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feat: surface system This commit puts the project in major jeopardy as it overhauls the architecture such as removing the layer stack completely, etc. I am filled with determination.
24 lines
496 B
CMake
24 lines
496 B
CMake
# engine
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add_subdirectory(./base)
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add_subdirectory(./time)
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add_subdirectory(./logger)
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add_subdirectory(./debug)
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add_subdirectory(./math)
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#
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add_subdirectory(./asset_baker)
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add_subdirectory(./asset_parser)
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# add_subdirectory(./asset_manager)
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#
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add_subdirectory(./camera)
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# add_subdirectory(./input)
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# add_subdirectory(./ui)
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#
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add_subdirectory(./surface)
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# add_subdirectory(./renderer)
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add_subdirectory(./ecs)
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#
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add_subdirectory(./app)
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# apps
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add_subdirectory(./mirror)
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add_subdirectory(test)
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