791 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
	
		
			791 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| #include <math/vec4.hpp>
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| 
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| namespace lt {
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| 
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| class SharedContext;
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| 
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| class RenderCommand
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| {
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| public:
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| 	static auto create(const Ref<SharedContext> &sharedContext) -> Scope<RenderCommand>;
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| 
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| 	RenderCommand(const RenderCommand &) = delete;
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| 
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| 	auto operator=(const RenderCommand &) -> RenderCommand & = delete;
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| 
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| 	virtual ~RenderCommand() = default;
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| 
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| 	virtual void swap_buffers() = 0;
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| 
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| 	virtual void clear_back_buffer(const math::vec4 &clearColor) = 0;
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| 
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| 	virtual void draw(unsigned int count) = 0;
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| 
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| 	virtual void draw_indexed(unsigned int count) = 0;
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| 
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| 	virtual void default_target_framebuffer() = 0;
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| 
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| 	virtual void set_viewport(
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| 	    unsigned int x,
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| 	    unsigned int y,
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| 	    unsigned int width,
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| 	    unsigned int height
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| 	) = 0;
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| 
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| protected:
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| 	RenderCommand() = default;
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| };
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| 
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| } // namespace lt
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